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Adds a tool to the tools folder called HumanScissors that I wrote. As the readme explains, it takes every iconstate in SpritesToSnip.dmi, and cuts them with CookieCutter.dmi sprites. So if you load a single 4-direction race sprite into SpritesToCut.dmi and load all the bodypart icons into CookieCutter.dmi (which I put in there already since that's probably what people will use it for), you get the output of the race sprite cut up into ready-to-use bodypart sprites. The output will contain names based off the names in SpritesToSnip.dmi and CookieCutter.dmi.
19 lines
394 B
Plaintext
19 lines
394 B
Plaintext
// DM Environment file for HumanScissors.dme.
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// All manual changes should be made outside the BEGIN_ and END_ blocks.
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// New source code should be placed in .dm files: choose File/New --> Code File.
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// BEGIN_INTERNALS
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// END_INTERNALS
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// BEGIN_FILE_DIR
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#define FILE_DIR .
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// END_FILE_DIR
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// BEGIN_PREFERENCES
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// END_PREFERENCES
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// BEGIN_INCLUDE
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#include "HumanScissors.dm"
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// END_INCLUDE
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