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https://github.com/CHOMPStation2/CHOMPStation2.git
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/obj/effects is now /obj/effect. /obj/station_objects is now /obj/structure. Did a bit of minor blob work. The Bay 12 body bags were replaced with closets because having two sets of code that do almost the same thing is silly. Changed back a few of the last jobproc edits as the remove from list before assign was a check to see if the mob was fucked up and if it was remove it so we did not check it again as it would still be fucked up. The medbay/tox monkeys names are random once more. More random name monkeys will help with changeling and clean up the observe/mob menus. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2324 316c924e-a436-60f5-8080-3fe189b3f50e
49 lines
1.7 KiB
Plaintext
49 lines
1.7 KiB
Plaintext
/obj/effect/proc_holder/spell/aoe_turf/conjure
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name = "Conjure"
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desc = "This spell conjures objs of the specified types in range."
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var/list/summon_type = list() //determines what exactly will be summoned
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//should be text, like list("/obj/machinery/bot/ed209")
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var/summon_lifespan = 0 // 0=permanent, any other time in deciseconds
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var/summon_amt = 1 //amount of objects summoned
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var/summon_ignore_density = 0 //if set to 1, adds dense tiles to possible spawn places
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var/summon_ignore_prev_spawn_points = 0 //if set to 1, each new object is summoned on a new spawn point
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var/list/newVars = list() //vars of the summoned objects will be replaced with those where they meet
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//should have format of list("emagged" = 1,"name" = "Wizard's Justicebot"), for example
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/obj/effect/proc_holder/spell/aoe_turf/conjure/cast(list/targets)
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for(var/turf/T in targets)
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if(T.density && !summon_ignore_density)
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targets -= T
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for(var/i=0,i<summon_amt,i++)
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if(!targets.len)
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break
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var/summoned_object_type = text2path(pick(summon_type))
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var/spawn_place = pick(targets)
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if(summon_ignore_prev_spawn_points)
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targets -= spawn_place
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var/atom/summoned_object = new summoned_object_type(spawn_place)
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for(var/varName in newVars)
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if(varName in summoned_object.vars)
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summoned_object.vars[varName] = newVars[varName]
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if(summon_lifespan)
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spawn(summon_lifespan)
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if(summoned_object)
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del(summoned_object)
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return
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/obj/effect/proc_holder/spell/aoe_turf/conjure/summonEdSwarm //test purposes
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name = "Dispense Wizard Justice"
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desc = "This spell dispenses wizard justice."
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summon_type = list("/obj/machinery/bot/ed209")
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summon_amt = 10
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range = 3
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newVars = list("emagged" = 1,"name" = "Wizard's Justicebot") |