mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
500 adds a "color" var to /atom, which conflicts with /obj/item/color, /obj/atmospherics/color and various simple_animals. /obj/item/color is now item_color /obj/atmospherics/color is now pipe_color simple_animals color is now body_color Removes transformer.dm since it conflicted with transform() and was never used. Signed-off-by: Mloc-Argent <colmohici@gmail.com>
650 lines
18 KiB
Plaintext
650 lines
18 KiB
Plaintext
/obj/machinery/computer/HolodeckControl
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name = "Holodeck Control Computer"
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desc = "A computer used to control a nearby holodeck."
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icon_state = "holocontrol"
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var/area/linkedholodeck = null
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var/area/target = null
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var/active = 0
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var/list/holographic_items = list()
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var/damaged = 0
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var/last_change = 0
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attack_ai(var/mob/user as mob)
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return src.attack_hand(user)
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attack_paw(var/mob/user as mob)
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return
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attack_hand(var/mob/user as mob)
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if(..())
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return
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user.set_machine(src)
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var/dat
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dat += "<B>Holodeck Control System</B><BR>"
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dat += "<HR>Current Loaded Programs:<BR>"
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dat += "<A href='?src=\ref[src];emptycourt=1'>((Empty Court)</font>)</A><BR>"
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dat += "<A href='?src=\ref[src];boxingcourt=1'>((Boxing Court)</font>)</A><BR>"
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dat += "<A href='?src=\ref[src];basketball=1'>((Basketball Court)</font>)</A><BR>"
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dat += "<A href='?src=\ref[src];thunderdomecourt=1'>((Thunderdome Court)</font>)</A><BR>"
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dat += "<A href='?src=\ref[src];beach=1'>((Beach)</font>)</A><BR>"
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dat += "<A href='?src=\ref[src];desert=1'>((Desert)</font>)</A><BR>"
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dat += "<A href='?src=\ref[src];space=1'>((Space)</font>)</A><BR>"
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dat += "<A href='?src=\ref[src];picnicarea=1'>((Picnic Area)</font>)</A><BR>"
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dat += "<A href='?src=\ref[src];snowfield=1'>((Snow Field)</font>)</A><BR>"
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dat += "<A href='?src=\ref[src];theatre=1'>((Theatre)</font>)</A><BR>"
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dat += "<A href='?src=\ref[src];meetinghall=1'>((Meeting Hall)</font>)</A><BR>"
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// dat += "<A href='?src=\ref[src];turnoff=1'>((Shutdown System)</font>)</A><BR>"
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dat += "Please ensure that only holographic weapons are used in the holodeck if a combat simulation has been loaded.<BR>"
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if(emagged)
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dat += "<A href='?src=\ref[src];burntest=1'>(<font color=red>Begin Atmospheric Burn Simulation</font>)</A><BR>"
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dat += "Ensure the holodeck is empty before testing.<BR>"
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dat += "<BR>"
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dat += "<A href='?src=\ref[src];wildlifecarp=1'>(<font color=red>Begin Wildlife Simulation</font>)</A><BR>"
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dat += "Ensure the holodeck is empty before testing.<BR>"
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dat += "<BR>"
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if(issilicon(user))
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dat += "<A href='?src=\ref[src];AIoverride=1'>(<font color=green>Re-Enable Safety Protocols?</font>)</A><BR>"
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dat += "Safety Protocols are <font color=red> DISABLED </font><BR>"
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else
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if(issilicon(user))
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dat += "<A href='?src=\ref[src];AIoverride=1'>(<font color=red>Override Safety Protocols?</font>)</A><BR>"
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dat += "<BR>"
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dat += "Safety Protocols are <font color=green> ENABLED </font><BR>"
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user << browse(dat, "window=computer;size=400x500")
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onclose(user, "computer")
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return
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Topic(href, href_list)
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if(..())
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return
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if((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
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usr.set_machine(src)
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if(href_list["emptycourt"])
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target = locate(/area/holodeck/source_emptycourt)
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if(target)
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loadProgram(target)
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else if(href_list["boxingcourt"])
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target = locate(/area/holodeck/source_boxingcourt)
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if(target)
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loadProgram(target)
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else if(href_list["basketball"])
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target = locate(/area/holodeck/source_basketball)
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if(target)
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loadProgram(target)
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else if(href_list["thunderdomecourt"])
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target = locate(/area/holodeck/source_thunderdomecourt)
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if(target)
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loadProgram(target)
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else if(href_list["beach"])
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target = locate(/area/holodeck/source_beach)
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if(target)
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loadProgram(target)
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else if(href_list["desert"])
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target = locate(/area/holodeck/source_desert)
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if(target)
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loadProgram(target)
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else if(href_list["space"])
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target = locate(/area/holodeck/source_space)
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if(target)
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loadProgram(target)
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else if(href_list["picnicarea"])
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target = locate(/area/holodeck/source_picnicarea)
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if(target)
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loadProgram(target)
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else if(href_list["snowfield"])
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target = locate(/area/holodeck/source_snowfield)
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if(target)
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loadProgram(target)
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else if(href_list["theatre"])
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target = locate(/area/holodeck/source_theatre)
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if(target)
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loadProgram(target)
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else if(href_list["meetinghall"])
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target = locate(/area/holodeck/source_meetinghall)
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if(target)
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loadProgram(target)
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else if(href_list["turnoff"])
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target = locate(/area/holodeck/source_plating)
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if(target)
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loadProgram(target)
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else if(href_list["burntest"])
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if(!emagged) return
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target = locate(/area/holodeck/source_burntest)
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if(target)
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loadProgram(target)
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else if(href_list["wildlifecarp"])
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if(!emagged) return
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target = locate(/area/holodeck/source_wildlife)
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if(target)
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loadProgram(target)
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else if(href_list["AIoverride"])
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if(!issilicon(usr)) return
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emagged = !emagged
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if(emagged)
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message_admins("[key_name_admin(usr)] overrode the holodeck's safeties")
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log_game("[key_name(usr)] overrided the holodeck's safeties")
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else
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message_admins("[key_name_admin(usr)] restored the holodeck's safeties")
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log_game("[key_name(usr)] restored the holodeck's safeties")
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src.add_fingerprint(usr)
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src.updateUsrDialog()
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return
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/obj/machinery/computer/HolodeckControl/attackby(var/obj/item/weapon/D as obj, var/mob/user as mob)
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//Warning, uncommenting this can have concequences. For example, deconstructing the computer may cause holographic eswords to never derez
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/* if(istype(D, /obj/item/weapon/screwdriver))
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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if(do_after(user, 20))
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if (src.stat & BROKEN)
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user << "\blue The broken glass falls out."
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var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
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new /obj/item/weapon/shard( src.loc )
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var/obj/item/weapon/circuitboard/comm_traffic/M = new /obj/item/weapon/circuitboard/comm_traffic( A )
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for (var/obj/C in src)
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C.loc = src.loc
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A.circuit = M
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A.state = 3
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A.icon_state = "3"
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A.anchored = 1
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del(src)
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else
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user << "\blue You disconnect the monitor."
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var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
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var/obj/item/weapon/circuitboard/comm_traffic/M = new /obj/item/weapon/circuitboard/comm_traffic( A )
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for (var/obj/C in src)
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C.loc = src.loc
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A.circuit = M
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A.state = 4
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A.icon_state = "4"
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A.anchored = 1
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del(src)
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*/
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if(istype(D, /obj/item/weapon/card/emag) && !emagged)
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playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1)
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emagged = 1
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user << "\blue You vastly increase projector power and override the safety and security protocols."
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user << "Warning. Automatic shutoff and derezing protocols have been corrupted. Please call Nanotrasen maintenance and do not use the simulator."
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log_game("[key_name(usr)] emagged the Holodeck Control Computer")
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src.updateUsrDialog()
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return
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/obj/machinery/computer/HolodeckControl/New()
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..()
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linkedholodeck = locate(/area/holodeck/alphadeck)
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//if(linkedholodeck)
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// target = locate(/area/holodeck/source_emptycourt)
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// if(target)
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// loadProgram(target)
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//This could all be done better, but it works for now.
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/obj/machinery/computer/HolodeckControl/Del()
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emergencyShutdown()
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..()
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/obj/machinery/computer/HolodeckControl/meteorhit(var/obj/O as obj)
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emergencyShutdown()
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..()
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/obj/machinery/computer/HolodeckControl/emp_act(severity)
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emergencyShutdown()
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..()
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/obj/machinery/computer/HolodeckControl/ex_act(severity)
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emergencyShutdown()
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..()
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/obj/machinery/computer/HolodeckControl/blob_act()
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emergencyShutdown()
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..()
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/obj/machinery/computer/HolodeckControl/process()
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for(var/item in holographic_items) // do this first, to make sure people don't take items out when power is down.
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if(!(get_turf(item) in linkedholodeck))
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derez(item, 0)
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if(!..())
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return
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if(active)
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if(!checkInteg(linkedholodeck))
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damaged = 1
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target = locate(/area/holodeck/source_plating)
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if(target)
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loadProgram(target)
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active = 0
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for(var/mob/M in range(10,src))
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M.show_message("The holodeck overloads!")
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for(var/turf/T in linkedholodeck)
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if(prob(30))
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(2, 1, T)
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s.start()
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T.ex_act(3)
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T.hotspot_expose(1000,500,1)
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/obj/machinery/computer/HolodeckControl/proc/derez(var/obj/obj , var/silent = 1)
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holographic_items.Remove(obj)
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if(obj == null)
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return
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if(isobj(obj))
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var/mob/M = obj.loc
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if(ismob(M))
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M.u_equip(obj)
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M.update_icons() //so their overlays update
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if(!silent)
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var/obj/oldobj = obj
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visible_message("The [oldobj.name] fades away!")
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del(obj)
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/obj/machinery/computer/HolodeckControl/proc/checkInteg(var/area/A)
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for(var/turf/T in A)
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if(istype(T, /turf/space))
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return 0
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return 1
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/obj/machinery/computer/HolodeckControl/proc/togglePower(var/toggleOn = 0)
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if(toggleOn)
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var/area/targetsource = locate(/area/holodeck/source_emptycourt)
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holographic_items = targetsource.copy_contents_to(linkedholodeck)
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spawn(30)
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for(var/obj/effect/landmark/L in linkedholodeck)
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if(L.name=="Atmospheric Test Start")
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spawn(20)
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var/turf/T = get_turf(L)
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(2, 1, T)
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s.start()
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if(T)
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T.temperature = 5000
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T.hotspot_expose(50000,50000,1)
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active = 1
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else
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for(var/item in holographic_items)
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derez(item)
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var/area/targetsource = locate(/area/holodeck/source_plating)
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targetsource.copy_contents_to(linkedholodeck , 1)
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active = 0
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/obj/machinery/computer/HolodeckControl/proc/loadProgram(var/area/A)
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if(world.time < (last_change + 25))
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if(world.time < (last_change + 15))//To prevent super-spam clicking, reduced process size and annoyance -Sieve
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return
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for(var/mob/M in range(3,src))
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M.show_message("\b ERROR. Recalibrating projetion apparatus.")
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last_change = world.time
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return
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last_change = world.time
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active = 1
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for(var/item in holographic_items)
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derez(item)
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for(var/obj/effect/decal/cleanable/blood/B in linkedholodeck)
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del(B)
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for(var/mob/living/simple_animal/hostile/carp/C in linkedholodeck)
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del(C)
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holographic_items = A.copy_contents_to(linkedholodeck , 1)
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if(emagged)
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for(var/obj/item/weapon/holo/esword/H in linkedholodeck)
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H.damtype = BRUTE
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spawn(30)
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for(var/obj/effect/landmark/L in linkedholodeck)
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if(L.name=="Atmospheric Test Start")
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spawn(20)
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var/turf/T = get_turf(L)
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(2, 1, T)
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s.start()
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if(T)
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T.temperature = 5000
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T.hotspot_expose(50000,50000,1)
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if(L.name=="Holocarp Spawn")
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new /mob/living/simple_animal/hostile/carp(L.loc)
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/obj/machinery/computer/HolodeckControl/proc/emergencyShutdown()
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//Get rid of any items
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for(var/item in holographic_items)
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derez(item)
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//Turn it back to the regular non-holographic room
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target = locate(/area/holodeck/source_plating)
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if(target)
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loadProgram(target)
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var/area/targetsource = locate(/area/holodeck/source_plating)
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targetsource.copy_contents_to(linkedholodeck , 1)
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active = 0
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// Holographic Items!
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/turf/simulated/floor/holofloor/
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thermal_conductivity = 0
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/turf/simulated/floor/holofloor/grass
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name = "Lush Grass"
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icon_state = "grass1"
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floor_tile = new/obj/item/stack/tile/grass
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New()
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floor_tile.New() //I guess New() isn't run on objects spawned without the definition of a turf to house them, ah well.
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icon_state = "grass[pick("1","2","3","4")]"
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..()
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spawn(4)
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update_icon()
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for(var/direction in cardinal)
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if(istype(get_step(src,direction),/turf/simulated/floor))
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var/turf/simulated/floor/FF = get_step(src,direction)
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FF.update_icon() //so siding get updated properly
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/turf/simulated/floor/holofloor/attackby(obj/item/weapon/W as obj, mob/user as mob)
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return
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// HOLOFLOOR DOES NOT GIVE A FUCK
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/obj/structure/table/holotable
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name = "table"
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desc = "A square piece of metal standing on four metal legs. It can not move."
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icon = 'icons/obj/structures.dmi'
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icon_state = "table"
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density = 1
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anchored = 1.0
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layer = 2.8
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throwpass = 1 //You can throw objects over this, despite it's density.
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/obj/structure/table/holotable/attack_paw(mob/user as mob)
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return attack_hand(user)
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/obj/structure/table/holotable/attack_alien(mob/user as mob) //Removed code for larva since it doesn't work. Previous code is now a larva ability. /N
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return attack_hand(user)
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/obj/structure/table/holotable/attack_animal(mob/living/simple_animal/user as mob) //Removed code for larva since it doesn't work. Previous code is now a larva ability. /N
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return attack_hand(user)
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/obj/structure/table/holotable/attack_hand(mob/user as mob)
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return // HOLOTABLE DOES NOT GIVE A FUCK
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/obj/structure/table/holotable/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (istype(W, /obj/item/weapon/grab) && get_dist(src,user)<2)
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var/obj/item/weapon/grab/G = W
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if(G.state<2)
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user << "\red You need a better grip to do that!"
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return
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G.affecting.loc = src.loc
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G.affecting.Weaken(5)
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visible_message("\red [G.assailant] puts [G.affecting] on the table.")
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del(W)
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return
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if (istype(W, /obj/item/weapon/wrench))
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user << "It's a holotable! There are no bolts!"
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return
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if(isrobot(user))
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return
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/obj/structure/table/holotable/wood
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name = "table"
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desc = "A square piece of wood standing on four wooden legs. It can not move."
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icon = 'icons/obj/structures.dmi'
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icon_state = "wood_table"
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/obj/item/clothing/gloves/boxing/hologlove
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name = "boxing gloves"
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desc = "Because you really needed another excuse to punch your crewmates."
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icon_state = "boxing"
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item_state = "boxing"
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/obj/structure/holowindow
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name = "reinforced window"
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icon = 'icons/obj/structures.dmi'
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icon_state = "rwindow"
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desc = "A window."
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density = 1
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layer = 3.2//Just above doors
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pressure_resistance = 4*ONE_ATMOSPHERE
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anchored = 1.0
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flags = ON_BORDER
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/obj/structure/holowindow/Del()
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..()
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/obj/item/weapon/holo
|
|
damtype = HALLOSS
|
|
|
|
/obj/item/weapon/holo/esword
|
|
desc = "May the force be within you. Sorta"
|
|
icon_state = "sword0"
|
|
force = 3.0
|
|
throw_speed = 1
|
|
throw_range = 5
|
|
throwforce = 0
|
|
w_class = 2.0
|
|
flags = FPRINT | TABLEPASS | NOSHIELD
|
|
var/active = 0
|
|
|
|
/obj/item/weapon/holo/esword/green
|
|
New()
|
|
item_color = "green"
|
|
|
|
/obj/item/weapon/holo/esword/red
|
|
New()
|
|
item_color = "red"
|
|
|
|
/obj/item/weapon/holo/esword/IsShield()
|
|
if(active)
|
|
return 1
|
|
return 0
|
|
|
|
/obj/item/weapon/holo/esword/attack(target as mob, mob/user as mob)
|
|
..()
|
|
|
|
/obj/item/weapon/holo/esword/New()
|
|
item_color = pick("red","blue","green","purple")
|
|
|
|
/obj/item/weapon/holo/esword/attack_self(mob/living/user as mob)
|
|
active = !active
|
|
if (active)
|
|
force = 30
|
|
icon_state = "sword[item_color]"
|
|
w_class = 4
|
|
playsound(user, 'sound/weapons/saberon.ogg', 50, 1)
|
|
user << "\blue [src] is now active."
|
|
else
|
|
force = 3
|
|
icon_state = "sword0"
|
|
w_class = 2
|
|
playsound(user, 'sound/weapons/saberoff.ogg', 50, 1)
|
|
user << "\blue [src] can now be concealed."
|
|
add_fingerprint(user)
|
|
return
|
|
|
|
//BASKETBALL OBJECTS
|
|
|
|
/obj/item/weapon/beach_ball/holoball
|
|
icon = 'icons/obj/basketball.dmi'
|
|
icon_state = "basketball"
|
|
name = "basketball"
|
|
item_state = "basketball"
|
|
desc = "Here's your chance, do your dance at the Space Jam."
|
|
w_class = 4 //Stops people from hiding it in their bags/pockets
|
|
|
|
/obj/structure/holohoop
|
|
name = "basketball hoop"
|
|
desc = "Boom, Shakalaka!."
|
|
icon = 'icons/obj/basketball.dmi'
|
|
icon_state = "hoop"
|
|
anchored = 1
|
|
density = 1
|
|
throwpass = 1
|
|
|
|
/obj/structure/holohoop/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
|
if (istype(W, /obj/item/weapon/grab) && get_dist(src,user)<2)
|
|
var/obj/item/weapon/grab/G = W
|
|
if(G.state<2)
|
|
user << "\red You need a better grip to do that!"
|
|
return
|
|
G.affecting.loc = src.loc
|
|
G.affecting.Weaken(5)
|
|
visible_message("\red [G.assailant] dunks [G.affecting] into the [src]!", 3)
|
|
del(W)
|
|
return
|
|
else if (istype(W, /obj/item) && get_dist(src,user)<2)
|
|
user.drop_item(src)
|
|
visible_message("\blue [user] dunks [W] into the [src]!", 3)
|
|
return
|
|
|
|
/obj/structure/holohoop/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
|
if (istype(mover,/obj/item) && mover.throwing)
|
|
var/obj/item/I = mover
|
|
if(istype(I, /obj/item/weapon/dummy) || istype(I, /obj/item/projectile))
|
|
return
|
|
if(prob(50))
|
|
I.loc = src.loc
|
|
visible_message("\blue Swish! \the [I] lands in \the [src].", 3)
|
|
else
|
|
visible_message("\red \the [I] bounces off of \the [src]'s rim!", 3)
|
|
return 0
|
|
else
|
|
return ..(mover, target, height, air_group)
|
|
|
|
|
|
/obj/machinery/readybutton
|
|
name = "Ready Declaration Device"
|
|
desc = "This device is used to declare ready. If all devices in an area are ready, the event will begin!"
|
|
icon = 'icons/obj/monitors.dmi'
|
|
icon_state = "auth_off"
|
|
var/ready = 0
|
|
var/area/currentarea = null
|
|
var/eventstarted = 0
|
|
|
|
anchored = 1.0
|
|
use_power = 1
|
|
idle_power_usage = 2
|
|
active_power_usage = 6
|
|
power_channel = ENVIRON
|
|
|
|
/obj/machinery/readybutton/attack_ai(mob/user as mob)
|
|
user << "The station AI is not to interact with these devices"
|
|
return
|
|
|
|
/obj/machinery/readybutton/attack_paw(mob/user as mob)
|
|
user << "You are too primitive to use this device"
|
|
return
|
|
|
|
/obj/machinery/readybutton/New()
|
|
..()
|
|
|
|
|
|
/obj/machinery/readybutton/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
|
user << "The device is a solid button, there's nothing you can do with it!"
|
|
|
|
/obj/machinery/readybutton/attack_hand(mob/user as mob)
|
|
if(user.stat || stat & (NOPOWER|BROKEN))
|
|
user << "This device is not powered."
|
|
return
|
|
|
|
currentarea = get_area(src.loc)
|
|
if(!currentarea)
|
|
del(src)
|
|
|
|
if(eventstarted)
|
|
usr << "The event has already begun!"
|
|
return
|
|
|
|
ready = !ready
|
|
|
|
update_icon()
|
|
|
|
var/numbuttons = 0
|
|
var/numready = 0
|
|
for(var/obj/machinery/readybutton/button in currentarea)
|
|
numbuttons++
|
|
if (button.ready)
|
|
numready++
|
|
|
|
if(numbuttons == numready)
|
|
begin_event()
|
|
|
|
/obj/machinery/readybutton/update_icon()
|
|
if(ready)
|
|
icon_state = "auth_on"
|
|
else
|
|
icon_state = "auth_off"
|
|
|
|
/obj/machinery/readybutton/proc/begin_event()
|
|
|
|
eventstarted = 1
|
|
|
|
for(var/obj/structure/holowindow/W in currentarea)
|
|
del(W)
|
|
|
|
for(var/mob/M in currentarea)
|
|
M << "FIGHT!" |