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CHOMPStation2/code/modules/games/cards.dm
CHOMPStation2StaffMirrorBot f7de0bb70b [MIRROR] Start of TG Click Code Port (#12071)
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-12-06 03:18:32 -05:00

579 lines
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/datum/playingcard
var/name = "playing card"
var/card_icon = "card_back"
var/back_icon = "card_back"
/obj/item/deck
w_class = ITEMSIZE_SMALL
icon = 'icons/obj/playing_cards.dmi'
description_info = "Alt click to shuffle, Ctrl click to deal, Ctrl+Shift click to deal multiple."
var/list/cards = list()
var/cooldown = 0 // to prevent spam shuffle
/obj/item/deck/holder
name = "card box"
desc = "A small leather case to show how classy you are compared to everyone else."
icon_state = "card_holder"
/obj/item/deck/cards
name = "deck of cards"
desc = "A simple deck of playing cards."
icon_state = "deck"
drop_sound = 'sound/items/drop/paper.ogg'
pickup_sound = 'sound/items/pickup/paper.ogg'
var/card_icon_prefix = ""
var/deck_size = 1 // # of times we will generate cards within this deck
/obj/item/deck/cards/proc/init_cards()
PROTECTED_PROC(TRUE)
var/datum/playingcard/pcard
for(var/i = 0, i < deck_size, i++)
for(var/suit in list("spades","clubs","diamonds","hearts"))
var/colour
switch(suit)
if("clubs", "spades")
colour = "black_"
else
colour = "red_"
for(var/number in list("ace","two","three","four","five","six","seven","eight","nine","ten"))
pcard = new()
pcard.name = "[number] of [suit]"
pcard.card_icon = "[card_icon_prefix][colour]num"
pcard.back_icon = "[card_icon_prefix]card_back"
cards += pcard
for(var/number in list("jack","queen","king"))
pcard = new()
pcard.name = "[number] of [suit]"
pcard.card_icon = "[card_icon_prefix][colour]col"
pcard.back_icon = "[card_icon_prefix]card_back"
cards += pcard // Make it so.
init_jokers()
/obj/item/deck/cards/proc/init_jokers()
var/datum/playingcard/pcard
for(var/i = 0, i<2, i++)
pcard = new()
pcard.name = "joker"
pcard.card_icon = "joker"
cards += pcard
/obj/item/deck/cards/Initialize(mapload)
. = ..()
init_cards()
/obj/item/deck/attackby(obj/O, mob/user)
if(istype(O,/obj/item/hand))
var/obj/item/hand/H = O
if(H.parentdeck == src)
for(var/datum/playingcard/P in H.cards)
cards += P
qdel(H)
to_chat(user,span_notice("You place your cards on the bottom of \the [src]."))
return
else
to_chat(user,span_warning("You can't mix cards from other decks!"))
return
..()
/obj/item/deck/attack_hand(mob/user as mob)
var/mob/living/carbon/human/H = user
if(ishuman(H) && (istype(src.loc, /obj/item/storage) || src == H.r_store || src == H.l_store || src.loc == user)) // so objects can be removed from storage containers or pockets. also added a catch-all, so if it's in the mob you'll pick it up. Human only, however!
..()
else // but if they're not, or are in your hands, you can still draw cards.
draw_card()
/obj/item/deck/verb/draw_card()
set category = "Object"
set name = "Draw"
set desc = "Draw a card from a deck."
set src in view(1)
var/mob/living/carbon/user = usr
if(user.stat || !Adjacent(user)) return
if(user.hands_are_full()) // Safety check lest the card disappear into oblivion
to_chat(user,span_notice("Your hands are full!"))
return
if(!iscarbon(user))
return
if(!cards.len)
to_chat(user,span_notice("There are no cards in the deck."))
return
var/obj/item/hand/H = user.get_type_in_hands(/obj/item/hand)
if(H && !(H.parentdeck == src))
to_chat(user,span_warning("You can't mix cards from different decks!"))
return
if(!H)
H = new(get_turf(src))
user.put_in_hands(H)
if(!H || !user) return
var/datum/playingcard/P = cards[1]
H.cards += P
cards -= P
H.parentdeck = src
H.update_icon()
user.visible_message(span_infoplain(span_bold("\The [user]") + " draws a card."))
to_chat(user,span_notice("It's the [P]."))
/obj/item/deck/verb/deal_card()
set category = "Object"
set name = "Deal"
set desc = "Deal a card from a deck."
set src in view(1)
if(usr.stat || !Adjacent(usr)) return
if(!cards.len)
to_chat(usr,span_notice("There are no cards in the deck."))
return
var/list/players = list()
for(var/mob/living/player in viewers(3))
if(!player.stat)
players += player
//players -= usr
var/mob/living/M = tgui_input_list(usr, "Who do you wish to deal a card?", "Deal to whom?", players)
if(!usr || !src || !M) return
deal_at(usr, M, 1)
/obj/item/deck/verb/deal_card_multi()
set category = "Object"
set name = "Deal Multiple Cards"
set desc = "Deal multiple cards from a deck."
set src in view(1)
if(usr.stat || !Adjacent(usr)) return
if(!cards.len)
to_chat(usr,span_notice("There are no cards in the deck."))
return
var/list/players = list()
for(var/mob/living/player in viewers(3))
if(!player.stat)
players += player
//players -= usr
var/maxcards = max(min(cards.len,10),1)
var/dcard = tgui_input_number(usr, "How many card(s) do you wish to deal? You may deal up to [maxcards] cards.", null, null, maxcards)
if(dcard > maxcards)
return
var/mob/living/M = tgui_input_list(usr, "Who do you wish to deal [dcard] card(s)?", "Deal to whom?", players)
if(!usr || !src || !M) return
deal_at(usr, M, dcard)
/obj/item/deck/verb/search_cards()
set category = "Object"
set name = "Search for Cards"
set desc = "Search for and draw a specific card (or cards) in the deck. This will be an obvious action to all observers."
set src in view(1)
var/mob/living/carbon/user = usr
if(user.stat || !Adjacent(user)) return
if(user.hands_are_full()) // Safety check lest the card disappear into oblivion
to_chat(user,span_notice("Your hands are full!"))
return
if(!iscarbon(user))
return
if(!cards.len)
to_chat(user, span_notice("There are no cards in the deck."))
return
var/obj/item/hand/H = user.get_type_in_hands(/obj/item/hand)
if(H && !(H.parentdeck == src))
to_chat(user, span_warning("You can't mix cards from different decks!"))
return
user.visible_message(span_notice("\The [user] looks into \the [src] and searches within it...")) // Emote before doing anything so you can't cheat!
// We store the card names as a dictionary with the card name as the key and the number of duplicates of that card
// because otherwise the TGUI checkbox checks all duplicate names if you tick just one
var/list/card_names = list()
for(var/datum/playingcard/P in cards)
var/name = P.name
// If we haven't yet found any cards with this name...
if(!card_names[name])
// ... Add them to a new list, where we'll store any duplicates!
card_names[name] = list()
card_names[name] += name
var/list/cards_to_choose = list()
for(var/key, value in card_names)
var/list/L = value
for(var/i = 0, i < length(L), i++)
cards_to_choose += "[key] ([i+1])"
var/list/cards_to_draw = tgui_input_checkboxes(user, "Which cards do you want to retrieve?", "Choose your cards", cards_to_choose, 1)
if(!LAZYLEN(cards_to_draw))
user.visible_message(span_notice("\The [user] searches for specific cards in \the [src], but draws none."))
return
if(!H)
H = new(get_turf(src))
user.put_in_hands(H)
if(!H || !user)
return // Sanity check
// Search through our cards for every card the user chose, and remove them from the deck if the name matches!
for(var/to_draw in cards_to_draw)
for(var/i = length(cards), i > 0, i--)
// Ignore the duplicate number at the end, we just want the card name itself!
var/TDN = copytext(to_draw, 1, length(to_draw) - 3)
var/datum/playingcard/P = cards[i]
if(TDN == P.name)
H.cards += P
cards -= P
H.parentdeck = src
break
H.update_icon()
user.visible_message(span_notice("\The [user] searches for specific cards in \the [src], and draws [cards_to_draw.len]."))
/obj/item/deck/item_ctrl_click(mob/user)
deal_card()
/obj/item/deck/click_ctrl_shift(mob/user)
deal_card_multi()
/obj/item/deck/proc/deal_at(mob/user, mob/target, dcard) // Take in the no. of card to be dealt
var/obj/item/hand/H = new(get_step(user, user.dir))
var/i
for(i = 0, i < dcard, i++)
H.cards += cards[1]
cards -= cards[1]
H.parentdeck = src
H.concealed = 1
H.update_icon()
if(user==target)
user.visible_message(span_notice("\The [user] deals [dcard] card(s) to [user.p_themselves()]."))
else
user.visible_message(span_notice("\The [user] deals [dcard] card(s) to \the [target]."))
H.throw_at(get_step(target,target.dir),10,1,H)
/obj/item/hand/attackby(obj/O as obj, mob/user as mob)
if(cards.len == 1 && istype(O, /obj/item/pen))
var/datum/playingcard/P = cards[1]
if(P.name != "Blank Card")
to_chat(user,span_notice("You cannot write on that card."))
return
var/cardtext = tgui_input_text(user, "What do you wish to write on the card?", "Card Editing", null, MAX_PAPER_MESSAGE_LEN)
if(!cardtext)
return
P.name = cardtext
// SNOWFLAKE FOR CAG, REMOVE IF OTHER CARDS ARE ADDED THAT USE THIS.
P.card_icon = "cag_white_card"
update_icon()
else if(istype(O,/obj/item/hand))
var/obj/item/hand/H = O
if(H.parentdeck == src.parentdeck) // Prevent cardmixing
for(var/datum/playingcard/P in cards)
H.cards += P
H.concealed = src.concealed
user.drop_from_inventory(src)
qdel(src)
H.update_icon()
return
else
to_chat(user,span_notice("You cannot mix cards from other decks!"))
return
..()
/obj/item/deck/attack_self(mob/user)
shuffle(user)
/obj/item/deck/verb/verb_shuffle()
set category = "Object"
set name = "Shuffle"
set desc = "Shuffle the cards in the deck."
set src in view(1)
shuffle(usr)
/obj/item/deck/proc/shuffle(mob/user)
if (cooldown < world.time - 10) // 15 ticks cooldown
var/list/newcards = list()
while(cards.len)
var/datum/playingcard/P = pick(cards)
newcards += P
cards -= P
cards = newcards
user.visible_message(span_notice("\The [user] shuffles [src]."))
playsound(src, 'sound/items/cardshuffle.ogg', 50, 1)
cooldown = world.time
else
return
/obj/item/deck/click_alt(mob/user)
if(user.stat || !Adjacent(user))
return
shuffle(user)
/obj/item/deck/MouseDrop(mob/user) // Code from Paper bin, so you can still pick up the deck
if((user == usr && (!( user.restrained() ) && (!( user.stat ) && (user.contents.Find(src) || in_range(src, user))))))
if(!isanimal(user))
if( !user.get_active_hand() ) //if active hand is empty
var/mob/living/carbon/human/H = user
var/obj/item/organ/external/temp = H.organs_by_name[BP_R_HAND]
if (H.hand)
temp = H.organs_by_name[BP_L_HAND]
if(temp && !temp.is_usable())
to_chat(user,span_notice("You try to move your [temp.name], but cannot!"))
return
to_chat(user,span_notice("You pick up [src]."))
user.put_in_hands(src)
return
/obj/item/deck/verb_pickup() // Snowflaked so pick up verb work as intended
var/mob/user = usr
if((istype(user) && (!( user.restrained() ) && (!( user.stat ) && (user.contents.Find(src) || in_range(src, user))))))
if(!isanimal(user))
if( !user.get_active_hand() ) //if active hand is empty
var/mob/living/carbon/human/H = user
var/obj/item/organ/external/temp = H.organs_by_name[BP_R_HAND]
if (H.hand)
temp = H.organs_by_name[BP_L_HAND]
if(temp && !temp.is_usable())
to_chat(user,span_notice("You try to move your [temp.name], but cannot!"))
return
to_chat(user,span_notice("You pick up [src]."))
user.put_in_hands(src)
return
/obj/item/deck/cards/triple
name = "big deck of cards"
desc = "A simple deck of playing cards with triple the number of cards."
deck_size = 3
/obj/item/pack/
name = "Card Pack"
desc = "For those with disposible income."
icon_state = "card_pack"
icon = 'icons/obj/playing_cards.dmi'
w_class = ITEMSIZE_TINY
var/list/cards = list()
var/parentdeck = null // This variable is added here so that card pack dependent card can be mixed together by defining a "parentdeck" for them
drop_sound = 'sound/items/drop/paper.ogg'
pickup_sound = 'sound/items/pickup/paper.ogg'
/obj/item/pack/attack_self(var/mob/user as mob)
user.visible_message(span_danger("[user] rips open \the [src]!"))
var/obj/item/hand/H = new()
H.cards += cards
H.parentdeck = src.parentdeck
cards.Cut();
user.drop_item()
qdel(src)
H.update_icon()
user.put_in_active_hand(H)
/obj/item/hand
name = "hand of cards"
desc = "Some playing cards."
description_info = "Alt click to remove a card, Ctrl click to discard cards."
icon = 'icons/obj/playing_cards.dmi'
icon_state = "empty"
drop_sound = 'sound/items/drop/paper.ogg'
pickup_sound = 'sound/items/pickup/paper.ogg'
w_class = ITEMSIZE_TINY
var/concealed = 0
var/list/cards = list()
var/parentdeck = null
/obj/item/hand/verb/discard()
set category = "Object"
set name = "Discard"
set desc = "Place (a) card(s) from your hand in front of you."
var/i
var/maxcards = min(cards.len,5) // Maximum of 5 cards at once
var/discards = tgui_input_number(usr, "How many cards do you want to discard? You may discard up to [maxcards] card(s)", null, null, maxcards, 0)
if(discards > maxcards)
return
for (i = 0;i < discards;i++)
var/list/to_discard = list()
for(var/datum/playingcard/P in cards)
to_discard[P.name] = P
var/discarding = tgui_input_list(usr, "Which card do you wish to put down?", "Card Selection", to_discard)
if(!discarding || !to_discard[discarding] || !usr || !src) return
var/datum/playingcard/card = to_discard[discarding]
to_discard.Cut()
var/obj/item/hand/H = new(src.loc)
H.cards += card
cards -= card
H.concealed = 0
H.parentdeck = src.parentdeck
H.update_icon()
src.update_icon()
usr.visible_message(span_notice("\The [usr] plays \the [discarding]."))
H.loc = get_turf(usr)
H.Move(get_step(usr,usr.dir))
if(!cards.len)
qdel(src)
/obj/item/hand/attack_self(var/mob/user as mob)
concealed = !concealed
update_icon()
user.visible_message(span_notice("\The [user] [concealed ? "conceals" : "reveals"] their hand."))
/obj/item/hand/examine(mob/user)
. = ..()
if((!concealed) && cards.len)
. += "It contains: "
for(var/datum/playingcard/P in cards)
. += "\The [P.name]."
/obj/item/hand/verb/Removecard()
set category = "Object"
set name = "Remove card"
set desc = "Remove a card from the hand."
set src in view(1)
var/mob/living/carbon/user = usr
if(user.stat || !Adjacent(user)) return
if(user.hands_are_full()) // Safety check lest the card disappear into oblivion
to_chat(user,span_danger("Your hands are full!"))
return
var/pickablecards = list()
for(var/datum/playingcard/P in cards)
pickablecards[P.name] = P
var/pickedcard = tgui_input_list(user, "Which card do you want to remove from the hand?", "Card Selection", pickablecards)
if(!pickedcard || !pickablecards[pickedcard] || !user || !src) return
var/datum/playingcard/card = pickablecards[pickedcard]
var/obj/item/hand/H = new(get_turf(src))
user.put_in_hands(H)
H.cards += card
cards -= card
H.parentdeck = src.parentdeck
H.concealed = src.concealed
H.update_icon()
src.update_icon()
if(!cards.len)
qdel(src)
return
/obj/item/hand/update_icon(var/direction = 0)
var/cardNumber = cards.len
if(!cardNumber)
qdel(src)
return
else if(cardNumber > 1)
name = "hand of cards ([cardNumber])"
desc = "Some playing cards."
else
name = "a playing card"
desc = "A playing card."
cut_overlays()
if(cardNumber == 1)
var/datum/playingcard/P = cards[1]
var/image/I = new(src.icon, (concealed ? "[P.back_icon]" : "[P.card_icon]") )
I.pixel_x += (-5+rand(10))
I.pixel_y += (-5+rand(10))
add_overlay(I)
return
var/offset = FLOOR(20/cardNumber, 1)
var/matrix/M = matrix()
if(direction)
switch(direction)
if(NORTH)
M.Translate( 0, 0)
if(SOUTH)
M.Translate( 0, 4)
if(WEST)
M.Turn(90)
M.Translate( 3, 0)
if(EAST)
M.Turn(90)
M.Translate(-2, 0)
var/i = 0
for(var/datum/playingcard/P in cards)
var/image/I = new(src.icon, (concealed ? "[P.back_icon]" : "[P.card_icon]") )
//I.pixel_x = origin+(offset*i)
switch(direction)
if(SOUTH)
I.pixel_x = 8-(offset*i)
if(WEST)
I.pixel_y = -6+(offset*i)
if(EAST)
I.pixel_y = 8-(offset*i)
else
I.pixel_x = -7+(offset*i)
I.transform = M
add_overlay(I)
i++
/obj/item/hand/dropped(mob/user)
..()
if(locate(/obj/structure/table, loc))
src.update_icon(user.dir)
else
update_icon()
/obj/item/hand/pickup(mob/user)
..()
src.update_icon()
/obj/item/hand/item_ctrl_click(mob/user)
if(user.stat || !Adjacent(user))
return
discard()
/obj/item/hand/click_alt(mob/user)
Removecard()