mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-09 16:12:17 +00:00
334 lines
12 KiB
Plaintext
334 lines
12 KiB
Plaintext
// Use this define to register something as a creatable!
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// * n - The proper name of the purchasable
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// * o - The object type path of the purchasable to spawn
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// * r - The amount to dispense
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// * p - The price of the purchasable in biomass
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#define BIOGEN_ITEM(n, o, r, p) n = new /datum/data/biogenerator_item(n, o, r, p)
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// Use this define to register something as dispensable
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// * n - The proper name of the purchasable
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// * o - The reagent ID
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// * r - The amount of reagent to dispense
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// * p - The price of the purchasable in biomass
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#define BIOGEN_REAGENT(n, o, r, p) n = new /datum/data/biogenerator_reagent(n, o, r, p)
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/obj/machinery/biogenerator
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name = "biogenerator"
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desc = "Converts plants into biomass, which can be used for fertilizer and sort-of-synthetic products."
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icon = 'icons/obj/biogenerator_vr.dmi' //VOREStation Edit
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icon_state = "biogen-stand"
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density = TRUE
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anchored = TRUE
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circuit = /obj/item/circuitboard/biogenerator
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use_power = USE_POWER_IDLE
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idle_power_usage = 40
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var/processing = 0
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var/obj/item/reagent_containers/glass/beaker = null
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var/points = 0
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var/build_eff = 1
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var/eat_eff = 1
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var/list/item_list
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/datum/data/biogenerator_item
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var/equipment_path = null
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var/equipment_amt = 1
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var/cost = 0
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/datum/data/biogenerator_item/New(name, path, amt, cost)
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src.name = name
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src.equipment_path = path
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src.equipment_amt = amt
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src.cost = cost
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/datum/data/biogenerator_reagent
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var/reagent_id = null
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var/reagent_amt = 0
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var/cost = 0
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/datum/data/biogenerator_reagent/New(name, id, amt, cost)
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src.name = name
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src.reagent_id = id
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src.reagent_amt = amt
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src.cost = cost
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/obj/machinery/biogenerator/Initialize(mapload)
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. = ..()
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var/datum/reagents/R = new/datum/reagents(1000)
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reagents = R
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R.my_atom = src
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beaker = new /obj/item/reagent_containers/glass/bottle(src)
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default_apply_parts()
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item_list = list()
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item_list["Food Items"] = list(
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BIOGEN_REAGENT("Milk x10", REAGENT_ID_MILK, 10, 20),
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BIOGEN_REAGENT("Milk x50", REAGENT_ID_MILK, 50, 95),
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BIOGEN_REAGENT("Cream x10", REAGENT_ID_CREAM, 10, 30),
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BIOGEN_REAGENT("Cream x50", REAGENT_ID_CREAM, 50, 120),
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BIOGEN_ITEM("Slab of meat", /obj/item/reagent_containers/food/snacks/meat, 1, 50),
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BIOGEN_ITEM("Slabs of meat x5", /obj/item/reagent_containers/food/snacks/meat, 5, 250),
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)
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item_list["Cooking Ingredients"] = list(
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BIOGEN_REAGENT("Universal Enzyme x10", REAGENT_ID_ENZYME, 10, 30),
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BIOGEN_REAGENT("Universal Enzyme x50", REAGENT_ID_ENZYME, 50, 120),
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BIOGEN_ITEM("Nutri-spread", /obj/item/reagent_containers/food/snacks/spreads, 1, 30),
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BIOGEN_ITEM("Nutri-spread x5", /obj/item/reagent_containers/food/snacks/spreads, 5, 120),
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//CHOMPAdd Start - adding common condiments to the list for chefs
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BIOGEN_REAGENT(REAGENT_SODIUMCHLORIDE + " x10", REAGENT_ID_SODIUMCHLORIDE, 10, 20),
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BIOGEN_REAGENT(REAGENT_SODIUMCHLORIDE + " x50", REAGENT_ID_SODIUMCHLORIDE, 50, 100),
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BIOGEN_REAGENT(REAGENT_SOYSAUCE + " x10", REAGENT_ID_SOYSAUCE, 10, 30),
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BIOGEN_REAGENT(REAGENT_SOYSAUCE + " x50", REAGENT_ID_SOYSAUCE, 50, 120),
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//CHOMPAdd End
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)
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item_list["Botany Chemicals"] = list(
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//CHOMPEdit Start - reduced costs of fertilisers
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BIOGEN_ITEM("E-Z-Nutrient", /obj/item/reagent_containers/glass/bottle/eznutrient, 1, 30),
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BIOGEN_ITEM("E-Z-Nutrient x5", /obj/item/reagent_containers/glass/bottle/eznutrient, 5, 150),
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BIOGEN_ITEM("Left 4 Zed", /obj/item/reagent_containers/glass/bottle/left4zed, 1, 50),
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BIOGEN_ITEM("Left 4 Zed x5", /obj/item/reagent_containers/glass/bottle/left4zed, 5, 250),
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BIOGEN_ITEM("Robust Harvest", /obj/item/reagent_containers/glass/bottle/robustharvest, 1, 50),
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BIOGEN_ITEM("Robust Harvest x5", /obj/item/reagent_containers/glass/bottle/robustharvest, 5, 250),
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//CHOMPEdit End
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//CHOMPAdd Start - adding additional fertilisers for botany use
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BIOGEN_ITEM(REAGENT_DIETHYLAMINE, /obj/item/reagent_containers/glass/bottle/diethylamine, 1, 60),
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BIOGEN_ITEM(REAGENT_DIETHYLAMINE + " x5", /obj/item/reagent_containers/glass/bottle/diethylamine, 5, 300),
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BIOGEN_ITEM(REAGENT_MUTAGEN, /obj/item/reagent_containers/glass/bottle/mutagen, 1, 50),
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BIOGEN_ITEM(REAGENT_MUTAGEN + " x5", /obj/item/reagent_containers/glass/bottle/mutagen, 5, 250),
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BIOGEN_ITEM(REAGENT_PLANTBGONE, /obj/item/reagent_containers/spray/plantbgone, 1, 50),
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BIOGEN_ITEM(REAGENT_PLANTBGONE + " x5", /obj/item/reagent_containers/spray/plantbgone, 5, 250),
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//CHOMPAdd End
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)
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//CHOMPAdd Start - Another source of exotic seeds
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item_list["Exotic Seeds"] = list(
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BIOGEN_ITEM("Mystery seed pack", /obj/item/seeds/random, 1, 150),
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BIOGEN_ITEM("Mystery seed pack x5", /obj/item/seeds/random, 5, 750),
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BIOGEN_ITEM("Kudzu seed pack", /obj/item/seeds/kudzuseed, 1, 100),
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BIOGEN_ITEM("Kudzu seed pack x5", /obj/item/seeds/kudzuseed, 5, 500),
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)
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//CHOMPAdd End
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item_list["Leather Products"] = list(
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BIOGEN_ITEM("Wallet", /obj/item/storage/wallet, 1, 100),
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BIOGEN_ITEM("Botanical gloves", /obj/item/clothing/gloves/botanic_leather, 1, 250),
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BIOGEN_ITEM("Plant bag", /obj/item/storage/bag/plants, 1, 320),
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BIOGEN_ITEM("Large plant bag", /obj/item/storage/bag/plants/large, 1, 640),
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BIOGEN_ITEM("Utility belt", /obj/item/storage/belt/utility, 1, 300),
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BIOGEN_ITEM("Leather Satchel", /obj/item/storage/backpack/satchel, 1, 400),
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BIOGEN_ITEM("Cash Bag", /obj/item/storage/bag/cash, 1, 400),
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BIOGEN_ITEM("Chemistry Bag", /obj/item/storage/bag/chemistry, 1, 400),
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BIOGEN_ITEM("Workboots", /obj/item/clothing/shoes/boots/workboots, 1, 400),
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BIOGEN_ITEM("Leather Chaps", /obj/item/clothing/under/pants/chaps, 1, 400),
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BIOGEN_ITEM("Leather Coat", /obj/item/clothing/suit/leathercoat, 1, 500),
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BIOGEN_ITEM("Leather Jacket", /obj/item/clothing/suit/storage/toggle/brown_jacket, 1, 500),
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BIOGEN_ITEM("Winter Coat", /obj/item/clothing/suit/storage/hooded/wintercoat, 1, 500),
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//VOREStation Edit - Algae for oxygen generator
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BIOGEN_ITEM("Algae Sheets x4", /obj/item/stack/material/algae, 4, 400),
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BIOGEN_ITEM("Algae Sheets x50", /obj/item/stack/material/algae, 50, 5000),
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)
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/obj/machinery/biogenerator/tgui_static_data(mob/user)
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var/list/static_data[0]
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// Available items - in static data because we don't wanna compute this list every time! It hardly changes.
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static_data["items"] = list()
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for(var/cat in item_list)
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var/list/cat_items = list()
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for(var/prize_name in item_list[cat])
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var/datum/data/biogenerator_reagent/prize = item_list[cat][prize_name]
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cat_items[prize_name] = list("name" = prize_name, "price" = prize.cost, "reagent" = istype(prize))
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static_data["items"][cat] = cat_items
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return static_data
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/obj/machinery/biogenerator/tgui_data(mob/user)
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var/list/data = ..()
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data["build_eff"] = build_eff
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data["points"] = points
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data["processing"] = processing
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data["beaker"] = !!beaker
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return data
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/obj/machinery/biogenerator/tgui_interact(mob/user, datum/tgui/ui = null)
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// Open the window
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "Biogenerator", name)
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ui.open()
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/obj/machinery/biogenerator/tgui_act(action, params, datum/tgui/ui)
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if(..())
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return
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. = TRUE
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switch(action)
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if("activate")
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INVOKE_ASYNC(src, PROC_REF(activate), ui.user)
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return TRUE
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if("detach")
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if(beaker)
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beaker.forceMove(loc)
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beaker = null
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update_icon()
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return TRUE
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if("purchase")
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var/category = params["cat"] // meow
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var/name = params["name"]
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if(!(category in item_list) || !(name in item_list[category])) // Not trying something that's not in the list, are you?
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return
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var/datum/data/biogenerator_item/bi = item_list[category][name]
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if(!istype(bi))
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var/datum/data/biogenerator_reagent/br = item_list[category][name]
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if(!istype(br))
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return
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if(!beaker)
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return
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var/cost = round(br.cost / build_eff)
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if(cost > points)
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to_chat(ui.user, span_danger("Insufficient biomass."))
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return
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var/amt_to_actually_dispense = round(min(beaker.reagents.get_free_space(), br.reagent_amt))
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if(amt_to_actually_dispense <= 0)
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to_chat(ui.user, span_danger("The loaded beaker is full!"))
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return
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points -= (cost * (amt_to_actually_dispense / br.reagent_amt))
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beaker.reagents.add_reagent(br.reagent_id, amt_to_actually_dispense)
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playsound(src, 'sound/machines/reagent_dispense.ogg', 25, 1)
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return
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var/cost = round(bi.cost / build_eff)
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if(cost > points)
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to_chat(ui.user, span_danger("Insufficient biomass."))
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return
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points -= cost
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if(ispath(bi.equipment_path, /obj/item/stack))
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new bi.equipment_path(loc, bi.equipment_amt)
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playsound(src, 'sound/machines/vending/vending_drop.ogg', 100, 1)
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return TRUE
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for(var/i in 1 to bi.equipment_amt)
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new bi.equipment_path(loc)
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playsound(src, 'sound/machines/vending/vending_drop.ogg', 100, 1)
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return TRUE
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else
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return FALSE
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/obj/machinery/biogenerator/on_reagent_change() //When the reagents change, change the icon as well.
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update_icon()
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/obj/machinery/biogenerator/update_icon()
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if(!beaker)
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icon_state = "biogen-empty"
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else if(!processing)
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icon_state = "biogen-stand"
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else
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icon_state = "biogen-work"
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return
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/obj/machinery/biogenerator/attackby(var/obj/item/O, var/mob/user)
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if(default_deconstruction_screwdriver(user, O))
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return
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if(default_deconstruction_crowbar(user, O))
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return
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if(default_part_replacement(user, O))
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return
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if(default_unfasten_wrench(user, O, 40))
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return
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if(istype(O, /obj/item/reagent_containers/glass))
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if(beaker)
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to_chat(user, span_notice("\The [src] is already loaded."))
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else
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user.remove_from_mob(O)
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O.loc = src
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beaker = O
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else if(processing)
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to_chat(user, span_notice("\The [src] is currently processing."))
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else if(istype(O, /obj/item/storage/bag/plants))
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var/i = 0
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for(var/obj/item/reagent_containers/food/snacks/grown/G in contents)
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i++
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if(i >= 10)
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to_chat(user, span_notice("\The [src] is already full! Activate it."))
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else
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for(var/obj/item/reagent_containers/food/snacks/grown/G in O.contents)
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G.loc = src
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i++
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if(i >= 10)
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to_chat(user, span_notice("You fill \the [src] to its capacity."))
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break
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if(i < 10)
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to_chat(user, span_notice("You empty \the [O] into \the [src]."))
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else if(!istype(O, /obj/item/reagent_containers/food/snacks/grown))
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to_chat(user, span_notice("You cannot put this in \the [src]."))
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else
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var/i = 0
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for(var/obj/item/reagent_containers/food/snacks/grown/G in contents)
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i++
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if(i >= 10)
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to_chat(user, span_notice("\The [src] is full! Activate it."))
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else
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user.remove_from_mob(O)
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O.loc = src
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to_chat(user, span_notice("You put \the [O] in \the [src]"))
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update_icon()
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return
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/obj/machinery/biogenerator/attack_hand(mob/user as mob)
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if(stat & BROKEN)
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return
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tgui_interact(user)
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/obj/machinery/biogenerator/proc/activate(mob/user)
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if(user.stat)
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return
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if(stat) //NOPOWER etc
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return
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if(processing)
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to_chat(user, span_notice("The biogenerator is in the process of working."))
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return
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var/S = 0
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for(var/obj/item/reagent_containers/food/snacks/grown/I in contents)
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S += 5
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if(I.reagents.get_reagent_amount(REAGENT_ID_NUTRIMENT) < 0.1)
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points += 1
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else points += I.reagents.get_reagent_amount(REAGENT_ID_NUTRIMENT) * 10 * eat_eff
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qdel(I)
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if(S)
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processing = 1
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update_icon()
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playsound(src, 'sound/machines/blender.ogg', 40, 1)
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use_power(S * 30)
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sleep((S + 15) / eat_eff)
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processing = 0
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SStgui.update_uis(src)
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playsound(src, 'sound/machines/biogenerator_end.ogg', 40, 1)
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update_icon()
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else
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to_chat(user, span_warning("Error: No growns inside. Please insert growns."))
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return
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/obj/machinery/biogenerator/RefreshParts()
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..()
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var/man_rating = 0
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var/bin_rating = 0
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for(var/obj/item/stock_parts/P in component_parts)
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if(istype(P, /obj/item/stock_parts/matter_bin))
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bin_rating += P.rating
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if(istype(P, /obj/item/stock_parts/manipulator))
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man_rating += P.rating
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build_eff = man_rating
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eat_eff = bin_rating
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#undef BIOGEN_ITEM
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#undef BIOGEN_REAGENT
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