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CHOMPStation2/code/game/world.dm
2025-11-05 10:46:01 +01:00

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#define RESTART_COUNTER_PATH "data/round_counter.txt"
/// Load byond-tracy. If USE_BYOND_TRACY is defined, then this is ignored and byond-tracy is always loaded.
#define USE_TRACY_PARAMETER "tracy"
/// Force the log directory to be something specific in the data/logs folder
#define OVERRIDE_LOG_DIRECTORY_PARAMETER "log-directory"
/// Prevent the master controller from starting automatically
#define NO_INIT_PARAMETER "no-init"
GLOBAL_VAR(restart_counter)
/**
* WORLD INITIALIZATION
* THIS IS THE INIT ORDER:
*
* BYOND =>
* - (secret init native) =>
* - world.Genesis() =>
* - world.init_byond_tracy()
* - (Start native profiling)
* - world.init_debugger()
* - Master =>
* - config *unloaded
* - (all subsystems) PreInit()
* - GLOB =>
* - make_datum_reference_lists()
* - (/static variable inits, reverse declaration order)
* - (all pre-mapped atoms) /atom/New()
* - world.New() =>
* - config.Load()
* - world.InitTgs() =>
* - TgsNew() *may sleep
* - GLOB.rev_data.load_tgs_info()
* - world.ConfigLoaded() =>
* - SSdbcore.InitializeRound()
* - world.SetupLogs()
* - load_admins()
* - ...
* - Master.Initialize() =>
* - (all subsystems) Initialize()
* - Master.StartProcessing() =>
* - Master.Loop() =>
* - Failsafe
* - world.RunUnattendedFunctions()
*
* Now listen up because I want to make something clear:
* If something is not in this list it should almost definitely be handled by a subsystem Initialize()ing
* If whatever it is that needs doing doesn't fit in a subsystem you probably aren't trying hard enough tbhfam
*
* GOT IT MEMORIZED?
* - Dominion/Cyberboss
*
* Where to put init shit quick guide:
* If you need it to happen before the mc is created: world/Genesis.
* If you need it to happen last: world/New(),
* Otherwise, in a subsystem preinit or init. Subsystems can set an init priority.
*/
/**
* THIS !!!SINGLE!!! PROC IS WHERE ANY FORM OF INIITIALIZATION THAT CAN'T BE PERFORMED IN SUBSYSTEMS OR WORLD/NEW IS DONE
* NOWHERE THE FUCK ELSE
* I DON'T CARE HOW MANY LAYERS OF DEBUG/PROFILE/TRACE WE HAVE, YOU JUST HAVE TO DEAL WITH THIS PROC EXISTING
* I'M NOT EVEN GOING TO TELL YOU WHERE IT'S CALLED FROM BECAUSE I'M DECLARING THAT FORBIDDEN KNOWLEDGE
* SO HELP ME GOD IF I FIND ABSTRACTION LAYERS OVER THIS!
*/
/world/proc/Genesis(tracy_initialized = FALSE)
RETURN_TYPE(/datum/controller/master)
if(!tracy_initialized)
Tracy = new
#ifdef USE_BYOND_TRACY
if(Tracy.enable("USE_BYOND_TRACY defined"))
Genesis(tracy_initialized = TRUE)
return
#else
var/tracy_enable_reason
if(USE_TRACY_PARAMETER in params)
tracy_enable_reason = "world.params"
if(fexists(TRACY_ENABLE_PATH))
tracy_enable_reason ||= "enabled for round"
SEND_TEXT(world.log, "[TRACY_ENABLE_PATH] exists, initializing byond-tracy!")
fdel(TRACY_ENABLE_PATH)
if(!isnull(tracy_enable_reason) && Tracy.enable(tracy_enable_reason))
Genesis(tracy_initialized = TRUE)
return
#endif
Profile(PROFILE_RESTART)
Profile(PROFILE_RESTART, type = "sendmaps")
// Write everything to this log file until we get to SetupLogs() later
_initialize_log_files("data/logs/config_error.[GUID()].log")
// Init the debugger first so we can debug Master
Debugger = new
// Create the logger
logger = new
// THAT'S IT, WE'RE DONE, THE. FUCKING. END.
Master = new
/**
* World creation
*
* Here is where a round itself is actually begun and setup.
* * db connection setup
* * config loaded from files
* * loads admins
* * Sets up the dynamic menu system
* * and most importantly, calls initialize on the master subsystem, starting the game loop that causes the rest of the game to begin processing and setting up
*
*
* Nothing happens until something moves. ~Albert Einstein
*
* For clarity, this proc gets triggered later in the initialization pipeline, it is not the first thing to happen, as it might seem.
*
* Initialization Pipeline:
* Global vars are new()'ed, (including config, glob, and the master controller will also new and preinit all subsystems when it gets new()ed)
* Compiled in maps are loaded (mainly centcom). all areas/turfs/objs/mobs(ATOMs) in these maps will be new()ed
* world/New() (You are here)
* Once world/New() returns, client's can connect.
* 1 second sleep
* Master Controller initialization.
* Subsystem initialization.
* Non-compiled-in maps are maploaded, all atoms are new()ed
* All atoms in both compiled and uncompiled maps are initialized()
*/
/world/New()
log_world("World loaded at [time_stamp()]!")
world_startup_time = world.timeofday
rollover_safety_date = world.realtime - world.timeofday // 00:00 today (ish, since floating point error with world.realtime) of today
//ChompADD Start - Newsfile
var/savefile/F = new(NEWSFILE)
if(F)
var/title
F["title"] >> title
F["title"] >> title //This is done twice on purpose. For some reason BYOND misses the first read, if performed before the world starts
var/body
F["body"] >> body
GLOB.servernews_hash = md5("[title]" + "[body]")
//ChompADD End
InitTgs()
config.Load(params[OVERRIDE_CONFIG_DIRECTORY_PARAMETER])
ConfigLoaded()
if(NO_INIT_PARAMETER in params)
return
makeDatumRefLists()
var servername = CONFIG_GET(string/servername)
if(config && servername != null && CONFIG_GET(flag/server_suffix) && world.port > 0)
// dumb and hardcoded but I don't care~
servername += " #[(world.port % 1000) / 100]"
CONFIG_SET(string/servername, servername)
// TODO - Figure out what this is. Can you assign to world.log?
// if(config && CONFIG_FLAG(flag/log_runtime))
// log = file("data/logs/runtime/[time2text(world.realtime,"YYYY-MM-DD-(hh-mm-ss)")]-runtime.log")
GLOB.timezoneOffset = world.timezone * 36000
callHook("startup")
// This should probably moved somewhere else
// Maybe even a comsig?
if(CONFIG_GET(flag/usewhitelist))
load_whitelist()
if(CONFIG_GET(flag/usealienwhitelist))
load_alienwhitelist()
load_jobwhitelist()
//Emergency Fix
load_mods()
//end-emergency fix
src.update_status()
setup_season() //VOREStation Addition
#ifdef UNIT_TESTS
log_test("Unit Tests Enabled. This will destroy the world when testing is complete.")
log_test("If you did not intend to enable this please check code/__defines/unit_testing.dm")
#endif
// This is kinda important. Set up details of what the hell things are made of.
populate_material_list()
// Create frame types.
populate_frame_types()
// Create floor types.
populate_flooring_types()
// Create robolimbs for chargen.
populate_robolimb_list()
master_controller = new /datum/controller/game_controller()
Master.Initialize(10, FALSE, TRUE) // VOREStation Edit
spawn(1)
master_controller.setup()
RunUnattendedFunctions()
spawn(3000) //so we aren't adding to the round-start lag
if(CONFIG_GET(flag/ToRban))
ToRban_autoupdate()
return
/// Initializes TGS and loads the returned revising info into GLOB.revdata
/world/proc/InitTgs()
TgsNew(new /datum/tgs_event_handler/impl, TGS_SECURITY_TRUSTED)
GLOB.revdata.load_tgs_info()
/// Runs after config is loaded but before Master is initialized
/world/proc/ConfigLoaded()
// Everything in here is prioritized in a very specific way.
// If you need to add to it, ask yourself hard if what your adding is in the right spot
// (i.e. basically nothing should be added before load_admins() in here)
// Try to set round ID
SSdbcore.InitializeRound()
SetupLogs()
load_admins(initial = TRUE)
//apply a default value to config.python_path, if needed
if (!CONFIG_GET(string/python_path))
if(world.system_type == UNIX)
CONFIG_SET(string/python_path, "/usr/bin/env python2")
else //probably windows, if not this should work anyway
CONFIG_SET(string/python_path, "python")
if(fexists(RESTART_COUNTER_PATH))
GLOB.restart_counter = text2num(trim(file2text(RESTART_COUNTER_PATH)))
fdel(RESTART_COUNTER_PATH)
/// Runs after the call to Master.Initialize, but before the delay kicks in. Used to turn the world execution into some single function then exit
/world/proc/RunUnattendedFunctions()
#ifdef UNIT_TESTS
HandleTestRun()
#endif
#ifdef AUTOWIKI
setup_autowiki()
#endif
/world/proc/HandleTestRun()
//trigger things to run the whole process
Master.sleep_offline_after_initializations = FALSE
SSticker.start_immediately = TRUE
CONFIG_SET(number/round_end_countdown, 0)
var/datum/callback/cb
#ifdef UNIT_TESTS
cb = CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(RunUnitTests))
#else
cb = VARSET_CALLBACK(SSticker, force_ending, ADMIN_FORCE_END_ROUND)
#endif
SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(_addtimer), cb, 10 SECONDS))
/// Returns a list of data about the world state, don't clutter
/world/proc/get_world_state_for_logging()
var/data = list()
data["tick_usage"] = world.tick_usage
data["tick_lag"] = world.tick_lag
data["time"] = world.time
data["timestamp"] = rustg_unix_timestamp()
return data
/world/proc/SetupLogs()
var/override_dir = params[OVERRIDE_LOG_DIRECTORY_PARAMETER]
if(!override_dir)
var/realtime = world.realtime
var/texttime = time2text(realtime, "YYYY/MM/DD", TIMEZONE_UTC)
GLOB.log_directory = "data/logs/[texttime]/round-"
if(GLOB.round_id)
GLOB.log_directory += "[GLOB.round_id]"
//GLOB.picture_logging_prefix += "R_[GLOB.round_id]_"
//GLOB.picture_log_directory += "[GLOB.round_id]"
else
var/timestamp = replacetext(time_stamp(), ":", ".")
GLOB.log_directory += "[timestamp]"
//GLOB.picture_log_directory += "[timestamp]"
//GLOB.picture_logging_prefix += "T_[timestamp]_"
else
GLOB.log_directory = "data/logs/[override_dir]"
//GLOB.picture_logging_prefix = "O_[override_dir]_"
//GLOB.picture_log_directory = "data/picture_logs/[override_dir]"
logger.init_logging()
var/latest_changelog = file("[global.config.directory]/../html/changelogs_ch/archive/" + time2text(world.timeofday, "YYYY-MM", TIMEZONE_UTC) + ".yml") // CHOMPEdit - changelogs_ch
GLOB.changelog_hash = fexists(latest_changelog) ? md5(latest_changelog) : 0 //for telling if the changelog has changed recently
if(GLOB.round_id)
log_game("Round ID: [GLOB.round_id]")
// This was printed early in startup to the world log and config_error.log,
// but those are both private, so let's put the commit info in the runtime
// log which is ultimately public.
log_runtime(GLOB.revdata.get_log_message())
#ifndef USE_CUSTOM_ERROR_HANDLER
world.log = file("[GLOB.log_directory]/dd.log")
#else
if (TgsAvailable()) // why
world.log = file("[GLOB.log_directory]/dd.log") //not all runtimes trigger world/Error, so this is the only way to ensure we can see all of them.
#endif
var/world_topic_spam_protect_ip = "0.0.0.0"
var/world_topic_spam_protect_time = world.timeofday
/world/Topic(T, addr, master, key)
TGS_TOPIC
log_topic("\"[T]\", from:[addr], master:[master], key:[key]")
if (T == "ping")
var/x = 1
for (var/client/C)
x++
return x
else if(T == "players")
var/n = 0
for(var/mob/M in GLOB.player_list)
if(M.client)
n++
return n
else if (copytext(T,1,7) == "status")
var/input[] = params2list(T)
var/list/s = list()
s["version"] = GLOB.game_version
s["mode"] = GLOB.master_mode
s["respawn"] = CONFIG_GET(flag/abandon_allowed)
s["persistance"] = CONFIG_GET(flag/persistence_disabled)
s["enter"] = CONFIG_GET(flag/enter_allowed)
s["vote"] = CONFIG_GET(flag/allow_vote_mode)
s["ai"] = CONFIG_GET(flag/allow_ai)
s["host"] = host ? host : null
// This is dumb, but spacestation13.com's banners break if player count isn't the 8th field of the reply, so... this has to go here.
s["players"] = 0
s["stationtime"] = stationtime2text()
s["roundduration"] = roundduration2text()
s["map"] = strip_improper(using_map.full_name) //Done to remove the non-UTF-8 text macros
if(input["status"] == "2") // Shiny new hip status.
var/active = 0
var/list/players = list()
var/list/admins = list()
for(var/client/C in GLOB.clients)
if(C.holder)
if(C.holder.fakekey)
continue
admins[C.key] = C.holder.rank_names()
players += C.key
if(isliving(C.mob))
active++
s["players"] = players.len
//s["playerlist"] = list2params(players)
s["active_players"] = active
var/list/adm = get_admin_counts()
var/list/presentmins = adm["present"]
var/list/afkmins = adm["afk"]
s["admins"] = presentmins.len + afkmins.len //equivalent to the info gotten from adminwho
//s["adminlist"] = list2params(admins)
else // Legacy.
var/n = 0
var/admins = 0
for(var/client/C in GLOB.clients)
if(C.holder)
if(C.holder.fakekey)
continue //so stealthmins aren't revealed by the hub
admins++
s["player[n]"] = C.key
n++
s["players"] = n
s["admins"] = admins
return list2params(s)
else if(T == "manifest")
var/list/positions = list()
var/list/set_names = list(
"heads" = SSjob.get_job_titles_in_department(DEPARTMENT_COMMAND),
"sec" = SSjob.get_job_titles_in_department(DEPARTMENT_SECURITY),
"eng" = SSjob.get_job_titles_in_department(DEPARTMENT_ENGINEERING),
"med" = SSjob.get_job_titles_in_department(DEPARTMENT_MEDICAL),
"sci" = SSjob.get_job_titles_in_department(DEPARTMENT_RESEARCH),
"car" = SSjob.get_job_titles_in_department(DEPARTMENT_CARGO),
"pla" = SSjob.get_job_titles_in_department(DEPARTMENT_PLANET), //VOREStation Add,
"civ" = SSjob.get_job_titles_in_department(DEPARTMENT_CIVILIAN),
"bot" = SSjob.get_job_titles_in_department(DEPARTMENT_SYNTHETIC)
)
for(var/datum/data/record/t in GLOB.data_core.general)
var/name = t.fields["name"]
var/rank = t.fields["rank"]
var/real_rank = make_list_rank(t.fields["real_rank"])
var/department = 0
var/active = 0 //CHOMPStation Edit Begin
for(var/mob/M in GLOB.player_list)
if(M.real_name == name && M.client && M.client.inactivity <= 10 MINUTES)
active = 1
break
var/isactive = active ? "Active" : "Inactive"
for(var/k in set_names)
if(real_rank in set_names[k])
if(!positions[k])
positions[k] = list()
positions[k][name] = list(rank,isactive)
department = 1
if(!department)
if(!positions["misc"])
positions["misc"] = list()
positions["misc"][name] = list(rank,isactive)
for(var/datum/data/record/t in GLOB.data_core.hidden_general)
var/name = t.fields["name"]
var/rank = t.fields["rank"]
var/real_rank = make_list_rank(t.fields["real_rank"])
var/active = 0 //CHOMPStation Edit Begin
for(var/mob/M in GLOB.player_list)
if(M.real_name == name && M.client && M.client.inactivity <= 10 MINUTES)
active = 1
break
var/isactive = active ? "Active" : "Inactive"
var/datum/job/J = SSjob.get_job(real_rank)
if(J?.offmap_spawn)
if(!positions["off"])
positions["off"] = list()
positions["off"][name] = list(rank,isactive)
// Synthetics don't have actual records, so we will pull them from here.
for(var/mob/living/silicon/ai/ai in GLOB.mob_list)
var/isactive = (ai.client && ai.client.inactivity <= 10 MINUTES) ? "Active" : "Inactive"
if(!positions["bot"])
positions["bot"] = list()
positions["bot"][ai.name] = list("Artificial Intelligence",isactive)
for(var/mob/living/silicon/robot/robot in GLOB.mob_list)
// No combat/syndicate cyborgs, no drones, and no AI shells.
var/isactive = (robot.client && robot.client.inactivity <= 10 MINUTES) ? "Active" : "Inactive"
if(robot.shell)
continue
if(robot.module && robot.module.hide_on_manifest())
continue
if(!positions["bot"])
positions["bot"] = list()
positions["bot"][robot.name] = list("[robot.modtype] [robot.braintype]",isactive) //CHOMPEdit end
for(var/k in positions)
positions[k] = list2params(positions[k]) // converts positions["heads"] = list("Bob"="Captain", "Bill"="CMO") into positions["heads"] = "Bob=Captain&Bill=CMO"
return list2params(positions)
else if(T == "revision")
if(GLOB.revdata.commit)
return list2params(list(testmerge = GLOB.revdata.testmerge, date = GLOB.revdata.date, commit = GLOB.revdata.commit, originmastercommit = GLOB.revdata.originmastercommit))
else
return "unknown"
else if(copytext(T,1,9) == "adminmsg")
/*
We got an adminmsg from IRC bot lets split the input then validate the input.
expected output:
1. adminmsg = ckey of person the message is to
2. msg = contents of message, parems2list requires
3. validatationkey = the key the bot has, it should match the gameservers commspassword in it's configuration.
4. sender = the ircnick that send the message.
*/
var/input[] = params2list(T)
var/password = CONFIG_GET(string/comms_password)
if(!password || input["key"] != password)
if(world_topic_spam_protect_ip == addr && abs(world_topic_spam_protect_time - world.time) < 50)
spawn(50)
world_topic_spam_protect_time = world.time
return
world_topic_spam_protect_time = world.time
world_topic_spam_protect_ip = addr
return "Bad Key"
var/client/C
var/req_ckey = ckey(input["adminmsg"])
for(var/client/K in GLOB.clients)
if(K.ckey == req_ckey)
C = K
break
if(!C)
return "No client with that name on server"
var/rank = input["rank"]
if(!rank)
rank = "Admin"
var/message = span_red("IRC-[rank] PM from <b><a href='byond://?irc_msg=[input["sender"]]'>IRC-[input["sender"]]</a></b>: [input["msg"]]")
var/amessage = span_blue("IRC-[rank] PM from <a href='byond://?irc_msg=[input["sender"]]'>IRC-[input["sender"]]</a> to <b>[key_name(C)]</b> : [input["msg"]]")
C.received_irc_pm = world.time
C.irc_admin = input["sender"]
C << 'sound/effects/adminhelp.ogg'
to_chat(C,message)
for(var/client/A in GLOB.admins)
if(A != C)
to_chat(A,amessage)
return "Message Successful"
/// Returns TRUE if the world should do a TGS hard reboot.
/world/proc/check_hard_reboot()
if(!TgsAvailable())
return FALSE
// byond-tracy can't clean up itself, and thus we should always hard reboot if its enabled, to avoid an infinitely growing trace.
//if(Tracy?.enabled)
// return TRUE
var/ruhr = CONFIG_GET(number/rounds_until_hard_restart)
switch(ruhr)
if(-1)
return FALSE
if(0)
return TRUE
else
if(GLOB.restart_counter >= ruhr)
return TRUE
else
text2file("[++GLOB.restart_counter]", RESTART_COUNTER_PATH)
return FALSE
/world/proc/FinishTestRun()
set waitfor = FALSE
var/list/fail_reasons
if(GLOB)
if(GLOB.total_runtimes != 0)
fail_reasons = list("Total runtimes: [GLOB.total_runtimes]")
#ifdef UNIT_TESTS
if(GLOB.failed_any_test)
LAZYADD(fail_reasons, "Unit Tests failed!")
#endif
if(!GLOB.log_directory)
LAZYADD(fail_reasons, "Missing GLOB.log_directory!")
else
fail_reasons = list("Missing GLOB!")
if(!fail_reasons)
text2file("Success!", "[GLOB.log_directory]/clean_run.lk")
else
log_world("Test run failed!\n[fail_reasons.Join("\n")]")
sleep(0) //yes, 0, this'll let Reboot finish and prevent byond memes
qdel(src) //shut it down
/world/Reboot(reason = 0, fast_track = FALSE)
if (reason || fast_track) //special reboot, do none of the normal stuff
if (usr)
log_admin("[key_name(usr)] Has requested an immediate world restart via client side debugging tools")
message_admins("[key_name_admin(usr)] Has requested an immediate world restart via client side debugging tools")
to_chat(world, span_boldannounce("[key_name_admin(usr)] has requested an immediate world restart via client side debugging tools"))
else
to_chat(world, span_boldannounce("Rebooting world immediately due to host request"))
else
Master.Shutdown() //run SS shutdowns
for(var/client/C in GLOB.clients)
if(CONFIG_GET(string/server)) //if you set a server location in config.txt, it sends you there instead of trying to reconnect to the same world address. -- NeoFite
C << link("byond://[CONFIG_GET(string/server)]")
#ifdef UNIT_TESTS
FinishTestRun()
return
#else
if(check_hard_reboot())
log_world("World hard rebooted at [time_stamp()]")
shutdown_logging() // See comment below.
//QDEL_NULL(Tracy)
//QDEL_NULL(Debugger)
TgsEndProcess()
return ..()
log_world("World rebooted at [time_stamp()]")
shutdown_logging() // Past this point, no logging procs can be used, at risk of data loss.
QDEL_NULL(Tracy)
QDEL_NULL(Debugger)
TgsReboot() // TGS can decide to kill us right here, so it's important to do it last
..()
#endif
/world/Del()
QDEL_NULL(Tracy)
QDEL_NULL(Debugger)
. = ..()
/hook/startup/proc/loadMode()
world.load_mode()
return 1
/world/proc/load_mode()
if(!fexists("data/mode.txt"))
return
var/list/Lines = file2list("data/mode.txt")
if(Lines.len)
if(Lines[1])
GLOB.master_mode = Lines[1]
log_world("## MISC Saved mode is '[GLOB.master_mode]'")
/world/proc/save_mode(var/the_mode)
var/F = file("data/mode.txt")
fdel(F)
F << the_mode
/hook/startup/proc/loadMods()
world.load_mods()
return 1
/world/proc/load_mods()
if(CONFIG_GET(flag/admin_legacy_system))
var/text = file2text("config/moderators.txt")
if (!text)
log_world("Failed to load config/mods.txt")
else
var/list/lines = splittext(text, "\n")
for(var/line in lines)
if (!line)
continue
if (copytext(line, 1, 2) == ";")
continue
var/title = "Moderator"
var/rights = GLOB.admin_ranks[title]
var/ckey = copytext(line, 1, length(line)+1)
var/datum/admins/D = new /datum/admins(title, rights, ckey)
D.associate(GLOB.directory[ckey])
/world/proc/update_status()
var/s = ""
if (config && CONFIG_GET(string/servername))
s += span_bold("[CONFIG_GET(string/servername)]") + " &#8212; "
s += span_bold("[station_name()]");
s += " ("
s += "<a href=\"https://\">" //Change this to wherever you want the hub to link to.
// s += "[GLOB.game_version]"
s += "Default" //Replace this with something else. Or ever better, delete it and uncomment the game version.
s += "</a>"
s += ")"
var/list/features = list()
if(SSticker)
if(GLOB.master_mode)
features += GLOB.master_mode
else
features += span_bold("STARTING")
if (!CONFIG_GET(flag/enter_allowed))
features += "closed"
features += CONFIG_GET(flag/abandon_allowed) ? "respawn" : "no respawn"
features += CONFIG_GET(flag/persistence_disabled) ? "persistence disabled" : "persistence enabled"
features += CONFIG_GET(flag/persistence_ignore_mapload) ? "persistence mapload disabled" : "persistence mapload enabled"
if (config && CONFIG_GET(flag/allow_vote_mode))
features += "vote"
if (config && CONFIG_GET(flag/allow_ai))
features += "AI allowed"
var/n = 0
for (var/mob/M in GLOB.player_list)
if (M.client)
n++
if (n > 1)
features += "~[n] players"
else if (n > 0)
features += "~[n] player"
if (config && CONFIG_GET(string/hostedby))
features += "hosted by <b>[CONFIG_GET(string/hostedby)]</b>"
if (features)
s += ": [jointext(features, ", ")]"
/* does this help? I do not know */
if (src.status != s)
src.status = s
#define FAILED_DB_CONNECTION_CUTOFF 5
var/failed_db_connections = 0
var/failed_old_db_connections = 0
/hook/startup/proc/connectDB()
if(!CONFIG_GET(flag/sql_enabled))
log_sql("SQL connection disabled in config.")
else if(!setup_database_connection())
log_sql("Your server failed to establish a connection with the feedback database.")
else
log_sql("Feedback database connection established.")
return 1
/proc/setup_database_connection()
if(!CONFIG_GET(flag/sql_enabled))
return 0
if(failed_db_connections > FAILED_DB_CONNECTION_CUTOFF) //If it failed to establish a connection more than 5 times in a row, don't bother attempting to conenct anymore.
return 0
if(!SSdbcore)
SSdbcore = new()
var/user = CONFIG_GET(string/feedback_login)
var/pass = CONFIG_GET(string/feedback_password)
var/db = CONFIG_GET(string/feedback_database)
var/address = CONFIG_GET(string/address)
var/port = CONFIG_GET(number/port)
SSdbcore.Connect("dbi:mysql:[db]:[address]:[port]","[user]","[pass]")
. = SSdbcore.IsConnected()
if ( . )
failed_db_connections = 0 //If this connection succeeded, reset the failed connections counter.
else
failed_db_connections++ //If it failed, increase the failed connections counter.
log_sql(SSdbcore.ErrorMsg())
return .
//This proc ensures that the connection to the feedback database (global variable dbcon) is established
/proc/establish_db_connection()
if(failed_db_connections > FAILED_DB_CONNECTION_CUTOFF)
return 0
if(!SSdbcore || !SSdbcore.IsConnected())
return setup_database_connection()
else
return 1
// Cleans up DB connections and recreates them
/proc/reset_database_connections()
var/list/results = list("-- Resetting DB connections --")
failed_db_connections = 0
if(SSdbcore?.IsConnected())
SSdbcore.Disconnect()
results += "SSdbcore was connected and asked to disconnect"
else
results += "SSdbcore was not connected"
if(!CONFIG_GET(flag/sql_enabled))
results += "stopping because config.sql_enabled = false"
else
. = setup_database_connection()
if(.)
results += "SUCCESS: set up a connection successfully with setup_database_connection()"
else
results += "FAIL: failed to connect to the database with setup_database_connection()"
results += "-- DB Reset End --"
log_sql(results.Join("\n"))
// Things to do when a new z-level was just made.
/world/proc/max_z_changed()
if(!istype(GLOB.players_by_zlevel, /list))
GLOB.players_by_zlevel = new /list(world.maxz, 0)
GLOB.living_players_by_zlevel = new /list(world.maxz, 0)
while(GLOB.players_by_zlevel.len < world.maxz)
GLOB.players_by_zlevel.len++
GLOB.players_by_zlevel[GLOB.players_by_zlevel.len] = list()
GLOB.living_players_by_zlevel.len++
GLOB.living_players_by_zlevel[GLOB.living_players_by_zlevel.len] = list()
// Call this to make a new blank z-level, don't modify maxz directly.
/world/proc/increment_max_z()
maxz++
max_z_changed()
// Call this to change world.fps, don't modify it directly.
/world/proc/change_fps(new_value = 20)
if(new_value <= 0)
CRASH("change_fps() called with [new_value] new_value.")
if(fps == new_value)
return //No change required.
fps = new_value
on_tickrate_change()
// Called whenver world.tick_lag or world.fps are changed.
/world/proc/on_tickrate_change()
SStimer?.reset_buckets()
#undef FAILED_DB_CONNECTION_CUTOFF
/proc/get_world_url()
. = "byond://"
if(CONFIG_GET(string/serverurl))
. += CONFIG_GET(string/serverurl)
else if(CONFIG_GET(string/server))
. += CONFIG_GET(string/server)
else
. += "[world.address]:[world.port]"
/proc/auxtools_stack_trace(msg)
CRASH(msg)
/proc/auxtools_expr_stub()
CRASH("auxtools not loaded")
/proc/enable_debugging(mode, port)
CRASH("auxtools not loaded")
/world/Profile(command, type, format)
if((command & PROFILE_STOP) || !global.config?.loaded || !CONFIG_GET(flag/forbid_all_profiling))
. = ..()
#undef NO_INIT_PARAMETER
#undef OVERRIDE_LOG_DIRECTORY_PARAMETER
#undef USE_TRACY_PARAMETER
#undef RESTART_COUNTER_PATH