mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 02:09:41 +00:00
177 lines
5.1 KiB
Plaintext
177 lines
5.1 KiB
Plaintext
#define CHARGER_EMPTY 0
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#define CHARGER_WORKING 1
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#define CHARGER_DONE 2
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/obj/machinery/cell_charger
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name = "heavy-duty cell charger"
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desc = "A much more powerful version of the standard recharger that is specially designed for charging power cells."
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icon = 'icons/obj/power.dmi'
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icon_state = "recharger"
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anchored = TRUE
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use_power = USE_POWER_IDLE
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power_channel = EQUIP
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idle_power_usage = 5
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active_power_usage = 60000 //60 kW. (this the power drawn when charging)
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circuit = /obj/item/weapon/circuitboard/cell_charger
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var/efficiency = 60000 //will provide the modified power rate when upgraded
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var/obj/item/weapon/cell/charging = null
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var/charging_vis_flags = NONE
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var/charge_state = CHARGER_EMPTY
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/obj/machinery/cell_charger/Initialize()
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. = ..()
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default_apply_parts()
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/obj/machinery/cell_charger/update_icon()
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var/new_state
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if(!anchored)
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new_state = "[initial(icon_state)]4"
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return
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if(stat & (BROKEN|NOPOWER))
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new_state = "[initial(icon_state)]3"
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return
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switch(charge_state)
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if(CHARGER_EMPTY)
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new_state = "[initial(icon_state)]0"
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if(CHARGER_WORKING)
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new_state = "[initial(icon_state)]1"
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if(CHARGER_DONE)
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new_state = "[initial(icon_state)]2"
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if(icon_state != new_state)
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icon_state = new_state
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/obj/machinery/cell_charger/proc/insert_item(obj/item/W, mob/user)
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if(!W || !user)
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return
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user.drop_item()
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charging = W
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charging.loc = src
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charging_vis_flags = charging.vis_flags
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charging.vis_flags = VIS_INHERIT_ID
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vis_contents += charging
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charge_state = CHARGER_WORKING
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update_icon()
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if((stat & (BROKEN|NOPOWER)) || !anchored)
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update_use_power(USE_POWER_OFF)
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else
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update_use_power(USE_POWER_ACTIVE)
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/obj/machinery/cell_charger/proc/remove_item(mob/user)
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if(!charging || !user)
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return
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vis_contents -= charging
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charging.vis_flags = charging_vis_flags
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user.put_in_hands(charging)
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charging = null
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charge_state = CHARGER_EMPTY
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if((stat & (BROKEN|NOPOWER)) || !anchored)
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update_use_power(USE_POWER_OFF)
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else
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update_use_power(USE_POWER_IDLE)
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update_icon()
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/obj/machinery/cell_charger/examine(mob/user)
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. = ..()
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if(get_dist(user, src) <= 5)
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. += "[charging ? "[charging]" : "Nothing"] is in [src]."
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if(charging)
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. += "Current charge: [charging.charge] / [charging.maxcharge]"
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/obj/machinery/cell_charger/attackby(obj/item/weapon/W, mob/user)
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if(stat & BROKEN)
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return
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if(istype(W, /obj/item/weapon/cell) && anchored)
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if(istype(W, /obj/item/weapon/cell/device))
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to_chat(user, "<span class='warning'>\The [src] isn't fitted for that type of cell.</span>")
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return
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if(charging)
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to_chat(user, "<span class='warning'>There is already [charging] in [src].</span>")
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return
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else
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var/area/a = loc.loc // Gets our locations location, like a dream within a dream
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if(!isarea(a))
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return
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if(a.power_equip == 0) // There's no APC in this area, don't try to cheat power!
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to_chat(user, "<span class='warning'>\The [src] blinks red as you try to insert [W]!</span>")
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return
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insert_item(W, user)
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user.visible_message("[user] inserts [charging] into [src].", "You insert [charging] into [src].")
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update_icon()
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else if(W.is_wrench())
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if(charging)
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to_chat(user, "<span class='warning'>Remove [charging] first!</span>")
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return
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anchored = !anchored
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to_chat(user, "You [anchored ? "attach" : "detach"] [src] [anchored ? "to" : "from"] the ground")
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playsound(src, W.usesound, 75, 1)
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else if(default_deconstruction_screwdriver(user, W))
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return
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else if(default_deconstruction_crowbar(user, W))
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return
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else if(default_part_replacement(user, W))
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return
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/obj/machinery/cell_charger/attack_hand(mob/user)
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add_fingerprint(user)
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if(charging)
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remove_item(user)
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user.visible_message("[user] removes [charging] from [src].", "You remove [charging] from [src].")
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/obj/machinery/cell_charger/attack_ai(mob/user)
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if(istype(user, /mob/living/silicon/robot) && Adjacent(user)) // Borgs can remove the cell if they are near enough
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if(charging)
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remove_item(user)
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user.visible_message("[user] disconnects [charging] from [src].", "You disconnect [charging] from [src].")
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/obj/machinery/cell_charger/emp_act(severity)
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if(stat & (BROKEN|NOPOWER))
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return
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if(charging)
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charging.emp_act(severity)
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..(severity)
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/obj/machinery/cell_charger/power_change()
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. = ..()
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update_icon()
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/obj/machinery/cell_charger/process()
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//to_world("ccpt [charging] [stat]")
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if((stat & (BROKEN|NOPOWER)) || !anchored)
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update_use_power(USE_POWER_OFF)
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return
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if(charging)
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if(!charging.fully_charged())
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charge_state = CHARGER_WORKING
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charging.give(efficiency*CELLRATE)
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update_use_power(USE_POWER_ACTIVE)
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else
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charge_state = CHARGER_DONE
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update_use_power(USE_POWER_IDLE)
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update_icon()
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/obj/machinery/cell_charger/RefreshParts()
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var/E = 0
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for(var/obj/item/weapon/stock_parts/capacitor/C in component_parts)
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E += C.rating
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efficiency = active_power_usage * (1+ (E - 1)*0.5)
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#undef CHARGER_EMPTY
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#undef CHARGER_WORKING
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#undef CHARGER_DONE |