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https://github.com/CHOMPStation2/CHOMPStation2.git
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◦ The kitchen and booze vending machines have some changed commodity values. Most importantly, kitchen has more eating utensils and trays.
◦ Changed the afterattack() and DblClick() to have the (location,control,params) parameters.
◦ Added a new radio filter, "RADIO_MAGNETS".
◦ Mucked around with /datum/signal. Just an extra variable and another comment.
◦ Guns' afterattack() proc now carries location,control,params.
◦ Projectiles now track exactly where the player clicked on a tile. Pretty neat, huh?
New stuff:
◦ A new machine has been added: magnetic generators. They fit under floor tiles and can create dyanmic magnetic fields by directing ionized proton/electron beams to another tile.
◦ Another machine/computer was added that can control these magnetic generators. These machines come with their own pseudo-scripting engine for directing the magnetic beams magnetic modules create. They're not really complete yet, but they work for the firing range. I plan on expanding on this maybe sometime in the future, creating more applications for magnets elsewhere.
◦ Firing range things have been added, including target stakes and targets (both sprited by Veyveyr). You can mount targets onto target stakes and shoot them. Pixel-precision aiming has been applied to the targets (ONLY THE TARGETS!) so that you can see where you shot it and whatnot. You can literally blow holes through the targets until they collapse on themselves.
◦ Added a small little manual to the firing range on how to use the new stuff. It hopefully isn't too complicated to use.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2543 316c924e-a436-60f5-8080-3fe189b3f50e
282 lines
9.4 KiB
Plaintext
282 lines
9.4 KiB
Plaintext
/*
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HOW IT WORKS
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The radio_controller is a global object maintaining all radio transmissions, think about it as about "ether".
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Note that walkie-talkie, intercoms and headsets handle transmission using nonstandard way.
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procs:
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add_object(obj/device as obj, var/new_frequency as num, var/filter as text|null = null)
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Adds listening object.
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parameters:
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device - device receiving signals, must have proc receive_signal (see description below).
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one device may listen several frequencies, but not same frequency twice.
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new_frequency - see possibly frequencies below;
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filter - thing for optimization. Optional, but recommended.
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All filters should be consolidated in this file, see defines later.
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Device without listening filter will receive all signals (on specified frequency).
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Device with filter will receive any signals sent without filter.
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Device with filter will not receive any signals sent with different filter.
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returns:
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Reference to frequency object.
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remove_object (obj/device, old_frequency)
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Obliviously, after calling this proc, device will not receive any signals on old_frequency.
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Other frequencies will left unaffected.
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return_frequency(var/frequency as num)
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returns:
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Reference to frequency object. Use it if you need to send and do not need to listen.
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radio_frequency is a global object maintaining list of devices that listening specific frequency.
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procs:
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post_signal(obj/source as obj|null, datum/signal/signal, var/filter as text|null = null, var/range as num|null = null)
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Sends signal to all devices that wants such signal.
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parameters:
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source - object, emitted signal. Usually, devices will not receive their own signals.
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signal - see description below.
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filter - described above.
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range - radius of regular byond's square circle on that z-level. null means everywhere, on all z-levels.
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obj/proc/receive_signal(datum/signal/signal, var/receive_method as num, var/receive_param)
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Handler from received signals. By default does nothing. Define your own for your object.
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Avoid of sending signals directly from this proc, use spawn(-1). Do not use sleep() here please.
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parameters:
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signal - see description below. Extract all needed data from the signal before doing sleep(), spawn() or return!
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receive_method - may be TRANSMISSION_WIRE or TRANSMISSION_RADIO.
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TRANSMISSION_WIRE is currently unused.
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receive_param - for TRANSMISSION_RADIO here comes frequency.
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datum/signal
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vars:
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source
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an object that emitted signal. Used for debug and bearing.
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data
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list with transmitting data. Usual use pattern:
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data["msg"] = "hello world"
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encryption
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Some number symbolizing "encryption key".
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Note that game actually do not use any cryptography here.
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If receiving object don't know right key, it must ignore encrypted signal in its receive_signal.
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*/
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/*
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Frequency range: 1200 to 1600
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Radiochat range: 1441 to 1489 (most devices refuse to be tune to other frequency, even during mapmaking)
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Radio:
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1459 - standard radio chat
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1351 - Science
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1353 - Command
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1355 - Medical
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1357 - Engineering
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1359 - Security
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1441 - death squad
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1443 - Confession Intercom
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1349 - Miners
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1347 - Cargo techs
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Devices:
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1451 - tracking implant
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1457 - RSD default
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On the map:
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1311 for prison shuttle console (in fact, it is not used)
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1435 for status displays
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1437 for atmospherics/fire alerts
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1439 for engine components
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1439 for air pumps, air scrubbers, atmo control
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1441 for atmospherics - supply tanks
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1443 for atmospherics - distribution loop/mixed air tank
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1445 for bot nav beacons
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1447 for mulebot, secbot and ed209 control
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1449 for airlock controls, electropack, magnets
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1451 for toxin lab access
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1453 for engineering access
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1455 for AI access
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*/
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var/list/radiochannels = list(
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"Common" = 1459,
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"Science" = 1351,
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"Command" = 1353,
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"Medical" = 1355,
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"Engineering" = 1357,
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"Security" = 1359,
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"Deathsquad" = 1441,
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"Syndicate" = 1213,
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"Mining" = 1349,
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"Cargo" = 1347,
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)
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//depenging helpers
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var/list/DEPT_FREQS = list(1351,1355,1357,1359,1213,1441,1349,1347)
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var/const/COMM_FREQ = 1353 //command, colored gold in chat window
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var/const/SYND_FREQ = 1213
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#define TRANSMISSION_WIRE 0
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#define TRANSMISSION_RADIO 1
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/* filters */
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var/const/RADIO_TO_AIRALARM = "1"
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var/const/RADIO_FROM_AIRALARM = "2"
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var/const/RADIO_CHAT = "3"
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var/const/RADIO_ATMOSIA = "4"
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var/const/RADIO_NAVBEACONS = "5"
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var/const/RADIO_AIRLOCK = "6"
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var/const/RADIO_SECBOT = "7"
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var/const/RADIO_MULEBOT = "8"
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var/const/RADIO_MAGNETS = "9"
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var/global/datum/controller/radio/radio_controller
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datum/controller/radio
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var/list/datum/radio_frequency/frequencies = list()
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proc/add_object(obj/device as obj, var/new_frequency as num, var/filter = null as text|null)
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var/f_text = num2text(new_frequency)
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var/datum/radio_frequency/frequency = frequencies[f_text]
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if(!frequency)
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frequency = new
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frequency.frequency = new_frequency
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frequencies[f_text] = frequency
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frequency.add_listener(device, filter)
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return frequency
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proc/remove_object(obj/device, old_frequency)
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var/f_text = num2text(old_frequency)
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var/datum/radio_frequency/frequency = frequencies[f_text]
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if(frequency)
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frequency.remove_listener(device)
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if(frequency.devices.len == 0)
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del(frequency)
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frequencies -= f_text
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return 1
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proc/return_frequency(var/frequency as num)
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var/f_text = num2text(frequency)
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return frequencies[f_text]
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datum/radio_frequency
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var/frequency as num
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var/list/list/obj/devices = list()
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proc
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post_signal(obj/source as obj|null, datum/signal/signal, var/filter = null as text|null, var/range = null as num|null)
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//log_admin("DEBUG \[[world.timeofday]\]: post_signal {source=\"[source]\", [signal.debug_print()], filter=[filter]}")
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// var/N_f=0
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// var/N_nf=0
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// var/Nt=0
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var/turf/start_point
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if(range)
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start_point = get_turf(source)
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if(!start_point)
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del(signal)
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return 0
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if (filter) //here goes some copypasta. It is for optimisation. -rastaf0
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for(var/obj/device in devices[filter])
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if(device == source)
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continue
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if(range)
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var/turf/end_point = get_turf(device)
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if(!end_point)
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continue
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//if(max(abs(start_point.x-end_point.x), abs(start_point.y-end_point.y)) <= range)
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if(start_point.z!=end_point.z || get_dist(start_point, end_point) > range)
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continue
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device.receive_signal(signal, TRANSMISSION_RADIO, frequency)
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for(var/obj/device in devices["_default"])
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if(device == source)
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continue
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if(range)
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var/turf/end_point = get_turf(device)
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if(!end_point)
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continue
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//if(max(abs(start_point.x-end_point.x), abs(start_point.y-end_point.y)) <= range)
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if(start_point.z!=end_point.z || get_dist(start_point, end_point) > range)
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continue
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device.receive_signal(signal, TRANSMISSION_RADIO, frequency)
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// N_f++
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else
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for (var/next_filter in devices)
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// var/list/obj/DDD = devices[next_filter]
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// Nt+=DDD.len
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for(var/obj/device in devices[next_filter])
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if(device == source)
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continue
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if(range)
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var/turf/end_point = get_turf(device)
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if(!end_point)
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continue
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//if(max(abs(start_point.x-end_point.x), abs(start_point.y-end_point.y)) <= range)
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if(start_point.z!=end_point.z || get_dist(start_point, end_point) > range)
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continue
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device.receive_signal(signal, TRANSMISSION_RADIO, frequency)
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// N_nf++
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// log_admin("DEBUG: post_signal(source=[source] ([source.x], [source.y], [source.z]),filter=[filter]) frequency=[frequency], N_f=[N_f], N_nf=[N_nf]")
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del(signal)
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add_listener(obj/device as obj, var/filter as text|null)
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if (!filter)
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filter = "_default"
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//log_admin("add_listener(device=[device],filter=[filter]) frequency=[frequency]")
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var/list/obj/devices_line = devices[filter]
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if (!devices_line)
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devices_line = new
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devices[filter] = devices_line
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devices_line+=device
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// var/list/obj/devices_line___ = devices[filter_str]
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// var/l = devices_line___.len
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//log_admin("DEBUG: devices_line.len=[devices_line.len]")
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//log_admin("DEBUG: devices(filter_str).len=[l]")
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remove_listener(obj/device)
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for (var/devices_filter in devices)
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var/list/devices_line = devices[devices_filter]
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devices_line-=device
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while (null in devices_line)
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devices_line -= null
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if (devices_line.len==0)
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devices -= devices_filter
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del(devices_line)
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obj/proc
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receive_signal(datum/signal/signal, receive_method, receive_param)
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return null
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datum/signal
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var/obj/source
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var/transmission_method = 0
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//0 = wire
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//1 = radio transmission
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//2 = subspace transmission
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var/data = list()
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var/encryption
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var/frequency = 0
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proc/copy_from(datum/signal/model)
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source = model.source
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transmission_method = model.transmission_method
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data = model.data
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encryption = model.encryption
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proc/debug_print()
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if (source)
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. = "signal = {source = '[source]' ([source:x],[source:y],[source:z])\n"
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else
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. = "signal = {source = '[source]' ()\n"
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for (var/i in data)
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. += "data\[\"[i]\"\] = \"[data[i]]\"\n"
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