Files
CHOMPStation2/code/game/objects/structures/safe.dm
2021-07-16 17:44:40 +00:00

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/*
CONTAINS:
SAFES
FLOOR SAFES
*/
//SAFES
/obj/structure/safe
name = "safe"
desc = "A huge chunk of metal with a dial embedded in it. Fine print on the dial reads \"Scarborough Arms - 2 tumbler safe, guaranteed thermite resistant, explosion resistant, and assistant resistant.\""
icon = 'icons/obj/structures.dmi'
icon_state = "safe"
anchored = TRUE
density = TRUE
var/open = 0 //is the safe open?
var/tumbler_1_pos //the tumbler position- from 0 to 72
var/tumbler_1_open //the tumbler position to open at- 0 to 72
var/tumbler_2_pos
var/tumbler_2_open
var/dial = 0 //where is the dial pointing?
var/space = 0 //the combined w_class of everything in the safe
var/maxspace = 24 //the maximum combined w_class of stuff in the safe
/obj/structure/safe/New()
tumbler_1_pos = rand(0, 72)
tumbler_1_open = rand(0, 72)
tumbler_2_pos = rand(0, 72)
tumbler_2_open = rand(0, 72)
/obj/structure/safe/Initialize()
. = ..()
for(var/obj/item/I in loc)
if(space >= maxspace)
return
if(I.w_class + space <= maxspace)
space += I.w_class
I.forceMove(src)
/obj/structure/safe/proc/check_unlocked(mob/user as mob, canhear)
if(user && canhear)
if(tumbler_1_pos == tumbler_1_open)
to_chat(user, "<span class='notice'>You hear a [pick("tonk", "krunk", "plunk")] from \the [src].</span>")
if(tumbler_2_pos == tumbler_2_open)
to_chat(user, "<span class='notice'>You hear a [pick("tink", "krink", "plink")] from \the [src].</span>")
if(tumbler_1_pos == tumbler_1_open && tumbler_2_pos == tumbler_2_open)
if(user) visible_message("<b>[pick("Spring", "Sprang", "Sproing", "Clunk", "Krunk")]!</b>")
return 1
return 0
/obj/structure/safe/proc/decrement(num)
num -= 1
if(num < 0)
num = 71
return num
/obj/structure/safe/proc/increment(num)
num += 1
if(num > 71)
num = 0
return num
/obj/structure/safe/update_icon()
if(open)
icon_state = "[initial(icon_state)]-open"
else
icon_state = initial(icon_state)
/obj/structure/safe/attack_hand(mob/user as mob)
user.set_machine(src)
var/dat = "<center>"
dat += "<a href='?src=\ref[src];open=1'>[open ? "Close" : "Open"] [src]</a> | <a href='?src=\ref[src];decrement=1'>-</a> [dial * 5] <a href='?src=\ref[src];increment=1'>+</a>"
if(open)
dat += "<table>"
for(var/i = contents.len, i>=1, i--)
var/obj/item/P = contents[i]
dat += "<tr><td><a href='?src=\ref[src];retrieve=\ref[P]'>[P.name]</a></td></tr>"
dat += "</table></center>"
user << browse("<html><head><title>[name]</title></head><body>[dat]</body></html>", "window=safe;size=350x300")
/obj/structure/safe/Topic(href, href_list)
if(!ishuman(usr)) return
var/mob/living/carbon/human/user = usr
var/canhear = 0
if(user.get_type_in_hands(/obj/item/clothing/accessory/stethoscope))
canhear = 1
if(href_list["open"])
if(check_unlocked())
to_chat(user, "<span class='notice'>You [open ? "close" : "open"] [src].</span>")
open = !open
update_icon()
updateUsrDialog()
return
else
to_chat(user, "<span class='notice'>You can't [open ? "close" : "open"] [src], the lock is engaged!</span>")
return
if(href_list["decrement"])
dial = decrement(dial)
if(dial == tumbler_1_pos + 1 || dial == tumbler_1_pos - 71)
tumbler_1_pos = decrement(tumbler_1_pos)
if(canhear)
to_chat(user, "<span class='notice'>You hear a [pick("clack", "scrape", "clank")] from \the [src].</span>")
if(tumbler_1_pos == tumbler_2_pos + 37 || tumbler_1_pos == tumbler_2_pos - 35)
tumbler_2_pos = decrement(tumbler_2_pos)
if(canhear)
to_chat(user, "<span class='notice'>You hear a [pick("click", "chink", "clink")] from \the [src].</span>")
playsound(src, 'sound/machines/click.ogg', 20, 1)
check_unlocked(user, canhear)
updateUsrDialog()
return
if(href_list["increment"])
dial = increment(dial)
if(dial == tumbler_1_pos - 1 || dial == tumbler_1_pos + 71)
tumbler_1_pos = increment(tumbler_1_pos)
if(canhear)
to_chat(user, "<span class='notice'>You hear a [pick("clack", "scrape", "clank")] from \the [src].</span>")
if(tumbler_1_pos == tumbler_2_pos - 37 || tumbler_1_pos == tumbler_2_pos + 35)
tumbler_2_pos = increment(tumbler_2_pos)
if(canhear)
to_chat(user, "<span class='notice'>You hear a [pick("click", "chink", "clink")] from \the [src].</span>")
playsound(src, 'sound/machines/click.ogg', 20, 1)
check_unlocked(user, canhear)
updateUsrDialog()
return
if(href_list["retrieve"])
user << browse("", "window=safe") // Close the menu
var/obj/item/P = locate(href_list["retrieve"]) in src
if(open)
if(P && in_range(src, user))
user.put_in_hands(P)
updateUsrDialog()
/obj/structure/safe/attackby(obj/item/I as obj, mob/user as mob)
if(open)
if(I.w_class + space <= maxspace)
space += I.w_class
user.drop_item()
I.loc = src
to_chat(user, "<span class='notice'>You put [I] in \the [src].</span>")
updateUsrDialog()
return
else
to_chat(user, "<span class='notice'>[I] won't fit in \the [src].</span>")
return
else
if(istype(I, /obj/item/clothing/accessory/stethoscope))
to_chat(user, "Hold [I] in one of your hands while you manipulate the dial.")
return
/obj/structure/safe/ex_act(severity)
return
//FLOOR SAFES
/obj/structure/safe/floor
name = "floor safe"
icon_state = "floorsafe"
density = FALSE
level = 1 //underfloor
plane = PLATING_PLANE
layer = ABOVE_UTILITY
/obj/structure/safe/floor/Initialize()
. = ..()
var/turf/T = loc
if(istype(T) && !T.is_plating())
hide(1)
update_icon()
/obj/structure/safe/floor/hide(var/intact)
invisibility = intact ? 101 : 0
/obj/structure/safe/floor/hides_under_flooring()
return 1