mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
221 lines
7.4 KiB
Plaintext
221 lines
7.4 KiB
Plaintext
// Slime cube lives here. Makes Prometheans.
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/obj/item/slime_cube
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name = "slimy monkey cube"
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desc = "Wonder what might come out of this."
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icon = 'icons/mob/slime2.dmi'
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icon_state = "slime cube"
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description_info = "Use in your hand to attempt to create a Promethean. It functions similarly to a positronic brain, in that a ghost is needed to become the Promethean."
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var/searching = 0
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/obj/item/slime_cube/attack_self(mob/user as mob)
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if(!searching)
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to_chat(user, span_warning("You stare at the slimy cube, watching as some activity occurs."))
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icon_state = "slime cube active"
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searching = 1
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request_player()
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spawn(60 SECONDS)
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reset_search()
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// Sometime down the road it would be great to make all of these 'ask ghosts if they want to be X' procs into a generic datum.
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/obj/item/slime_cube/proc/request_player()
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for(var/mob/observer/dead/O in player_list)
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if(!O.MayRespawn())
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continue
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if(O.client)
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if(O.client.prefs.be_special & BE_ALIEN)
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question(O.client)
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/obj/item/slime_cube/proc/question(var/client/C)
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spawn(0)
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if(!C)
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return
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var/response = tgui_alert(C, "Someone is requesting a soul for a promethean. Would you like to play as one?", "Promethean request", list("Yes", "No", "Never for this round"))
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if(response == "Yes")
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response = tgui_alert(C, "Are you sure you want to play as a promethean?", "Promethean request", list("Yes", "No"))
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if(!C || 2 == searching)
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return //handle logouts that happen whilst the alert is waiting for a response, and responses issued after a brain has been located.
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if(response == "Yes")
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transfer_personality(C.mob)
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else if(response == "Never for this round")
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C.prefs.be_special ^= BE_ALIEN
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/obj/item/slime_cube/proc/reset_search() //We give the players sixty seconds to decide, then reset the timer.
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icon_state = "slime cube"
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if(searching == 1)
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searching = 0
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var/turf/T = get_turf_or_move(src.loc)
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for (var/mob/M in viewers(T))
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M.show_message(span_warning("The activity in the cube dies down. Maybe it will spark another time."))
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/obj/item/slime_cube/proc/transfer_personality(var/mob/candidate)
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announce_ghost_joinleave(candidate, 0, "They are a promethean now.")
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src.searching = 2
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var/mob/living/carbon/human/S = new(get_turf(src))
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S.client = candidate.client
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to_chat(S, span_infoplain(span_bold("You are a promethean, brought into existence on [station_name()].")))
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S.mind.assigned_role = JOB_PROMETHEAN
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S.set_species("Promethean")
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S.shapeshifter_set_colour("#2398FF")
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visible_message(span_warning("The monkey cube suddenly takes the shape of a humanoid!"))
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var/newname = sanitize(tgui_input_text(S, "You are a Promethean. Would you like to change your name to something else?", "Name change", null, MAX_NAME_LEN), MAX_NAME_LEN)
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if(newname)
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S.real_name = newname
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S.name = S.real_name
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S.dna.real_name = newname
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if(S.mind)
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S.mind.name = S.name
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qdel(src)
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// More or less functionally identical to the telecrystal tele.
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/obj/item/slime_crystal
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name = "lesser slime cystal"
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desc = "A small, gooy crystal."
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description_info = "This will teleport you to a mostly 'safe' tile when used in-hand, consuming the slime crystal. \
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It can also teleport someone else, by throwing it at them or attacking them with it."
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icon = 'icons/obj/objects.dmi'
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icon_state = "slime_crystal_small"
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w_class = ITEMSIZE_TINY
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origin_tech = list(TECH_MAGNET = 6, TECH_BLUESPACE = 3)
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force = 1 //Needs a token force to ensure you can attack because for some reason you can't attack with 0 force things
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/obj/item/slime_crystal/apply_hit_effect(mob/living/target, mob/living/user, var/hit_zone)
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target.visible_message(span_warning("\The [target] has been teleported with \the [src] by \the [user]!"))
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safe_blink(target, 14)
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qdel(src)
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/obj/item/slime_crystal/attack_self(mob/user)
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user.visible_message(span_warning("\The [user] teleports themselves with \the [src]!"))
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safe_blink(user, 14)
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qdel(src)
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/obj/item/slime_crystal/throw_impact(atom/movable/AM)
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if(!istype(AM))
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return
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if(AM.anchored)
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return
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AM.visible_message(span_warning("\The [AM] has been teleported with \the [src]!"))
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safe_blink(AM, 14)
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qdel(src)
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/obj/item/disposable_teleporter/slime
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name = "greater slime crystal"
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desc = "A larger, gooier crystal."
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description_info = "This will teleport you to a specific area once, when used in-hand."
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icon = 'icons/obj/objects.dmi'
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icon_state = "slime_crystal_large"
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uses = 1
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w_class = ITEMSIZE_SMALL
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origin_tech = list(TECH_MAGNET = 5, TECH_BLUESPACE = 4)
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// Very filling food.
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/obj/item/reagent_containers/food/snacks/slime
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name = "slimy clump"
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desc = "A glob of slime that is thick as honey. For the brave " + JOB_XENOBIOLOGIST + "."
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icon_state = "honeycomb"
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filling_color = "#FFBB00"
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center_of_mass_x = 17
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center_of_mass_y = 10
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nutriment_amt = 25 // Very filling.
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nutriment_desc = list("slime" = 10, "sweetness" = 10, REAGENT_ID_BLISS = 5)
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/obj/item/reagent_containers/food/snacks/slime/Initialize()
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. = ..()
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bitesize = 5
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//Flashlight
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/obj/item/flashlight/slime
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gender = PLURAL
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name = "glowing slime extract"
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desc = "A slimy ball that appears to be glowing from bioluminesence."
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icon = 'icons/obj/lighting.dmi'
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icon_state = "floor1" //not a slime extract sprite but... something close enough!
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item_state = "slime"
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light_color = "#FFF423"
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w_class = ITEMSIZE_TINY
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light_range = 6
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on = 1 //Bio-luminesence has one setting, on.
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power_use = 0
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light_system = STATIC_LIGHT
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/obj/item/flashlight/slime/Initialize()
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. = ..()
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set_light(light_range, light_power, light_color)
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/obj/item/flashlight/slime/update_brightness()
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return
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/obj/item/flashlight/slime/attack_self(mob/user)
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return //Bio-luminescence does not toggle.
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//Radiation Emitter
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/obj/item/slime_irradiator
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name = "glowing slime extract"
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desc = "A slimy ball that appears to be glowing from bioluminesence."
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icon = 'icons/mob/slimes_vr.dmi'
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icon_state = "irradiator"
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light_color = "#00FF00"
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light_power = 0.4
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light_range = 2
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w_class = ITEMSIZE_TINY
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/obj/item/slime_irradiator/Initialize()
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. = ..()
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START_PROCESSING(SSobj, src)
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set_light(light_range, light_power, light_color)
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/obj/item/slime_irradiator/process()
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SSradiation.radiate(src, 5)
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/obj/item/slime_irradiator/Destroy()
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STOP_PROCESSING(SSobj, src)
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return ..()
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//BS Pouch
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/obj/item/storage/backpack/holding/slime
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name = "bluespace slime pouch"
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desc = "A slimy pouch that opens into a localized pocket of bluespace."
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icon_state = "slimepouch"
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//Slime Chems
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/datum/reagent/myelamine/slime
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name = "Agent A"
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id = REAGENT_ID_SLIMEBLEEDFIXER
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description = "A slimy liquid which appears to rapidly clot internal hemorrhages by increasing the effectiveness of platelets at low quantities. Toxic in high quantities."
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taste_description = "slime"
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overdose = 5
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/datum/reagent/osteodaxon/slime
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name = "Agent B"
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id = REAGENT_ID_SLIMEBONEFIXER
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description = "A slimy liquid which can be used to heal bone fractures at low quantities. Toxic in high quantities."
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taste_description = "slime"
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overdose = 5
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/datum/reagent/peridaxon/slime
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name = "Agent C"
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id = REAGENT_ID_SLIMEORGANFIXER
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description = "A slimy liquid which is used to encourage recovery of internal organs and nervous systems in low quantities. Toxic in high quantities."
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taste_description = "slime"
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overdose = 5
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/datum/reagent/nutriment/glucose/slime
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name = "Slime Goop"
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id = "slime_goop"
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description = "A slimy liquid, with very compelling smell. Extremely nutritious."
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color = "#FABA3A"
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nutriment_factor = 30
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taste_description = "slimy nectar"
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