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500 adds a "color" var to /atom, which conflicts with /obj/item/color, /obj/atmospherics/color and various simple_animals. /obj/item/color is now item_color /obj/atmospherics/color is now pipe_color simple_animals color is now body_color Removes transformer.dm since it conflicted with transform() and was never used. Signed-off-by: Mloc-Argent <colmohici@gmail.com>
83 lines
2.1 KiB
Plaintext
83 lines
2.1 KiB
Plaintext
/obj/item/clothing/under/chameleon
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//starts off as black
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name = "black jumpsuit"
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icon_state = "black"
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item_state = "bl_suit"
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item_color = "black"
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desc = "It's a plain jumpsuit. It seems to have a small dial on the wrist."
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origin_tech = "syndicate=3"
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siemens_coefficient = 0.8
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var/list/clothing_choices = list()
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New()
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..()
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for(var/U in typesof(/obj/item/clothing/under/color)-(/obj/item/clothing/under/color))
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var/obj/item/clothing/under/V = new U
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src.clothing_choices += V
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for(var/U in typesof(/obj/item/clothing/under/rank)-(/obj/item/clothing/under/rank))
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var/obj/item/clothing/under/V = new U
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src.clothing_choices += V
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return
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attackby(obj/item/clothing/under/U as obj, mob/user as mob)
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..()
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if(istype(U, /obj/item/clothing/under/chameleon))
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user << "\red Nothing happens."
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return
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if(istype(U, /obj/item/clothing/under))
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if(src.clothing_choices.Find(U))
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user << "\red Pattern is already recognised by the suit."
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return
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src.clothing_choices += U
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user << "\red Pattern absorbed by the suit."
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emp_act(severity)
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name = "psychedelic"
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desc = "Groovy!"
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icon_state = "psyche"
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item_color = "psyche"
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spawn(200)
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name = "Black Jumpsuit"
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icon_state = "bl_suit"
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item_color = "black"
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desc = null
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..()
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verb/change()
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set name = "Change Color"
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set category = "Object"
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set src in usr
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if(icon_state == "psyche")
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usr << "\red Your suit is malfunctioning"
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return
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var/obj/item/clothing/under/A
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A = input("Select Colour to change it to", "BOOYEA", A) in clothing_choices
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if(!A)
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return
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desc = null
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permeability_coefficient = 0.90
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desc = A.desc
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name = A.name
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icon_state = A.icon_state
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item_state = A.item_state
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item_color = A.item_color
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usr.update_inv_w_uniform() //so our overlays update.
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/obj/item/clothing/under/chameleon/all/New()
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..()
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var/blocked = list(/obj/item/clothing/under/chameleon, /obj/item/clothing/under/chameleon/all)
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//to prevent an infinite loop
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for(var/U in typesof(/obj/item/clothing/under)-blocked)
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var/obj/item/clothing/under/V = new U
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src.clothing_choices += V
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