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While pAI could open their communicator, they were unable to interact with any of the buttons in its UI. This adds the UI of their own built-in communicator to the other two UIs they were already explicitly allowed to access (those of their own radio and their own interface).
92 lines
3.7 KiB
Plaintext
92 lines
3.7 KiB
Plaintext
/var/global/datum/topic_state/default/default_state = new()
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/datum/topic_state/default/href_list(var/mob/user)
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return list()
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/datum/topic_state/default/can_use_topic(var/src_object, var/mob/user)
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return user.default_can_use_topic(src_object)
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/mob/proc/default_can_use_topic(var/src_object)
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return STATUS_CLOSE // By default no mob can do anything with NanoUI
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/mob/observer/dead/default_can_use_topic(var/src_object)
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if(can_admin_interact())
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return STATUS_INTERACTIVE // Admins are more equal
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if(!client || get_dist(src_object, src) > client.view) // Preventing ghosts from having a million windows open by limiting to objects in range
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return STATUS_CLOSE
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return STATUS_UPDATE // Ghosts can view updates
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/mob/living/silicon/pai/default_can_use_topic(var/src_object)
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if((src_object == src || src_object == radio || src_object == communicator) && !stat)
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return STATUS_INTERACTIVE
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else
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return ..()
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/mob/living/silicon/robot/default_can_use_topic(var/src_object)
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. = shared_nano_interaction()
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if(. <= STATUS_DISABLED)
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return
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// robots can interact with things they can see within their view range
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if((src_object in view(src)) && get_dist(src_object, src) <= src.client.view)
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return STATUS_INTERACTIVE // interactive (green visibility)
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return STATUS_DISABLED // no updates, completely disabled (red visibility)
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/mob/living/silicon/ai/default_can_use_topic(var/src_object)
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. = shared_nano_interaction()
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if(. != STATUS_INTERACTIVE)
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return
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// Prevents the AI from using Topic on admin levels (by for example viewing through the court/thunderdome cameras)
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// unless it's on the same level as the object it's interacting with.
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var/turf/T = get_turf(src_object)
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if(!T || !(z == T.z || (T.z in using_map.player_levels)))
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return STATUS_CLOSE
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// If an object is in view then we can interact with it
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if(src_object in view(client.view, src))
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return STATUS_INTERACTIVE
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// If we're installed in a chassi, rather than transfered to an inteliCard or other container, then check if we have camera view
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if(is_in_chassis())
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//stop AIs from leaving windows open and using then after they lose vision
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if(cameranet && !cameranet.checkTurfVis(get_turf(src_object)))
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return STATUS_CLOSE
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return STATUS_INTERACTIVE
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else if(get_dist(src_object, src) <= client.view) // View does not return what one would expect while installed in an inteliCard
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return STATUS_INTERACTIVE
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return STATUS_CLOSE
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//Some atoms such as vehicles might have special rules for how mobs inside them interact with NanoUI.
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/atom/proc/contents_nano_distance(var/src_object, var/mob/living/user)
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return user.shared_living_nano_distance(src_object)
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/mob/living/proc/shared_living_nano_distance(var/atom/movable/src_object)
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if (!(src_object in view(4, src))) // If the src object is not in visable, disable updates
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return STATUS_CLOSE
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var/dist = get_dist(src_object, src)
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if (dist <= 1)
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return STATUS_INTERACTIVE // interactive (green visibility)
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else if (dist <= 2)
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return STATUS_UPDATE // update only (orange visibility)
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else if (dist <= 4)
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return STATUS_DISABLED // no updates, completely disabled (red visibility)
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return STATUS_CLOSE
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/mob/living/default_can_use_topic(var/src_object)
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. = shared_nano_interaction(src_object)
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if(. != STATUS_CLOSE)
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if(loc)
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. = min(., loc.contents_nano_distance(src_object, src))
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if(STATUS_INTERACTIVE)
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return STATUS_UPDATE
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/mob/living/carbon/human/default_can_use_topic(var/src_object)
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. = shared_nano_interaction(src_object)
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if(. != STATUS_CLOSE)
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. = min(., shared_living_nano_distance(src_object))
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if(. == STATUS_UPDATE && (TK in mutations)) // If we have telekinesis and remain close enough, allow interaction.
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return STATUS_INTERACTIVE
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