Files
CHOMPStation2/code/game/machinery/cryopod.dm
2025-10-22 01:55:14 -04:00

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/*
* Cryogenic refrigeration unit. Basically a despawner.
* Stealing a lot of concepts/code from sleepers due to massive laziness.
* The despawn tick will only fire if it's been more than time_till_despawned ticks
* since time_entered, which is world.time when the occupant moves in.
* ~ Zuhayr
*/
//Main cryopod console.
/obj/machinery/computer/cryopod
name = "cryogenic oversight console"
desc = "An interface between crew and the cryogenic storage oversight systems."
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "cellconsole"
circuit = /obj/item/circuitboard/cryopodcontrol
density = FALSE
interact_offline = 1
var/mode = null
//Used for logging people entering cryosleep and important items they are carrying.
var/list/frozen_crew = list()
var/list/frozen_items = list()
var/list/_admin_logs = list() // _ so it shows first in VV
var/storage_type = "crewmembers"
var/storage_name = "Cryogenic Oversight Control"
var/allow_items = 1
req_one_access = list(ACCESS_HEADS) //VOREStation Add
/obj/machinery/computer/cryopod/update_icon()
..()
if((stat & NOPOWER) || (stat & BROKEN))
icon_state = "[initial(icon_state)]-p"
else
icon_state = initial(icon_state)
/obj/machinery/computer/cryopod/robot
name = "robotic storage console"
desc = "An interface between crew and the robotic storage systems"
icon = 'icons/obj/robot_storage.dmi'
icon_state = "console"
circuit = /obj/item/circuitboard/robotstoragecontrol
storage_type = "cyborgs"
storage_name = "Robotic Storage Control"
allow_items = 0
/obj/machinery/computer/cryopod/dorms
name = "residential oversight console"
desc = "An interface between visitors and the residential oversight systems tasked with keeping track of all visitors in the deeper section of the colony."
circuit = "/obj/item/circuitboard/robotstoragecontrol"
storage_type = "visitors"
storage_name = "Residential Oversight Control"
allow_items = 1
/obj/machinery/computer/cryopod/travel
name = "docking oversight console"
desc = "An interface between visitors and the docking oversight systems tasked with keeping track of all visitors who enter or exit from the docks."
circuit = "/obj/item/circuitboard/robotstoragecontrol"
storage_type = "visitors"
storage_name = "Travel Oversight Control"
allow_items = 1
/obj/machinery/computer/cryopod/gateway
name = "gateway oversight console"
desc = "An interface between visitors and the gateway oversight systems tasked with keeping track of all visitors who enter or exit from the gateway."
circuit = "/obj/item/circuitboard/robotstoragecontrol"
storage_type = "visitors"
storage_name = "Travel Oversight Control"
allow_items = 1
/obj/machinery/computer/cryopod/attack_ai(mob/user)
attack_hand(user)
/obj/machinery/computer/cryopod/attack_hand(mob/user)
if(stat & (NOPOWER|BROKEN))
return
tgui_interact(user)
/obj/machinery/computer/cryopod/tgui_interact(mob/user, datum/tgui/ui, datum/tgui/parent_ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "CryoStorage", storage_name) // VOREStation Edit - Use our own template for our custom data
ui.open()
/obj/machinery/computer/cryopod/tgui_data(mob/user, datum/tgui/ui, datum/tgui_state/state)
var/list/data = ..()
data["real_name"] = user.real_name
data["allow_items"] = allow_items
data["crew"] = frozen_crew
var/list/items = list()
if(allow_items)
for(var/F in frozen_items)
items.Add(F) // VOREStation Edit
/* VOREStation Removal
items.Add(list(list(
"name" = "[F]",
"ref" = REF(F),
)))
VOREStation Removal End */
data["items"] = items
return data
/obj/machinery/computer/cryopod/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state)
if(..())
return
add_fingerprint(ui.user)
return FALSE // VOREStation Edit - prevent topic exploits
/* VOREStation Edit - Unreachable due to above
switch(action)
if("item")
if(!allow_items)
return
if(!LAZYLEN(frozen_items))
to_chat(ui.user, span_notice("There is nothing to recover from storage."))
return
var/obj/item/I = locate(params["ref"]) in frozen_items
if(!I)
to_chat(ui.user, span_notice("\The [I] is no longer in storage."))
return
visible_message(span_notice("The console beeps happily as it disgorges [I]."))
I.forceMove(get_turf(src))
frozen_items -= I
if("allitems")
if(!allow_items)
return
if(!LAZYLEN(frozen_items))
to_chat(ui.user, span_notice("There is nothing to recover from storage."))
return
visible_message(span_notice("The console beeps happily as it disgorges the desired objects."))
for(var/obj/item/I in frozen_items)
I.forceMove(get_turf(src))
frozen_items -= I
*/
/obj/item/circuitboard/cryopodcontrol
name = "Circuit board (Cryogenic Oversight Console)"
build_path = "/obj/machinery/computer/cryopod"
origin_tech = list(TECH_DATA = 3)
/obj/item/circuitboard/robotstoragecontrol
name = "Circuit board (Robotic Storage Console)"
build_path = "/obj/machinery/computer/cryopod/robot"
origin_tech = list(TECH_DATA = 3)
/obj/item/circuitboard/dormscontrol
name = "Circuit board (Residential Oversight Console)"
build_path = "/obj/machinery/computer/cryopod/door/dorms"
origin_tech = list(TECH_DATA = 3)
/obj/item/circuitboard/travelcontrol
name = "Circuit board (Travel Oversight Console - Docks)"
build_path = "/obj/machinery/computer/cryopod/door/travel"
origin_tech = list(TECH_DATA = 3)
/obj/item/circuitboard/gatewaycontrol
name = "Circuit board (Travel Oversight Console - Gateway)"
build_path = "/obj/machinery/computer/cryopod/door/gateway"
origin_tech = list(TECH_DATA = 3)
//Decorative structures to go alongside cryopods.
/obj/structure/cryofeed
name = "cryogenic feed"
desc = "A bewildering tangle of machinery and pipes."
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "cryo_rear"
anchored = TRUE
dir = WEST
density = TRUE
//Cryopods themselves.
/obj/machinery/cryopod
name = "cryogenic freezer"
desc = "A man-sized pod for entering suspended animation."
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "cryopod_0"
density = TRUE
anchored = TRUE
unacidable = TRUE
dir = WEST
flags = REMOTEVIEW_ON_ENTER
var/base_icon_state = "cryopod_0" //VOREStation Edit - New Icon
var/occupied_icon_state = "cryopod_1" //VOREStation Edit - New Icon
var/on_store_message = "has entered long-term storage."
var/on_store_name = "Cryogenic Oversight"
var/on_enter_visible_message = "starts climbing into the"
var/on_enter_occupant_message = "You feel cool air surround you. You go numb as your senses turn inward."
var/on_store_visible_message_1 = "hums and hisses as it moves" //We need two variables because byond doesn't let us have variables inside strings at compile-time.
var/on_store_visible_message_2 = "into storage."
var/announce_channel = "Common"
var/allow_occupant_types = list(/mob/living/carbon/human)
var/disallow_occupant_types = list()
var/mob/occupant = null // Person waiting to be despawned.
var/time_till_despawn = 60 // Down to 1 minute to reflect Vorestation respawn times. //CHOMP Edit: Now 6 seconds. Mind the deciseconds.
var/time_entered = 0 // Used to keep track of the safe period.
var/obj/item/radio/intercom/announce //
var/obj/machinery/computer/cryopod/control_computer
var/last_no_computer_message = 0
var/applies_stasis = 0 //VOREStation Edit: allow people to change their mind
var/quiet = FALSE // CHOMPEdit - No announcement.
/obj/machinery/cryopod/robot
name = "robotic storage unit"
desc = "A storage unit for robots."
icon = 'icons/obj/robot_storage.dmi'
icon_state = "pod_0"
base_icon_state = "pod_0"
occupied_icon_state = "pod_1"
on_store_message = "has entered robotic storage."
on_store_name = "Robotic Storage Oversight"
on_enter_occupant_message = "The storage unit broadcasts a sleep signal to you. Your systems start to shut down, and you enter low-power mode."
allow_occupant_types = list(/mob/living/silicon/robot)
//disallow_occupant_types = list(/mob/living/silicon/robot/drone) //VOREStation Removal - Why? How else do they leave?
applies_stasis = 0
/obj/machinery/cryopod/robot/door
//This inherits from the robot cryo, so synths can be properly cryo'd. If a non-synth enters and is cryo'd, ..() is called and it'll still work.
name = "Airlock of Wonders"
desc = "An airlock that isn't an airlock, and shouldn't exist. Yell at a coder/mapper."
icon = 'icons/obj/doors/doorint.dmi'
icon_state = "door_open"
base_icon_state = "door_open"
occupied_icon_state = "door_closed"
on_enter_visible_message = "steps into the"
time_till_despawn = 600 //1 minute. We want to be much faster then normal cryo, since waiting in an elevator for half an hour is a special kind of hell.
allow_occupant_types = list(/mob/living/silicon/robot,/mob/living/carbon/human)
disallow_occupant_types = list(/mob/living/silicon/robot/drone)
/obj/machinery/cryopod/robot/door/dorms
name = "Residential District Elevator"
desc = "A small elevator that goes down to the deeper section of the colony."
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "lift_closed"
base_icon_state = "lift_open"
occupied_icon_state = "lift_closed"
on_store_message = "has departed for the residential district."
on_store_name = "Residential Oversight"
on_enter_occupant_message = "The elevator door closes slowly, ready to bring you down to the residential district."
on_store_visible_message_1 = "makes a ding as it moves"
on_store_visible_message_2 = "to the residential district."
/obj/machinery/cryopod/robot/door/travel
name = "Passenger Elevator"
desc = "A small elevator that goes down to the passenger section of the vessel."
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "lift_closed"
base_icon_state = "lift_open"
occupied_icon_state = "lift_closed"
on_store_message = "is slated to depart from the colony."
on_store_name = "Travel Oversight"
on_enter_occupant_message = "The elevator door closes slowly, ready to bring you down to the hell that is economy class travel."
on_store_visible_message_1 = "makes a ding as it moves"
on_store_visible_message_2 = "to the passenger deck."
/obj/machinery/cryopod/robot/door/gateway
name = "Gateway"
desc = "The gateway you might've came in from. You could leave the colony easily using this."
icon = 'icons/obj/machines/gateway.dmi'
icon_state = "offcenter"
base_icon_state = "offcenter"
occupied_icon_state = "oncenter"
on_store_message = "has departed from the colony."
on_store_name = "Travel Oversight"
on_enter_occupant_message = "The gateway activates, and you step into the swirling portal."
on_store_visible_message_1 = "'s portal disappears just after"
on_store_visible_message_2 = "finishes walking across it."
time_till_despawn = 60 //1 second, because gateway.
/obj/machinery/cryopod/Initialize(mapload)
. = ..()
announce = new /obj/item/radio/intercom(src)
/obj/machinery/cryopod/Destroy()
if(occupant)
occupant.forceMove(loc)
occupant.resting = 1
return ..()
/obj/machinery/cryopod/Initialize(mapload)
. = ..()
find_control_computer()
/obj/machinery/cryopod/proc/find_control_computer(urgent=0)
control_computer = null
var/area/my_area = get_area(src)
control_computer = locate(/obj/machinery/computer/cryopod) in my_area
if(!control_computer) //Fallback to old method.
control_computer = locate(/obj/machinery/computer/cryopod) in range(6,src)
// Don't send messages unless we *need* the computer, and less than five minutes have passed since last time we messaged
if(!control_computer && urgent && last_no_computer_message + 5 MINUTES < world.time)
log_admin("Cryopod in [my_area] could not find control computer!")
message_admins("Cryopod in [my_area] could not find control computer!")
last_no_computer_message = world.time
return control_computer != null
/obj/machinery/cryopod/proc/check_occupant_allowed(mob/M)
var/correct_type = 0
for(var/type in allow_occupant_types)
if(istype(M, type))
correct_type = 1
break
if(!correct_type) return 0
for(var/type in disallow_occupant_types)
if(istype(M, type))
return 0
return 1
//Lifted from Unity stasis.dm and refactored. ~Zuhayr
/obj/machinery/cryopod/process()
if(occupant)
if(occupant.loc != src)
go_out(TRUE)
return
//Allow a ten minute gap between entering the pod and actually despawning.
if(world.time - time_entered < time_till_despawn)
return
if(!occupant.client && occupant.stat<2) //Occupant is living and has no client.
if(!control_computer)
if(!find_control_computer(urgent=1))
return
despawn_occupant(occupant)
// This function can not be undone; do not call this unless you are sure
// Also make sure there is a valid control computer
/obj/machinery/cryopod/robot/despawn_occupant(var/mob/to_despawn)
var/mob/living/silicon/robot/R = to_despawn
if(!istype(R)) return ..()
qdel(R.mmi)
for(var/obj/item/I in R.module) // the tools the borg has; metal, glass, guns etc
for(var/mob/M in I) //VOREStation edit
despawn_occupant(M)
for(var/obj/item/O in I) // the things inside the tools, if anything; mainly for janiborg trash bags
O.forceMove(R)
qdel(I)
qdel(R.module)
return ..()
/obj/machinery/cryopod/robot/door/gateway/despawn_occupant()
for(var/obj/machinery/gateway/G in range(1,src))
G.icon_state = "off"
..()
// This function can not be undone; do not call this unless you are sure
// Also make sure there is a valid control computer
/obj/machinery/cryopod/proc/despawn_occupant(var/mob/to_despawn)
//Recursively despawn mobs
for(var/mob/M in to_despawn)
despawn_occupant(M)
// VOREStation
persist_despawned_mob(to_despawn, src)
if(isliving(to_despawn))
var/mob/living/L = to_despawn
for(var/obj/belly/B as anything in L.vore_organs)
for(var/mob/living/sub_L in B)
despawn_occupant(sub_L)
for(var/obj/item/W in B)
W.forceMove(src)
if(W.contents.len)
for(var/obj/item/O in W.contents)
if(istype(O,/obj/item/storage/internal))
continue
O.forceMove(src)
if(ishuman(to_despawn))
var/mob/living/carbon/human/H = to_despawn
if(H.nif)
var/datum/nifsoft/soulcatcher/SC = H.nif.imp_check(NIF_SOULCATCHER)
if(SC)
for(var/bm in SC.brainmobs)
despawn_occupant(bm)
// VOREStation
//Drop all items into the pod.
for(var/obj/item/W in to_despawn)
if(istype(W,/obj/item/organ))
continue
to_despawn.drop_from_inventory(W)
W.forceMove(src)
if(W.contents.len) //Make sure we catch anything not handled by qdel() on the items.
for(var/obj/item/O in W.contents)
if(istype(O,/obj/item/storage/internal)) //Stop eating pockets, you fuck!
continue
O.forceMove(src)
//Delete all items not on the preservation list.
var/list/items = contents.Copy()
items -= to_despawn // Don't delete the occupant
items -= announce // or the autosay radio.
for(var/obj/item/W in items)
if(islist(W.possessed_voice)) //CHOMPAdd
for(var/mob/living/V in W.possessed_voice) //CHOMPEdit - Revert temporary patch
//CHOMPEdit Start - Don't try and despawn, instead just ghost and delete, same as item destruction
V.ghostize(0)
qdel(V)
//CHOMPEdit End
//VOREStation Addition Start
if(istype(W, /obj/item/pda))
var/obj/item/pda/found_pda = W
found_pda.delete_id = TRUE
else
var/list/pdas_found = W.search_contents_for(/obj/item/pda)
if(pdas_found.len)
for(var/obj/item/pda/found_pda in pdas_found)
found_pda.delete_id = TRUE
//VOREStation Addition End
var/preserve = 0
if(W.preserve_item)
preserve = 1
if(istype(W,/obj/item/implant/health))
for(var/obj/machinery/computer/cloning/com in GLOB.machines)
for(var/datum/dna2/record/R in com.records)
if(locate(R.implant) == W)
qdel(R)
qdel(W)
if(!preserve)
qdel(W)
else
log_special_item(W,to_despawn) //VOREStation Add
/* VOREStation Removal - We do our own thing.
if(control_computer && control_computer.allow_items)
control_computer.frozen_items += W
W.loc = control_computer //VOREStation Edit
else
W.forceMove(src.loc)
VOREStation Removal End */
for(var/obj/structure/B in items)
if(istype(B,/obj/structure/bed))
qdel(B)
//Update any existing objectives involving this mob.
for(var/datum/objective/O in GLOB.all_objectives)
// We don't want revs to get objectives that aren't for heads of staff. Letting
// them win or lose based on cryo is silly so we remove the objective.
if(O.target == to_despawn.mind)
if(O.owner && O.owner.current)
to_chat(O.owner.current, span_warning("You get the feeling your target is no longer within your reach..."))
qdel(O)
//VOREStation Edit - Resleeving.
if(to_despawn.mind)
SStranscore.leave_round(to_despawn)
//VOREStation Edit End - Resleeving.
// Everything below should only be applicable to a cliented living/carbon/human.
// All living/carbon/humans should have minds.
//Handle job slot/tater cleanup.
var/job = to_despawn.mind.assigned_role
job_master.FreeRole(job)
to_despawn.mind.assigned_role = null
if(to_despawn.mind.objectives.len)
qdel(to_despawn.mind.objectives)
to_despawn.mind.special_role = null
//else
//if(SSticker.mode.name == "AutoTraitor")
//var/datum/game_mode/traitor/autotraitor/current_mode = SSticker.mode
//current_mode.possible_traitors.Remove(to_despawn)
// Delete them from datacore.
if(GLOB.PDA_Manifest.len)
GLOB.PDA_Manifest.Cut()
for(var/datum/data/record/R in GLOB.data_core.medical)
if((R.fields["name"] == to_despawn.real_name))
qdel(R)
for(var/datum/data/record/T in GLOB.data_core.security)
if((T.fields["name"] == to_despawn.real_name))
qdel(T)
for(var/datum/data/record/G in GLOB.data_core.general)
if((G.fields["name"] == to_despawn.real_name))
qdel(G)
// Also check the hidden version of each datacore, if they're an offmap role.
var/datum/job/J = SSjob.get_job(job)
if(J?.offmap_spawn)
for(var/datum/data/record/R in GLOB.data_core.hidden_general)
if((R.fields["name"] == to_despawn.real_name))
qdel(R)
for(var/datum/data/record/T in GLOB.data_core.hidden_security)
if((T.fields["name"] == to_despawn.real_name))
qdel(T)
for(var/datum/data/record/G in GLOB.data_core.hidden_medical)
if((G.fields["name"] == to_despawn.real_name))
qdel(G)
icon_state = base_icon_state
//TODO: Check objectives/mode, update new targets if this mob is the target, spawn new antags?
//Make an announcement and log the person entering storage.
control_computer.frozen_crew += "[to_despawn.real_name], [to_despawn.mind.role_alt_title] - [stationtime2text()]"
control_computer._admin_logs += "[key_name(to_despawn)] ([to_despawn.mind.role_alt_title]) at [stationtime2text()]"
log_and_message_admins("([to_despawn.mind.role_alt_title]) entered cryostorage.", to_despawn)
//VOREStation Edit Start
var/depart_announce = TRUE
var/departing_job = to_despawn.mind.role_alt_title
if(istype(to_despawn, /mob/living/dominated_brain))
depart_announce = FALSE
if(src.quiet) // CHOMPEdit - No announcement.
depart_announce = FALSE
if(depart_announce)
announce.autosay("[to_despawn.real_name][departing_job ? ", [departing_job], " : " "][on_store_message]", "[on_store_name]", announce_channel, using_map.get_map_levels(z, TRUE, om_range = DEFAULT_OVERMAP_RANGE))
visible_message(span_notice("\The [initial(name)] [on_store_visible_message_1] [to_despawn.real_name] [on_store_visible_message_2]"), 3)
//VOREStation Edit End
//VOREStation Edit begin: Dont delete mobs-in-mobs
if(to_despawn.client && to_despawn.stat<2)
var/mob/observer/dead/newghost = to_despawn.ghostize()
newghost.timeofdeath = world.time
//VOREStation Edit end: Dont delete mobs-in-mobs
//This should guarantee that ghosts don't spawn.
to_despawn.ckey = null
// Delete the mob.
qdel(to_despawn)
set_occupant(null)
/obj/machinery/cryopod/attackby(var/obj/item/G as obj, var/mob/user as mob)
if(istype(G, /obj/item/grab))
var/obj/item/grab/grab = G
if(occupant)
to_chat(user, span_notice("\The [src] is in use."))
return
if(!ismob(grab.affecting))
return
else
go_in(grab.affecting,user)
/obj/machinery/cryopod/verb/eject()
set name = "Eject Pod"
set category = "Object"
set src in oview(1)
if(usr.stat != 0)
return
icon_state = base_icon_state
//Eject any items that aren't meant to be in the pod.
var/list/items = contents
if(occupant) items -= occupant
if(announce) items -= announce
for(var/obj/item/W in items)
W.forceMove(get_turf(src))
for(var/obj/structure/bed/S in src.contents)
S.forceMove(get_turf(src))
go_out()
add_fingerprint(usr)
name = initial(name)
return
/obj/machinery/cryopod/verb/move_inside()
set name = "Enter Pod"
set category = "Object"
set src in oview(1)
if(usr.stat != 0 || !check_occupant_allowed(usr))
return
if(occupant)
to_chat(usr, span_boldnotice("\The [src] is in use."))
return
if(isliving(usr))
var/mob/living/L = usr
if(L.has_buckled_mobs())
to_chat(L, span_warning("You have other entities attached to yourself. Remove them first."))
return
visible_message("[usr] [on_enter_visible_message] [src].", 3)
if(do_after(usr, 2 SECONDS, target = src))
if(!usr || !usr.client)
return
if(occupant)
to_chat(usr, span_boldnotice("\The [src] is in use."))
return
usr.stop_pulling()
usr.forceMove(src)
set_occupant(usr)
if(ishuman(usr) && applies_stasis)
var/mob/living/carbon/human/H = occupant
H.Stasis(1000)
if(usr.buckled && istype(usr.buckled, /obj/structure/bed/chair/wheelchair))
usr.buckled.loc = usr.loc
icon_state = occupied_icon_state
to_chat(usr, span_notice("[on_enter_occupant_message]"))
to_chat(usr, span_boldnotice("If you ghost, log out or close your client now, your character will shortly be permanently removed from the round."))
time_entered = world.time
add_fingerprint(usr)
return
/obj/machinery/cryopod/robot/door/gateway/move_inside()
..()
//locate(/obj/machinery/computer/cryopod) in range(6,src)
for(var/obj/machinery/gateway/G in range(1,src))
G.icon_state = "on"
/obj/machinery/cryopod/robot/door/gateway/go_out(var/skip_move = FALSE)
..(skip_move)
for(var/obj/machinery/gateway/G in range(1,src))
G.icon_state = "off"
/obj/machinery/cryopod/proc/go_out(var/skip_move = FALSE)
if(!occupant)
return
if(!skip_move)
occupant.forceMove(get_turf(src))
if(ishuman(occupant) && applies_stasis)
var/mob/living/carbon/human/H = occupant
H.Stasis(0)
set_occupant(null)
icon_state = base_icon_state
return
/obj/machinery/cryopod/proc/set_occupant(var/new_occupant)
occupant = new_occupant
name = initial(name)
if(occupant)
name = "[name] ([occupant])"
/obj/machinery/cryopod/MouseDrop_T(var/mob/target, var/mob/user)
if(user.stat || user.lying || !Adjacent(user) || !target.Adjacent(user))
return
go_in(target, user)
/obj/machinery/cryopod/proc/go_in(var/mob/M, var/mob/user)
if(!check_occupant_allowed(M))
return
if(!M)
return
if(occupant)
to_chat(user, span_warning("\The [src] is already occupied."))
return
var/willing = null //We don't want to allow people to be forced into despawning.
if(M.client)
if(tgui_alert(M,"Would you like to enter long-term storage?","Cryopod",list("Yes","No")) == "Yes")
if(!M || !M.Adjacent(src))
return
willing = 1
else
willing = 1
if(willing)
if(M == user)
visible_message("[user] [on_enter_visible_message] [src].", 3)
else
visible_message("\The [user] starts putting [M] into \the [src].", 3)
if(do_after(user, 2 SECONDS, target = src))
if(occupant)
to_chat(user, span_warning("\The [src] is already occupied."))
return
M.forceMove(src)
else return
icon_state = occupied_icon_state
to_chat(M, span_notice("[on_enter_occupant_message]"))
to_chat(M, span_boldnotice("If you ghost, log out or close your client now, your character will shortly be permanently removed from the round."))
set_occupant(M)
time_entered = world.time
if(ishuman(M) && applies_stasis)
var/mob/living/carbon/human/H = M
H.Stasis(1000)
if(M.buckled && istype(M.buckled, /obj/structure/bed/chair/wheelchair))
M.buckled.loc = M.loc
// Book keeping!
var/turf/location = get_turf(src)
log_admin("[key_name_admin(M)] has entered a stasis pod. (<A href='byond://?_src_=holder;[HrefToken()];adminplayerobservecoodjump=1;X=[location.x];Y=[location.y];Z=[location.z]'>JMP</a>)")
message_admins(span_notice("[key_name_admin(M)] has entered a stasis pod."))
//Despawning occurs when process() is called with an occupant without a client.
add_fingerprint(M)