Files
CHOMPStation2/code/game/machinery/computer/shuttle.dm
PsiOmegaDelta 87d4cf4f68 Computers are now overlay based.
Computers now use an overlay based system, instead of demanding a full set of icons (on, off, broken) for every different computer.
Partially ports ParadiseSS13/Paradise#1468 which is a port of tgstation/-tg-station#9931.
2015-07-07 17:23:49 +02:00

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/obj/machinery/computer/shuttle
name = "Shuttle"
desc = "For shuttle control."
icon_keyboard = "tech_key"
icon_screen = "shuttle"
light_color = "#00ffff"
var/auth_need = 3.0
var/list/authorized = list( )
attackby(var/obj/item/weapon/card/W as obj, var/mob/user as mob)
if(stat & (BROKEN|NOPOWER)) return
if ((!( istype(W, /obj/item/weapon/card) ) || !( ticker ) || emergency_shuttle.location() || !( user ))) return
if (istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda))
if (istype(W, /obj/item/device/pda))
var/obj/item/device/pda/pda = W
W = pda.id
if (!W:access) //no access
user << "The access level of [W:registered_name]\'s card is not high enough. "
return
var/list/cardaccess = W:access
if(!istype(cardaccess, /list) || !cardaccess.len) //no access
user << "The access level of [W:registered_name]\'s card is not high enough. "
return
if(!(access_heads in W:access)) //doesn't have this access
user << "The access level of [W:registered_name]\'s card is not high enough. "
return 0
var/choice = alert(user, text("Would you like to (un)authorize a shortened launch time? [] authorization\s are still needed. Use abort to cancel all authorizations.", src.auth_need - src.authorized.len), "Shuttle Launch", "Authorize", "Repeal", "Abort")
if(emergency_shuttle.location() && user.get_active_hand() != W)
return 0
switch(choice)
if("Authorize")
src.authorized -= W:registered_name
src.authorized += W:registered_name
if (src.auth_need - src.authorized.len > 0)
message_admins("[key_name_admin(user)] has authorized early shuttle launch")
log_game("[user.ckey] has authorized early shuttle launch")
world << text("<span class='notice'><b>Alert: [] authorizations needed until shuttle is launched early</b></span>", src.auth_need - src.authorized.len)
else
message_admins("[key_name_admin(user)] has launched the shuttle")
log_game("[user.ckey] has launched the shuttle early")
world << "<span class='notice'><b>Alert: Shuttle launch time shortened to 10 seconds!</b></span>"
emergency_shuttle.set_launch_countdown(10)
//src.authorized = null
qdel(src.authorized)
src.authorized = list( )
if("Repeal")
src.authorized -= W:registered_name
world << text("<span class='notice'><b>Alert: [] authorizations needed until shuttle is launched early</b></span>", src.auth_need - src.authorized.len)
if("Abort")
world << "<span class='notice'><b>All authorizations to shortening time for shuttle launch have been revoked!</b></span>"
src.authorized.len = 0
src.authorized = list( )
else if (istype(W, /obj/item/weapon/card/emag) && !emagged)
var/choice = alert(user, "Would you like to launch the shuttle?","Shuttle control", "Launch", "Cancel")
if(!emagged && !emergency_shuttle.location() && user.get_active_hand() == W)
switch(choice)
if("Launch")
world << "<span class='notice'><b>Alert: Shuttle launch time shortened to 10 seconds!</b></span>"
emergency_shuttle.set_launch_countdown(10)
emagged = 1
if("Cancel")
return
return