Files
CHOMPStation2/code/game/objects/structures/catwalk.dm
2025-09-14 20:05:26 +02:00

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/obj/structure/catwalk
name = "catwalk"
desc = "Cats really don't like these things."
icon = 'icons/turf/catwalks.dmi'
icon_state = "catwalk"
plane = DECAL_PLANE
layer = DECAL_LAYER
density = FALSE
anchored = TRUE
var/hatch_open = FALSE
var/plating_color = null
var/obj/item/stack/tile/plated_tile = null
var/static/plating_colors = list(
/obj/item/stack/tile/floor = "#858a8f",
/obj/item/stack/tile/floor/dark = "#4f4f4f",
/obj/item/stack/tile/floor/white = "#e8e8e8",
/obj/item/stack/tile/floor/techmaint = "#4d585b",
/obj/item/stack/tile/floor/techgrey = "#363f43")
var/health = 100
var/maxhealth = 100
var/delete_me = FALSE
/obj/structure/catwalk/Initialize(mapload)
. = ..()
if(delete_me)
return INITIALIZE_HINT_QDEL
for(var/obj/structure/catwalk/C in get_turf(src))
if(C != src)
if(!(C.flags & ATOM_INITIALIZED))
C.delete_me = TRUE
else
qdel(C)
update_connections(1)
update_icon()
/obj/structure/catwalk/Destroy()
redraw_nearby_catwalks()
update_falling()
return ..()
/obj/structure/catwalk/proc/update_falling()
spawn(1) //We get called in Destroy() and things. We might not be gone yet, so let's just put this off.
if(istype(loc, /turf/simulated/open))
var/turf/simulated/open/O = loc
O.update() //Will cause anything on the open turf to fall if it should
/obj/structure/catwalk/proc/redraw_nearby_catwalks()
for(var/direction in GLOB.alldirs)
var/obj/structure/catwalk/L = locate() in get_step(src, direction)
if(L)
L.update_connections()
L.update_icon() //so siding get updated properly
/obj/structure/catwalk/update_icon()
update_connections()
cut_overlays()
icon_state = ""
var/image/I
if(!hatch_open)
for(var/i = 1 to 4)
var/connect = connections?[i] || 0
I = image(icon, "catwalk[connect]", dir = 1<<(i-1))
add_overlay(I)
if(plating_color)
I = image(icon, "plated")
I.color = plating_color
add_overlay(I)
/obj/structure/catwalk/ex_act(severity)
switch(severity)
if(1)
new /obj/item/stack/rods(src.loc, 2) //VOREstation Edit: Conservation of mass
qdel(src)
if(2)
new /obj/item/stack/rods(src.loc, 2) //VOREstation Edit: Conservation of mass
qdel(src)
/obj/structure/catwalk/attack_robot(var/mob/user)
if(Adjacent(user))
attack_hand(user)
/obj/structure/catwalk/proc/deconstruct(mob/user)
playsound(src, 'sound/items/Welder.ogg', 100, 1)
to_chat(user, span_notice("Slicing \the [src] joints ..."))
//Lattice would delete itself, but let's save ourselves a new obj
if(isopenspace(loc) && user.a_intent == I_HELP)
new /obj/structure/lattice/(src.loc)
new /obj/item/stack/rods(src.loc, 1)
else
new /obj/item/stack/rods(src.loc, 2)
if(plated_tile)
new plated_tile(src.loc)
qdel(src)
/obj/structure/catwalk/attackby(obj/item/C as obj, mob/user as mob)
if(C.has_tool_quality(TOOL_WELDER))
var/obj/item/weldingtool/WT = C.get_welder()
if(WT.isOn() && WT.remove_fuel(0, user))
deconstruct(user)
return
if(C.has_tool_quality(TOOL_CROWBAR) && plated_tile)
hatch_open = !hatch_open
if(hatch_open)
playsound(src, 'sound/items/Crowbar.ogg', 100, 2)
to_chat(user, span_notice("You pry open \the [src]'s maintenance hatch."))
update_falling()
else
playsound(src, 'sound/items/Deconstruct.ogg', 100, 2)
to_chat(user, span_notice("You shut \the [src]'s maintenance hatch."))
update_icon()
return
if(istype(C, /obj/item/stack/tile/floor) && !plated_tile)
var/obj/item/stack/tile/floor/ST = C
to_chat(user, span_notice("Placing tile..."))
if (!do_after(user, 1 SECOND, target = src))
return
if(!ST.use(1))
return
to_chat(user, span_notice("You plate \the [src]"))
name = "plated catwalk"
plated_tile = C.type
src.add_fingerprint(user)
for(var/tiletype in plating_colors)
if(istype(ST, tiletype))
plating_color = plating_colors[tiletype]
update_icon()
/obj/structure/catwalk/refresh_neighbors()
return
/obj/structure/catwalk/take_damage(amount)
health -= amount
if(health <= 0)
visible_message(span_warning("\The [src] breaks down!"))
playsound(src, 'sound/effects/grillehit.ogg', 50, 1)
new /obj/item/stack/rods(get_turf(src))
Destroy()
/obj/structure/catwalk/Crossed(atom/movable/AM)
. = ..()
if(isliving(AM) && !AM.is_incorporeal())
playsound(src, pick('sound/effects/footstep/catwalk1.ogg', 'sound/effects/footstep/catwalk2.ogg', 'sound/effects/footstep/catwalk3.ogg', 'sound/effects/footstep/catwalk4.ogg', 'sound/effects/footstep/catwalk5.ogg'), 25, 1)
/obj/effect/catwalk_plated
name = "plated catwalk spawner"
icon = 'icons/turf/catwalks.dmi'
icon_state = "catwalk_plated"
density = TRUE
anchored = TRUE
var/activated = FALSE
plane = DECAL_PLANE
layer = DECAL_LAYER
var/tile = /obj/item/stack/tile/floor
var/platecolor = "#858a8f"
/obj/effect/catwalk_plated/Initialize(mapload)
. = ..()
activate()
/obj/effect/catwalk_plated/CanPass()
return 0
/obj/effect/catwalk_plated/attack_hand()
attack_generic()
/obj/effect/catwalk_plated/attack_ghost()
attack_generic()
/obj/effect/catwalk_plated/attack_generic()
activate()
/obj/effect/catwalk_plated/proc/activate()
if(activated) return
if(locate(/obj/structure/catwalk) in loc)
WARNING("Frame Spawner: A catwalk already exists at [loc.x]-[loc.y]-[loc.z]")
else
var/obj/structure/catwalk/C = new /obj/structure/catwalk(loc)
C.plated_tile = tile
C.plating_color = platecolor
C.name = "plated catwalk"
C.update_icon()
activated = 1
/* We don't have wallframes - yet
for(var/turf/T in orange(src, 1))
for(var/obj/effect/wallframe_spawn/other in T)
if(!other.activated) other.activate()
*/
qdel(src)
/obj/effect/catwalk_plated/dark
icon_state = "catwalk_plateddark"
tile = /obj/item/stack/tile/floor/dark
platecolor = "#4f4f4f"
/obj/effect/catwalk_plated/white
icon_state = "catwalk_platedwhite"
tile = /obj/item/stack/tile/floor/white
platecolor = "#e8e8e8"
/obj/effect/catwalk_plated/techmaint
icon_state = "catwalk_techmaint"
tile = /obj/item/stack/tile/floor/techmaint
platecolor = "#4d585b"
/obj/effect/catwalk_plated/techfloor
icon_state = "catwalk_techfloor"
tile = /obj/item/stack/tile/floor/techgrey
platecolor = "#363f43"