mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-09 16:12:17 +00:00
135 lines
3.0 KiB
Plaintext
135 lines
3.0 KiB
Plaintext
/obj/machinery/floodlight
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name = "Emergency Floodlight"
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desc = "Let there be light!"
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icon = 'icons/obj/machines/floodlight.dmi'
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icon_state = "flood00"
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density = TRUE
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light_system = MOVABLE_LIGHT_DIRECTIONAL
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light_cone_y_offset = 8
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var/on = 0
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var/obj/item/weapon/cell/cell = null
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var/use = 200 // 200W light
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var/unlocked = 0
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var/open = 0
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var/brightness_on = 8 //can't remember what the maxed out value is
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/obj/machinery/floodlight/New()
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cell = new(src)
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..()
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/obj/machinery/floodlight/update_icon()
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cut_overlays()
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icon_state = "flood[open ? "o" : ""][open && cell ? "b" : ""]0[on]"
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/obj/machinery/floodlight/process()
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if(!on)
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return
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if(!cell || (cell.charge < (use * CELLRATE)))
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turn_off(1)
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return
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// If the cell is almost empty rarely "flicker" the light. Aesthetic only.
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if((cell.percent() < 10) && prob(5))
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set_light_range(brightness_on/2)
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set_light_power(brightness_on/4)
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spawn(20)
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if(on)
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set_light_range(brightness_on)
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set_light_power(brightness_on/2)
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cell.use(use*CELLRATE)
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// Returns 0 on failure and 1 on success
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/obj/machinery/floodlight/proc/turn_on(var/loud = 0)
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if(!cell)
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return 0
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if(cell.charge < (use * CELLRATE))
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return 0
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on = 1
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set_light_range(brightness_on)
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set_light_power(brightness_on/2)
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set_light_on(TRUE)
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update_icon()
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if(loud)
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visible_message("\The [src] turns on.")
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return 1
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/obj/machinery/floodlight/proc/turn_off(var/loud = 0)
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on = 0
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set_light_on(FALSE)
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update_icon()
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if(loud)
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visible_message("\The [src] shuts down.")
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/obj/machinery/floodlight/attack_ai(mob/user as mob)
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if(istype(user, /mob/living/silicon/robot) && Adjacent(user))
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return attack_hand(user)
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if(on)
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turn_off(1)
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else
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if(!turn_on(1))
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to_chat(user, "You try to turn on \the [src] but it does not work.")
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/obj/machinery/floodlight/attack_hand(mob/user as mob)
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if(open && cell)
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if(ishuman(user))
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if(!user.get_active_hand())
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user.put_in_hands(cell)
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cell.loc = user.loc
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else
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cell.loc = src.loc
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cell.add_fingerprint(user)
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cell.update_icon()
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cell = null
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on = 0
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set_light(0)
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to_chat(user, "You remove the power cell")
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update_icon()
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return
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if(on)
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turn_off(1)
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else
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if(!turn_on(1))
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to_chat(user, "You try to turn on \the [src] but it does not work.")
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update_icon()
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/obj/machinery/floodlight/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(W.is_screwdriver())
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if(!open)
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if(unlocked)
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unlocked = 0
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to_chat(user, "You screw the battery panel in place.")
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else
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unlocked = 1
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to_chat(user, "You unscrew the battery panel.")
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if(W.is_crowbar())
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if(unlocked)
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if(open)
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open = 0
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overlays = null
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to_chat(user, "You crowbar the battery panel in place.")
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else
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if(unlocked)
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open = 1
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to_chat(user, "You remove the battery panel.")
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if(istype(W, /obj/item/weapon/cell))
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if(open)
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if(cell)
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to_chat(user, "There is a power cell already installed.")
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else
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user.drop_item()
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W.loc = src
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cell = W
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to_chat(user, "You insert the power cell.")
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update_icon()
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