Files
CHOMPStation2/code/defines/obj/decal.dm
tronaldnwn@hotmail.com 9038cfdda7 Food:
Cream pies splat when thrown.
Chaos donuts more chaotic (reduced amount of reagents need to make)
Mystery stew more mysterious (Changed recipe)
Wish Soup some times grants your hungry belly's prayers (new icon).
Meat pie recipes condensed.
Grilled cheese sandwiches
Some reagent amounts may have changed as a result of me seeing them not match the amount of reagent put into making them.
Terribad food descriptions added or modified.


Autolathe has light bulbs, APC parts, and wires in the creation list!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2558 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-26 16:09:34 +00:00

285 lines
7.5 KiB
Plaintext

/obj/effect/decal/ash
name = "Ashes"
desc = "Ashes to ashes, dust to dust, and into space."
icon = 'objects.dmi'
icon_state = "ash"
anchored = 1
/obj/effect/decal/remains/human
name = "remains"
desc = "These remains have a strange sense about them..."
icon = 'blood.dmi'
icon_state = "remains"
anchored = 1
/obj/effect/decal/remains/xeno
name = "remains"
desc = "These remains have a strange sense about them..."
icon = 'blood.dmi'
icon_state = "remainsxeno"
anchored = 1
/obj/effect/decal/remains/robot
name = "remains"
desc = "These remains have a strange sense about them..."
icon = 'robots.dmi'
icon_state = "remainsrobot"
anchored = 1
/obj/effect/decal/point
name = "point"
desc = "It is an arrow hanging in mid-air. There may be a wizard about."
icon = 'screen1.dmi'
icon_state = "arrow"
layer = 16.0
anchored = 1
/obj/effect/decal/cleanable
var/list/random_icon_states = list()
//HUMANS
/obj/effect/decal/cleanable/blood
name = "Blood"
desc = "It's red. Its Gooye. It is the chefs cooking perhaps."
density = 0
anchored = 1
layer = 2
icon = 'blood.dmi'
icon_state = "floor1"
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
var/list/viruses = list()
blood_DNA = null
blood_type = null
var/datum/disease2/disease/virus2 = null
Del()
for(var/datum/disease/D in viruses)
D.cure(0)
..()
/obj/effect/decal/cleanable/blood/splatter
random_icon_states = list("gibbl1", "gibbl2", "gibbl3", "gibbl4", "gibbl5")
/obj/effect/decal/cleanable/blood/tracks
icon_state = "tracks"
random_icon_states = null
/obj/effect/decal/cleanable/blood/gibs
name = "gibs"
desc = "Grisly...and not the good kind neither."
density = 0
anchored = 0
layer = 2
icon = 'blood.dmi'
icon_state = "gibbl5"
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
/obj/effect/decal/cleanable/blood/gibs/up
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
/obj/effect/decal/cleanable/blood/gibs/down
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1")
/obj/effect/decal/cleanable/blood/gibs/body
random_icon_states = list("gibhead", "gibtorso")
/obj/effect/decal/cleanable/blood/gibs/limb
random_icon_states = list("gibleg", "gibarm")
/obj/effect/decal/cleanable/blood/gibs/core
random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
//ALIENS
/obj/effect/decal/cleanable/xenoblood
name = "xeno blood"
desc = "It's green. Must be more of the chefs cooking."
density = 0
anchored = 1
layer = 2
icon = 'blood.dmi'
icon_state = "xfloor1"
random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
var/list/viruses = list()
Del()
for(var/datum/disease/D in viruses)
D.cure(0)
..()
/obj/effect/decal/cleanable/xenoblood/xsplatter
random_icon_states = list("xgibbl1", "xgibbl2", "xgibbl3", "xgibbl4", "xgibbl5")
/obj/effect/decal/cleanable/xenoblood/xgibs
name = "xeno gibs"
desc = "Gnarly..."
icon = 'blood.dmi'
icon_state = "xgib1"
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6")
/obj/effect/decal/cleanable/xenoblood/xgibs/up
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibup1","xgibup1","xgibup1")
/obj/effect/decal/cleanable/xenoblood/xgibs/down
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibdown1","xgibdown1","xgibdown1")
/obj/effect/decal/cleanable/xenoblood/xgibs/body
random_icon_states = list("xgibhead", "xgibtorso")
/obj/effect/decal/cleanable/xenoblood/xgibs/limb
random_icon_states = list("xgibleg", "xgibarm")
/obj/effect/decal/cleanable/xenoblood/xgibs/core
random_icon_states = list("xgibmid1", "xgibmid2", "xgibmid3")
/obj/effect/decal/cleanable/blood/xtracks
icon_state = "xtracks"
random_icon_states = null
//ROBOTS
/obj/effect/decal/cleanable/robot_debris
name = "robot debris"
desc = "Useless heap of junk...or is it..."
density = 0
anchored = 0
layer = 2
icon = 'robots.dmi'
icon_state = "gib1"
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7")
/obj/effect/decal/cleanable/robot_debris/limb
random_icon_states = list("gibarm", "gibleg")
/obj/effect/decal/cleanable/robot_debris/up
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibup1","gibup1") //2:7 is close enough to 1:4
/obj/effect/decal/cleanable/robot_debris/down
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibdown1","gibdown1") //2:7 is close enough to 1:4
/obj/effect/decal/cleanable/oil
name = "motor oil"
desc = "It's black. Beepsky made another mess."
density = 0
anchored = 1
layer = 2
icon = 'robots.dmi'
icon_state = "floor1"
var/viruses = list()
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
Del()
for(var/datum/disease/D in viruses)
D.cure(0)
..()
/obj/effect/decal/cleanable/oil/streak
random_icon_states = list("streak1", "streak2", "streak3", "streak4", "streak5")
//OTHER
/obj/effect/decal/cleanable/generic
name = "clutter"
desc = "Someone should clean that up."
density = 0
anchored = 1
layer = 2
icon = 'objects.dmi'
icon_state = "shards"
/obj/effect/decal/cleanable/dirt
name = "dirt"
desc = "Someone should clean that up."
density = 0
anchored = 1
layer = 2
icon = 'effects.dmi'
icon_state = "dirt"
/obj/effect/decal/cleanable/greenglow
name = "green glow"
desc = "Eerie. This makes you feel creepy."
density = 0
anchored = 1
layer = 2
icon = 'effects.dmi'
icon_state = "greenglow"
/obj/effect/decal/cleanable/cobweb
name = "cobweb"
desc = "Someone should remove that."
density = 0
anchored = 1
layer = 3
icon = 'effects.dmi'
icon_state = "cobweb1"
/obj/effect/decal/cleanable/molten_item
name = "gooey grey mass"
desc = "Huh. Creepy..."
density = 0
anchored = 1
layer = 3
icon = 'chemical.dmi'
icon_state = "molten"
/obj/effect/decal/cleanable/cobweb2
name = "cobweb"
desc = "Someone should remove that."
density = 0
anchored = 1
layer = 3
icon = 'effects.dmi'
icon_state = "cobweb2"
// Used for spray that you spray at walls, tables, hydrovats etc
/obj/effect/decal/spraystill
density = 0
anchored = 1
layer = 50
//Vomit (sorry)
/obj/effect/decal/cleanable/vomit
name = "Vomit"
desc = "Gosh, how unpleasant."
density = 0
anchored = 1
layer = 2
icon = 'blood.dmi'
icon_state = "vomit_1"
random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4")
var/list/viruses = list()
Del()
for(var/datum/disease/D in viruses)
D.cure(0)
..()
/obj/effect/decal/cleanable/tomato_smudge
name = "Tomato smooth"
desc = "It's red"
density = 0
anchored = 1
layer = 2
icon = 'tomatodecal.dmi'
random_icon_states = list("tomato_floor1", "tomato_floor2", "tomato_floor3")
/obj/effect/decal/cleanable/egg_smudge
name = "Smashed egg"
desc = "Seems like this one won't hatch"
density = 0
anchored = 1
layer = 2
icon = 'tomatodecal.dmi'
random_icon_states = list("smashed_egg1", "smashed_egg2", "smashed_egg3")
/obj/effect/decal/cleanable/pie_smudge //honk
name = "Smashed pie"
desc = "Pie cream from a cream pie"
density = 0
anchored = 1
layer = 2
icon = 'tomatodecal.dmi'
random_icon_states = list("smashed_pie")