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Co-authored-by: Killian <49700375+KillianKirilenko@users.noreply.github.com> Co-authored-by: CHOMPStation2 <chompsation2@gmail.com>
105 lines
3.6 KiB
Plaintext
105 lines
3.6 KiB
Plaintext
/obj/item/clothing/proc/describe_armor(var/armor_type, var/descriptive_attack_type)
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if(armor[armor_type])
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switch(armor[armor_type])
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if(1 to 20)
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return "It provides negligibly small defense against [descriptive_attack_type]."
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if(21 to 30)
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return "It provides very small defense against [descriptive_attack_type]."
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if(31 to 40)
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return "It offers a small amount of protection against [descriptive_attack_type]."
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if(41 to 50)
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return "It offers a moderate defense against [descriptive_attack_type]."
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if(51 to 60)
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return "It provides a strong defense against [descriptive_attack_type]."
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if(61 to 70)
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return "It is very strong against [descriptive_attack_type]."
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if(71 to 80)
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return "This gives extremely strong defense against [descriptive_attack_type]."
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if(81 to 99)
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return "Wearing this would make you nigh-invulerable against [descriptive_attack_type]."
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if(100)
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return "You would be immune to [descriptive_attack_type] if you wore this."
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/obj/item/clothing/proc/describe_slowdown()
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switch(slowdown)
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if(-INFINITY to -0.1)
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return "It looks like it might actually make you faster!"
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if(null)
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return "It doesn't look like it'll impede your mobility."
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if(0)
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return "It doesn't look like it'll impede your mobility."
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if(0.5)
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return "It might slow you down a little bit."
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if(1)
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return "It'll slow you down noticeably, but not too much."
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if(1.5)
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return "You'll be moving a fair bit slower than everyone else."
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if(2)
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return "Your speed will be noticeably impaired by its weight and inflexibility."
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if(3)
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return "You'd have a pretty hard time moving in it."
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if(4)
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return "It looks heavy enough to seriously impede your mobility."
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if(5)
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return "It's heavy enough that moving in it will be extremely difficult!"
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else
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return "It's difficult to tell how much it'll influence your speed."
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/obj/item/clothing/get_description_info()
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var/armor_stats = description_info + "\
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<br>"
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if(armor["melee"])
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armor_stats += "[describe_armor("melee","blunt force")] \n"
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if(armor["bullet"])
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armor_stats += "[describe_armor("bullet","ballistics")] \n"
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if(armor["laser"])
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armor_stats += "[describe_armor("laser","lasers")] \n"
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if(armor["energy"])
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armor_stats += "[describe_armor("energy","energy")] \n"
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if(armor["bomb"])
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armor_stats += "[describe_armor("bomb","explosions")] \n"
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if(armor["bio"])
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armor_stats += "[describe_armor("bio","biohazards")] \n"
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if(armor["rad"])
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armor_stats += "[describe_armor("rad","radiation")] \n"
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armor_stats += "\n"
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armor_stats += "[describe_slowdown()] \n"
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if(flags & AIRTIGHT)
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armor_stats += "It is airtight. \n"
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if(min_pressure_protection != null)
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armor_stats += "It is rated for pressures as low as [min_pressure_protection] kPa. \n"
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if(max_pressure_protection)
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armor_stats += "It is rated for pressures as high as [max_pressure_protection] kPa. \n"
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if(flags & THICKMATERIAL) //stops syringes
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armor_stats += "The material is exceptionally thick. \n"
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if(min_cold_protection_temperature)
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armor_stats += "It is rated for temperatures as low as [min_cold_protection_temperature] Kelvin. \n"
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if(max_heat_protection_temperature)
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armor_stats += "It is rated for temperatures as high as [max_heat_protection_temperature] Kelvin. \n"
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var/list/covers = list()
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var/list/slots = list()
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for(var/name in string_part_flags)
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if(body_parts_covered & string_part_flags[name])
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covers += name
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for(var/name in string_slot_flags)
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if(slot_flags & string_slot_flags[name])
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slots += name
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if(covers.len)
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armor_stats += "It covers the [english_list(covers)]. \n"
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if(slots.len)
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armor_stats += "It can be worn on your [english_list(slots)]. \n"
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return armor_stats
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