Files
CHOMPStation2/code/game/machinery/recharger.dm
CHOMPStation2StaffMirrorBot e98a9f484a [MIRROR] EMP cleanup (#11939)
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-11-08 04:48:48 -05:00

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GLOBAL_LIST_INIT(allowed_recharger_devices, list(
/obj/item/gun/energy,
/obj/item/gun/magnetic,
/obj/item/melee/baton,
/obj/item/modular_computer,
/obj/item/computer_hardware/battery_module,
/obj/item/cell,
/obj/item/suit_cooling_unit/emergency,
/obj/item/flashlight,
/obj/item/electronic_assembly,
/obj/item/weldingtool/electric,
/obj/item/ammo_magazine/smart,
/obj/item/flash,
/obj/item/defib_kit,
/obj/item/ammo_casing/microbattery,
/obj/item/paicard,
/obj/item/personal_shield_generator,
/obj/item/gun/projectile/cell_loaded,
/obj/item/ammo_magazine/cell_mag
))
GLOBAL_LIST_INIT(allowed_wallcharger_devices, list(
/obj/item/gun/energy,
/obj/item/gun/magnetic,
/obj/item/melee/baton,
/obj/item/flashlight,
/obj/item/cell/device
))
GLOBAL_LIST_INIT(recharger_battery_exempt, list(
/obj/item/ammo_casing/microbattery,
/obj/item/paicard,
/obj/item/gun/projectile/cell_loaded,
/obj/item/ammo_magazine/cell_mag
))
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
/obj/machinery/recharger
name = "recharger"
desc = "A standard recharger for all devices that use power."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "recharger0"
anchored = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 4
active_power_usage = 40000 //40 kW
var/efficiency = 40000 //will provide the modified power rate when upgraded
var/obj/item/charging = null
var/icon_state_charged = "recharger2"
var/icon_state_charging = "recharger1"
var/icon_state_idle = "recharger0" //also when unpowered
///If we can be wrenched and moved around or not.
var/portable = TRUE
///If we can charge everything or use a smaller list.
var/small = FALSE
circuit = /obj/item/circuitboard/recharger
/obj/machinery/recharger/Initialize(mapload)
. = ..()
default_apply_parts()
/obj/machinery/recharger/examine(mob/user)
. = ..()
if(get_dist(user, src) <= 5)
. += "[charging ? "[charging]" : "Nothing"] is in [src]."
if(charging)
var/obj/item/cell/C = charging.get_cell()
if(C) // Sometimes we get things without cells in it.
. += "Current charge: [C.charge] / [C.maxcharge]"
///Checks valid items to see if there's any reasons we wouldn't allow them to be put in.
/obj/machinery/recharger/proc/do_allowed_checks(obj/item/G, mob/user)
. = FALSE
if(charging)
to_chat(user, span_warning("\A [charging] is already charging here."))
return
// Checks to make sure he's not in space doing it, and that the area got proper power.
if(!powered())
to_chat(user, span_warning("\The [src] blinks red as you try to insert [G]!"))
return
if(istype(G, /obj/item/gun/energy))
var/obj/item/gun/energy/E = G
if(E.self_recharge)
to_chat(user, span_notice("\The [E] has no recharge port."))
return
if(istype(G, /obj/item/modular_computer))
var/obj/item/modular_computer/C = G
if(!C.battery_module)
to_chat(user, span_notice("\The [C] does not have a battery installed. "))
return
if(istype(G, /obj/item/flash))
var/obj/item/flash/F = G
if(F.use_external_power)
to_chat(user, span_notice("\The [F] has no recharge port."))
return
if(istype(G, /obj/item/weldingtool/electric))
var/obj/item/weldingtool/electric/EW = G
if(EW.use_external_power)
to_chat(user, span_notice("\The [EW] has no recharge port."))
return
if(!G.get_cell() && !is_type_in_list(G, GLOB.recharger_battery_exempt))
to_chat(user, "\The [G] does not have a battery installed.")
return
if(istype(G, /obj/item/paicard))
var/obj/item/paicard/ourcard = G
if(ourcard.panel_open)
to_chat(user, span_warning("\The [ourcard] won't fit in the recharger with its panel open."))
return
if(ourcard.pai)
if(ourcard.pai.stat == CONSCIOUS)
to_chat(user, span_warning("\The [ourcard] boops... it doesn't need to be recharged!"))
return
else
to_chat(user, span_warning("\The [ourcard] doesn't have a personality!"))
return
return TRUE
/obj/machinery/recharger/MouseDrop_T(obj/item/G as obj, mob/user as mob)
if((!small && is_type_in_list(G, GLOB.allowed_recharger_devices)) || (small && is_type_in_list(G, GLOB.allowed_wallcharger_devices)))
if(!do_allowed_checks(G, user))
return
G.forceMove(src)
charging = G
update_icon()
user.visible_message("[user] inserts [charging] into [src].", "You insert [charging] into [src].")
/obj/machinery/recharger/attackby(obj/item/G as obj, mob/user as mob)
if((!small && is_type_in_list(G, GLOB.allowed_recharger_devices)) || (small && is_type_in_list(G, GLOB.allowed_wallcharger_devices)))
if(!do_allowed_checks(G, user))
return
if(HAS_TRAIT(user, TRAIT_UNLUCKY) && prob(10))
user.visible_message("[user] inserts [charging] into [src] backwards!", "You insert [charging] into [src] backwards!")
user.drop_item()
G.forceMove(get_turf(src))
return
user.drop_item()
G.forceMove(src)
charging = G
update_icon()
user.visible_message("[user] inserts [charging] into [src].", "You insert [charging] into [src].")
else if(portable && G.has_tool_quality(TOOL_WRENCH))
if(charging)
to_chat(user, span_warning("Remove [charging] first!"))
return
anchored = !anchored
to_chat(user, "You [anchored ? "attached" : "detached"] [src].")
playsound(src, G.usesound, 75, 1)
else if(default_deconstruction_screwdriver(user, G))
return
else if(default_deconstruction_crowbar(user, G))
return
else if(default_part_replacement(user, G))
return
/obj/machinery/recharger/attack_hand(mob/user as mob)
if(!Adjacent(user))
return FALSE
add_fingerprint(user)
if(charging)
user.visible_message("[user] removes [charging] from [src].", "You remove [charging] from [src].")
charging.update_icon()
user.put_in_hands(charging)
charging = null
update_icon()
/obj/machinery/recharger/attack_ai(mob/user)
if(isrobot(user) && Adjacent(user)) // Borgs can remove the cell if they are near enough
if(charging)
user.visible_message("[user] removes [charging] from [src].", "You remove [charging] from [src].")
charging.update_icon()
charging.forceMove(src.loc)
charging = null
update_icon()
/obj/machinery/recharger/process()
if(stat & (NOPOWER|BROKEN) || !anchored)
update_use_power(USE_POWER_OFF)
icon_state = icon_state_idle
return
if(!charging)
update_use_power(USE_POWER_IDLE)
icon_state = icon_state_idle
return
//PAI Cards
else if(istype(charging, /obj/item/paicard))
charge_pai(charging)
return
//Charging cell-loaded guns.
else if(istype(charging, /obj/item/gun/projectile/cell_loaded))
charge_cell_gun(charging)
return
//Charging cell magazines
else if(istype(charging, /obj/item/ammo_magazine/cell_mag))
charge_cell_magazine(charging)
return
else
//Everything Else
var/obj/item/cell/C = charging.get_cell()
if(istype(C))
if(!C.fully_charged())
icon_state = icon_state_charging
C.give(CELLRATE*efficiency)
update_use_power(USE_POWER_ACTIVE)
else
icon_state = icon_state_charged
update_use_power(USE_POWER_IDLE)
//NSFW Batteries
else if(istype(charging, /obj/item/ammo_casing/microbattery))
charge_microbattery(charging)
return
///Charges PAIs.
/obj/machinery/recharger/proc/charge_pai(obj/item/paicard/pcard)
if(pcard.is_damage_critical())
pcard.forceMove(get_turf(src))
charging = null
update_icon()
return
if(pcard.pai.bruteloss || pcard.pai.fireloss)
pcard.pai.adjustBruteLoss(-5)
pcard.pai.adjustFireLoss(-5)
else
charging = null
update_icon()
visible_message(span_notice("\The [src] ejects the [pcard]!"))
pcard.forceMove(get_turf(src))
pcard.pai.full_restore()
///Charges microbatteries. One projectile at a time.
/obj/machinery/recharger/proc/charge_microbattery(obj/item/ammo_casing/microbattery/batt)
if(batt.shots_left >= initial(batt.shots_left))
batt.shots_left = initial(batt.shots_left)
icon_state = icon_state_charged
update_use_power(USE_POWER_IDLE)
else
icon_state = icon_state_charging
batt.shots_left++
update_use_power(USE_POWER_ACTIVE)
///Charges cell magazines, one projectile at a time.
/obj/machinery/recharger/proc/charge_cell_magazine(obj/item/ammo_magazine/cell_mag/magazine)
if(LAZYLEN(magazine.stored_ammo))
for(var/obj/item/ammo_casing/microbattery/shot_to_charge in magazine)
if(shot_to_charge.shots_left >= initial(shot_to_charge.shots_left))
continue
shot_to_charge.shots_left++
icon_state = icon_state_charging
update_use_power(USE_POWER_ACTIVE)
return
icon_state = icon_state_charged
update_use_power(USE_POWER_IDLE)
///Charges cell guns. First charges the currently chambered battery, then the batteries in the magazine.
/obj/machinery/recharger/proc/charge_cell_gun(obj/item/gun/projectile/cell_loaded/cellgun)
var/obj/item/ammo_magazine/magazine = cellgun.ammo_magazine //CAN BE NULL.
var/obj/item/ammo_casing/microbattery/batt = cellgun.chambered //CAN BE NULL.
//First, we charge the currently chambered battery if there is one.
if(batt && !(batt.shots_left >= initial(batt.shots_left)))
icon_state = icon_state_charging
batt.shots_left++
update_use_power(USE_POWER_ACTIVE)
return
//Second, we charge the batteries in the magazine.
else if(magazine && LAZYLEN(magazine.stored_ammo))
for(var/obj/item/ammo_casing/microbattery/shot_to_charge in magazine)
if(shot_to_charge.shots_left >= initial(shot_to_charge.shots_left))
continue
shot_to_charge.shots_left++
icon_state = icon_state_charging
update_use_power(USE_POWER_ACTIVE)
return //only heal one at a time.
//If the chambered battery AND the magazine are all full, we are done.
icon_state = icon_state_charged
update_use_power(USE_POWER_IDLE)
return
/obj/machinery/recharger/update_icon() //we have an update_icon() in addition to the stuff in process to make it feel a tiny bit snappier.
if(charging)
icon_state = icon_state_charging
else
icon_state = icon_state_idle
/obj/machinery/recharger/RefreshParts()
var/E = 0
for(var/obj/item/stock_parts/capacitor/C in component_parts)
E += C.rating
efficiency = active_power_usage * (1+ (E - 1)*0.5)
/obj/machinery/recharger/wallcharger
name = "wall recharger"
desc = "A more powerful recharger designed for energy weapons."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "wrecharger0"
plane = TURF_PLANE
layer = ABOVE_TURF_LAYER
active_power_usage = 60000 //60 kW , It's more specialized than the standalone recharger (guns, batons, and flashlights only) so make it more powerful
efficiency = 60000
small = TRUE
icon_state_charged = "wrecharger2"
icon_state_charging = "wrecharger1"
icon_state_idle = "wrecharger0"
portable = FALSE
circuit = /obj/item/circuitboard/recharger/wrecharger