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CHOMPStation2/code/modules/critters/hivebots/hivebot.dm
elly1989@rocketmail.com 4073ac9b00 Replaced all 'file.extension' references with 'relativepath/file.extension' using a script by thvortex of ss13-daedalus.
All credits to the author for this handy little script.
I Committed the modified python script to tool directory. Although it needs to be in the root folder of your repo to work.

To notice the improved compile times, in dreammaker go to Build > Preferences > and untick "automatically set file_dir for subfolders"

If this commit inteferes with any large projects just revert it, do your thing, then rerun the script. Easy-peasy.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4488 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-18 16:33:40 +00:00

251 lines
5.7 KiB
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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
/obj/item/projectile/hivebotbullet
damage = 5
damage_type = BRUTE
/obj/effect/critter/hivebot
name = "Hivebot"
desc = "A small robot"
icon = 'icons/mob/hivebot.dmi'
icon_state = "basic"
health = 10
max_health = 10
aggressive = 1
wanderer = 1
opensdoors = 1
atkcarbon = 1
atksilicon = 0
atkcritter = 1
atksame = 0
atkmech = 1
firevuln = 0.5
brutevuln = 1
seekrange = 8
armor = 5
melee_damage_lower = 2
melee_damage_upper = 3
angertext = "leaps at"
attacktext = "claws"
var/ranged = 0
var/rapid = 0
proc
Shoot(var/target, var/start, var/user, var/bullet = 0)
OpenFire(var/thing)//bluh ill rename this later or somethin
Die()
if (!src.alive) return
src.alive = 0
walk_to(src,0)
src.visible_message("<b>[src]</b> blows apart!")
var/turf/Ts = get_turf(src)
new /obj/effect/decal/cleanable/robot_debris(Ts)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(3, 1, src)
s.start()
del(src)
seek_target()
src.anchored = 0
var/T = null
for(var/mob/living/C in view(src.seekrange,src))//TODO: mess with this
if (src.target)
src.task = "chasing"
break
if((C.name == src.oldtarget_name) && (world.time < src.last_found + 100)) continue
if(istype(C, /mob/living/carbon/) && !src.atkcarbon) continue
if(istype(C, /mob/living/silicon/) && !src.atksilicon) continue
if(C.health < 0) continue
if(istype(C, /mob/living/carbon/) && src.atkcarbon)
if(C:mind)
if(C:mind:special_role == "H.I.V.E")
continue
src.attack = 1
if(istype(C, /mob/living/silicon/) && src.atksilicon)
if(C:mind)
if(C:mind:special_role == "H.I.V.E")
continue
src.attack = 1
if(src.attack)
T = C
break
if(!src.attack)
for(var/obj/effect/critter/C in view(src.seekrange,src))
if(istype(C, /obj/effect/critter) && !src.atkcritter) continue
if(C.health <= 0) continue
if(istype(C, /obj/effect/critter) && src.atkcritter)
if((istype(C, /obj/effect/critter/hivebot) && !src.atksame) || (C == src)) continue
T = C
break
for(var/obj/mecha/M in view(src.seekrange,src))
if(istype(M, /obj/mecha) && !src.atkmech) continue
if(M.health <= 0) continue
if(istype(M, /obj/mecha) && src.atkmech) src.attack = 1
if(src.attack)
T = M
break
if(src.attack)
src.target = T
src.oldtarget_name = T:name
if(src.ranged)
OpenFire(T)
return
src.task = "chasing"
return
OpenFire(var/thing)
src.target = thing
src.oldtarget_name = thing:name
for(var/mob/O in viewers(src, null))
O.show_message("\red <b>[src]</b> fires at [src.target]!", 1)
var/tturf = get_turf(target)
if(rapid)
spawn(1)
Shoot(tturf, src.loc, src)
spawn(4)
Shoot(tturf, src.loc, src)
spawn(6)
Shoot(tturf, src.loc, src)
else
Shoot(tturf, src.loc, src)
src.attack = 0
sleep(12)
seek_target()
src.task = "thinking"
return
Shoot(var/target, var/start, var/user, var/bullet = 0)
if(target == start)
return
var/obj/item/projectile/hivebotbullet/A = new /obj/item/projectile/hivebotbullet(user:loc)
playsound(user, 'sound/weapons/Gunshot.ogg', 100, 1)
if(!A) return
if (!istype(target, /turf))
del(A)
return
A.current = target
A.yo = target:y - start:y
A.xo = target:x - start:x
spawn( 0 )
A.process()
return
/obj/effect/critter/hivebot/range
name = "Hivebot"
desc = "A smallish robot, this one is armed!"
ranged = 1
/obj/effect/critter/hivebot/rapid
ranged = 1
rapid = 1
/obj/effect/critter/hivebot/strong
name = "Strong Hivebot"
desc = "A robot, this one is armed and looks tough!"
health = 50
armor = 10
ranged = 1
/obj/effect/critter/hivebot/borg
health = 20
atksilicon = 1
ranged = 1
rapid = 1
/obj/effect/critter/hivebot/tele//this still needs work
name = "Beacon"
desc = "Some odd beacon thing"
icon = 'icons/mob/hivebot.dmi'
icon_state = "def_radar-off"
health = 100
max_health = 100
aggressive = 0
wanderer = 0
opensdoors = 0
atkcarbon = 0
atksilicon = 0
atkcritter = 0
atksame = 0
atkmech = 0
firevuln = 0.5
brutevuln = 1
seekrange = 2
armor = 10
var/bot_type = "norm"
var/bot_amt = 10
var/spawn_delay = 600
var/turn_on = 0
var/auto_spawn = 1
proc
warpbots()
New()
..()
var/datum/effect/effect/system/harmless_smoke_spread/smoke = new /datum/effect/effect/system/harmless_smoke_spread()
smoke.set_up(5, 0, src.loc)
smoke.start()
for(var/mob/O in viewers(src, null))
O.show_message("\red <B>The [src] warps in!</B>", 1)
playsound(src.loc, 'sound/effects/EMPulse.ogg', 25, 1)
if(auto_spawn)
spawn(spawn_delay)
turn_on = 1
auto_spawn = 0
warpbots()
icon_state = "def_radar"
for(var/mob/O in viewers(src, null))
O.show_message("\red The [src] turns on!", 1)
while(bot_amt > 0)
bot_amt--
switch(bot_type)
if("norm")
new /obj/effect/critter/hivebot(get_turf(src))
if("range")
new /obj/effect/critter/hivebot/range(get_turf(src))
if("rapid")
new /obj/effect/critter/hivebot/rapid(get_turf(src))
spawn(100)
del(src)
return
process()
if((health < (max_health/2)) && (!turn_on))
if(prob(2))//Might be a bit low, will mess with it likely
turn_on = 1
if(turn_on == 1)
warpbots()
turn_on = 2
..()
/obj/effect/critter/hivebot/tele/massive
bot_type = "norm"
bot_amt = 30
auto_spawn = 0
/obj/effect/critter/hivebot/tele/ranged
bot_type = "range"
/obj/effect/critter/hivebot/tele/rapid
bot_type = "rapid"
spawn_delay = 800