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500 adds a "color" var to /atom, which conflicts with /obj/item/color, /obj/atmospherics/color and various simple_animals. /obj/item/color is now item_color /obj/atmospherics/color is now pipe_color simple_animals color is now body_color Removes transformer.dm since it conflicted with transform() and was never used. Signed-off-by: Mloc-Argent <colmohici@gmail.com>
216 lines
7.9 KiB
Plaintext
216 lines
7.9 KiB
Plaintext
// Tajaran rigs.
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/obj/item/clothing/head/helmet/space/rig/tajara
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desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding. This one doesn't look like it was made for humans."
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icon_state = "rig0-taj-helmet"
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item_state = "rig0-taj-helmet"
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item_color = "taj-helmet"
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species_restricted = list("Tajaran")
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/obj/item/clothing/suit/space/rig/tajara
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desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding. This one doesn't look like it was made for humans."
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icon_state = "rig-taj"
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item_state = "rig-taj"
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item_color = "rig-taj"
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species_restricted = list("Tajaran")
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//Skrell space gear. Sleek like a wetsuit.
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/obj/item/clothing/head/helmet/space/skrell
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name = "Skrellian helmet"
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desc = "Smoothly contoured and polished to a shine. Still looks like a fishbowl."
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armor = list(melee = 20, bullet = 20, laser = 50,energy = 50, bomb = 50, bio = 100, rad = 100)
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
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species_restricted = list("Skrell","Human")
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/obj/item/clothing/head/helmet/space/skrell/white
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icon_state = "skrell_helmet_white"
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item_state = "skrell_helmet_white"
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item_color = "skrell_helmet_white"
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/obj/item/clothing/head/helmet/space/skrell/black
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icon_state = "skrell_helmet_black"
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item_state = "skrell_helmet_black"
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item_color = "skrell_helmet_black"
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/obj/item/clothing/suit/space/skrell
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name = "Skrellian hardsuit"
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desc = "Seems like a wetsuit with reinforced plating seamlessly attached to it. Very chic."
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armor = list(melee = 20, bullet = 20, laser = 50,energy = 50, bomb = 50, bio = 100, rad = 100)
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
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species_restricted = list("Skrell","Human")
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/obj/item/clothing/suit/space/skrell/white
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icon_state = "skrell_suit_white"
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item_state = "skrell_suit_white"
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item_color = "skrell_suit_white"
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/obj/item/clothing/suit/space/skrell/black
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icon_state = "skrell_suit_black"
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item_state = "skrell_suit_black"
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item_color = "skrell_suit_black"
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//Unathi space gear. Huge and restrictive.
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/obj/item/clothing/head/helmet/space/unathi
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armor = list(melee = 40, bullet = 30, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 50)
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heat_protection = HEAD
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
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var/up = 0 //So Unathi helmets play nicely with the weldervision check.
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species_restricted = list("Unathi")
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/obj/item/clothing/head/helmet/space/unathi/helmet_cheap
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name = "NT breacher helmet"
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desc = "Hey! Watch it with that thing! It's a knock-off of a Unathi battle-helm, and that spike could put someone's eye out."
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icon_state = "unathi_helm_cheap"
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item_state = "unathi_helm_cheap"
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item_color = "unathi_helm_cheap"
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/obj/item/clothing/suit/space/unathi
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armor = list(melee = 40, bullet = 30, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 50)
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
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species_restricted = list("Unathi")
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/obj/item/clothing/suit/space/unathi/rig_cheap
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name = "NT breacher chassis"
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desc = "A cheap NT knock-off of a Unathi battle-rig. Looks like a fish, moves like a fish, steers like a cow."
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icon_state = "rig-unathi-cheap"
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item_state = "rig-unathi-cheap"
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slowdown = 3
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/obj/item/clothing/head/helmet/space/unathi/breacher
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name = "breacher helm"
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desc = "Weathered, ancient and battle-scarred. The helmet is too."
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icon_state = "unathi_breacher"
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item_state = "unathi_breacher"
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item_color = "unathi_breacher"
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/obj/item/clothing/suit/space/unathi/breacher
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name = "breacher chassis"
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desc = "Huge, bulky and absurdly heavy. It must be like wearing a tank."
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icon_state = "unathi_breacher"
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item_state = "unathi_breacher"
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item_color = "unathi_breacher"
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slowdown = 1
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// Vox space gear (vaccuum suit, low pressure armour)
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// Can't be equipped by any other species due to bone structure and vox cybernetics.
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/obj/item/clothing/suit/space/vox
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w_class = 3
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allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank)
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slowdown = 2
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
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species_restricted = list("Vox")
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/obj/item/clothing/head/helmet/space/vox
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armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30)
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flags = HEADCOVERSEYES|STOPSPRESSUREDMAGE
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species_restricted = list("Vox")
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/obj/item/clothing/head/helmet/space/vox/pressure
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name = "alien helmet"
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icon_state = "vox-pressure"
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item_state = "vox-pressure"
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desc = "Hey, wasn't this a prop in \'The Abyss\'?"
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/obj/item/clothing/suit/space/vox/pressure
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name = "alien pressure suit"
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icon_state = "vox-pressure"
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item_state = "vox-pressure"
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desc = "A huge, armoured, pressurized suit, designed for distinctly nonhuman proportions."
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/obj/item/clothing/head/helmet/space/vox/carapace
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name = "alien visor"
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icon_state = "vox-carapace"
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item_state = "vox-carapace"
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desc = "A glowing visor, perhaps stolen from a depressed Cylon."
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/obj/item/clothing/suit/space/vox/carapace
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name = "alien carapace armour"
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icon_state = "vox-carapace"
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item_state = "vox-carapace"
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desc = "An armoured, segmented carapace with glowing purple lights. It looks pretty run-down."
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/obj/item/clothing/head/helmet/space/vox/stealth
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name = "alien stealth helmet"
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icon_state = "vox-stealth"
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item_state = "vox-stealth"
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desc = "A smoothly contoured, matte-black alien helmet."
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/obj/item/clothing/suit/space/vox/stealth
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name = "alien stealth suit"
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icon_state = "vox-stealth"
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item_state = "vox-stealth"
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desc = "A sleek black suit. It seems to have a tail, and is very heavy."
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/obj/item/clothing/head/helmet/space/vox/medic
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name = "alien goggled helmet"
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icon_state = "vox-medic"
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item_state = "vox-medic"
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desc = "An alien helmet with enormous goggled lenses."
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/obj/item/clothing/suit/space/vox/medic
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name = "alien armour"
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icon_state = "vox-medic"
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item_state = "vox-medic"
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desc = "An almost organic looking nonhuman pressure suit."
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/obj/item/clothing/under/vox
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has_sensor = 0
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species_restricted = list("Vox")
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/obj/item/clothing/under/vox/vox_casual
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name = "alien clothing"
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desc = "This doesn't look very comfortable."
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icon_state = "vox-casual-1"
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item_color = "vox-casual-1"
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item_state = "vox-casual-1"
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/obj/item/clothing/under/vox/vox_robes
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name = "alien robes"
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desc = "Weird and flowing!"
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icon_state = "vox-casual-2"
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item_color = "vox-casual-2"
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item_state = "vox-casual-2"
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/obj/item/clothing/gloves/yellow/vox
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desc = "These bizarre gauntlets seem to be fitted for... bird claws?"
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name = "insulated gauntlets"
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icon_state = "gloves-vox"
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item_state = "gloves-vox"
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siemens_coefficient = 0
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permeability_coefficient = 0.05
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item_color="gloves-vox"
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species_restricted = list("Vox")
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/obj/item/clothing/shoes/magboots/vox
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desc = "A pair of heavy, jagged armoured foot pieces, seemingly suitable for a velociraptor."
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name = "vox boots"
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item_state = "boots-vox"
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icon_state = "boots-vox"
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species_restricted = list("Vox")
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toggle()
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//set name = "Toggle Floor Grip"
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if(usr.stat)
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return
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if(src.magpulse)
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src.flags &= ~NOSLIP
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src.magpulse = 0
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usr << "You relax your deathgrip on the flooring."
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else
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src.flags |= NOSLIP
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src.magpulse = 1
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usr << "You dig your claws deeply into the flooring, bracing yourself."
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examine()
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set src in view()
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..() |