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CHOMPStation2/code/game/objects/structures/fitness_vr.dm
CHOMPStation2StaffMirrorBot bb70ca1093 [MIRROR] Icon Fixup [IDB IGNORE] (#11451)
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-08-17 20:03:49 -04:00

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/obj/structure/fitness/boxing_ropes
name = "ropes"
desc = "Firm yet springy, perhaps this could be useful!"
icon = 'icons/obj/fitness.dmi'
icon_state = "ropes"
density = TRUE
throwpass = TRUE
layer = WINDOW_LAYER
anchored = TRUE
flags = ON_BORDER
/obj/structure/fitness/boxing_ropes/Initialize(mapload)
. = ..()
AddElement(/datum/element/climbable, vaulting = TRUE)
/obj/structure/fitness/boxing_ropes/CanPass(atom/movable/mover, turf/target)
if(istype(mover) && mover.checkpass(PASSTABLE))
return TRUE
if(get_dir(mover, target) == GLOB.reverse_dir[dir]) // From elsewhere to here, can't move against our dir
return !density
return TRUE
/obj/structure/fitness/boxing_ropes/Uncross(atom/movable/mover, turf/target)
if(istype(mover) && mover.checkpass(PASSTABLE))
return TRUE
if(get_dir(mover, target) == dir) // From here to elsewhere, can't move in our dir
return !density
return TRUE
/obj/structure/fitness/boxing_ropes/bottom
plane = MOB_PLANE
layer = ABOVE_MOB_LAYER
/obj/structure/fitness/boxing_ropes/turnbuckle
name = "turnbuckle"
desc = "A sturdy post that looks like it could support even the most heaviest of heavy weights!"
icon = 'icons/obj/fitness.dmi'
icon_state = "turnbuckle"
layer = WINDOW_LAYER
/turf/simulated/fitness
name = "Mat"
icon = 'icons/turf/floors_vr.dmi'
icon_state = "fit_mat"