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CHOMPStation2/code/game/objects/effects/temporary_visuals/projectiles/impact.dm
Digi Purpur 47d6a439f1 All the changes required for coilgun FXs to work
Changes object/effects from "pointdefense" to "coildefense" to use when you prefer "projectile" PD turrets (point defense turrets vars and such should just use the old laser effects for cases where we wanna use those instead of the new ones Rykka and I added here!)
2023-06-17 09:04:05 -07:00

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/obj/effect/projectile/impact
name = "beam impact"
icon = 'icons/obj/projectiles_impact.dmi'
/obj/effect/projectile/impact/laser_pulse
icon_state = "impact_u_laser"
light_range = 2
light_power = 0.5
light_color = "#0066FF"
/obj/effect/projectile/impact/laser_heavy
icon_state = "impact_beam_heavy"
light_range = 3
light_power = 1
light_color = "#FF0D00"
/obj/effect/projectile/impact/laser_em
icon_state = "impact_em_laser"
light_range = 3
light_power = 1
light_color = "#00C6FF"
/obj/effect/projectile/impact/xray
icon_state = "impact_xray"
light_range = 2
light_power = 0.5
light_color = "#00CC33"
/obj/effect/projectile/impact/laser_omni
icon_state = "impact_omni"
light_range = 2
light_power = 0.5
light_color = "#00C6FF"
/obj/effect/projectile/impact/laser
icon_state = "impact_laser"
light_range = 2
light_power = 0.5
light_color = "#FF0D00"
/obj/effect/projectile/impact/laser_blue
icon_state = "impact_blue"
light_range = 2
light_power = 0.5
light_color = "#0066FF"
/obj/effect/projectile/impact/emitter
icon_state = "impact_emitter"
light_range = 2
light_power = 0.5
light_color = "#00CC33"
/obj/effect/projectile/impact/stun
icon_state = "impact_stun"
light_range = 2
light_power = 0.5
light_color = "#FFFFFF"
/obj/effect/projectile/impact/lightning
icon_state = "impact_lightning"
light_range = 2
light_power = 0.5
light_color = "#00C6FF"
/obj/effect/projectile/impact/darkmatterstun
icon_state = "impact_darkt"
light_range = 2
light_power = 0.5
light_color = "#8837A3"
/obj/effect/projectile/impact/inversion
icon_state = "impact_invert"
light_range = 2
light_power = -2
light_color = "#FFFFFF"
/obj/effect/projectile/impact/darkmatter
icon_state = "impact_darkb"
light_range = 2
light_power = 0.5
light_color = "#8837A3"
/obj/effect/projectile/impact/precursor //CHOMPedit add precursor impact
icon = 'icons/obj/projectiles_ch.dmi' // CHOMPEdit: Fix path + replace missing file
icon_state = "impact_prec"
light_range = 2
light_power = 0.7
light_color = "#FF0099"
/obj/effect/projectile/impact/tungsten
icon_state = "impact_mhd_laser"
light_range = 4
light_power = 3
light_color = "#3300ff"
//VOREStation edit: medigun
/obj/effect/projectile/impact/medigun
icon = 'icons/obj/projectiles_vr.dmi'
icon_state = "impact_medbeam"
light_range = 2
light_power = 0.5
light_color = "#80F5FF"
//VOREStation edit ends
/obj/effect/projectile/impact/pointdefense
icon_state = "impact_pointdef"
//CHOMPStation add coilgun pointdefense
/obj/effect/projectile/impact/coildefense
icon = 'icons/obj/projectiles_impact_ch.dmi'
icon_state = "impact_coildef"
light_range = 2
light_power = 3
light_color = "#FFFFFF"
//CHOMPStation add end <3