Files
CHOMPStation2/code/game/machinery/adv_med.dm
2025-11-05 18:56:44 -05:00

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// Pretty much everything here is stolen from the dna scanner FYI
/obj/machinery/bodyscanner
var/mob/living/carbon/human/occupant
var/locked
name = "Body Scanner"
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "body_scanner_0"
density = TRUE
anchored = TRUE
unacidable = TRUE
flags = REMOTEVIEW_ON_ENTER
circuit = /obj/item/circuitboard/body_scanner
use_power = USE_POWER_IDLE
idle_power_usage = 60
active_power_usage = 10000 //10 kW. It's a big all-body scanner.
light_color = "#00FF00"
var/obj/machinery/body_scanconsole/console
var/printing_text = null
/obj/machinery/bodyscanner/Initialize(mapload)
. = ..()
default_apply_parts()
/obj/machinery/bodyscanner/Destroy()
if(console)
console.scanner = null
return ..()
/obj/machinery/bodyscanner/power_change()
..()
if(!(stat & (BROKEN|NOPOWER)))
set_light(2)
else
set_light(0)
/obj/machinery/bodyscanner/attackby(var/obj/item/G, user as mob)
if(istype(G, /obj/item/grab))
var/obj/item/grab/H = G
if(panel_open)
to_chat(user, span_notice("Close the maintenance panel first."))
return
if(!ismob(H.affecting))
return
if(!ishuman(H.affecting))
to_chat(user, span_warning("\The [src] is not designed for that organism!"))
return
if(occupant)
to_chat(user, span_notice("\The [src] is already occupied!"))
return
if(H.affecting.has_buckled_mobs())
to_chat(user, span_warning("\The [H.affecting] has other entities attached to it. Remove them first."))
return
var/mob/M = H.affecting
if(M.abiotic())
to_chat(user, span_notice("Subject cannot have abiotic items on."))
return
M.forceMove(src)
occupant = M
update_icon()
playsound(src, 'sound/machines/medbayscanner1.ogg', 50) // Beepboop you're being scanned. <3
add_fingerprint(user)
qdel(G)
SStgui.update_uis(src)
if(!occupant)
if(default_deconstruction_screwdriver(user, G))
return
if(default_deconstruction_crowbar(user, G))
return
/obj/machinery/bodyscanner/MouseDrop_T(mob/living/carbon/human/O, mob/user as mob)
if(!istype(O))
return 0 //not a mob
if(user.incapacitated())
return 0 //user shouldn't be doing things
if(O.anchored)
return 0 //mob is anchored???
if(get_dist(user, src) > 1 || get_dist(user, O) > 1)
return 0 //doesn't use adjacent() to allow for non-GLOB.cardinal (fuck my life)
if(!ishuman(user) && !isrobot(user))
return 0 //not a borg or human
if(panel_open)
to_chat(user, span_notice("Close the maintenance panel first."))
return 0 //panel open
if(occupant)
to_chat(user, span_notice("\The [src] is already occupied."))
return 0 //occupied
if(O.buckled)
return 0
if(O.abiotic())
to_chat(user, span_notice("Subject cannot have abiotic items on."))
return 0
if(O.has_buckled_mobs())
to_chat(user, span_warning("\The [O] has other entities attached to it. Remove them first."))
return
if(O == user)
visible_message("[user] climbs into \the [src].")
else
visible_message("[user] puts [O] into the body scanner.")
O.forceMove(src)
occupant = O
update_icon()
playsound(src, 'sound/machines/medbayscanner1.ogg', 50) // Beepboop you're being scanned. <3
add_fingerprint(user)
SStgui.update_uis(src)
/obj/machinery/bodyscanner/relaymove(mob/user as mob)
if(user.incapacitated())
return 0 //maybe they should be able to get out with cuffs, but whatever
go_out()
/obj/machinery/bodyscanner/verb/eject()
set src in oview(1)
set category = "Object"
set name = "Eject Body Scanner"
if(usr.incapacitated())
return
go_out()
add_fingerprint(usr)
/obj/machinery/bodyscanner/proc/go_out()
if ((!(occupant) || src.locked))
return
occupant.forceMove(get_turf(src))
occupant = null
update_icon() //icon_state = "body_scanner_1" //VOREStation Edit - Health display for consoles with light and such.
SStgui.update_uis(src)
return
/obj/machinery/bodyscanner/ex_act(severity)
switch(severity)
if(1.0)
for(var/atom/movable/A as mob|obj in src)
A.forceMove(get_turf(src))
ex_act(severity)
//Foreach goto(35)
//SN src = null
qdel(src)
return
if(2.0)
if (prob(50))
for(var/atom/movable/A as mob|obj in src)
A.forceMove(get_turf(src))
ex_act(severity)
//Foreach goto(108)
//SN src = null
qdel(src)
return
if(3.0)
if (prob(25))
for(var/atom/movable/A as mob|obj in src)
A.forceMove(get_turf(src))
ex_act(severity)
//Foreach goto(181)
//SN src = null
qdel(src)
return
return
/obj/machinery/bodyscanner/tgui_host(mob/user)
if(user == occupant)
return src
return console ? console : src
/obj/machinery/bodyscanner/tgui_interact(mob/user, datum/tgui/ui = null)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "BodyScanner", "Body Scanner")
ui.open()
/obj/machinery/bodyscanner/tgui_data(mob/user)
var/list/data = list()
data["occupied"] = occupant ? TRUE : FALSE
var/occupantData[0]
if(occupant && ishuman(occupant))
update_icon() //VOREStation Edit - Health display for consoles with light and such.
var/mob/living/carbon/human/H = occupant
occupantData["name"] = H.name
occupantData["species"] = H.species.name
if(H.custom_species)
if( H.species.name == SPECIES_CUSTOM || H.species.name == SPECIES_HANNER )
// Fully custom species
occupantData["species"] = "[H.custom_species]"
else
// Using another species as base, doctors should know this to avoid some meds
occupantData["species"] = "[H.custom_species] \[Similar biology to [H.species.name]\]"
var/has_withdrawl = FALSE
for(var/addic in H.get_all_addictions())
if(H.get_addiction_to_reagent(addic) > 0 && H.get_addiction_to_reagent(addic) < 80)
has_withdrawl = TRUE
break
occupantData["stat"] = H.stat
occupantData["health"] = H.health
occupantData["maxHealth"] = H.getMaxHealth()
occupantData["hasVirus"] = H.isInfective()
occupantData["bruteLoss"] = H.getBruteLoss()
occupantData["oxyLoss"] = H.getOxyLoss()
occupantData["toxLoss"] = H.getToxLoss()
occupantData["fireLoss"] = H.getFireLoss()
occupantData["radLoss"] = H.radiation
occupantData["cloneLoss"] = H.getCloneLoss()
occupantData["brainLoss"] = H.getBrainLoss()
occupantData["paralysis"] = H.paralysis
occupantData["paralysisSeconds"] = round(H.paralysis / 4)
occupantData["bodyTempC"] = H.bodytemperature-T0C
occupantData["bodyTempF"] = (((H.bodytemperature-T0C) * 1.8) + 32)
occupantData["hasBorer"] = H.has_brain_worms()
occupantData["hasWithdrawl"] = has_withdrawl
occupantData["colourblind"] = null
for(var/datum/modifier/M in H.modifiers)
if(!isnull(M.wire_colors_replace))
occupantData["colourblind"] = LAZYLEN(M.wire_colors_replace)
break
var/bloodData[0]
if(H.vessel)
var/blood_volume = round(H.vessel.get_reagent_amount(REAGENT_ID_BLOOD))
var/blood_max = H.species.blood_volume
bloodData["volume"] = blood_volume
bloodData["percent"] = blood_max ? round(((blood_volume / blood_max)*100)) : 0
occupantData["blood"] = bloodData
var/reagentData[0]
if(H.reagents.reagent_list.len >= 1)
for(var/datum/reagent/R in H.reagents.reagent_list)
reagentData[++reagentData.len] = list(
"name" = R.name,
"amount" = R.volume,
"overdose" = (R.overdose && R.volume > R.overdose) ? TRUE : FALSE,
)
else
reagentData = null
occupantData["reagents"] = reagentData
var/ingestedData[0]
if(H.ingested.reagent_list.len >= 1)
for(var/datum/reagent/R in H.ingested.reagent_list)
ingestedData[++ingestedData.len] = list(
"name" = R.name,
"amount" = R.volume,
"overdose" = (R.overdose && R.volume > R.overdose) ? TRUE : FALSE,
)
else
ingestedData = null
occupantData["ingested"] = ingestedData
var/extOrganData[0]
for(var/obj/item/organ/external/E in H.organs)
var/organData[0]
organData["name"] = E.name
organData["open"] = E.open
organData["germ_level"] = E.germ_level
organData["bruteLoss"] = E.brute_dam
organData["fireLoss"] = E.burn_dam
organData["totalLoss"] = E.brute_dam + E.burn_dam
organData["maxHealth"] = E.max_damage
organData["bruised"] = E.min_bruised_damage
organData["broken"] = E.min_broken_damage
var/list/medical_issueDataE = list()
for(var/datum/medical_issue/MI in E.medical_issues)
if(MI.showscanner)
medical_issueDataE += MI.name
organData["medical_issues_E"] = medical_issueDataE
var/implantData[0]
for(var/obj/thing in E.implants)
var/implantSubData[0]
var/obj/item/implant/I = thing
var/obj/item/nif/N = thing
if(istype(I))
implantSubData["name"] = I.name
implantSubData["known"] = istype(I) && I.known_implant
implantData.Add(list(implantSubData))
else
implantSubData["name"] = N.name
implantSubData["known"] = istype(N) && N.known_implant
implantData.Add(list(implantSubData))
organData["implants"] = implantData
organData["implants_len"] = implantData.len
var/organStatus[0]
if(E.status & ORGAN_DESTROYED)
organStatus["destroyed"] = 1
if(E.status & ORGAN_BROKEN)
organStatus["broken"] = E.broken_description
if(E.robotic >= ORGAN_ROBOT)
organStatus["robotic"] = 1
if(E.splinted)
organStatus["splinted"] = 1
if(E.status & ORGAN_BLEEDING)
organStatus["bleeding"] = 1
if(E.status & ORGAN_DEAD)
organStatus["dead"] = 1
organData["status"] = organStatus
if(istype(E, /obj/item/organ/external/chest) && H.is_lung_ruptured())
organData["lungRuptured"] = 1
for(var/datum/wound/W in E.wounds)
if(W.internal)
organData["internalBleeding"] = 1
break
extOrganData.Add(list(organData))
occupantData["extOrgan"] = extOrganData
var/intOrganData[0]
for(var/organ_tag in H.species.has_organ) //Check to see if we are missing any organs
var/organData[0]
var/obj/item/organ/O = H.species.has_organ[organ_tag]
var/name = initial(O.name)
organData["name"] = name
O = H.internal_organs_by_name[organ_tag]
if(!O)
organData["missing"] = TRUE
intOrganData.Add(list(organData))
for(var/obj/item/organ/I in H.internal_organs)
var/organData[0]
organData["name"] = I.name
if(I.status & ORGAN_ASSISTED)
organData["desc"] = "Assisted"
else if(I.robotic >= ORGAN_ROBOT)
organData["desc"] = "Mechanical"
else
organData["desc"] = null
organData["germ_level"] = I.germ_level
organData["damage"] = I.damage
organData["maxHealth"] = I.max_damage
organData["bruised"] = I.min_bruised_damage
organData["broken"] = I.min_broken_damage
organData["robotic"] = (I.robotic >= ORGAN_ROBOT)
organData["dead"] = (I.status & ORGAN_DEAD)
if(istype(I, /obj/item/organ/internal/appendix))
var/obj/item/organ/internal/appendix/A = I
organData["inflamed"] = A.inflamed
intOrganData.Add(list(organData))
var/list/medical_issueDataI = list()
for(var/datum/medical_issue/MI in I.medical_issues)
if(MI.showscanner)
medical_issueDataI += MI.name
organData["medical_issues_I"] = medical_issueDataI
occupantData["intOrgan"] = intOrganData
occupantData["blind"] = (H.sdisabilities & BLIND)
occupantData["nearsighted"] = (H.disabilities & NEARSIGHTED)
occupantData["brokenspine"] = (H.disabilities & SPINE)
occupantData["husked"] = (HUSK in H.mutations)
occupantData = get_vored_occupant_data(occupantData, H)
data["occupant"] = occupantData
return data
/obj/machinery/bodyscanner/tgui_act(action, params)
if(..())
return TRUE
. = TRUE
switch(action)
if("ejectify")
eject()
if("print_p")
var/atom/target = console ? console : src
visible_message(span_notice("[target] rattles and prints out a sheet of paper."))
playsound(src, 'sound/machines/printer.ogg', 50, 1)
var/obj/item/paper/P = new /obj/item/paper(get_turf(target))
var/name = occupant ? occupant.name : "Unknown"
P.info = "<CENTER>" + span_bold("Body Scan - [name]") + "</CENTER><BR>"
P.info += span_bold("Time of scan:") + " [stationtime2text()]<br><br>"
P.info += "[generate_printing_text()]"
P.info += "<br><br>" + span_bold("Notes:") + "<br>"
P.name = "Body Scan - [name] ([stationtime2text()])"
else
return FALSE
/obj/machinery/bodyscanner/proc/generate_printing_text()
var/dat = ""
dat = span_blue(span_bold("Occupant Statistics:")) + "<br>" //Blah obvious
if(istype(occupant)) //is there REALLY someone in there?
var/has_withdrawl = ""
if(ishuman(occupant))
var/mob/living/carbon/human/H = occupant
var/speciestext = H.species.name
if(H.custom_species)
if(H.species.name == SPECIES_CUSTOM )
// Fully custom species
speciestext = "[H.custom_species]"
dat += span_blue("Sapient Species: [speciestext]") + "<BR>"
else
speciestext = "[H.custom_species] \[Similar biology to [H.species.name]\]"
dat += span_blue("Sapient Species: [speciestext]") + "<BR>"
for(var/addic in H.get_all_addictions())
if(H.get_addiction_to_reagent(addic) > 0 && H.get_addiction_to_reagent(addic) < 80)
var/datum/reagent/R = SSchemistry.chemical_reagents[addic]
has_withdrawl = R.name
break
var/t1
switch(occupant.stat) // obvious, see what their status is
if(0)
t1 = "Conscious"
if(1)
t1 = "Unconscious"
else
t1 = "*dead*"
var/health_text = "\tHealth %: [(occupant.health / occupant.getMaxHealth())*100], ([t1])"
dat += (occupant.health > (occupant.getMaxHealth() / 2) ? span_blue(health_text) : span_red(health_text))
dat += "<br>"
if(occupant.IsInfected())
for(var/datum/disease/D in occupant.GetViruses())
if(D.visibility_flags & HIDDEN_SCANNER)
continue
else
dat += span_red("Disease detected in blood stream.") + "<BR>"
var/damage_string = null
damage_string = "\t-Brute Damage %: [occupant.getBruteLoss()]"
dat += (occupant.getBruteLoss() < 60 ? span_blue(damage_string) : span_red(damage_string)) + "<br>"
damage_string = "\t-Respiratory Damage %: [occupant.getOxyLoss()]"
dat += (occupant.getOxyLoss() < 60 ? span_blue(damage_string) : span_red(damage_string)) + "<br>"
damage_string = "\t-Toxin Content %: [occupant.getToxLoss()]"
dat += (occupant.getToxLoss() < 60 ? span_blue(damage_string) : span_red(damage_string)) + "<br>"
damage_string = "\t-Burn Severity %: [occupant.getFireLoss()]"
dat += (occupant.getFireLoss() < 60 ? span_blue(damage_string) : span_red(damage_string)) + "<br>"
damage_string = "\tRadiation Level %: [occupant.radiation]"
dat += (occupant.radiation < 10 ? span_blue(damage_string) : span_red(damage_string)) + "<br>"
damage_string = "\tGenetic Tissue Damage %: [occupant.getCloneLoss()]"
dat += (occupant.getCloneLoss() < 1 ? span_blue(damage_string) : span_red(damage_string)) + "<br>"
damage_string = "\tApprox. Brain Damage %: [occupant.getBrainLoss()]"
dat += (occupant.getBrainLoss() < 1 ? span_blue(damage_string) : span_red(damage_string)) + "<br>"
dat += "Paralysis Summary %: [occupant.paralysis] ([round(occupant.paralysis / 4)] seconds left!)<br>"
dat += "Body Temperature: [occupant.bodytemperature-T0C]&deg;C ([occupant.bodytemperature*1.8-459.67]&deg;F)<br>"
dat += "<hr>"
if(occupant.has_brain_worms())
dat += "Large growth detected in frontal lobe, possibly cancerous. Surgical removal is recommended.<br>"
if(occupant.vessel)
var/blood_volume = round(occupant.vessel.get_reagent_amount(REAGENT_ID_BLOOD))
var/blood_max = occupant.species.blood_volume
var/blood_percent = blood_volume / blood_max
blood_percent *= 100
damage_string = "\tBlood Level %: [blood_percent] ([blood_volume] units)"
dat += (blood_volume > 448 ? span_blue(damage_string) : span_red(damage_string)) + "<br>"
if(occupant.reagents)
for(var/datum/reagent/R in occupant.reagents.reagent_list)
dat += "Reagent: [R.name], Amount: [R.volume]<br>"
if(occupant.ingested)
for(var/datum/reagent/R in occupant.ingested.reagent_list)
dat += "Stomach: [R.name], Amount: [R.volume]<br>"
dat += "<hr><table border='1'>"
dat += "<tr>"
dat += "<th>Organ</th>"
dat += "<th>Burn Damage</th>"
dat += "<th>Brute Damage</th>"
dat += "<th>Other Wounds</th>"
dat += "</tr>"
for(var/obj/item/organ/external/e in occupant.organs)
dat += "<tr>"
var/AN = ""
var/open = ""
var/infected = ""
var/robot = ""
var/imp = ""
var/bled = ""
var/splint = ""
var/internal_bleeding = ""
var/lung_ruptured = ""
var/o_dead = ""
var/mi = ""
for(var/datum/wound/W in e.wounds) if(W.internal)
internal_bleeding = "<br>Internal bleeding"
break
if(istype(e, /obj/item/organ/external/chest) && occupant.is_lung_ruptured())
lung_ruptured = "Lung ruptured:"
if(e.splinted)
splint = "Splinted:"
if(e.status & ORGAN_BLEEDING)
bled = "Bleeding:"
if(e.status & ORGAN_BROKEN)
AN = "[e.broken_description]:"
if(e.robotic >= ORGAN_ROBOT)
robot = "Prosthetic:"
if(e.status & ORGAN_DEAD)
o_dead = "Necrotic:"
if(e.open)
open = "Open:"
switch (e.germ_level)
if (INFECTION_LEVEL_ONE to INFECTION_LEVEL_ONE + 200)
infected = "Mild Infection:"
if (INFECTION_LEVEL_ONE + 200 to INFECTION_LEVEL_ONE + 300)
infected = "Mild Infection+:"
if (INFECTION_LEVEL_ONE + 300 to INFECTION_LEVEL_ONE + 400)
infected = "Mild Infection++:"
if (INFECTION_LEVEL_TWO to INFECTION_LEVEL_TWO + 200)
infected = "Acute Infection:"
if (INFECTION_LEVEL_TWO + 200 to INFECTION_LEVEL_TWO + 300)
infected = "Acute Infection+:"
if (INFECTION_LEVEL_TWO + 300 to INFECTION_LEVEL_THREE - 50)
infected = "Acute Infection++:"
if (INFECTION_LEVEL_THREE -49 to INFINITY)
infected = "Gangrene Detected:"
var/unknown_body = 0
for(var/obj/item/implant/I as anything in e.implants)
var/obj/item/nif/N = I //VOREStation Add: NIFs
if(istype(I) && I.known_implant)
imp += "[I] implanted:"
else if(istype(N) && N.known_implant) //VOREStation Add: NIFs
imp += "[N] implanted:"
else
unknown_body++
for(var/datum/medical_issue/MI in e.medical_issues)
mi += "[MI.name] detected:"
if(unknown_body)
imp += "Unknown body present:"
if(!AN && !open && !infected && !imp && !mi)
AN = "None:"
if(!(e.status & ORGAN_DESTROYED))
dat += "<td>[e.name]</td><td>[e.burn_dam]</td><td>[e.brute_dam]</td><td>[robot][bled][AN][splint][open][infected][imp][mi][internal_bleeding][lung_ruptured][o_dead]</td>"
else
dat += "<td>[e.name]</td><td>-</td><td>-</td><td>Not Found</td>"
dat += "</tr>"
var/hasMalignants = "" //CHOMPedit - malignant organs
for(var/obj/item/organ/i in occupant.internal_organs)
var/mech = ""
var/i_dead = ""
var/mi = ""
if(i.status & ORGAN_ASSISTED)
mech = "Assisted:"
if(i.robotic >= ORGAN_ROBOT)
mech = "Mechanical:"
if(i.status & ORGAN_DEAD)
i_dead = "Necrotic"
var/infection = "None"
switch (i.germ_level)
if (INFECTION_LEVEL_ONE to INFECTION_LEVEL_ONE + 200)
infection = "Mild Infection"
if (INFECTION_LEVEL_ONE + 200 to INFECTION_LEVEL_ONE + 300)
infection = "Mild Infection+"
if (INFECTION_LEVEL_ONE + 300 to INFECTION_LEVEL_ONE + 400)
infection = "Mild Infection++"
if (INFECTION_LEVEL_TWO to INFECTION_LEVEL_TWO + 200)
infection = "Acute Infection"
if (INFECTION_LEVEL_TWO + 200 to INFECTION_LEVEL_TWO + 300)
infection = "Acute Infection+"
if (INFECTION_LEVEL_TWO + 300 to INFECTION_LEVEL_THREE - 50)
infection = "Acute Infection++"
if (INFECTION_LEVEL_THREE -49 to INFINITY)
infection = "Necrosis Detected"
if(istype(i, /obj/item/organ/internal/appendix))
var/obj/item/organ/internal/appendix/A = i
if(A.inflamed)
infection = "Inflammation detected!"
for(var/datum/medical_issue/MI in i.medical_issues)
mi += "[MI.name] detected:"
// CHOMPedit begin - malignant organs
if(istype(i, /obj/item/organ/internal/malignant))
var/obj/item/organ/external/ORG = occupant.organs_by_name[i.parent_organ]
hasMalignants += span_red(" -[ORG.name]") + "<BR>"
// CHOMPedit end
dat += "<tr>"
dat += "<td>[i.name]</td><td>N/A</td><td>[i.damage]</td><td>[infection]:[mi][mech][i_dead]</td><td></td>"
dat += "</tr>"
for(var/organ_tag in occupant.species.has_organ) //Check to see if we are missing any organs
var/organData[0]
var/obj/item/organ/O = occupant.species.has_organ[organ_tag]
var/name = initial(O.name)
organData["name"] = name
O = occupant.internal_organs_by_name[organ_tag]
if(!O) // Missing organ
dat += "<tr>"
dat += "<td>[name]</td><td>N/A</td><td>NA</td><td>MISSING</td><td></td>"
dat += "</tr>"
dat += "</table>"
if(occupant.sdisabilities & BLIND)
dat += span_red("Cataracts detected.") + "<BR>"
if(occupant.disabilities & NEARSIGHTED)
dat += span_red("Retinal misalignment detected.") + "<BR>"
//CHOMPedit begin - malignant organs
if(hasMalignants != "")
dat += span_red("Unknown anatomy detected!") + "<BR>[hasMalignants]"
//CHOMPedit end
if(has_withdrawl != "")
dat += span_red("Experiencing withdrawal symptoms!") + "<BR>[has_withdrawl]"
if(HUSK in occupant.mutations) // VOREstation edit
dat += span_red("Anatomical structure lost, resuscitation not possible!") + "<BR>"
else
dat += "\The [src] is empty."
return dat
//Body Scan Console
/obj/machinery/body_scanconsole
var/obj/machinery/bodyscanner/scanner
var/delete
var/temphtml
name = "Body Scanner Console"
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "body_scannerconsole"
dir = 8
density = FALSE
anchored = TRUE
unacidable = TRUE
circuit = /obj/item/circuitboard/scanner_console
var/printing = null
/obj/machinery/body_scanconsole/Initialize(mapload)
. = ..()
findscanner()
/obj/machinery/body_scanconsole/Destroy()
if(scanner)
scanner.console = null
return ..()
/obj/machinery/body_scanconsole/attackby(var/obj/item/I, var/mob/user)
if(computer_deconstruction_screwdriver(user, I))
return
else if(istype(I, /obj/item/multitool)) //Did you want to link it?
var/obj/item/multitool/P = I
if(P.connectable)
if(istype(P.connectable, /obj/machinery/bodyscanner))
var/obj/machinery/bodyscanner/C = P.connectable
scanner = C
C.console = src
to_chat(user, span_warning(" You link the [src] to the [P.connectable]!"))
else
to_chat(user, span_warning(" You store the [src] in the [P]'s buffer!"))
P.connectable = src
return
else
return attack_hand(user)
/obj/machinery/body_scanconsole/power_change()
/* VOREStation Removal
if(stat & BROKEN)
icon_state = "body_scannerconsole-p"
else if(powered() && !panel_open)
icon_state = initial(icon_state)
stat &= ~NOPOWER
else
spawn(rand(0, 15))
icon_state = "body_scannerconsole-p"
stat |= NOPOWER
*/
update_icon() //icon_state = "body_scanner_1" //VOREStation Edit - Health display for consoles with light and such.
/obj/machinery/body_scanconsole/ex_act(severity)
switch(severity)
if(1.0)
//SN src = null
qdel(src)
return
if(2.0)
if (prob(50))
//SN src = null
qdel(src)
return
return
/obj/machinery/body_scanconsole/proc/findscanner()
spawn(5)
var/obj/machinery/bodyscanner/bodyscannernew = null
// Loop through every direction
for(dir in list(NORTH, EAST, SOUTH, WEST)) // Loop through every direction
bodyscannernew = locate(/obj/machinery/bodyscanner, get_step(src, dir)) // Try to find a scanner in that direction
if(bodyscannernew)
scanner = bodyscannernew
bodyscannernew.console = src
set_dir(get_dir(src, bodyscannernew))
return
return
/obj/machinery/body_scanconsole/attack_ai(user as mob)
return attack_hand(user)
/obj/machinery/body_scanconsole/attack_ghost(user as mob)
return attack_hand(user)
/obj/machinery/body_scanconsole/attack_hand(user as mob)
if(stat & (NOPOWER|BROKEN))
return
if(!scanner)
findscanner()
if(!scanner)
to_chat(user, span_notice("Scanner not found!"))
return
if(scanner.panel_open)
to_chat(user, span_notice("Close the maintenance panel first."))
return
if(scanner)
return scanner.tgui_interact(user)