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CHOMPStation2/code/game/objects/items/weapons/RSF.dm
CHOMPStation2StaffMirrorBot f7de0bb70b [MIRROR] Start of TG Click Code Port (#12071)
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-12-06 03:18:32 -05:00

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/*
CONTAINS:
RSF
*/
GLOBAL_LIST_INIT(robot_glass_options, list(
"metamorphic glass" = /obj/item/reagent_containers/food/drinks/metaglass,
"metamorphic pint glass" = /obj/item/reagent_containers/food/drinks/metaglass/metapint,
"half-pint glass" = /obj/item/reagent_containers/food/drinks/glass2/square,
"rocks glass" = /obj/item/reagent_containers/food/drinks/glass2/rocks,
"milkshake glass" = /obj/item/reagent_containers/food/drinks/glass2/shake,
"cocktail glass" = /obj/item/reagent_containers/food/drinks/glass2/cocktail,
"shot glass" = /obj/item/reagent_containers/food/drinks/glass2/shot,
"pint glass" = /obj/item/reagent_containers/food/drinks/glass2/pint,
"mug" = /obj/item/reagent_containers/food/drinks/glass2/mug,
"wine glass" = /obj/item/reagent_containers/food/drinks/glass2/wine,
"condiment bottle" = /obj/item/reagent_containers/food/condiment
))
/obj/item/rsf
name = "\improper Rapid-Service-Fabricator"
desc = "A device used to rapidly deploy service items."
description_info = "Control Clicking on the device will allow you to choose the glass it dispenses when in the proper mode."
icon = 'icons/obj/tools_vr.dmi' //VOREStation Edit
icon_state = "rsf" //VOREStation Edit
opacity = 0
density = FALSE
anchored = FALSE
matter = list(DEFAULT_WALL_MATERIAL = 25000)
var/stored_matter = 30
var/mode = "container"
var/glasstype_name = "metamorphic glass"
w_class = ITEMSIZE_NORMAL
/obj/item/rsf/examine(mob/user)
. = ..()
if(get_dist(user, src) == 0)
. += span_notice("It currently holds [stored_matter]/30 fabrication-units.")
/obj/item/rsf/attackby(obj/item/W as obj, mob/user as mob)
..()
if (istype(W, /obj/item/rcd_ammo))
if ((stored_matter + 10) > 30)
balloon_alert(user, "the fabricator can't hold any more matter.")
return
qdel(W)
stored_matter += 10
playsound(src, 'sound/machines/click.ogg', 10, 1)
balloon_alert(user,"the fabricator now holds [stored_matter]/30 fabrication-units.")
return
/obj/item/rsf/item_ctrl_click(mob/living/user)
if(!Adjacent(user) || !istype(user))
balloon_alert(user,"you are too far away.")
return
var/glass_choice = show_radial_menu(user, user, GLOB.robot_glass_options, radius = 40)
if(glass_choice)
balloon_alert(user, "container chosen: [glass_choice]")
glasstype_name = glass_choice
/obj/item/rsf/attack_self(mob/user as mob)
var/options = list(
"card deck" = image(icon = 'icons/obj/playing_cards.dmi', icon_state = "deck"),
"card deck (big)" = image(icon = 'icons/obj/playing_cards.dmi', icon_state = "deck"),
"casino chips (replica) x200" = image(icon = 'icons/obj/casino.dmi', icon_state = "spacecasinocash200"),
"cigarette" = image(icon = 'icons/inventory/face/item.dmi', icon_state = "cig"),
"container" = GLOB.robot_glass_options[glasstype_name],
"dice pack (d6)" = image(icon = 'icons/obj/dice.dmi', icon_state = "dicebag"),
"dice pack (gaming)" = image(icon = 'icons/obj/dice.dmi', icon_state = "magicdicebag"),
"paper" = image(icon = 'icons/obj/bureaucracy.dmi', icon_state = "paper"),
"pen" = image(icon = 'icons/obj/bureaucracy.dmi', icon_state = "pen"))
var/choice = show_radial_menu(user, user, options, radius = 40)
if(choice)
mode = choice
playsound(src, 'sound/effects/pop.ogg', 50, 0)
balloon_alert(user, "you will synthesize: [mode]")
/obj/item/rsf/afterattack(atom/A, mob/user as mob, proximity)
if(!proximity) return
if(istype(user,/mob/living/silicon/robot))
var/mob/living/silicon/robot/R = user
if(R.stat || !R.cell || R.cell.charge <= 0)
return
else
if(stored_matter <= 0)
return
if(!istype(A, /obj/structure/table) && !istype(A, /turf/simulated/floor))
return
playsound(src, 'sound/machines/click.ogg', 10, 1)
var/used_energy = 0
var/obj/product
switch(mode)
if("card deck")
product = new /obj/item/deck/cards()
used_energy = 200
if("card deck (big)")
product = new /obj/item/deck/cards/triple()
used_energy = 600
if("casino chips (replica) x200")
product = new /obj/item/spacecasinocash_fake/c200()
used_energy = 400
if("cigarette")
product = new /obj/item/clothing/mask/smokable/cigarette()
used_energy = 10
if("container")
var/glasstype = GLOB.robot_glass_options[glasstype_name]
product = new glasstype()
used_energy = 50
if("dice pack (d6)")
product = new /obj/item/storage/pill_bottle/dice()
used_energy = 200
if("dice pack (gaming)")
product = new /obj/item/storage/pill_bottle/dice_nerd()
used_energy = 200
if("paper")
product = new /obj/item/paper()
used_energy = 10
if("pen")
product = new /obj/item/pen()
used_energy = 50
balloon_alert(user, "dispensing [product ? product : "product"]...")
product.loc = get_turf(A)
if(isrobot(user))
var/mob/living/silicon/robot/R = user
if(R.cell)
R.cell.use(used_energy)
else
stored_matter--
to_chat(user,span_notice("the fabricator now holds [stored_matter]/30 fabrication-units."))