Files
CHOMPStation2/code/modules/clothing/suits/miscellaneous.dm
CHOMPStation2StaffMirrorBot f7de0bb70b [MIRROR] Start of TG Click Code Port (#12071)
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-12-06 03:18:32 -05:00

1132 lines
43 KiB
Plaintext
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*
* Contains:
* Lasertag
* Costume
* Misc
* Department Jackets
*/
// -S2-note- Needs categorizing and sorting.
/*
* 80s
*/
/obj/item/clothing/suit/storage/puffyblue
name = "blue puffy coat"
desc = "A stylish, shiny, very blue puffer coat."
icon_state = "puffycoatblue"
item_state = "puffycoatblue"
body_parts_covered = CHEST|ARMS
flags_inv = HIDEHOLSTER
cold_protection = CHEST|ARMS|LEGS
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
siemens_coefficient = 0.7
item_state_slots = list(slot_r_hand_str = "blue_labcoat", slot_l_hand_str = "blue_labcoat")
/obj/item/clothing/suit/storage/puffypurple
name = "purple puffy coat"
desc = "A stylish, shiny, very purple puffer coat."
icon_state = "puffycoatpurple"
item_state = "puffycoatpurple"
body_parts_covered = CHEST|ARMS
flags_inv = HIDEHOLSTER
cold_protection = CHEST|ARMS|LEGS
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
siemens_coefficient = 0.7
item_state_slots = list(slot_r_hand_str = "purple_labcoat", slot_l_hand_str = "purple_labcoat")
/obj/item/clothing/suit/storage/puffyred
name = "crimson puffy coat"
desc = "A stylish, shiny, very crimson puffer coat."
icon_state = "puffycoatred"
item_state = "puffycoatred"
body_parts_covered = CHEST|ARMS
flags_inv = HIDEHOLSTER
cold_protection = CHEST|ARMS|LEGS
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
siemens_coefficient = 0.7
item_state_slots = list(slot_r_hand_str = "red_labcoat", slot_l_hand_str = "red_labcoat")
/*
* Costume
*/
/obj/item/clothing/suit/pirate
name = "pirate coat"
desc = "Yarr."
icon_state = "pirate"
item_state_slots = list(slot_r_hand_str = "greatcoat", slot_l_hand_str = "greatcoat")
body_parts_covered = UPPER_TORSO|ARMS
/obj/item/clothing/suit/poncho
name = "poncho"
desc = "A simple, comfortable poncho."
icon = 'icons/inventory/suit/mob.dmi'
icon_state = "poncho"
item_state = "poncho"
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_vr.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_vr.dmi',
)
body_parts_covered = UPPER_TORSO|ARMS
/obj/item/clothing/suit/hgpirate
name = "pirate captain coat"
desc = "Yarr."
icon_state = "hgpirate"
item_state_slots = list(slot_r_hand_str = "greatcoat", slot_l_hand_str = "greatcoat")
flags_inv = HIDEJUMPSUIT
body_parts_covered = CHEST|ARMS|LEGS
/obj/item/clothing/suit/cyborg_suit
name = "cyborg suit"
desc = "Suit for a cyborg costume."
icon_state = "death"
max_heat_protection_temperature = T0C+5200
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETIE|HIDEHOLSTER
/obj/item/clothing/suit/greatcoat
name = "great coat"
desc = "A heavy great coat"
icon_state = "gentlecoat"
item_state_slots = list(slot_r_hand_str = "greatcoat", slot_l_hand_str = "greatcoat")
flags_inv = HIDEHOLSTER
/obj/item/clothing/suit/johnny_coat
name = "johnny~~ coat"
desc = "Johnny~~"
icon_state = "gentlecoat"
item_state_slots = list(slot_r_hand_str = "johnny_coat", slot_l_hand_str = "johnny_coat")
flags_inv = HIDEHOLSTER
/obj/item/clothing/suit/justice
name = "justice suit"
desc = "This pretty much looks ridiculous."
icon_state = "gentlecoat"
item_state_slots = list(slot_r_hand_str = "greatcoat", slot_l_hand_str = "greatcoat")
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETIE|HIDEHOLSTER
body_parts_covered = CHEST|ARMS|HANDS|LEGS|FEET
/obj/item/clothing/suit/judgerobe
name = "judge's robe"
desc = "This robe commands authority."
icon_state = "judge"
body_parts_covered = CHEST|LEGS|ARMS
allowed = list(POCKET_GENERIC, POCKET_EMERGENCY)
flags_inv = HIDEJUMPSUIT|HIDETIE|HIDEHOLSTER
/obj/item/clothing/suit/storage/apron/overalls
name = "coveralls"
desc = "A set of denim overalls."
icon_state = "overalls"
body_parts_covered = CHEST|LEGS
/obj/item/clothing/suit/syndicatefake
name = "red space suit replica"
icon_state = "syndicate"
desc = "A plastic replica of a mercenary combat space suit, you'll look just like a real bloodthirsty mercenary in this! This is a toy, it is not made for use in space!"
w_class = ITEMSIZE_NORMAL
allowed = list(POCKET_GENERIC, POCKET_EMERGENCY)
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL|HIDETIE|HIDEHOLSTER
body_parts_covered = CHEST|ARMS|HANDS|LEGS|FEET
/obj/item/clothing/suit/hastur
name = "Hastur's Robes"
desc = "Robes not meant to be worn by man"
icon_state = "hastur"
item_state_slots = list(slot_r_hand_str = "rad", slot_l_hand_str = "rad")
body_parts_covered = CHEST|LEGS|FEET|ARMS
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETIE|HIDEHOLSTER
/obj/item/clothing/suit/imperium_monk
name = "Imperium monk"
desc = "Have YOU killed a xenos today?"
icon_state = "imperium_monk"
body_parts_covered = HEAD|CHEST|LEGS|FEET|ARMS
flags_inv = HIDESHOES|HIDEJUMPSUIT|HIDETIE|HIDEHOLSTER
/obj/item/clothing/suit/chickensuit
name = "Chicken Suit"
desc = "A suit made long ago by the ancient empire KFC."
icon_state = "chickensuit"
body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO|LEGS|FEET
flags_inv = HIDESHOES|HIDEJUMPSUIT|HIDETIE|HIDEHOLSTER
siemens_coefficient = 2.0
/obj/item/clothing/suit/monkeysuit
name = "Monkey Suit"
desc = "A suit that looks like a primate"
icon_state = "monkeysuit"
item_state_slots = list(slot_r_hand_str = "brown_jacket", slot_l_hand_str = "brown_jacket")
body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO|LEGS|FEET|HANDS
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETIE|HIDEHOLSTER
siemens_coefficient = 2.0
/obj/item/clothing/suit/holidaypriest
name = "Holiday Priest"
desc = "This is a nice holiday my son."
icon_state = "holidaypriest"
item_state_slots = list(slot_r_hand_str = "labcoat", slot_l_hand_str = "labcoat")
body_parts_covered = CHEST|LEGS|ARMS
flags_inv = HIDEJUMPSUIT|HIDETIE|HIDEHOLSTER
/obj/item/clothing/suit/cardborg
name = "cardborg suit"
desc = "An ordinary cardboard box with holes cut in the sides."
icon_state = "cardborg"
body_parts_covered = CHEST
flags_inv = HIDEJUMPSUIT|HIDETIE|HIDEHOLSTER
/obj/item/clothing/suit/skeleton
name = "skeleton costume"
desc = "A body-tight costume with the human skeleton lined out on it."
icon_state = "skelecost"
body_parts_covered = CHEST|LEGS|ARMS|FEET|HANDS|EYES|HEAD|FACE
flags_inv = HIDEJUMPSUIT|HIDESHOES|HIDEGLOVES|HIDETIE|HIDEHOLSTER
item_state_slots = list(slot_r_hand_str = "judge", slot_l_hand_str = "judge")
/obj/item/clothing/suit/engicost
name = "sexy engineering voidsuit costume"
desc = "It's supposed to look like an engineering voidsuit... It doesn't look like it could protect from much radiation."
icon_state = "engicost"
body_parts_covered = CHEST|FEET
flags_inv = HIDEJUMPSUIT|HIDESHOES|HIDETIE|HIDEHOLSTER
item_state_slots = list(slot_r_hand_str = "eng_voidsuit", slot_l_hand_str = "eng_voidsuit")
/obj/item/clothing/suit/maxman
name = "doctor maxman costume"
desc = "A costume made to look like Dr. Maxman, the famous male-enhancement salesman. Complete with red do-rag and sleeveless labcoat."
icon_state = "maxman"
body_parts_covered = LOWER_TORSO|FEET|LEGS|HEAD
flags_inv = HIDEJUMPSUIT|HIDESHOES|HIDETIE|HIDEHOLSTER
item_state_slots = list(slot_r_hand_str = "leather_jacket", slot_l_hand_str = "leather_jacket")
/obj/item/clothing/suit/iasexy
name = "sexy internal affairs suit"
desc = "Now where's your pen?~"
icon_state = "iacost"
body_parts_covered = UPPER_TORSO|FEET|LOWER_TORSO|EYES
flags_inv = HIDEJUMPSUIT|HIDESHOES|HIDETIE|HIDEHOLSTER
item_state_slots = list(slot_r_hand_str = "suit_black", slot_l_hand_str = "suit_black")
/obj/item/clothing/suit/sexyminer
name = "sexy miner costume"
desc = "For when you need to get your rocks off."
icon_state = "sexyminer"
body_parts_covered = FEET|LOWER_TORSO|HEAD
flags_inv = HIDEJUMPSUIT|HIDESHOES|HIDETIE|HIDEHOLSTER
item_state_slots = list(slot_r_hand_str = "miner", slot_l_hand_str = "miner")
/obj/item/clothing/suit/sumo
name = "inflatable sumo wrestler costume"
desc = "An inflated sumo wrestler costume. It's quite hot."
icon_state = "sumo"
body_parts_covered = FEET|LOWER_TORSO|UPPER_TORSO|LEGS|ARMS
flags_inv = HIDESHOES|HIDEJUMPSUIT|HIDETIE|HIDEHOLSTER
item_state_slots = list(slot_r_hand_str = "classicponcho", slot_l_hand_str = "classicponcho")
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
/obj/item/clothing/suit/hackercost
name = "classic hacker costume"
desc = "You would feel insanely cool wearing this."
icon_state = "hackercost"
body_parts_covered = FEET|LOWER_TORSO|UPPER_TORSO|LEGS|ARMS|EYES
flags_inv = HIDESHOES|HIDEJUMPSUIT|HIDETIE|HIDEHOLSTER
item_state_slots = list(slot_r_hand_str = "leather_coat", slot_l_hand_str = "leather_coat")
/obj/item/clothing/suit/lumber
name = "sexy lumberjack costume"
desc = "Smells of dusky pine. Includes chest hair and beard."
icon_state = "sexylumber"
body_parts_covered = FEET|LOWER_TORSO|FEET
flags_inv = HIDESHOES|HIDEJUMPSUIT|HIDETIE|HIDEHOLSTER
item_state_slots = list(slot_r_hand_str = "red_labcoat", slot_l_hand_str = "red_labcoat")
/obj/item/clothing/suit/shrine_maiden
name = "shrine maiden costume"
desc = "Makes you want to exterminate some troublesome youkai."
icon_state = "shrine_maiden"
body_parts_covered = LOWER_TORSO|UPPER_TORSO|LEGS|ARMS
/*
* Misc
*/
/obj/item/clothing/suit/straight_jacket
name = "straight jacket"
desc = "A suit that completely restrains the wearer."
icon_state = "straight_jacket"
body_parts_covered = CHEST|LEGS|FEET|ARMS|HANDS
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL|HIDETIE|HIDEHOLSTER
var/resist_time = 4800 // Eight minutes.
/obj/item/clothing/suit/straight_jacket/attack_hand(mob/living/user as mob)
if(ishuman(user))
var/mob/living/carbon/human/H = user
if(src == H.wear_suit)
to_chat(H, span_notice("You need help taking this off!"))
return
..()
/obj/item/clothing/suit/straight_jacket/equipped(var/mob/living/user,var/slot)
. = ..()
if(slot == slot_wear_suit)
user.drop_l_hand()
user.drop_r_hand()
if(ishuman(user))
var/mob/living/carbon/human/H = user
H.drop_from_inventory(H.handcuffed)
/obj/item/clothing/suit/ianshirt
name = "worn corgi shirt"
desc = "A worn out, curiously comfortable t-shirt with a picture of Ian. You wouldn't go so far as to say it feels like being hugged when you wear it but it's pretty close. Good for sleeping in."
icon_state = "ianshirt"
item_state_slots = list(slot_r_hand_str = "labcoat", slot_l_hand_str = "labcoat") //placeholder -S2-
body_parts_covered = UPPER_TORSO|ARMS
flags_inv = HIDETIE|HIDEHOLSTER
//nerdy shirt
/obj/item/clothing/suit/nerdshirt
name = "nerdy shirt"
desc = "A comfy white t-shirt with a picture of a cartoon hedgehog on it. Although clean, it still seems like the wearer should be embarrassed for owning it."
icon_state = "nerdshirt"
/obj/item/clothing/suit/wornshirt
name = "worn shirt"
desc = "A worn out (or perhaps just baggy), curiously comfortable t-shirt."
icon_state = "wornshirt"
/*
* Kimonos
*/
/obj/item/clothing/suit/kimono
name = "traditional kimono"
desc = "A traditional Japanese kimono."
icon_state = "kimono"
addblends = "kimono_a"
/obj/item/clothing/suit/kamishimo
name = "traditional kamishimo"
desc = "Traditional Japanese menswear."
icon_state = "kamishimo"
addblends = "kamishimo_a"
/obj/item/clothing/suit/kimono/red
name = "red kimono"
icon_state = "kimono_red"
/obj/item/clothing/suit/kimono/orange
name = "orange kimono"
icon_state = "kimono_orange"
/obj/item/clothing/suit/kimono/yellow
name = "yellow kimono"
icon_state = "kimono_yellow"
/obj/item/clothing/suit/kimono/green
name = "green kimono"
icon_state = "kimono_green"
/obj/item/clothing/suit/kimono/blue
name = "blue kimono"
icon_state = "kimono_blue"
/obj/item/clothing/suit/kimono/purple
name = "purple kimono"
icon_state = "kimono_purple"
/obj/item/clothing/suit/kimono/violet
name = "violet kimono"
icon_state = "kimono_violet"
/obj/item/clothing/suit/kimono/pink
name = "pink kimono"
icon_state = "kimono_pink"
/obj/item/clothing/suit/kimono/earth
name = "earth kimono"
icon_state = "kimono_earth"
/*
* Coats
*/
/obj/item/clothing/suit/leathercoat
name = "leather coat"
desc = "A long, thick black leather coat."
icon_state = "leathercoat_alt"
allowed = list(POCKET_GENERIC, POCKET_EMERGENCY)
item_state_slots = list(slot_r_hand_str = "leather_jacket", slot_l_hand_str = "leather_jacket")
flags_inv = HIDEHOLSTER
/obj/item/clothing/suit/leathercoat/sec
name = "leather coat"
desc = "A long, thick black leather coat."
icon_state = "leathercoat_sec"
item_state_slots = list(slot_r_hand_str = "leather_jacket", slot_l_hand_str = "leather_jacket")
flags_inv = HIDEHOLSTER
/* //Icon_state was lost to time.
/obj/item/clothing/suit/browncoat
name = "brown leather coat"
desc = "A long, brown leather coat."
icon_state = "browncoat"
allowed = list(POCKET_GENERIC, POCKET_EMERGENCY)
item_state_slots = list(slot_r_hand_str = "brown_jacket", slot_l_hand_str = "brown_jacket")
flags_inv = HIDEHOLSTER
*/
/obj/item/clothing/suit/neocoat
name = "black coat"
desc = "A flowing, black coat."
icon_state = "neo_leather" //This didn't have an icon_state anywhere I can find. It used to be 'neocoat'. The closest replacement I could find was neo_leather
allowed = list(POCKET_GENERIC, POCKET_EMERGENCY)
item_state_slots = list(slot_r_hand_str = "leather_jacket", slot_l_hand_str = "leather_jacket")
flags_inv = HIDEHOLSTER
/obj/item/clothing/suit/customs
name = "customs jacket"
desc = "A standard SolGov Customs formal jacket."
icon_state = "customs_jacket"
item_state_slots = list(slot_r_hand_str = "suit_blue", slot_l_hand_str = "suit_blue")
flags_inv = HIDEHOLSTER
/obj/item/clothing/suit/storage/greyjacket
name = "grey jacket"
desc = "A fancy twead grey jacket."
icon_state = "gentlecoat"
item_state_slots = list(slot_r_hand_str = "leather_jacket", slot_l_hand_str = "leather_jacket")
flags_inv = HIDEHOLSTER
/obj/item/clothing/suit/storage/trench
name = "brown trenchcoat"
desc = "A rugged canvas trenchcoat, designed and created by TX Fabrication Corp. The coat appears to have its kevlar lining removed."
icon_state = "detective"
blood_overlay_type = "coat"
allowed = list(POCKET_GENERIC, POCKET_EMERGENCY, POCKET_EXPLO, POCKET_DETECTIVE)
flags_inv = HIDEHOLSTER
/obj/item/clothing/suit/storage/trench/grey
name = "grey trenchcoat"
icon_state = "detective2"
item_state_slots = list(slot_r_hand_str = "leather_jacket", slot_l_hand_str = "leather_jacket")
flags_inv = HIDEHOLSTER
/obj/item/clothing/suit/storage/toggle/peacoat
name = "peacoat"
desc = "A well-tailored, stylish peacoat."
icon_state = "peacoat"
addblends = "peacoat_a"
item_state_slots = list(slot_r_hand_str = "peacoat", slot_l_hand_str = "peacoat")
flags_inv = HIDEHOLSTER
/obj/item/clothing/suit/storage/duster
name = "duster"
desc = "A duster is a light, loose-fitting long coat. Dusters are meant to protect your clothing from dust and rain."
icon_state = "duster"
blood_overlay_type = "coat"
allowed = list(POCKET_GENERIC, POCKET_EMERGENCY, POCKET_EXPLO)
flags_inv = HIDEHOLSTER
/obj/item/clothing/suit/storage/duster/sleeveless
name = "sleeveless duster"
desc = "A duster is a light, loose-fitting long coat. Dusters are meant to protect your clothing from dust and rain. And you know what's cooler than a normal duster? A sleeveless duster! Show off those guns, cowboy. Or cowgirl. Or whatever you identify as."
icon_state = "duster_sleeveless"
blood_overlay_type = "coat"
body_parts_covered = CHEST|LEGS
/obj/item/clothing/suit/storage/toggle/cardigan
name = "cardigan"
desc = "A cozy cardigan in a classic style."
icon_state = "cardigan"
addblends = "cardigan_a"
flags_inv = HIDEHOLSTER
/*
* stripper
*/
/obj/item/clothing/suit/stripper
name = DEVELOPER_WARNING_NAME
/obj/item/clothing/suit/stripper/stripper_pink
name = "pink skimpy dress"
desc = "A rather skimpy pink dress."
icon = 'icons/inventory/uniform/item.dmi'
icon_state = "stripper_p"
item_state_slots = list(slot_r_hand_str = "pink_labcoat", slot_l_hand_str = "pink_labcoat")
siemens_coefficient = 1
/obj/item/clothing/suit/stripper/stripper_green
name = "green skimpy dress"
desc = "A rather skimpy green dress."
icon = 'icons/inventory/uniform/item.dmi'
icon_state = "stripper_g"
item_state_slots = list(slot_r_hand_str = "green_labcoat", slot_l_hand_str = "green_labcoat")
siemens_coefficient = 1
/obj/item/clothing/suit/xenos
name = "xenos suit"
desc = "A suit made out of chitinous alien hide."
icon_state = "xenos"
item_state_slots = list(slot_r_hand_str = "black_suit", slot_l_hand_str = "black_suit")
body_parts_covered = CHEST|LEGS|FEET|ARMS|HANDS
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETIE|HIDEHOLSTER
siemens_coefficient = 2.0
/obj/item/clothing/suit/jacket
name = DEVELOPER_WARNING_NAME
/obj/item/clothing/suit/jacket/puffer
name = "puffer jacket"
desc = "A thick jacket with a rubbery, water-resistant shell."
icon_state = "pufferjacket"
item_state_slots = list(slot_r_hand_str = "chainmail", slot_l_hand_str = "chainmail")
body_parts_covered = CHEST|ARMS
cold_protection = CHEST|ARMS
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
flags_inv = HIDEHOLSTER
/obj/item/clothing/suit/jacket/puffer/vest
name = "puffer vest"
desc = "A thick vest with a rubbery, water-resistant shell."
icon_state = "puffervest"
item_state_slots = list(slot_r_hand_str = "chainmail", slot_l_hand_str = "chainmail")
body_parts_covered = CHEST
cold_protection = CHEST
/obj/item/clothing/suit/storage/miljacket
name = "military jacket"
desc = "A canvas jacket styled after classical American military garb. Feels sturdy, yet comfortable."
icon_state = "militaryjacket_nobadge"
item_state_slots = list(slot_r_hand_str = "suit_olive", slot_l_hand_str = "suit_olive")
flags_inv = HIDEHOLSTER
/obj/item/clothing/suit/storage/miljacket/alt
name = "military jacket, alternate"
desc = "A canvas jacket styled after classical American military garb. Feels sturdy, yet comfortable. This one has some extra badges on it."
icon_state = "militaryjacket_badge"
item_state_slots = list(slot_r_hand_str = "suit_olive", slot_l_hand_str = "suit_olive")
flags_inv = HIDEHOLSTER
/obj/item/clothing/suit/storage/miljacket/patchless
name = "military jacket, patchless"
desc = "A canvas jacket styled after classical American military garb. Feels sturdy, yet comfortable. This one has had all patches and badges removed."
icon_state = "militaryjacket_nopatch"
item_state_slots = list(slot_r_hand_str = "suit_olive", slot_l_hand_str = "suit_olive")
flags_inv = HIDEHOLSTER
/obj/item/clothing/suit/storage/miljacket/green
name = "green military jacket"
desc = "A dark but rather high-saturation green canvas jacket. Feels sturdy, yet comfortable."
icon_state = "militaryjacket_green"
item_state_slots = list(slot_r_hand_str = "suit_olive", slot_l_hand_str = "suit_olive")
flags_inv = HIDEHOLSTER
/obj/item/clothing/suit/storage/miljacket/tan
name = "tan military jacket"
desc = "A canvas jacket styled after classical American military garb. Feels sturdy, yet comfortable. Now in sandy tans for desert fans."
icon_state = "militaryjacket_tan"
item_state_slots = list(slot_r_hand_str = "suit_orange", slot_l_hand_str = "suit_orange")
flags_inv = HIDEHOLSTER
/obj/item/clothing/suit/storage/miljacket/tan/patchless
name = "tan military jacket, patchless"
desc = "A canvas jacket styled after classical American military garb. The patches have been stripped off. By a sandstorm, perhaps."
icon_state = "militaryjacket_tan_nopatch"
/obj/item/clothing/suit/storage/miljacket/grey
name = "grey military jacket"
desc = "A canvas jacket styled after classical American military garb. Feels sturdy, yet comfortable. This one's in urban grey."
icon_state = "militaryjacket_grey"
item_state_slots = list(slot_r_hand_str = "suit_grey", slot_l_hand_str = "suit_grey")
flags_inv = HIDEHOLSTER
/obj/item/clothing/suit/storage/miljacket/grey/patchless
name = "grey military jacket, patchless"
desc = "A canvas jacket styled after classical American military garb. Feels sturdy, yet comfortable. Feels even greyer without the patches, somehow."
icon_state = "militaryjacket_grey_nopatch"
/obj/item/clothing/suit/storage/miljacket/navy
name = "navy military jacket"
desc = "A canvas jacket styled after classical American military garb. Feels sturdy, yet comfortable. Dark navy, this one is."
icon_state = "militaryjacket_navy"
item_state_slots = list(slot_r_hand_str = "suit_navy", slot_l_hand_str = "suit_navy")
flags_inv = HIDEHOLSTER
/obj/item/clothing/suit/storage/miljacket/navy/patchless
name = "navy military jacket, patchless"
desc = "A canvas jacket styled after classical American military garb. Feels sturdy, yet comfortable. All navy, no patches."
icon_state = "militaryjacket_navy_nopatch"
/obj/item/clothing/suit/storage/miljacket/black
name = "black military jacket"
desc = "A canvas jacket styled after classical American military garb. Feels sturdy, yet comfortable. Now in tactical black."
icon_state = "militaryjacket_black"
item_state_slots = list(slot_r_hand_str = "suit_black", slot_l_hand_str = "suit_black")
flags_inv = HIDEHOLSTER
/obj/item/clothing/suit/storage/miljacket/black/patchless
name = "black military jacket, patchless"
desc = "A canvas jacket styled after classical American military garb. Feels sturdy, yet comfortable. Tactical black, and tactfully patchless."
icon_state = "militaryjacket_black_nopatch"
/obj/item/clothing/suit/storage/miljacket/white
name = "white military jacket"
desc = "A white canvas jacket. Don't wear this for walks in the snow, it won't keep you warm - it'll just make it harder to find your frozen corpse."
icon_state = "militaryjacket_white"
item_state_slots = list(slot_r_hand_str = "med_dep_jacket", slot_l_hand_str = "med_dep_jacket")
flags_inv = HIDEHOLSTER
/obj/item/clothing/suit/storage/miljacket/white/patchless
name = "white military jacket, patchless"
desc = "A canvas jacket styled after classical American military garb. Now with the patches removed, so they won't give you away in the frozen landscape."
icon_state = "militaryjacket_white_nopatch"
/obj/item/clothing/suit/storage/toggle/bomber
name = "bomber jacket"
desc = "A thick, well-worn WW2 leather bomber jacket."
icon_state = "bomber"
item_state_slots = list(slot_r_hand_str = "brown_jacket", slot_l_hand_str = "brown_jacket")
allowed = list(POCKET_GENERIC, POCKET_EMERGENCY)
body_parts_covered = UPPER_TORSO|ARMS
flags_inv = HIDEHOLSTER
cold_protection = UPPER_TORSO|ARMS
min_cold_protection_temperature = T0C - 20
siemens_coefficient = 0.7
/obj/item/clothing/suit/storage/toggle/bomber/retro
name = "retro bomber jacket"
desc = "A retro style, fur-lined leather bomber jacket that invokes the early days of space exploration when spacemen were spacemen, and laser guns had funny little antennae on them."
icon_state = "retrojacket"
/obj/item/clothing/suit/storage/bomber
name = "bomber jacket"
desc = "A thick, well-worn WW2 leather bomber jacket."
icon_state = "bomberjacket_new"
item_state_slots = list(slot_r_hand_str = "brown_jacket", slot_l_hand_str = "brown_jacket")
body_parts_covered = UPPER_TORSO|ARMS
flags_inv = HIDEHOLSTER
cold_protection = UPPER_TORSO|ARMS
min_cold_protection_temperature = T0C - 20
siemens_coefficient = 0.7
/obj/item/clothing/suit/storage/toggle/leather_jacket
name = "leather jacket"
desc = "A black leather coat."
icon_state = "leather_jacket"
allowed = list(POCKET_GENERIC, POCKET_EMERGENCY)
body_parts_covered = UPPER_TORSO|ARMS
flags_inv = HIDEHOLSTER
/obj/item/clothing/suit/storage/toggle/leather_jacket/sleeveless
name = "leather vest"
desc = "A black leather vest."
icon_state = "leather_jacket_sleeveless"
body_parts_covered = UPPER_TORSO
item_state_slots = list(slot_r_hand_str = "leather_jacket", slot_l_hand_str = "leather_jacket")
/obj/item/clothing/suit/storage/leather_jacket_alt
name = "leather vest"
desc = "A black leather vest."
icon_state = "leather_jacket_alt"
item_state_slots = list(slot_r_hand_str = "leather_jacket", slot_l_hand_str = "leather_jacket")
body_parts_covered = UPPER_TORSO|ARMS
/obj/item/clothing/suit/storage/toggle/leather_jacket/nanotrasen
desc = "A black leather coat. A corporate logo is proudly displayed on the back."
icon_state = "leather_jacket_nt"
item_state_slots = list(slot_r_hand_str = "leather_jacket", slot_l_hand_str = "leather_jacket")
/obj/item/clothing/suit/storage/toggle/leather_jacket/nanotrasen/sleeveless
name = "leather vest"
desc = "A black leather vest. A corporate logo is proudly displayed on the back."
icon_state = "leather_jacket_nt_sleeveless"
body_parts_covered = UPPER_TORSO
item_state_slots = list(slot_r_hand_str = "leather_jacket", slot_l_hand_str = "leather_jacket")
//This one has buttons for some reason
/obj/item/clothing/suit/storage/toggle/brown_jacket
name = "brown jacket"
desc = "A brown leather coat."
icon_state = "brown_jacket"
item_state_slots = list(slot_r_hand_str = "brown_jacket", slot_l_hand_str = "brown_jacket")
allowed = list(POCKET_GENERIC, POCKET_EMERGENCY)
body_parts_covered = UPPER_TORSO|ARMS
flags_inv = HIDEHOLSTER
/obj/item/clothing/suit/storage/toggle/brown_jacket/sleeveless
name = "brown vest"
desc = "A brown leather vest."
icon_state = "brown_jacket_sleeveless"
body_parts_covered = UPPER_TORSO
item_state_slots = list(slot_r_hand_str = "brown_jacket", slot_l_hand_str = "brown_jacket")
/obj/item/clothing/suit/storage/toggle/brown_jacket/nanotrasen
desc = "A brown leather coat. A corporate logo is proudly displayed on the back."
icon_state = "brown_jacket_nt"
item_state_slots = list(slot_r_hand_str = "brown_jacket", slot_l_hand_str = "brown_jacket")
/obj/item/clothing/suit/storage/toggle/brown_jacket/nanotrasen/sleeveless
name = "brown vest"
desc = "A brown leather vest. A corporate logo is proudly displayed on the back."
icon_state = "brown_jacket_nt_sleeveless"
body_parts_covered = UPPER_TORSO
item_state_slots = list(slot_r_hand_str = "brown_jacket", slot_l_hand_str = "brown_jacket")
/obj/item/clothing/suit/storage/toggle/denim_jacket
name = "denim jacket"
desc = "A denim coat."
icon_state = "denim_jacket"
item_state_slots = list(slot_r_hand_str = "denim_jacket", slot_l_hand_str = "denim_jacket")
allowed = list(POCKET_GENERIC, POCKET_EMERGENCY)
body_parts_covered = UPPER_TORSO|ARMS
flags_inv = HIDEHOLSTER
/obj/item/clothing/suit/storage/toggle/denim_jacket/sleeveless
name = "denim vest"
desc = "A denim vest."
icon_state = "denim_jacket_sleeveless"
body_parts_covered = UPPER_TORSO
item_state_slots = list(slot_r_hand_str = "denim_jacket", slot_l_hand_str = "denim_jacket")
/obj/item/clothing/suit/storage/toggle/denim_jacket/nanotrasen
desc = "A denim coat. A corporate logo is proudly displayed on the back."
icon_state = "denim_jacket_nt"
item_state_slots = list(slot_r_hand_str = "denim_jacket", slot_l_hand_str = "denim_jacket")
/obj/item/clothing/suit/storage/toggle/denim_jacket/nanotrasen/sleeveless
name = "denim vest"
desc = "A denim vest. A corporate logo is proudly displayed on the back."
icon_state = "denim_jacket_nt_sleeveless"
body_parts_covered = UPPER_TORSO
item_state_slots = list(slot_r_hand_str = "denim_jacket", slot_l_hand_str = "denim_jacket")
/obj/item/clothing/suit/storage/toggle/hoodie
name = "grey hoodie"
desc = "A warm, grey sweatshirt."
icon_state = "grey_hoodie"
item_state_slots = list(slot_r_hand_str = "suit_grey", slot_l_hand_str = "suit_grey")
min_cold_protection_temperature = T0C - 20
cold_protection = CHEST|ARMS
flags_inv = HIDEHOLSTER
/obj/item/clothing/suit/storage/toggle/hoodie/black
name = "black hoodie"
desc = "A warm, black sweatshirt."
icon_state = "black_hoodie"
item_state_slots = list(slot_r_hand_str = "suit_black", slot_l_hand_str = "suit_black")
/obj/item/clothing/suit/storage/toggle/hoodie/red
name = "red hoodie"
desc = "A warm, red sweatshirt."
icon_state = "red_hoodie"
item_state_slots = list(slot_r_hand_str = "suit_red", slot_l_hand_str = "suit_red")
/obj/item/clothing/suit/storage/toggle/hoodie/blue
name = "blue hoodie"
desc = "A warm, blue sweatshirt."
icon_state = "blue_hoodie"
item_state_slots = list(slot_r_hand_str = "suit_blue", slot_l_hand_str = "suit_blue")
/obj/item/clothing/suit/storage/toggle/hoodie/green
name = "green hoodie"
desc = "A warm, green sweatshirt."
icon_state = "green_hoodie"
item_state_slots = list(slot_r_hand_str = "suit_olive", slot_l_hand_str = "suit_olive")
/obj/item/clothing/suit/storage/toggle/hoodie/orange
name = "orange hoodie"
desc = "A warm, orange sweatshirt."
icon_state = "orange_hoodie"
item_state_slots = list(slot_r_hand_str = "suit_orange", slot_l_hand_str = "suit_orange")
/obj/item/clothing/suit/storage/toggle/hoodie/yellow
name = "yellow hoodie"
desc = "A warm, yellow sweatshirt."
icon_state = "yellow_hoodie"
item_state_slots = list(slot_r_hand_str = "suit_yellow", slot_l_hand_str = "suit_yellow")
/obj/item/clothing/suit/storage/toggle/hoodie/cti
name = "CTI hoodie"
desc = "A warm, black sweatshirt. It bears the letters ‘CTI’ on the back, a lettering to the prestigious university in Tau Ceti, Ceti Technical Institute. There is a blue supernova embroidered on the front, the emblem of CTI."
icon_state = "cti_hoodie"
item_state_slots = list(slot_r_hand_str = "suit_black", slot_l_hand_str = "suit_black")
/obj/item/clothing/suit/storage/toggle/hoodie/mu
name = "mojave university hoodie"
desc = "A warm, gray sweatshirt. It bears the letters ‘MU’ on the front, a lettering to the well-known public college, Mojave University."
icon_state = "mu_hoodie"
item_state_slots = list(slot_r_hand_str = "suit_grey", slot_l_hand_str = "suit_grey")
/obj/item/clothing/suit/storage/toggle/hoodie/nt
name = "NT hoodie"
desc = "A warm, blue sweatshirt. It proudly bears the silver NanoTrasen insignia lettering on the back. The edges are trimmed with silver."
icon_state = "nt_hoodie"
item_state_slots = list(slot_r_hand_str = "suit_blue", slot_l_hand_str = "suit_blue")
/obj/item/clothing/suit/storage/toggle/hoodie/smw
name = "Space Mountain Wind hoodie"
desc = "A warm, black sweatshirt. It has the logo for the popular softdrink Space Mountain Wind on both the front and the back."
icon_state = "smw_hoodie"
item_state_slots = list(slot_r_hand_str = "suit_black", slot_l_hand_str = "suit_black")
/obj/item/clothing/suit/storage/toggle/hoodie/nrti
name = "New Reykjavik Technical Institute hoodie"
desc = "A warm, gray sweatshirt. It bears the letters ‘NRT’ on the back, in reference to Sif's premiere technical institute."
icon_state = "nrti_hoodie"
item_state_slots = list(slot_r_hand_str = "suit_grey", slot_l_hand_str = "suit_grey")
/obj/item/clothing/suit/whitedress
name = "white dress"
desc = "A fancy dress."
icon_state = "white_dress"
item_state_slots = list(slot_r_hand_str = "white_dress", slot_l_hand_str = "white_dress")
body_parts_covered = CHEST|LEGS
flags_inv = HIDEJUMPSUIT|HIDETIE|HIDEHOLSTER
/obj/item/clothing/suit/varsity
name = "black varsity jacket"
desc = "A favorite of jocks everywhere from Sol to Nyx."
icon_state = "varsity"
allowed = list(POCKET_GENERIC, POCKET_EMERGENCY)
item_state_slots = list(slot_r_hand_str = "suit_black", slot_l_hand_str = "suit_black")
flags_inv = HIDETIE|HIDEHOLSTER
/obj/item/clothing/suit/varsity/red
name = "red varsity jacket"
icon_state = "varsity_red"
/obj/item/clothing/suit/varsity/purple
name = "purple varsity jacket"
icon_state = "varsity_purple"
/obj/item/clothing/suit/varsity/green
name = "green varsity jacket"
icon_state = "varsity_green"
/obj/item/clothing/suit/varsity/blue
name = "blue varsity jacket"
icon_state = "varsity_blue"
/obj/item/clothing/suit/varsity/brown
name = "brown varsity jacket"
icon_state = "varsity_brown"
/obj/item/clothing/suit/runner
name = "runner jacket"
desc = "A yellow sports jacket with white trim and an unfolded collar."
icon_state = "runner"
allowed = list(POCKET_GENERIC, POCKET_EMERGENCY)
item_state_slots = list(slot_r_hand_str = "suit_red", slot_l_hand_str = "suit_red")
flags_inv = HIDEHOLSTER
/*
* Department Jackets
*/
/obj/item/clothing/suit/storage/toggle/sec_dep_jacket
name = "department jacket, security"
desc = "A cozy jacket in security's colors. Show your department pride!"
icon_state = "sec_dep_jacket"
item_state_slots = list(slot_r_hand_str = "sec_dep_jacket", slot_l_hand_str = "sec_dep_jacket")
flags_inv = HIDEHOLSTER
/obj/item/clothing/suit/storage/toggle/engi_dep_jacket
name = "department jacket, engineering"
desc = "A cozy jacket in engineering's colors. Show your department pride!"
icon_state = "engi_dep_jacket"
item_state_slots = list(slot_r_hand_str = "engi_dep_jacket", slot_l_hand_str = "engi_dep_jacket")
flags_inv = HIDEHOLSTER
/obj/item/clothing/suit/storage/toggle/supply_dep_jacket
name = "department jacket, supply"
desc = "A cozy jacket in supply's colors. Show your department pride!"
icon_state = "supply_dep_jacket"
item_state_slots = list(slot_r_hand_str = "supply_dep_jacket", slot_l_hand_str = "supply_dep_jacket")
flags_inv = HIDEHOLSTER
/obj/item/clothing/suit/storage/toggle/sci_dep_jacket
name = "department jacket, science"
desc = "A cozy jacket in science's colors. Show your department pride!"
icon_state = "sci_dep_jacket"
item_state_slots = list(slot_r_hand_str = "sci_dep_jacket", slot_l_hand_str = "sci_dep_jacket")
flags_inv = HIDEHOLSTER
/obj/item/clothing/suit/storage/toggle/med_dep_jacket
name = "department jacket, medical"
desc = "A cozy jacket in medical's colors. Show your department pride!"
icon_state = "med_dep_jacket"
item_state_slots = list(slot_r_hand_str = "med_dep_jacket", slot_l_hand_str = "med_dep_jacket")
flags_inv = HIDEHOLSTER
/obj/item/clothing/suit/storage/toggle/light_jacket
name = "grey light jacket"
desc = "A light, cozy jacket. Now in grey."
icon_state = "grey_dep_jacket"
item_state_slots = list(slot_r_hand_str = "grey_dep_jacket", slot_l_hand_str = "grey_dep_jacket")
flags_inv = HIDEHOLSTER
/obj/item/clothing/suit/storage/toggle/light_jacket/blue
name = "dark blue light jacket"
desc = "A light, cozy jacket. Now in dark blue."
icon_state = "blue_dep_jacket"
item_state_slots = list(slot_r_hand_str = "blue_dep_jacket", slot_l_hand_str = "blue_dep_jacket")
/*
* Track Jackets
*/
/obj/item/clothing/suit/storage/toggle/track
name = "track jacket"
desc = "A track jacket, for the athletic."
icon_state = "trackjacket"
item_state_slots = list(slot_r_hand_str = "black_labcoat", slot_l_hand_str = "black_labcoat")
allowed = list(POCKET_GENERIC, POCKET_EMERGENCY)
/obj/item/clothing/suit/storage/toggle/track/blue
name = "blue track jacket"
icon_state = "trackjacketblue"
item_state_slots = list(slot_r_hand_str = "blue_labcoat", slot_l_hand_str = "blue_labcoat")
/obj/item/clothing/suit/storage/toggle/track/green
name = "green track jacket"
icon_state = "trackjacketgreen"
item_state_slots = list(slot_r_hand_str = "green_labcoat", slot_l_hand_str = "green_labcoat")
/obj/item/clothing/suit/storage/toggle/track/red
name = "red track jacket"
icon_state = "trackjacketred"
item_state_slots = list(slot_r_hand_str = "red_labcoat", slot_l_hand_str = "red_labcoat")
/obj/item/clothing/suit/storage/toggle/track/white
name = "white track jacket"
icon_state = "trackjacketwhite"
item_state_slots = list(slot_r_hand_str = "labcoat", slot_l_hand_str = "labcoat")
//Flannels
/obj/item/clothing/suit/storage/flannel
name = "Flannel shirt"
desc = "A comfy, grey flannel shirt. Unleash your inner hipster."
icon_state = "flannel"
item_state_slots = list(slot_r_hand_str = "black_labcoat", slot_l_hand_str = "black_labcoat")
allowed = list(POCKET_GENERIC, POCKET_EMERGENCY)
flags_inv = HIDEHOLSTER
var/rolled = 0
var/tucked = 0
var/buttoned = 0
/obj/item/clothing/suit/storage/flannel/verb/roll_sleeves()
set name = "Roll Sleeves"
set category = "Object"
set src in usr
if(!isliving(usr))
return
if(usr.stat)
return
if(rolled == 0)
rolled = 1
body_parts_covered &= ~(ARMS)
to_chat(usr, span_notice("You roll up the sleeves of your [src]."))
else
rolled = 0
body_parts_covered = initial(body_parts_covered)
to_chat(usr, span_notice("You roll down the sleeves of your [src]."))
update_icon()
/obj/item/clothing/suit/storage/flannel/verb/tuck()
set name = "Toggle Shirt Tucking"
set category = "Object"
set src in usr
if(!isliving(usr)||usr.stat)
return
if(tucked == 0)
tucked = 1
to_chat(usr, span_notice("You tuck in your your [src]."))
else
tucked = 0
to_chat(usr, span_notice("You untuck your [src]."))
update_icon()
/obj/item/clothing/suit/storage/flannel/verb/button()
set name = "Toggle Shirt Buttons"
set category = "Object"
set src in usr
if(!isliving(usr)||usr.stat)
return
if(buttoned == 0)
buttoned = 1
flags_inv = HIDETIE|HIDEHOLSTER
to_chat(usr, span_notice("You button your [src]."))
else
buttoned = 0
flags_inv = HIDEHOLSTER
to_chat(usr, span_notice("You unbutton your [src]."))
update_icon()
/obj/item/clothing/suit/storage/flannel/update_icon()
icon_state = initial(icon_state)
if(rolled)
icon_state += "r"
if(tucked)
icon_state += "t"
if(buttoned)
icon_state += "b"
update_clothing_icon()
/obj/item/clothing/suit/storage/flannel/red
desc = "A comfy, red flannel shirt. Unleash your inner hipster."
icon_state = "flannel_red"
item_state_slots = list(slot_r_hand_str = "red_labcoat", slot_l_hand_str = "red_labcoat")
/obj/item/clothing/suit/storage/flannel/aqua
desc = "A comfy, aqua flannel shirt. Unleash your inner hipster."
icon_state = "flannel_aqua"
item_state_slots = list(slot_r_hand_str = "blue_labcoat", slot_l_hand_str = "blue_labcoat")
/obj/item/clothing/suit/storage/flannel/brown
desc = "A comfy, brown flannel shirt. Unleash your inner hipster."
icon_state = "flannel_brown"
item_state_slots = list(slot_r_hand_str = "johnny", slot_l_hand_str = "johnny")
/obj/item/clothing/suit/storage/flannel/recolour
desc = "A comfy, flannel shirt. Unleash your inner hipster."
icon_state = "flannel_recolour"
//Green Uniform
/obj/item/clothing/suit/storage/toggle/greengov
name = "green formal jacket"
desc = "A sleek proper formal jacket with gold buttons."
icon_state = "suitjacket_green"
item_state_slots = list(slot_r_hand_str = "suit_olive", slot_l_hand_str = "suit_olive")
blood_overlay_type = "coat"
body_parts_covered = UPPER_TORSO|ARMS
flags_inv = HIDEHOLSTER
/obj/item/clothing/suit/storage/snowsuit
name = "snowsuit"
desc = "A suit made to keep you nice and toasty on cold winter days. Or at least alive."
icon_state = "snowsuit"
item_state_slots = list(slot_r_hand_str = "labcoat", slot_l_hand_str = "labcoat")
body_parts_covered = CHEST|ARMS
flags_inv = HIDEHOLSTER
cold_protection = CHEST|ARMS
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
allowed = list(POCKET_GENERIC, POCKET_EMERGENCY)
/obj/item/clothing/suit/storage/snowsuit/command
name = "command snowsuit"
icon_state = "snowsuit_command"
/obj/item/clothing/suit/storage/snowsuit/security
name = "security snowsuit"
icon_state = "snowsuit_security"
/obj/item/clothing/suit/storage/snowsuit/medical
name = "medical snowsuit"
icon_state = "snowsuit_medical"
/obj/item/clothing/suit/storage/snowsuit/engineering
name = "engineering snowsuit"
icon_state = "snowsuit_engineering"
/obj/item/clothing/suit/storage/snowsuit/cargo
name = "cargo snowsuit"
icon_state = "snowsuit_cargo"
/obj/item/clothing/suit/storage/snowsuit/science
name = "science snowsuit"
icon_state = "snowsuit_science"
/obj/item/clothing/suit/caution
name = "wet floor sign"
desc = "Caution! Wet Floor!"
description_fluff = "Used by the janitor to passive-aggressively point at when you eventually slip on one of their mopped floors."
description_info = "Alt-click, or click in-hand to toggle the caution lights. It looks like you can wear it in your suit slot."
icon_state = "caution"
drop_sound = 'sound/items/drop/shoes.ogg'
force = 1
throwforce = 3
throw_speed = 2
throw_range = 5
w_class = 2
body_parts_covered = CHEST
attack_verb = list("warned", "cautioned", "smashed")
armor = list("melee" = 5, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
/obj/item/clothing/suit/caution/attack_self()
toggle()
/obj/item/clothing/suit/caution/click_alt()
toggle()
/obj/item/clothing/suit/caution/proc/toggle()
if(!usr || usr.stat || usr.lying || usr.restrained() || !Adjacent(usr)) return
else if(src.icon_state == "caution")
src.icon_state = "caution_blinking"
src.item_state = "caution_blinking"
usr.show_message("You turn the wet floor sign on.")
playsound(src.loc, 'sound/machines/button.ogg', 30, 1)
else
src.icon_state = "caution"
src.item_state = "caution"
usr.show_message("You turn the wet floor sign off.")
update_clothing_icon()
//Ruin Marine (Doom Marine)
/obj/item/clothing/suit/marine
name = "marine armor"
desc = "A set of marine prop armor from the popular game 'Ruin'."
icon_state = "marine"
body_parts_covered = FEET|CHEST|LEGS
flags_inv = HIDESHOES|HIDEJUMPSUIT|HIDETIE|HIDEHOLSTER
item_state_slots = list(slot_r_hand_str = "green_labcoat", slot_l_hand_str = "green_labcoat")
//Cropped hoodies
/obj/item/clothing/suit/storage/croppedhoodie
name = "cropped hoodie"
desc = "This style of hoodie is sometimes worn by those who cannot fit, or choose not to hide their delectable bellies under the full, soft confines of a hoodie. The hood is cosmetic, and non-functional."
icon_state = "croppedhoodie"
body_parts_covered = UPPER_TORSO|ARMS
/obj/item/clothing/suit/storage/croppedhoodie/croppier
name = "high cropped hoodie"
desc = "This style of hoodie is worn by those that wish to display ample amounts of midriff, or never threw out their childhood apparel. The hood is cosmetic, and non-functional."
icon_state = "croppierhoodie"
/obj/item/clothing/suit/storage/croppedhoodie/croppierer
name = "very high cropped hoodie"
desc = "This style of hoodie is worn by those that wish to display ample amounts of underboob, and love the breeze. Comes with a free 'functionally_nude' sticker. The hood is cosmetic, and non-functional."
icon_state = "highcrophoodie"
/obj/item/clothing/suit/storage/croppedhoodie/croppiest
name = "super cropped hoodie"
desc = "This style of hoodie is worn by those that have little respect for the concept of a hoodie. Often seen in nightclubs and your daughter's wardrdobe. The hood is cosmetic, and non-functional."
icon_state = "supercroppedhoodie"
//Drive jacket
/obj/item/clothing/suit/storage/drive
name = "relatable jacket"
desc = "An all white jacket with a shine. It seems easy to identify with the wearer."
icon_state = "drivejacket"
body_parts_covered = CHEST|ARMS
/obj/item/clothing/suit/storage/toggle/moto_jacket
name = "motorcycle jacket"
desc = "A recreation of one of the famous Sol-based biwheeled driver assemblies. Patches on the back denote an AI-generated 'biker logo'. It looks unintelligible."
icon_state = "motojacket"
allowed = list(POCKET_GENERIC, POCKET_EMERGENCY)
body_parts_covered = UPPER_TORSO|ARMS
/obj/item/clothing/suit/storage/punkvest
name = "punk vest"
desc = "For the spiritual rebels that nevertheless wish to conform to standard goth trends. You're totally showing them your anti-authority spunk."
icon_state = "punkvest"
body_parts_covered = CHEST|ARMS