Files
CHOMPStation2/code/modules/mob/screen.dm
vageyenaman@gmail.com 49647d329a There's a metric assload of stuff here, mostly in preparation to my massive traitor expansion, so I'll try to be brief:
- I added in the foundations for traitor factions. See factions.dm for all the different faction datums. They don't do anything yet.

- I completely ported mob/var/mutations from a bitfield to a generic list. Mutation enumerated-identifiers are added into this list. For instance, TK = 1, COLD_RESISTANCE = 2, XRAY = 3, etc... The purpose of this was because bitwise operations could not actually be used after a certain size (because BYOND is stuck in the 16bit era).

- I've added in completely-functional nano-augmentations. Check under implantnanoaug.dm for a list of implants and implaners. As mentioned previously, they are completely functional but may be slightly OP. Among these nanoaugs are Super Strength, Psionic Radar, Electric Hands, Energy Blade/Sword Synthesizer, Rebreather, Dermal Armor, Combat Reflexes, and Regenerative Nanorobots. I won't go into detail as to what they do, but hopefully they should be self-explanitory. If not, check out their descriptions in the file previously mentioned.

- Added in a future traitor item, the Mind Batterer. Along with it a new .ogg file.

- New telecomms bus mainframe sprite, thanks to WJohnston.

- New holdable shield, sprites courtesy of Muncher (i had to mangle the side sprites because of a technical little issue. I'll change it back to the original soon). It can be retracted and expanded. Probably only going to be given to traitors.

- A couple of minor bugfixes here and there, along with some code tidying.


Hope this isn't too large a commit. I intended it to be MUCH larger, but I've decided to split up my Traitor Factions expansion into smaller commits.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3692 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-29 03:16:47 +00:00

622 lines
18 KiB
Plaintext

/obj/screen
name = "screen"
icon = 'screen1.dmi'
layer = 20.0
unacidable = 1
var/id = 0.0
var/obj/master
/obj/screen/close
name = "close"
master = null
/obj/screen/close/DblClick()
if (src.master)
src.master:close(usr)
return
/obj/screen/grab
name = "grab"
master = null
/obj/screen/storage
name = "storage"
master = null
/obj/screen/storage/attackby(W, mob/user as mob)
src.master.attackby(W, user)
return
/obj/screen/zone_sel
name = "Damage Zone"
icon = 'zone_sel.dmi'
icon_state = "blank"
var/selecting = "chest"
screen_loc = ui_zonesel
/obj/screen/zone_sel/MouseDown(location, control,params)
// Changes because of 4.0
var/list/PL = params2list(params)
var/icon_x = text2num(PL["icon-x"])
var/icon_y = text2num(PL["icon-y"])
if (icon_y < 2)
return
else if (icon_y < 5)
if ((icon_x > 9 && icon_x < 23))
if (icon_x < 16)
selecting = "r_foot"
else
selecting = "l_foot"
else if (icon_y < 11)
if ((icon_x > 11 && icon_x < 21))
if (icon_x < 16)
selecting = "r_leg"
else
selecting = "l_leg"
else if (icon_y < 12)
if ((icon_x > 11 && icon_x < 21))
if (icon_x < 14)
selecting = "r_leg"
else if (icon_x < 19)
selecting = "groin"
else
selecting = "l_leg"
else
return
else if (icon_y < 13)
if ((icon_x > 7 && icon_x < 25))
if (icon_x < 12)
selecting = "r_hand"
else if (icon_x < 13)
selecting = "r_leg"
else if (icon_x < 20)
selecting = "groin"
else if (icon_x < 21)
selecting = "l_leg"
else
selecting = "l_hand"
else
return
else if (icon_y < 14)
if ((icon_x > 7 && icon_x < 25))
if (icon_x < 12)
selecting = "r_hand"
else if (icon_x < 21)
selecting = "groin"
else
selecting = "l_hand"
else
return
else if (icon_y < 16)
if ((icon_x > 7 && icon_x < 25))
if (icon_x < 13)
selecting = "r_hand"
else if (icon_x < 20)
selecting = "chest"
else
selecting = "l_hand"
else
return
else if (icon_y < 23)
if ((icon_x > 7 && icon_x < 25))
if (icon_x < 12)
selecting = "r_arm"
else if (icon_x < 21)
selecting = "chest"
else
selecting = "l_arm"
else
return
else if (icon_y < 24)
if ((icon_x > 11 && icon_x < 21))
selecting = "chest"
else
return
else if (icon_y < 25)
if ((icon_x > 11 && icon_x < 21))
if (icon_x < 16)
selecting = "head"
else if (icon_x < 17)
selecting = "mouth"
else
selecting = "head"
else
return
else if (icon_y < 26)
if ((icon_x > 11 && icon_x < 21))
if (icon_x < 15)
selecting = "head"
else if (icon_x < 18)
selecting = "mouth"
else
selecting = "head"
else
return
else if (icon_y < 27)
if ((icon_x > 11 && icon_x < 21))
if (icon_x < 15)
selecting = "head"
else if (icon_x < 16)
selecting = "eyes"
else if (icon_x < 17)
selecting = "mouth"
else if (icon_x < 18)
selecting = "eyes"
else
selecting = "head"
else
return
else if (icon_y < 28)
if ((icon_x > 11 && icon_x < 21))
if (icon_x < 14)
selecting = "head"
else if (icon_x < 19)
selecting = "eyes"
else
selecting = "head"
else
return
else if (icon_y < 29)
if ((icon_x > 11 && icon_x < 21))
if (icon_x < 15)
selecting = "head"
else if (icon_x < 16)
selecting = "eyes"
else if (icon_x < 17)
selecting = "head"
else if (icon_x < 18)
selecting = "eyes"
else
selecting = "head"
else
return
else if (icon_y < 31)
if ((icon_x > 11 && icon_x < 21))
selecting = "head"
else
return
else
return
overlays = null
overlays += image("icon" = 'zone_sel.dmi', "icon_state" = text("[]", selecting))
return
/obj/screen/grab/Click()
master:s_click(src)
return
/obj/screen/grab/DblClick()
master:s_dbclick(src)
return
/obj/screen/grab/attack_hand()
return
/obj/screen/grab/attackby()
return
/obj/screen/MouseEntered(object,location,control,params)
if(!ishuman(usr) && !istype(usr,/mob/living/carbon/alien/humanoid) && !islarva(usr) && !ismonkey(usr))
return
switch(name)
/*
if("other")
if (usr.hud_used.show_otherinventory)
usr.hud_used.show_otherinventory = 0
usr.client.screen -= usr.hud_used.other
else
usr.hud_used.show_otherinventory = 1
usr.client.screen += usr.hud_used.other
usr.hud_used.other_update()*/
if("act_intent")
if(!usr.hud_used.show_intent_icons)
usr.hud_used.show_intent_icons = 1
usr.client.screen += usr.hud_used.intent_small_hud_objects
if("harm")
if(!usr.hud_used.show_intent_icons)
usr.hud_used.show_intent_icons = 1
usr.client.screen += usr.hud_used.intent_small_hud_objects
if("help")
if(!usr.hud_used.show_intent_icons)
usr.hud_used.show_intent_icons = 1
usr.client.screen += usr.hud_used.intent_small_hud_objects
if("disarm")
if(!usr.hud_used.show_intent_icons)
usr.hud_used.show_intent_icons = 1
usr.client.screen += usr.hud_used.intent_small_hud_objects
if("grab")
if(!usr.hud_used.show_intent_icons)
usr.hud_used.show_intent_icons = 1
usr.client.screen += usr.hud_used.intent_small_hud_objects
/obj/screen/MouseExited(object,location,control,params)
if(!ishuman(usr) && !istype(usr,/mob/living/carbon/alien/humanoid) && !islarva(usr) && !ismonkey(usr))
return
switch(name)
if("act_intent")
if (usr.hud_used.show_intent_icons)
usr.hud_used.show_intent_icons = 0
usr.client.screen -= usr.hud_used.intent_small_hud_objects
if("harm")
if (usr.hud_used.show_intent_icons)
usr.hud_used.show_intent_icons = 0
usr.client.screen -= usr.hud_used.intent_small_hud_objects
if("help")
if (usr.hud_used.show_intent_icons)
usr.hud_used.show_intent_icons = 0
usr.client.screen -= usr.hud_used.intent_small_hud_objects
if("disarm")
if (usr.hud_used.show_intent_icons)
usr.hud_used.show_intent_icons = 0
usr.client.screen -= usr.hud_used.intent_small_hud_objects
if("grab")
if (usr.hud_used.show_intent_icons)
usr.hud_used.show_intent_icons = 0
usr.client.screen -= usr.hud_used.intent_small_hud_objects
/obj/screen/Click(location, control, params)
switch(name)
if("map")
usr.clearmap()
if("other")
if (usr.hud_used.show_otherinventory)
usr.hud_used.show_otherinventory = 0
usr.client.screen -= usr.hud_used.other
else
usr.hud_used.show_otherinventory = 1
usr.client.screen += usr.hud_used.other
usr.hud_used.other_update()
if("maprefresh")
var/obj/machinery/computer/security/seccomp = usr.machine
if(seccomp!=null)
seccomp.drawmap(usr)
else
usr.clearmap()
if("arrowleft")
switch(usr.a_intent)
if("help")
if(issilicon(usr))
usr.a_intent = "hurt"
usr.hud_used.action_intent.icon_state = "harm"
else
usr.a_intent = "grab"
usr.hud_used.action_intent.icon_state = "grab"
if("disarm")
usr.a_intent = "help"
usr.hud_used.action_intent.icon_state = "help"
if("hurt")
if(issilicon(usr))
usr.a_intent = "help"
usr.hud_used.action_intent.icon_state = "help"
else
usr.a_intent = "disarm"
usr.hud_used.action_intent.icon_state = "disarm"
if("grab")
usr.a_intent = "hurt"
usr.hud_used.action_intent.icon_state = "harm"
if("arrowright")
switch(usr.a_intent)
if("help")
if(issilicon(usr))
usr.a_intent = "hurt"
usr.hud_used.action_intent.icon_state = "harm"
else
usr.a_intent = "disarm"
usr.hud_used.action_intent.icon_state = "disarm"
if("disarm")
usr.a_intent = "hurt"
usr.hud_used.action_intent.icon_state = "harm"
if("hurt")
if(issilicon(usr))
usr.a_intent = "help"
usr.hud_used.action_intent.icon_state = "help"
else
usr.a_intent = "grab"
usr.hud_used.action_intent.icon_state = "grab"
if("grab")
usr.a_intent = "help"
usr.hud_used.action_intent.icon_state = "help"
if("mov_intent")
switch(usr.m_intent)
if("run")
usr.m_intent = "walk"
usr.hud_used.move_intent.icon_state = "walking"
if("walk")
usr.m_intent = "run"
usr.hud_used.move_intent.icon_state = "running"
if("m_intent")
if (!( usr.m_int ))
switch(usr.m_intent)
if("run")
usr.m_int = "13,14"
if("walk")
usr.m_int = "14,14"
if("face")
usr.m_int = "15,14"
else
usr.m_int = null
if("walk")
usr.m_intent = "walk"
usr.m_int = "14,14"
if("face")
usr.m_intent = "face"
usr.m_int = "15,14"
if("run")
usr.m_intent = "run"
usr.m_int = "13,14"
if("Reset Machine")
usr.machine = null
if("internal")
if ((!( usr.stat ) && usr.canmove && !( usr.restrained() )))
if (usr.internal)
usr.internal = null
usr << "\blue No longer running on internals."
if (usr.internals)
usr.internals.icon_state = "internal0"
else
if(ishuman(usr))
if (!( istype(usr.wear_mask, /obj/item/clothing/mask) ))
usr << "\red You are not wearing a mask"
return
else
if (istype(usr.back, /obj/item/weapon/tank))
usr << "\blue You are now running on internals from the [usr.back] on your back."
usr.internal = usr.back
else if (ishuman(usr) && istype(usr:s_store, /obj/item/weapon/tank))
usr << "\blue You are now running on internals from the [usr:s_store] on your [usr:wear_suit]."
usr.internal = usr:s_store
else if (ishuman(usr) && istype(usr:belt, /obj/item/weapon/tank))
usr << "\blue You are now running on internals from the [usr:belt] on your belt."
usr.internal = usr:belt
else if (istype(usr:l_store, /obj/item/weapon/tank))
usr << "\blue You are now running on internals from the [usr:l_store] in your left pocket."
usr.internal = usr:l_store
else if (istype(usr:r_store, /obj/item/weapon/tank))
usr << "\blue You are now running on internals from the [usr:r_store] in your right pocket."
usr.internal = usr:r_store
else if (istype(usr.l_hand, /obj/item/weapon/tank))
usr << "\blue You are now running on internals from the [usr.l_hand] on your left hand."
usr.internal = usr.l_hand
else if (istype(usr.r_hand, /obj/item/weapon/tank))
usr << "\blue You are now running on internals from the [usr.r_hand] on your right hand."
usr.internal = usr.r_hand
if (usr.internal)
//for(var/mob/M in viewers(usr, 1))
// M.show_message(text("[] is now running on internals.", usr), 1)
if (usr.internals)
usr.internals.icon_state = "internal1"
else
usr << "\blue You don't have an oxygen tank."
if("act_intent")
if(ishuman(usr) || istype(usr,/mob/living/carbon/alien/humanoid) || islarva(usr))
if (usr.hud_used.show_intent_icons)
usr.hud_used.show_intent_icons = 0
usr.client.screen -= usr.hud_used.intent_small_hud_objects
else
usr.hud_used.show_intent_icons = 1
usr.client.screen += usr.hud_used.intent_small_hud_objects
if(issilicon(usr))
if(usr.a_intent == "help")
usr.a_intent = "hurt"
usr.hud_used.action_intent.icon_state = "harm"
else
usr.a_intent = "help"
usr.hud_used.action_intent.icon_state = "help"
if("help")
usr.a_intent = "help"
usr.hud_used.action_intent.icon_state = "help"
usr.hud_used.show_intent_icons = 0
usr.client.screen -= usr.hud_used.intent_small_hud_objects
if("harm")
usr.a_intent = "hurt"
usr.hud_used.action_intent.icon_state = "harm"
usr.hud_used.show_intent_icons = 0
usr.client.screen -= usr.hud_used.intent_small_hud_objects
if("grab")
usr.a_intent = "grab"
usr.hud_used.action_intent.icon_state = "grab"
usr.hud_used.show_intent_icons = 0
usr.client.screen -= usr.hud_used.intent_small_hud_objects
if("disarm")
usr.a_intent = "disarm"
usr.hud_used.action_intent.icon_state = "disarm"
usr.hud_used.show_intent_icons = 0
usr.client.screen -= usr.hud_used.intent_small_hud_objects
if("pull")
usr.pulling = null
if("throw")
if (!usr.stat && isturf(usr.loc) && !usr.restrained())
usr:toggle_throw_mode()
if("drop")
usr.drop_item_v()
if("swap")
usr:swap_hand()
if("hand")
usr:swap_hand()
if("r_hand")
if(iscarbon(usr))
var/mob/living/carbon/C = usr
C.activate_hand("r")
if("l_hand")
if(iscarbon(usr))
var/mob/living/carbon/C = usr
C.activate_hand("l")
if("module")
if(issilicon(usr))
if(usr:module)
return
usr:pick_module()
if("radio")
if(issilicon(usr))
usr:radio_menu()
if("panel")
if(issilicon(usr))
usr:installed_modules()
if("store")
if(issilicon(usr))
usr:uneq_active()
if("module1")
if(usr:module_state_1)
if(usr:module_active != usr:module_state_1)
usr:inv1.icon_state = "inv1 +a"
usr:inv2.icon_state = "inv2"
usr:inv3.icon_state = "inv3"
usr:module_active = usr:module_state_1
else
usr:inv1.icon_state = "inv1"
usr:module_active = null
if("module2")
if(usr:module_state_2)
if(usr:module_active != usr:module_state_2)
usr:inv1.icon_state = "inv1"
usr:inv2.icon_state = "inv2 +a"
usr:inv3.icon_state = "inv3"
usr:module_active = usr:module_state_2
else
usr:inv2.icon_state = "inv2"
usr:module_active = null
if("module3")
if(usr:module_state_3)
if(usr:module_active != usr:module_state_3)
usr:inv1.icon_state = "inv1"
usr:inv2.icon_state = "inv2"
usr:inv3.icon_state = "inv3 +a"
usr:module_active = usr:module_state_3
else
usr:inv3.icon_state = "inv3"
usr:module_active = null
if("radar")
usr:close_radar()
if("radar closed")
usr:start_radar()
else
DblClick()
return
/obj/screen/attack_hand(mob/user as mob, using)
user.db_click(name, using)
return
/obj/screen/attack_paw(mob/user as mob, using)
user.db_click(name, using)
return
/mob/living/verb/mob_sleep()
set name = "Sleep"
set category = "IC"
if(usr.sleeping)
usr << "\red You are already sleeping"
return
else
usr.sleeping = 20 //Short nap
/mob/living/verb/lay_down()
set name = "Lay down / Get up"
set category = "IC"
usr.resting = !( usr.resting )
usr << "\blue You are now [(usr.resting) ? "resting" : "getting up"]"
/mob/living/verb/resist()
set name = "Resist"
set category = "IC"
if(usr.next_move > world.time)
return
usr.next_move = world.time + 20
if ((!( usr.stat ) && usr.canmove && !( usr.restrained() )))
var/resisting = 0
for(var/obj/O in usr.requests)
del(O)
resisting++
for(var/obj/item/weapon/grab/G in usr.grabbed_by)
resisting++
if (G.state == 1)
del(G)
else
if (G.state == 2)
if (prob(25))
for(var/mob/O in viewers(usr, null))
O.show_message(text("\red [] has broken free of []'s grip!", usr, G.assailant), 1)
del(G)
else
if (G.state == 3)
if (prob(5))
for(var/mob/O in viewers(usr, null))
O.show_message(text("\red [] has broken free of []'s headlock!", usr, G.assailant), 1)
del(G)
if(resisting)
for(var/mob/O in viewers(usr, null))
O.show_message(text("\red <B>[] resists!</B>", usr), 1)
if(usr:handcuffed && usr:canmove && (usr.last_special <= world.time))
usr.next_move = world.time + 100
usr.last_special = world.time + 100
if(isalienadult(usr) || (HULK in usr.mutations) || (SUPRSTR in usr.augmentations))//Don't want to do a lot of logic gating here.
usr << "\green You attempt to break your handcuffs. (This will take around 5 seconds and you need to stand still)"
for(var/mob/O in viewers(usr))
O.show_message(text("\red <B>[] is trying to break the handcuffs!</B>", usr), 1)
spawn(0)
if(do_after(usr, 50))
if(!usr:handcuffed || usr:buckled)
return
for(var/mob/O in viewers(usr))
O.show_message(text("\red <B>[] manages to break the handcuffs!</B>", usr), 1)
usr << "\green You successfully break your handcuffs."
del(usr:handcuffed)
usr:handcuffed = null
else
usr << "\red You attempt to remove your handcuffs. (This will take around 2 minutes and you need to stand still)"
for(var/mob/O in viewers(usr))
O.show_message(text("\red <B>[] attempts to remove the handcuffs!</B>", usr), 1)
spawn(0)
if(do_after(usr, 1200))
if(!usr:handcuffed || usr:buckled)
return // time leniency for lag which also might make this whole thing pointless but the server
for(var/mob/O in viewers(usr))// lags so hard that 40s isn't lenient enough - Quarxink
O.show_message(text("\red <B>[] manages to remove the handcuffs!</B>", usr), 1)
usr << "\blue You successfully remove your handcuffs."
usr:handcuffed:loc = usr:loc
usr:handcuffed = null
if(usr:handcuffed && (usr.last_special <= world.time) && usr:buckled)
usr.next_move = world.time + 100
usr.last_special = world.time + 100
usr << "\red You attempt to unbuckle yourself. (This will take around 2 minutes and you need to stand still)"
for(var/mob/O in viewers(usr))
O.show_message(text("\red <B>[] attempts to unbuckle themself!</B>", usr), 1)
spawn(0)
if(do_after(usr, 1200))
if(!usr:buckled)
return
for(var/mob/O in viewers(usr))
O.show_message(text("\red <B>[] manages to unbuckle themself!</B>", usr), 1)
usr << "\blue You successfully unbuckle yourself."
usr:buckled.manual_unbuckle(usr)