mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-09 07:57:00 +00:00
1427 lines
44 KiB
Plaintext
1427 lines
44 KiB
Plaintext
GLOBAL_LIST_EMPTY(apcs)
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#define CRITICAL_APC_EMP_PROTECTION 10 // EMP effect duration is divided by this number if the APC has "critical" flag
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//update_state
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#define UPDATE_CELL_IN 1
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#define UPDATE_OPENED1 2
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#define UPDATE_OPENED2 4
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#define UPDATE_MAINT 8
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#define UPDATE_BROKE 16
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#define UPDATE_BLUESCREEN 32
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#define UPDATE_WIREEXP 64
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#define UPDATE_ALLGOOD 128
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//update_overlay
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#define APC_UPOVERLAY_CHARGEING0 1
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#define APC_UPOVERLAY_CHARGEING1 2
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#define APC_UPOVERLAY_CHARGEING2 4
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#define APC_UPOVERLAY_EQUIPMENT0 8
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#define APC_UPOVERLAY_EQUIPMENT1 16
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#define APC_UPOVERLAY_EQUIPMENT2 32
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#define APC_UPOVERLAY_LIGHTING0 64
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#define APC_UPOVERLAY_LIGHTING1 128
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#define APC_UPOVERLAY_LIGHTING2 256
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#define APC_UPOVERLAY_ENVIRON0 512
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#define APC_UPOVERLAY_ENVIRON1 1024
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#define APC_UPOVERLAY_ENVIRON2 2048
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#define APC_UPOVERLAY_LOCKED 4096
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#define APC_UPOVERLAY_OPERATING 8192
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#define APC_UPDATE_ICON_COOLDOWN 100 // 10 seconds
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// main_status var
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#define APC_EXTERNAL_POWER_NOTCONNECTED 0
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#define APC_EXTERNAL_POWER_NOENERGY 1
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#define APC_EXTERNAL_POWER_GOOD 2
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// has_electronics var
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#define APC_HAS_ELECTRONICS_NONE 0
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#define APC_HAS_ELECTRONICS_WIRED 1
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#define APC_HAS_ELECTRONICS_SECURED 2
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// the Area Power Controller (APC), formerly Power Distribution Unit (PDU)
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// one per area, needs wire conection to power network through a terminal
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// controls power to devices in that area
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// may be opened to change power cell
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// three different channels (lighting/equipment/environ) - may each be set to on, off, or auto
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#define POWERCHAN_OFF 0 // Power channel is off and will stay that way dammit
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#define POWERCHAN_OFF_AUTO 1 // Power channel is off until power rises above a threshold
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#define POWERCHAN_ON 2 // Power channel is on until there is no power
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#define POWERCHAN_ON_AUTO 3 // Power channel is on until power drops below a threshold
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#define NIGHTSHIFT_AUTO 1
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#define NIGHTSHIFT_NEVER 2
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#define NIGHTSHIFT_ALWAYS 3
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//NOTE: STUFF STOLEN FROM AIRLOCK.DM thx
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/obj/machinery/power/apc/critical
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is_critical = 1
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/obj/machinery/power/apc/high
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cell_type = /obj/item/cell/high
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/obj/machinery/power/apc/super
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cell_type = /obj/item/cell/super
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/obj/machinery/power/apc/super/critical
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is_critical = 1
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/obj/machinery/power/apc/hyper
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cell_type = /obj/item/cell/hyper
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/obj/machinery/power/apc/alarms_hidden
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alarms_hidden = TRUE
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/obj/machinery/power/apc/angled
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icon = 'icons/obj/wall_machines_angled.dmi'
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/obj/machinery/power/apc/angled/hidden
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alarms_hidden = TRUE
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/obj/machinery/power/apc/angled/offset_apc()
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pixel_x = (dir & 3) ? 0 : (dir == 4 ? 24 : -24)
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pixel_y = (dir & 3) ? (dir == 1 ? 20 : -20) : 0
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/obj/machinery/power/apc/hyper/graveyard
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req_access = list(ACCESS_LOST)
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alarms_hidden = TRUE
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/obj/machinery/power/apc
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name = "area power controller"
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desc = "A control terminal for the area electrical systems."
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icon = 'icons/obj/power.dmi'
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icon_state = "apc0"
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layer = ABOVE_WINDOW_LAYER
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anchored = TRUE
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unacidable = TRUE
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use_power = USE_POWER_OFF
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clicksound = "switch"
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req_access = list(ACCESS_ENGINE_EQUIP)
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blocks_emissive = FALSE
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vis_flags = VIS_HIDE // They have an emissive that looks bad in openspace due to their wall-mounted nature
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var/area/area
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var/areastring = null
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var/obj/item/cell/cell
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var/chargelevel = 0.0005 // Cap for how fast APC cells charge, as a percentage-per-tick (0.01 means cellcharge is capped to 1% per second)
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var/start_charge = 90 // initial cell charge %
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var/cell_type = /obj/item/cell/apc
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var/opened = 0 //0=closed, 1=opened, 2=cover removed
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var/shorted = 0
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var/grid_check = FALSE
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var/lighting = POWERCHAN_ON_AUTO
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var/equipment = POWERCHAN_ON_AUTO
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var/environ = POWERCHAN_ON_AUTO
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var/operating = 1
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var/charging = 0
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var/chargemode = 1
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var/chargecount = 0
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var/locked = 1
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var/coverlocked = 1
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var/aidisabled = 0
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var/obj/machinery/power/terminal/terminal = null
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var/lastused_light = 0
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var/lastused_equip = 0
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var/lastused_environ = 0
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var/lastused_charging = 0
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var/lastused_total = 0
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var/main_status = APC_EXTERNAL_POWER_NOTCONNECTED
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var/mob/living/silicon/ai/hacker = null // Malfunction var. If set AI hacked the APC and has full control.
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var/wiresexposed = 0
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powernet = 0 // set so that APCs aren't found as powernet nodes //Hackish, Horrible, was like this before I changed it :(
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var/debug= 0
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var/autoflag= 0 // 0 = off, 1= eqp and lights off, 2 = eqp off, 3 = all on.
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var/has_electronics = APC_HAS_ELECTRONICS_NONE // 0 - none, 1 - plugged in, 2 - secured by screwdriver
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var/beenhit = 0 // used for counting how many times it has been hit, used for Aliens at the moment
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var/longtermpower = 10
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var/datum/wires/apc/wires = null
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var/emergency_lights = FALSE
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var/update_state = -1
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var/update_overlay = -1
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var/is_critical = 0
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var/global/status_overlays = 0
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var/failure_timer = 0
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var/force_update = 0
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var/updating_icon = 0
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var/alarms_hidden = FALSE //If power alarms from this APC are visible on consoles
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var/nightshift_lights = FALSE
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var/nightshift_setting = NIGHTSHIFT_AUTO
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var/last_nightshift_switch = 0
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/obj/machinery/power/apc/updateDialog()
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if(stat & (BROKEN|MAINT))
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return
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..()
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/obj/machinery/power/apc/connect_to_network()
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//Override because the APC does not directly connect to the network; it goes through a terminal.
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//The terminal is what the power computer looks for anyway.
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if(!terminal)
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make_terminal()
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if(terminal)
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terminal.connect_to_network()
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/obj/machinery/power/apc/drain_power(var/drain_check, var/surge, var/amount = 0)
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if(drain_check)
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return 1
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//This makes sure fully draining an APC cell won't break the cell charging.
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charging = 0
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var/drained_energy = 0
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//Draws power from the grid first, if available.
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//This is like draining from a cable, so nins and
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//twizs can do that without having to pry floortiles.
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if(terminal && terminal.powernet)
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terminal.powernet.trigger_warning()
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drained_energy += terminal.powernet.draw_power(amount)
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//The grid rarely gives the full amount requested, or perhaps the grid
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//isn't connected (wire cut), in either case we draw what we didn't get
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//from the cell instead.
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if((drained_energy < amount) && cell)
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drained_energy += cell.drain_power(0, 0, (amount - drained_energy))
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return drained_energy
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/obj/machinery/power/apc/Initialize(mapload, ndir, building)
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. = ..()
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wires = new(src)
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GLOB.apcs += src
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// offset 24 pixels in direction of dir
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// this allows the APC to be embedded in a wall, yet still inside an area
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if(building)
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set_dir(ndir)
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if(!pixel_x && !pixel_y)
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offset_apc()
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if(building)
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area = get_area(src)
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area.apc = src
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opened = 1
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operating = 0
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name = "[area.name] APC"
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stat |= MAINT
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update_icon()
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return
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init()
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return INITIALIZE_HINT_LATELOAD
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/obj/machinery/power/apc/LateInitialize()
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update()
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/obj/machinery/power/apc/Destroy()
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GLOB.apcs -= src
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update()
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area.apc = null
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area.power_light = 0
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area.power_equip = 0
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area.power_environ = 0
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area.power_change()
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qdel(wires)
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wires = null
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qdel(terminal)
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terminal = null
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if(cell)
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cell.forceMove(loc)
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cell = null
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// Malf AI, removes the APC from AI's hacked APCs list.
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if((hacker) && (hacker.hacked_apcs) && (src in hacker.hacked_apcs))
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hacker.hacked_apcs -= src
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return ..()
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/obj/machinery/power/apc/proc/offset_apc()
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pixel_x = (dir & 3) ? 0 : (dir == 4 ? 26 : -26)
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pixel_y = (dir & 3) ? (dir == 1 ? 26 : -26) : 0
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// APCs are pixel-shifted, so they need to be updated.
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/obj/machinery/power/apc/set_dir(new_dir)
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..()
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offset_apc()
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if(terminal)
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terminal.disconnect_from_network()
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terminal.set_dir(dir) // Terminal has same dir as master
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terminal.connect_to_network() // Refresh the network the terminal is connected to.
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return
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/obj/machinery/power/apc/proc/energy_fail(var/duration)
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failure_timer = max(failure_timer, round(duration))
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/obj/machinery/power/apc/proc/make_terminal()
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// create a terminal object at the same position as original turf loc
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// wires will attach to this
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terminal = new/obj/machinery/power/terminal(loc)
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terminal.set_dir(dir)
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terminal.master = src
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/obj/machinery/power/apc/proc/init()
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has_electronics = APC_HAS_ELECTRONICS_SECURED //installed and secured
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// is starting with a power cell installed, create it and set its charge level
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if(cell_type)
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cell = new cell_type(src)
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cell.charge = start_charge * cell.maxcharge / 100.0 // (convert percentage to actual value)
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var/area/A = loc.loc
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//if area isn't specified use current
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if(isarea(A) && !areastring)
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area = A
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name = "\improper [area.name] APC"
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else
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area = get_area_name(areastring)
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name = "\improper [area.name] APC"
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area.apc = src
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if(istype(area, /area/submap))
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alarms_hidden = TRUE
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update_icon()
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make_terminal()
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/obj/machinery/power/apc/examine(mob/user)
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. = ..()
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if(Adjacent(user))
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if(stat & BROKEN)
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. += "This APC is broken."
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else if(opened)
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if(has_electronics && terminal)
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. += "The cover is [opened == 2 ? "removed" : "open"] and [ cell ? "a power cell is installed" : "the power cell is missing"]."
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else if(!has_electronics && terminal)
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. += "The frame is wired, but the electronics are missing."
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else if(has_electronics && !terminal)
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. += "The electronics are installed, but not wired."
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else /* if(!has_electronics && !terminal) */
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. += "It's just an empty metal frame."
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else
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if(wiresexposed)
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. += "The cover is closed and the wires are exposed."
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else if((locked && emagged) || hacker) //Some things can cause locked && emagged. Malf AI causes hacker.
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. += "The cover is closed, but the panel is unresponsive."
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else if(!locked && emagged) //Normal emag does this.
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. += "The cover is closed, but the panel is flashing an error."
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else
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. += "The cover is closed."
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// update the APC icon to show the three base states
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// also add overlays for indicator lights
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/obj/machinery/power/apc/update_icon()
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var/update = check_updates() //returns 0 if no need to update icons.
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// 1 if we need to update the icon_state
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// 2 if we need to update the overlays
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if(!update)
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return
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if(update & 1) // Updating the icon state
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if(update_state & UPDATE_ALLGOOD)
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icon_state = "apc0"
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else if(update_state & (UPDATE_OPENED1|UPDATE_OPENED2))
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var/basestate = "apc[ cell ? "2" : "1" ]"
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if(update_state & UPDATE_OPENED1)
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if(update_state & (UPDATE_MAINT|UPDATE_BROKE))
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icon_state = "apcmaint" //disabled APC cannot hold cell
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else
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icon_state = basestate
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else if(update_state & UPDATE_OPENED2)
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icon_state = "[basestate]-nocover"
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else if(update_state & UPDATE_BROKE)
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icon_state = "apc-b"
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else if(update_state & UPDATE_WIREEXP)
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icon_state = "apcewires"
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else if(update_state & UPDATE_BLUESCREEN)
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icon_state = "apcemag"
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if(!(update_state & UPDATE_ALLGOOD))
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cut_overlays()
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return
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if(update & 2)
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cut_overlays()
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if(!(stat & (BROKEN|MAINT)) && update_state & UPDATE_ALLGOOD)
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var/list/new_overlays = list()
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new_overlays += mutable_appearance(icon, "apcox-[locked]")
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new_overlays += emissive_appearance(icon, "apcox-[locked]")
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new_overlays += mutable_appearance(icon, "apco3-[charging]")
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new_overlays += emissive_appearance(icon, "apco3-[charging]")
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if(operating)
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new_overlays += mutable_appearance(icon, "apco0-[equipment]")
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new_overlays += emissive_appearance(icon, "apco0-[equipment]")
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new_overlays += mutable_appearance(icon, "apco1-[lighting]")
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new_overlays += emissive_appearance(icon, "apco1-[lighting]")
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new_overlays += mutable_appearance(icon, "apco2-[environ]")
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new_overlays += emissive_appearance(icon, "apco2-[environ]")
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add_overlay(new_overlays)
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if(update & 3)
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if(update_state & UPDATE_BLUESCREEN)
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set_light(l_range = 2, l_power = 0.25, l_color = "#0000FF")
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else if(!(stat & (BROKEN|MAINT)) && update_state & UPDATE_ALLGOOD)
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var/color
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switch(charging)
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if(0)
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color = "#F86060"
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if(1)
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color = "#A8B0F8"
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if(2)
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color = "#82FF4C"
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set_light(l_range = 2, l_power = 0.25, l_color = color)
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else
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set_light(0)
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/obj/machinery/power/apc/proc/check_updates()
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var/last_update_state = update_state
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var/last_update_overlay = update_overlay
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update_state = 0
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update_overlay = 0
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if(cell)
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update_state |= UPDATE_CELL_IN
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if(stat & BROKEN)
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update_state |= UPDATE_BROKE
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if(stat & MAINT)
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update_state |= UPDATE_MAINT
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if(opened)
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if(opened==1)
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update_state |= UPDATE_OPENED1
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if(opened==2)
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update_state |= UPDATE_OPENED2
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else if(wiresexposed)
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update_state |= UPDATE_WIREEXP
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else if(emagged || hacker || failure_timer)
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update_state |= UPDATE_BLUESCREEN
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if(update_state <= 1)
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update_state |= UPDATE_ALLGOOD
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if(operating)
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update_overlay |= APC_UPOVERLAY_OPERATING
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if(update_state & UPDATE_ALLGOOD)
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if(locked)
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update_overlay |= APC_UPOVERLAY_LOCKED
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if(!charging)
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update_overlay |= APC_UPOVERLAY_CHARGEING0
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else if(charging == 1)
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update_overlay |= APC_UPOVERLAY_CHARGEING1
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else if(charging == 2)
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update_overlay |= APC_UPOVERLAY_CHARGEING2
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if(!equipment)
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update_overlay |= APC_UPOVERLAY_EQUIPMENT0
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else if(equipment == 1)
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update_overlay |= APC_UPOVERLAY_EQUIPMENT1
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else if(equipment == 2)
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update_overlay |= APC_UPOVERLAY_EQUIPMENT2
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if(!lighting)
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update_overlay |= APC_UPOVERLAY_LIGHTING0
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else if(lighting == 1)
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update_overlay |= APC_UPOVERLAY_LIGHTING1
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else if(lighting == 2)
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update_overlay |= APC_UPOVERLAY_LIGHTING2
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if(!environ)
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update_overlay |= APC_UPOVERLAY_ENVIRON0
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else if(environ==1)
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update_overlay |= APC_UPOVERLAY_ENVIRON1
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else if(environ==2)
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update_overlay |= APC_UPOVERLAY_ENVIRON2
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var/results = 0
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if(last_update_state == update_state && last_update_overlay == update_overlay)
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return 0
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if(last_update_state != update_state)
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results += 1
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if(last_update_overlay != update_overlay)
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results += 2
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return results
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// Used in process so it doesn't update the icon too much
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/obj/machinery/power/apc/proc/queue_icon_update()
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if(!updating_icon)
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updating_icon = 1
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// Start the update
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spawn(APC_UPDATE_ICON_COOLDOWN)
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update_icon()
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updating_icon = 0
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//attack with an item - open/close cover, insert cell, or (un)lock interface
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/obj/machinery/power/apc/attackby(obj/item/W, mob/user)
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if(issilicon(user) && get_dist(src,user) > 1)
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return attack_hand(user)
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add_fingerprint(user)
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if(W.has_tool_quality(TOOL_CROWBAR) && opened)
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if(has_electronics == APC_HAS_ELECTRONICS_WIRED)
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|
if(terminal)
|
|
to_chat(user, span_warning("Disconnect the wires first."))
|
|
return
|
|
playsound(src, W.usesound, 50, 1)
|
|
to_chat(user, "You begin to remove the power control board...") //lpeters - fixed grammar issues //Ner - grrrrrr
|
|
if(do_after(user, 5 SECONDS * W.toolspeed, target = src))
|
|
if(has_electronics == APC_HAS_ELECTRONICS_WIRED)
|
|
has_electronics = APC_HAS_ELECTRONICS_NONE
|
|
if((stat & BROKEN))
|
|
user.visible_message(\
|
|
span_warning("[user.name] has broken the charred power control board inside [name]!"),\
|
|
span_notice("You broke the charred power control board and remove the remains."),
|
|
"You hear a crack!")
|
|
//SSticker.mode:apcs-- //XSI said no and I agreed. -rastaf0
|
|
else
|
|
user.visible_message(\
|
|
span_warning("[user.name] has removed the power control board from [name]!"),\
|
|
span_notice("You remove the power control board."))
|
|
new /obj/item/module/power_control(loc)
|
|
else if(opened != 2) //cover isn't removed
|
|
opened = 0
|
|
update_icon()
|
|
else if(W.has_tool_quality(TOOL_CROWBAR) && !(stat & BROKEN) )
|
|
var/remaining_power = 0
|
|
if(cell)
|
|
remaining_power = cell.percent()
|
|
if(coverlocked && !(stat & MAINT) && remaining_power > 15) // Cab be popped open by anyone at low power to change battery
|
|
to_chat(user, span_warning("The cover is locked and cannot be opened."))
|
|
return
|
|
else
|
|
opened = 1
|
|
update_icon()
|
|
else if (istype(W, /obj/item/cell) && opened) // trying to put a cell inside
|
|
if(cell)
|
|
to_chat(user, "The [name] already has a power cell installed.")
|
|
return
|
|
if(stat & MAINT)
|
|
to_chat(user, span_warning("You need to install the wiring and electronics first."))
|
|
return
|
|
if(W.w_class != ITEMSIZE_NORMAL)
|
|
to_chat(user, "\The [W] is too [W.w_class < 3? "small" : "large"] to work here.")
|
|
return
|
|
|
|
user.drop_item()
|
|
W.forceMove(src)
|
|
cell = W
|
|
user.visible_message(\
|
|
span_warning("[user.name] has inserted a power cell into [name]!"),\
|
|
span_notice("You insert the power cell."))
|
|
chargecount = 0
|
|
update_icon()
|
|
else if (W.has_tool_quality(TOOL_SCREWDRIVER)) // haxing
|
|
if(opened)
|
|
if(cell)
|
|
to_chat(user, span_warning("Remove the power cell first."))
|
|
return
|
|
else
|
|
if(has_electronics == APC_HAS_ELECTRONICS_WIRED && terminal)
|
|
has_electronics = APC_HAS_ELECTRONICS_SECURED
|
|
stat &= ~MAINT
|
|
playsound(src, W.usesound, 50, 1)
|
|
to_chat(user, "You screw the circuit electronics into place.")
|
|
else if(has_electronics == APC_HAS_ELECTRONICS_SECURED)
|
|
has_electronics = APC_HAS_ELECTRONICS_WIRED
|
|
stat |= MAINT
|
|
playsound(src, W.usesound, 50, 1)
|
|
to_chat(user, "You unfasten the electronics.")
|
|
else /* has_electronics == APC_HAS_ELECTRONICS_NONE */
|
|
to_chat(user, span_warning("There is nothing to secure."))
|
|
return
|
|
update_icon()
|
|
else
|
|
wiresexposed = !wiresexposed
|
|
to_chat(user, "The wires have been [wiresexposed ? "exposed" : "unexposed"].")
|
|
playsound(src, W.usesound, 50, 1)
|
|
update_icon()
|
|
|
|
else if(istype(W, /obj/item/card/id)||istype(W, /obj/item/pda)) // trying to unlock the interface with an ID card
|
|
togglelock(user)
|
|
|
|
else if(istype(W, /obj/item/stack/cable_coil) && !terminal && opened && has_electronics != APC_HAS_ELECTRONICS_SECURED)
|
|
var/turf/T = loc
|
|
if(istype(T) && !T.is_plating())
|
|
to_chat(user, span_warning("You must remove the floor plating in front of the APC first."))
|
|
return
|
|
var/obj/item/stack/cable_coil/C = W
|
|
if(C.get_amount() < 10)
|
|
to_chat(user, span_warning("You need ten lengths of cable for that."))
|
|
return
|
|
user.visible_message(span_warning("[user.name] adds cables to the APC frame."), \
|
|
"You start adding cables to the APC frame...")
|
|
playsound(src, 'sound/items/Deconstruct.ogg', 50, 1)
|
|
if(do_after(user, 2 SECONDS, target = src))
|
|
if(C.get_amount() >= 10 && !terminal && opened && has_electronics != APC_HAS_ELECTRONICS_SECURED)
|
|
var/obj/structure/cable/N = T.get_cable_node()
|
|
if(prob(50) && electrocute_mob(user, N, N))
|
|
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
|
s.set_up(5, 1, src)
|
|
s.start()
|
|
if(user.stunned)
|
|
return
|
|
C.use(10)
|
|
user.visible_message(\
|
|
span_warning("[user.name] has added cables to the APC frame!"),\
|
|
"You add cables to the APC frame.")
|
|
make_terminal()
|
|
terminal.connect_to_network()
|
|
else if(W.has_tool_quality(TOOL_WIRECUTTER) && terminal && opened && has_electronics != APC_HAS_ELECTRONICS_SECURED)
|
|
var/turf/T = loc
|
|
if(istype(T) && !T.is_plating())
|
|
to_chat(user, span_warning("You must remove the floor plating in front of the APC first."))
|
|
return
|
|
user.visible_message(span_warning("[user.name] starts dismantling the [src]'s power terminal."), \
|
|
"You begin to cut the cables...")
|
|
playsound(src, 'sound/items/Deconstruct.ogg', 50, 1)
|
|
if(do_after(user, 5 SECONDS * W.toolspeed, target = src))
|
|
if(terminal && opened && has_electronics != APC_HAS_ELECTRONICS_SECURED)
|
|
if(prob(50) && electrocute_mob(user, terminal.powernet, terminal))
|
|
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
|
s.set_up(5, 1, src)
|
|
s.start()
|
|
if(user.stunned)
|
|
return
|
|
new /obj/item/stack/cable_coil(loc,10)
|
|
to_chat(user, span_notice("You cut the cables and dismantle the power terminal."))
|
|
qdel(terminal)
|
|
else if(istype(W, /obj/item/module/power_control) && opened && has_electronics == APC_HAS_ELECTRONICS_NONE && !((stat & BROKEN)))
|
|
user.visible_message(span_warning("[user.name] inserts the power control board into [src]."), \
|
|
"You start to insert the power control board into the frame...")
|
|
playsound(src, 'sound/items/Deconstruct.ogg', 50, 1)
|
|
if(do_after(user, 1 SECOND, target = src))
|
|
if(has_electronics == APC_HAS_ELECTRONICS_NONE)
|
|
has_electronics = APC_HAS_ELECTRONICS_WIRED
|
|
reboot()
|
|
to_chat(user, span_notice("You place the power control board inside the frame."))
|
|
qdel(W)
|
|
else if(istype(W, /obj/item/module/power_control) && opened && has_electronics == APC_HAS_ELECTRONICS_NONE && ((stat & BROKEN)))
|
|
to_chat(user, span_warning("The [src] is too broken for that. Repair it first."))
|
|
return
|
|
else if(W.has_tool_quality(TOOL_WELDER) && opened && has_electronics == APC_HAS_ELECTRONICS_NONE && !terminal)
|
|
var/obj/item/weldingtool/WT = W.get_welder()
|
|
if(WT.get_fuel() < 3)
|
|
to_chat(user, span_warning("You need more welding fuel to complete this task."))
|
|
return
|
|
user.visible_message(span_warning("[user.name] begins cutting apart [src] with the [WT.name]."), \
|
|
"You start welding the APC frame...", \
|
|
"You hear welding.")
|
|
playsound(src, WT.usesound, 25, 1)
|
|
if(do_after(user, 5 SECONDS * WT.toolspeed, target = src))
|
|
if(!src || !WT.remove_fuel(3, user)) return
|
|
if(emagged || (stat & BROKEN) || opened==2)
|
|
new /obj/item/stack/material/steel(loc)
|
|
user.visible_message(\
|
|
span_warning("[src] has been cut apart by [user.name] with the [WT.name]."),\
|
|
span_notice("You disassembled the broken APC frame."),\
|
|
"You hear welding.")
|
|
else
|
|
new /obj/item/frame/apc(loc)
|
|
user.visible_message(\
|
|
span_warning("[src] has been cut from the wall by [user.name] with the [WT.name]."),\
|
|
span_notice("You cut the APC frame from the wall."),\
|
|
"You hear welding.")
|
|
qdel(src)
|
|
return
|
|
else if(opened && ((stat & BROKEN) || hacker || emagged))
|
|
if(istype(W, /obj/item/frame/apc) && (stat & BROKEN))
|
|
if(cell)
|
|
to_chat(user, span_warning("You need to remove the power cell first."))
|
|
return
|
|
user.visible_message(span_warning("[user.name] begins replacing the damaged APC cover with a new one."),\
|
|
"You begin to replace the damaged APC cover...")
|
|
if(do_after(user, 5 SECONDS, target = src))
|
|
user.visible_message(span_notice("[user.name] has replaced the damaged APC cover with a new one."),\
|
|
"You replace the damaged APC cover with a new one.")
|
|
qdel(W)
|
|
stat &= ~BROKEN
|
|
reboot()
|
|
if(opened==2)
|
|
opened = 1
|
|
update_icon()
|
|
else if(istype(W, /obj/item/multitool) && (hacker || emagged))
|
|
if(cell)
|
|
to_chat(user, span_warning("You need to remove the power cell first."))
|
|
return
|
|
user.visible_message(span_warning("[user.name] connects their [W.name] to the APC and begins resetting it."),\
|
|
"You begin resetting the APC...")
|
|
if(do_after(user, 5 SECONDS, target = src))
|
|
user.visible_message(span_notice("[user.name] resets the APC with a beep from their [W.name]."),\
|
|
"You finish resetting the APC.")
|
|
playsound(src, 'sound/machines/chime.ogg', 25, 1)
|
|
reboot()
|
|
else
|
|
if((stat & BROKEN) \
|
|
&& !opened \
|
|
&& W.force >= 5 \
|
|
&& W.w_class >= ITEMSIZE_SMALL )
|
|
user.visible_message(span_danger("The [name] has been hit with the [W.name] by [user.name]!"), \
|
|
span_danger("You hit the [name] with your [W.name]!"), \
|
|
"You hear a bang!")
|
|
if(prob(20))
|
|
opened = 2
|
|
user.visible_message(span_danger("The APC cover was knocked down with the [W.name] by [user.name]!"), \
|
|
span_danger("You knock down the APC cover with your [W.name]!"), \
|
|
"You hear a bang!")
|
|
update_icon()
|
|
else
|
|
if(istype(user, /mob/living/silicon))
|
|
return attack_hand(user)
|
|
if(!opened && wiresexposed && (istype(W, /obj/item/multitool) || W.has_tool_quality(TOOL_WIRECUTTER) || istype(W, /obj/item/assembly/signaler)))
|
|
return attack_hand(user)
|
|
//Placeholder until someone can do take_damage() for APCs or something.
|
|
to_chat(user, span_notice("The [name] looks too sturdy to bash open with \the [W.name]."))
|
|
|
|
// attack with hand - remove cell (if cover open) or interact with the APC
|
|
/obj/machinery/power/apc/proc/togglelock(mob/user)
|
|
if(emagged)
|
|
to_chat(user, "The panel is unresponsive.")
|
|
else if(opened)
|
|
to_chat(user, "You must close the cover to swipe an ID card.")
|
|
else if(wiresexposed)
|
|
to_chat(user, "You must close the wire panel.")
|
|
else if(stat & (BROKEN|MAINT))
|
|
to_chat(user, "Nothing happens.")
|
|
else if(hacker)
|
|
to_chat(user, span_warning("Access denied."))
|
|
else
|
|
if(allowed(user) && !wires.is_cut(WIRE_IDSCAN))
|
|
locked = !locked
|
|
to_chat(user, "You [ locked ? "lock" : "unlock"] the APC interface.")
|
|
update_icon()
|
|
else
|
|
to_chat(user, span_warning("Access denied."))
|
|
|
|
/obj/machinery/power/apc/click_alt(mob/user)
|
|
..()
|
|
togglelock(user)
|
|
|
|
/obj/machinery/power/apc/emag_act(var/remaining_charges, var/mob/user)
|
|
if(!(emagged || hacker)) // trying to unlock with an emag card
|
|
if(opened)
|
|
to_chat(user, "You must close the cover to do that.")
|
|
else if(wiresexposed)
|
|
to_chat(user, "You must close the wire panel first.")
|
|
else if(stat & (BROKEN|MAINT))
|
|
to_chat(user, "The [src] isn't working.")
|
|
else
|
|
flick("apc-spark", src)
|
|
if(do_after(user, 6, target = src))
|
|
emagged = 1
|
|
locked = 0
|
|
to_chat(user, span_notice("You emag the APC interface."))
|
|
update_icon()
|
|
return 1
|
|
|
|
/obj/machinery/power/apc/blob_act()
|
|
if(!wires.is_all_cut())
|
|
wiresexposed = TRUE
|
|
wires.cut_all()
|
|
update_icon()
|
|
|
|
/obj/machinery/power/apc/attack_hand(mob/user)
|
|
if(!user)
|
|
return
|
|
add_fingerprint(user)
|
|
|
|
//Human mob special interaction goes here.
|
|
if(ishuman(user))
|
|
var/mob/living/carbon/human/H = user
|
|
|
|
if(H.species.can_shred(H))
|
|
user.setClickCooldown(user.get_attack_speed())
|
|
user.visible_message(span_warning("[user.name] slashes at the [name]!"), span_notice("You slash at the [name]!"))
|
|
playsound(src, 'sound/weapons/slash.ogg', 100, 1)
|
|
|
|
var/allcut = wires.is_all_cut()
|
|
|
|
if(beenhit >= pick(3, 4) && wiresexposed != 1)
|
|
wiresexposed = 1
|
|
update_icon()
|
|
visible_message(span_warning("The [name]'s cover flies open, exposing the wires!"))
|
|
|
|
else if(wiresexposed == 1 && allcut == 0)
|
|
wires.cut_all()
|
|
update_icon()
|
|
visible_message(span_warning("The [name]'s wires are shredded!"))
|
|
else
|
|
beenhit += 1
|
|
return
|
|
|
|
if(usr == user && opened && (!issilicon(user)))
|
|
if(cell)
|
|
user.put_in_hands(cell)
|
|
cell.add_fingerprint(user)
|
|
cell.update_icon()
|
|
|
|
cell = null
|
|
user.visible_message(span_warning("[user.name] removes the power cell from [name]!"),\
|
|
span_notice("You remove the power cell."))
|
|
charging = 0
|
|
update_icon()
|
|
return
|
|
if(stat & (BROKEN|MAINT))
|
|
return
|
|
// do APC interaction
|
|
interact(user)
|
|
|
|
/obj/machinery/power/apc/attack_ghost(mob/user)
|
|
if(panel_open)
|
|
return wires.Interact(user)
|
|
return tgui_interact(user)
|
|
|
|
/obj/machinery/power/apc/interact(mob/user)
|
|
if(!user)
|
|
return
|
|
|
|
if(wiresexposed && !isAI(user))
|
|
wires.Interact(user)
|
|
return //The panel is visibly dark when the wires are exposed, so we shouldn't be able to interact with it.
|
|
|
|
return tgui_interact(user)
|
|
|
|
/obj/machinery/power/apc/tgui_interact(mob/user, datum/tgui/ui = null)
|
|
ui = SStgui.try_update_ui(user, src, ui)
|
|
if(!ui)
|
|
ui = new(user, src, "APC", name) // 510, 460
|
|
ui.open()
|
|
|
|
/obj/machinery/power/apc/tgui_data(mob/user)
|
|
var/list/data = list(
|
|
"locked" = locked,
|
|
"normallyLocked" = locked,
|
|
"emagged" = emagged,
|
|
"isOperating" = operating,
|
|
"externalPower" = main_status,
|
|
"powerCellStatus" = cell ? cell.percent() : 0,
|
|
"chargeMode" = chargemode,
|
|
"chargingStatus" = charging,
|
|
"totalLoad" = round(lastused_total),
|
|
"totalCharging" = round(lastused_charging),
|
|
"failTime" = failure_timer * 2,
|
|
"gridCheck" = grid_check,
|
|
"coverLocked" = coverlocked,
|
|
"siliconUser" = siliconaccess(user) || (isobserver(user) && is_admin(user)), //I add observer here so admins can have more control, even if it makes 'siliconUser' seem inaccurate. //CHOMPEdit borg access
|
|
"emergencyLights" = !emergency_lights,
|
|
"nightshiftLights" = nightshift_lights,
|
|
"nightshiftSetting" = nightshift_setting,
|
|
|
|
"powerChannels" = list(
|
|
list(
|
|
"title" = "Equipment",
|
|
"powerLoad" = lastused_equip,
|
|
"status" = equipment,
|
|
"topicParams" = list(
|
|
"auto" = list("eqp" = 3),
|
|
"on" = list("eqp" = 2),
|
|
"off" = list("eqp" = 1)
|
|
)
|
|
),
|
|
list(
|
|
"title" = "Lighting",
|
|
"powerLoad" = round(lastused_light),
|
|
"status" = lighting,
|
|
"topicParams" = list(
|
|
"auto" = list("lgt" = 3),
|
|
"on" = list("lgt" = 2),
|
|
"off" = list("lgt" = 1)
|
|
)
|
|
),
|
|
list(
|
|
"title" = "Environment",
|
|
"powerLoad" = round(lastused_environ),
|
|
"status" = environ,
|
|
"topicParams" = list(
|
|
"auto" = list("env" = 3),
|
|
"on" = list("env" = 2),
|
|
"off" = list("env" = 1)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
|
|
return data
|
|
|
|
/obj/machinery/power/apc/proc/report()
|
|
return "[area.name] : [equipment]/[lighting]/[environ] ([lastused_equip+lastused_light+lastused_environ]) : [cell? cell.percent() : "N/C"] ([charging])"
|
|
|
|
/obj/machinery/power/apc/proc/update()
|
|
if(operating && !shorted && !grid_check && !failure_timer)
|
|
area.power_light = (lighting >= POWERCHAN_ON)
|
|
area.power_equip = (equipment >= POWERCHAN_ON)
|
|
area.power_environ = (environ >= POWERCHAN_ON)
|
|
// if(area.name == "AI Chamber")
|
|
// spawn(10)
|
|
// to_world(" [area.name] [area.power_equip]")
|
|
else
|
|
area.power_light = 0
|
|
area.power_equip = 0
|
|
area.power_environ = 0
|
|
// if(area.name == "AI Chamber")
|
|
// to_world("[area.power_equip]")
|
|
area.power_change()
|
|
|
|
/obj/machinery/power/apc/proc/can_use(mob/user, var/loud = 0) //used by attack_hand() and Topic()
|
|
if(!user.client)
|
|
return 0
|
|
if(isobserver(user) && is_admin(user)) //This is to allow nanoUI interaction by ghost admins.
|
|
return 1
|
|
if(user.stat)
|
|
return 0
|
|
if(inoperable())
|
|
return 0
|
|
if(!user.IsAdvancedToolUser())
|
|
return 0
|
|
if(user.restrained())
|
|
to_chat(user, span_warning("Your hands must be free to use [src]."))
|
|
return 0
|
|
if(user.lying)
|
|
to_chat(user, span_warning("You must stand to use [src]!"))
|
|
return 0
|
|
autoflag = 5
|
|
if(istype(user, /mob/living/silicon))
|
|
var/permit = 0 // Malfunction variable. If AI hacks APC it can control it even without AI control wire.
|
|
var/mob/living/silicon/ai/AI = user
|
|
var/mob/living/silicon/robot/robot = user
|
|
if(hacker)
|
|
if(hacker == AI)
|
|
permit = 1
|
|
else if(istype(robot) && robot.connected_ai && robot.connected_ai == hacker) // Cyborgs can use APCs hacked by their AI
|
|
permit = 1
|
|
|
|
if(aidisabled && !permit)
|
|
if(!loud)
|
|
to_chat(user, span_danger("\The AI control for [src] has been disabled!"))
|
|
return 0
|
|
else
|
|
if(!in_range(src, user) || !istype(loc, /turf))
|
|
return 0
|
|
var/mob/living/carbon/human/H = user
|
|
if(istype(H) && prob(H.getBrainLoss()))
|
|
to_chat(user, span_danger("You momentarily forget how to use [src]."))
|
|
return 0
|
|
return 1
|
|
|
|
/obj/machinery/power/apc/tgui_act(action, params, datum/tgui/ui)
|
|
if(..() || !can_use(ui.user, TRUE))
|
|
return TRUE
|
|
|
|
// There's a handful of cases where we want to allow users to bypass the `locked` variable.
|
|
// If can_admin_interact() wasn't only defined on observers, this could just be part of a single-line
|
|
// conditional.
|
|
var/locked_exception = FALSE
|
|
if(siliconaccess(ui.user) || action == "nightshift") //CHOMPEdit borg access
|
|
locked_exception = TRUE
|
|
|
|
|
|
if(isobserver(ui.user))
|
|
var/mob/observer/dead/D = ui.user
|
|
if(D.can_admin_interact())
|
|
locked_exception = TRUE
|
|
|
|
if(locked && !locked_exception)
|
|
return
|
|
|
|
. = TRUE
|
|
switch(action)
|
|
if("lock")
|
|
if(locked_exception) // Yay code reuse
|
|
if(emagged || (stat & (BROKEN|MAINT)))
|
|
to_chat(ui.user, "The APC does not respond to the command.")
|
|
return
|
|
locked = !locked
|
|
update_icon()
|
|
if("cover")
|
|
coverlocked = !coverlocked
|
|
if("breaker")
|
|
toggle_breaker()
|
|
if("nightshift")
|
|
if(last_nightshift_switch > world.time - 10 SECONDS) // don't spam...
|
|
to_chat(ui.user, span_warning("[src]'s night lighting circuit breaker is still cycling!"))
|
|
return 0
|
|
last_nightshift_switch = world.time
|
|
nightshift_setting = params["nightshift"]
|
|
update_nightshift()
|
|
if("charge")
|
|
chargemode = !chargemode
|
|
if(!chargemode)
|
|
charging = 0
|
|
update_icon()
|
|
if("channel")
|
|
if(params["eqp"])
|
|
equipment = setsubsystem(text2num(params["eqp"]))
|
|
update_icon()
|
|
update()
|
|
else if(params["lgt"])
|
|
lighting = setsubsystem(text2num(params["lgt"]))
|
|
update_icon()
|
|
update()
|
|
else if(params["env"])
|
|
environ = setsubsystem(text2num(params["env"]))
|
|
update_icon()
|
|
update()
|
|
if("reboot")
|
|
failure_timer = 0
|
|
update_icon()
|
|
update()
|
|
if("emergency_lighting")
|
|
emergency_lights = !emergency_lights
|
|
for(var/obj/machinery/light/L in area)
|
|
if(!initial(L.no_emergency)) //If there was an override set on creation, keep that override
|
|
L.no_emergency = emergency_lights
|
|
INVOKE_ASYNC(L, TYPE_PROC_REF(/obj/machinery/light, update), FALSE)
|
|
CHECK_TICK
|
|
if("overload")
|
|
if(locked_exception) // Reusing for simplicity!
|
|
overload_lighting()
|
|
|
|
/obj/machinery/power/apc/proc/toggle_breaker()
|
|
operating = !operating
|
|
update()
|
|
update_icon()
|
|
|
|
/obj/machinery/power/apc/surplus()
|
|
if(terminal)
|
|
return terminal.surplus()
|
|
else
|
|
return 0
|
|
|
|
/obj/machinery/power/apc/proc/last_surplus()
|
|
if(terminal && terminal.powernet)
|
|
return terminal.powernet.last_surplus()
|
|
else
|
|
return 0
|
|
|
|
//Returns 1 if the APC should attempt to charge
|
|
/obj/machinery/power/apc/proc/attempt_charging()
|
|
return (chargemode && charging == 1 && operating)
|
|
|
|
|
|
/obj/machinery/power/apc/draw_power(var/amount)
|
|
if(terminal && terminal.powernet)
|
|
return terminal.powernet.draw_power(amount)
|
|
return 0
|
|
|
|
/obj/machinery/power/apc/avail()
|
|
if(terminal)
|
|
return terminal.avail()
|
|
else
|
|
return 0
|
|
|
|
/obj/machinery/power/apc/process()
|
|
if(!area.requires_power)
|
|
return PROCESS_KILL
|
|
if(stat & (BROKEN|MAINT))
|
|
return
|
|
if(failure_timer)
|
|
update()
|
|
queue_icon_update()
|
|
failure_timer--
|
|
force_update = 1
|
|
return
|
|
|
|
lastused_light = area.usage(LIGHT, lighting >= POWERCHAN_ON)
|
|
lastused_equip = area.usage(EQUIP, equipment >= POWERCHAN_ON)
|
|
lastused_environ = area.usage(ENVIRON, environ >= POWERCHAN_ON)
|
|
area.clear_usage()
|
|
|
|
lastused_total = lastused_light + lastused_equip + lastused_environ
|
|
|
|
//store states to update icon if any change
|
|
var/last_lt = lighting
|
|
var/last_eq = equipment
|
|
var/last_en = environ
|
|
var/last_ch = charging
|
|
|
|
var/excess = surplus()
|
|
|
|
if(!avail())
|
|
main_status = APC_EXTERNAL_POWER_NOTCONNECTED
|
|
else if(excess < 0)
|
|
main_status = APC_EXTERNAL_POWER_NOENERGY
|
|
else
|
|
main_status = APC_EXTERNAL_POWER_GOOD
|
|
|
|
if(debug)
|
|
log_world("[src]: Status: [main_status] - Excess: [excess] - Last Equip: [lastused_equip] - Last Light: [lastused_light] - Longterm: [longtermpower]")
|
|
|
|
if(cell && !shorted && !grid_check)
|
|
// draw power from cell as before to power the area
|
|
var/cellused = min(cell.charge, CELLRATE * lastused_total) // clamp deduction to a max, amount left in cell
|
|
cell.use(cellused)
|
|
|
|
if(excess > lastused_total) // if power excess recharge the cell
|
|
// by the same amount just used
|
|
var/draw = draw_power(cellused/CELLRATE) // draw the power needed to charge this cell
|
|
cell.give(draw * CELLRATE)
|
|
else // no excess, and not enough per-apc
|
|
if( (cell.charge/CELLRATE + excess) >= lastused_total) // can we draw enough from cell+grid to cover last usage?
|
|
var/draw = draw_power(excess)
|
|
cell.charge = min(cell.maxcharge, cell.charge + CELLRATE * draw) //recharge with what we can
|
|
charging = 0
|
|
else // not enough power available to run the last tick!
|
|
charging = 0
|
|
chargecount = 0
|
|
// This turns everything off in the case that there is still a charge left on the battery, just not enough to run the room.
|
|
equipment = autoset(equipment, 0)
|
|
lighting = autoset(lighting, 0)
|
|
environ = autoset(environ, 0)
|
|
autoflag = 0
|
|
|
|
|
|
// Set channels depending on how much charge we have left
|
|
update_channels()
|
|
|
|
// now trickle-charge the cell
|
|
lastused_charging = 0 // Clear the variable for new use.
|
|
if(attempt_charging())
|
|
if(excess > 0) // check to make sure we have enough to charge
|
|
// Max charge is capped to % per second constant
|
|
var/ch = min(excess*CELLRATE, cell.maxcharge*chargelevel)
|
|
|
|
ch = draw_power(ch/CELLRATE) // Removes the power we're taking from the grid
|
|
cell.give(ch*CELLRATE) // actually recharge the cell
|
|
lastused_charging = ch
|
|
lastused_total += ch // Sensors need this to stop reporting APC charging as "Other" load
|
|
else
|
|
charging = 0 // stop charging
|
|
chargecount = 0
|
|
|
|
// show cell as fully charged if so
|
|
if(cell.charge >= cell.maxcharge)
|
|
cell.charge = cell.maxcharge
|
|
charging = 2
|
|
|
|
if(chargemode)
|
|
if(!charging)
|
|
if(excess > cell.maxcharge*chargelevel)
|
|
chargecount++
|
|
else
|
|
chargecount = 0
|
|
|
|
if(chargecount >= 10)
|
|
|
|
chargecount = 0
|
|
charging = 1
|
|
|
|
else // chargemode off
|
|
charging = 0
|
|
chargecount = 0
|
|
|
|
else // no cell, switch everything off
|
|
charging = 0
|
|
chargecount = 0
|
|
equipment = autoset(equipment, 0)
|
|
lighting = autoset(lighting, 0)
|
|
environ = autoset(environ, 0)
|
|
power_alarm.triggerAlarm(loc, src, hidden=alarms_hidden)
|
|
autoflag = 0
|
|
|
|
// update icon & area power if anything changed
|
|
if(last_lt != lighting || last_eq != equipment || last_en != environ || force_update)
|
|
force_update = 0
|
|
queue_icon_update()
|
|
update()
|
|
else if(last_ch != charging)
|
|
queue_icon_update()
|
|
|
|
/obj/machinery/power/apc/proc/update_channels()
|
|
// Allow the APC to operate as normal if the cell can charge
|
|
if(charging && longtermpower < 10)
|
|
longtermpower += 1
|
|
else if(longtermpower > -10)
|
|
longtermpower -= 2
|
|
|
|
if((cell.percent() > 30) || longtermpower > 0) // Put most likely at the top so we don't check it last, effeciency 101
|
|
if(autoflag != 3)
|
|
equipment = autoset(equipment, 1)
|
|
lighting = autoset(lighting, 1)
|
|
environ = autoset(environ, 1)
|
|
autoflag = 3
|
|
power_alarm.clearAlarm(loc, src)
|
|
else if((cell.percent() <= 30) && (cell.percent() > 15) && longtermpower < 0) // <30%, turn off equipment
|
|
if(autoflag != 2)
|
|
equipment = autoset(equipment, 2)
|
|
lighting = autoset(lighting, 1)
|
|
environ = autoset(environ, 1)
|
|
power_alarm.triggerAlarm(loc, src, hidden=alarms_hidden)
|
|
autoflag = 2
|
|
else if(cell.percent() <= 15) // <15%, turn off lighting & equipment
|
|
if((autoflag > 1 && longtermpower < 0) || (autoflag > 1 && longtermpower >= 0))
|
|
equipment = autoset(equipment, 2)
|
|
lighting = autoset(lighting, 2)
|
|
environ = autoset(environ, 1)
|
|
power_alarm.triggerAlarm(loc, src, hidden=alarms_hidden)
|
|
autoflag = 1
|
|
else // zero charge, turn all off
|
|
if(autoflag != 0)
|
|
equipment = autoset(equipment, 0)
|
|
lighting = autoset(lighting, 0)
|
|
environ = autoset(environ, 0)
|
|
power_alarm.triggerAlarm(loc, src, hidden=alarms_hidden)
|
|
autoflag = 0
|
|
|
|
// val 0=off, 1=off(auto) 2=on 3=on(auto)
|
|
// on 0=off, 1=on, 2=autooff
|
|
// defines a state machine, returns the new state
|
|
/obj/machinery/power/apc/proc/autoset(var/cur_state, var/on)
|
|
switch(cur_state)
|
|
//if(POWERCHAN_OFF); //autoset will never turn on a channel set to off
|
|
if(POWERCHAN_OFF_AUTO)
|
|
if(on == 1)
|
|
return POWERCHAN_ON_AUTO
|
|
if(POWERCHAN_ON)
|
|
if(on == 0)
|
|
return POWERCHAN_OFF
|
|
if(POWERCHAN_ON_AUTO)
|
|
if(on == 0 || on == 2)
|
|
return POWERCHAN_OFF_AUTO
|
|
|
|
return cur_state //leave unchanged
|
|
|
|
|
|
// damage and destruction acts
|
|
/obj/machinery/power/apc/emp_act(severity, recursive)
|
|
// Fail for 8-12 minutes (divided by severity)
|
|
// Division by 2 is required, because machinery ticks are every two seconds. Without it we would fail for 16-24 minutes.
|
|
|
|
if(is_critical)
|
|
// Critical APCs are considered EMP shielded and will be offline only for about half minute. Prevents AIs being one-shot disabled by EMP strike.
|
|
// Critical APCs are also more resilient to cell corruption/power drain.
|
|
energy_fail(rand(240, 360) / severity / CRITICAL_APC_EMP_PROTECTION)
|
|
severity = severity+2 //Anything inside the APC is also shielded.
|
|
else
|
|
// Regular APCs fail for normal time.
|
|
energy_fail(rand(240, 360) / severity)
|
|
//Cells (or anything else within) is partially shielded by the APC frame.
|
|
severity = severity+1
|
|
|
|
update_icon()
|
|
..(severity, recursive)
|
|
|
|
/obj/machinery/power/apc/ex_act(severity)
|
|
|
|
switch(severity)
|
|
if(1)
|
|
//set_broken() //now qdel() do what we need
|
|
if(cell)
|
|
cell.ex_act(1) // more lags woohoo
|
|
qdel(src)
|
|
return
|
|
if(2)
|
|
if(prob(75))
|
|
set_broken()
|
|
if(cell && prob(50))
|
|
cell.ex_act(2)
|
|
if(3)
|
|
if(prob(50))
|
|
set_broken()
|
|
if(cell && prob(50))
|
|
cell.ex_act(3)
|
|
if(4)
|
|
if(prob(25))
|
|
set_broken()
|
|
if(cell && prob(50))
|
|
cell.ex_act(3)
|
|
return
|
|
|
|
/obj/machinery/power/apc/disconnect_terminal(var/obj/machinery/power/terminal/term)
|
|
if(terminal)
|
|
terminal.master = null
|
|
terminal = null
|
|
|
|
/obj/machinery/power/apc/proc/set_broken()
|
|
// Aesthetically much better!
|
|
spawn(rand(2,5))
|
|
visible_message(span_warning("[src]'s screen flickers suddenly, then explodes in a rain of sparks and small debris!"))
|
|
stat |= BROKEN
|
|
operating = 0
|
|
update_icon()
|
|
update()
|
|
|
|
// overload the lights in this APC area
|
|
|
|
/obj/machinery/power/apc/proc/overload_lighting(var/chance = 100)
|
|
if(/* !get_connection() || */ !operating || shorted || grid_check)
|
|
return
|
|
if( cell && cell.charge>=20)
|
|
cell.use(20);
|
|
spawn(0)
|
|
for(var/obj/machinery/light/L in area)
|
|
if(prob(chance))
|
|
L.on = 1
|
|
L.broken()
|
|
sleep(1)
|
|
|
|
/obj/machinery/power/apc/proc/setsubsystem(val)
|
|
if(cell && cell.charge > 0)
|
|
return (val==1) ? 0 : val
|
|
else if(val == 3)
|
|
return 1
|
|
else
|
|
return 0
|
|
|
|
// Malfunction: Transfers APC under AI's control
|
|
/obj/machinery/power/apc/proc/ai_hack(var/mob/living/silicon/ai/A = null)
|
|
if(!A || !A.hacked_apcs || hacker || aidisabled || A.stat == DEAD)
|
|
return 0
|
|
hacker = A
|
|
A.hacked_apcs += src
|
|
locked = 1
|
|
update_icon()
|
|
return 1
|
|
|
|
/obj/machinery/power/apc/proc/reboot()
|
|
//reset various counters so that process() will start fresh
|
|
charging = initial(charging)
|
|
chargecount = initial(chargecount)
|
|
autoflag = initial(autoflag)
|
|
longtermpower = initial(longtermpower)
|
|
failure_timer = initial(failure_timer)
|
|
|
|
//start with main breaker off, chargemode in the default state and all channels on auto upon reboot
|
|
operating = 0
|
|
chargemode = initial(chargemode)
|
|
power_alarm.clearAlarm(loc, src)
|
|
|
|
lighting = POWERCHAN_ON_AUTO
|
|
equipment = POWERCHAN_ON_AUTO
|
|
environ = POWERCHAN_ON_AUTO
|
|
|
|
//If malf AI had this APC before, they don't now.
|
|
if(hacker && hacker.hacked_apcs && (src in hacker.hacked_apcs))
|
|
hacker.hacked_apcs -= src
|
|
hacker = null
|
|
|
|
emagged = initial(emagged) //Resets emagging, too.
|
|
|
|
update_icon()
|
|
update()
|
|
|
|
/obj/machinery/power/apc/overload(var/obj/machinery/power/source)
|
|
if(is_critical)
|
|
return
|
|
|
|
if(prob(30)) // Nothing happens.
|
|
return
|
|
|
|
if(prob(40)) // Lights blow.
|
|
overload_lighting()
|
|
|
|
if(prob(40)) // Spooky flickers.
|
|
for(var/obj/machinery/light/L in area)
|
|
L.flicker(rand(20,30))
|
|
|
|
if(prob(25)) // Bluescreens.
|
|
emagged = 1
|
|
locked = 0
|
|
update_icon()
|
|
|
|
if(prob(25)) // Cell gets damaged.
|
|
if(cell)
|
|
cell.corrupt()
|
|
|
|
if(prob(10)) // Computers get broken.
|
|
for(var/obj/machinery/computer/comp in area)
|
|
comp.ex_act(3)
|
|
|
|
if(prob(5)) // APC completely ruined.
|
|
set_broken()
|
|
|
|
/obj/machinery/power/apc/do_grid_check()
|
|
if(is_critical)
|
|
return
|
|
grid_check = TRUE
|
|
spawn(15 MINUTES) // Protection against someone deconning the grid checker after a grid check happens, preventing infinte blackout.
|
|
if(src && grid_check == TRUE)
|
|
grid_check = FALSE
|
|
|
|
/obj/machinery/power/apc/proc/set_nightshift(on, var/automated)
|
|
set waitfor = FALSE
|
|
if(automated && istype(area, /area/shuttle))
|
|
return
|
|
nightshift_lights = on
|
|
update_nightshift()
|
|
|
|
/obj/machinery/power/apc/proc/update_nightshift()
|
|
var/new_state = nightshift_lights
|
|
|
|
switch(nightshift_setting)
|
|
if(NIGHTSHIFT_NEVER)
|
|
new_state = FALSE
|
|
if(NIGHTSHIFT_ALWAYS)
|
|
new_state = TRUE
|
|
|
|
for(var/obj/machinery/light/L in area)
|
|
L.nightshift_mode(new_state)
|
|
L.update() //For some reason it gets hung up on updating the overlay for the light fixture somewhere down the line. This fixes it.
|
|
CHECK_TICK
|
|
|
|
/obj/machinery/power/apc/proc/update_area()
|
|
var/area/NA = get_area(src)
|
|
if(!(NA == area))
|
|
if(area.apc == src)
|
|
area.apc = null
|
|
NA.apc = src
|
|
area = NA
|
|
name = "[area.name] APC"
|
|
update()
|
|
|
|
/obj/machinery/power/apc/get_cell()
|
|
return cell
|
|
|
|
#undef CRITICAL_APC_EMP_PROTECTION
|
|
|
|
#undef UPDATE_CELL_IN
|
|
#undef UPDATE_OPENED1
|
|
#undef UPDATE_OPENED2
|
|
#undef UPDATE_MAINT
|
|
#undef UPDATE_BROKE
|
|
#undef UPDATE_BLUESCREEN
|
|
#undef UPDATE_WIREEXP
|
|
#undef UPDATE_ALLGOOD
|
|
|
|
#undef APC_UPOVERLAY_CHARGEING0
|
|
#undef APC_UPOVERLAY_CHARGEING1
|
|
#undef APC_UPOVERLAY_CHARGEING2
|
|
#undef APC_UPOVERLAY_EQUIPMENT0
|
|
#undef APC_UPOVERLAY_EQUIPMENT1
|
|
#undef APC_UPOVERLAY_EQUIPMENT2
|
|
#undef APC_UPOVERLAY_LIGHTING0
|
|
#undef APC_UPOVERLAY_LIGHTING1
|
|
#undef APC_UPOVERLAY_LIGHTING2
|
|
#undef APC_UPOVERLAY_ENVIRON0
|
|
#undef APC_UPOVERLAY_ENVIRON1
|
|
#undef APC_UPOVERLAY_ENVIRON2
|
|
#undef APC_UPOVERLAY_LOCKED
|
|
#undef APC_UPOVERLAY_OPERATING
|
|
|
|
#undef APC_UPDATE_ICON_COOLDOWN
|
|
|
|
#undef APC_EXTERNAL_POWER_NOTCONNECTED
|
|
#undef APC_EXTERNAL_POWER_NOENERGY
|
|
#undef APC_EXTERNAL_POWER_GOOD
|
|
|
|
#undef APC_HAS_ELECTRONICS_NONE
|
|
#undef APC_HAS_ELECTRONICS_WIRED
|
|
#undef APC_HAS_ELECTRONICS_SECURED
|
|
|
|
#undef POWERCHAN_OFF
|
|
#undef POWERCHAN_OFF_AUTO
|
|
#undef POWERCHAN_ON
|
|
#undef POWERCHAN_ON_AUTO
|
|
|
|
#undef NIGHTSHIFT_AUTO
|
|
#undef NIGHTSHIFT_NEVER
|
|
#undef NIGHTSHIFT_ALWAYS
|