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https://github.com/CHOMPStation2/CHOMPStation2.git
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258 lines
7.6 KiB
Plaintext
258 lines
7.6 KiB
Plaintext
/*
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Overview:
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These are what handle gas transfers between zones and into space.
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They are found in a zone's edges list and in air_master.edges.
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Each edge updates every air tick due to their role in gas transfer.
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They come in two flavors, /connection_edge/zone and /connection_edge/unsimulated.
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As the type names might suggest, they handle inter-zone and spacelike connections respectively.
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Class Vars:
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A - This always holds a zone. In unsimulated edges, it holds the only zone.
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connecting_turfs - This holds a list of connected turfs, mainly for the sake of airflow.
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coefficent - This is a marker for how many connections are on this edge. Used to determine the ratio of flow.
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connection_edge/zone
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B - This holds the second zone with which the first zone equalizes.
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direct - This counts the number of direct (i.e. with no doors) connections on this edge.
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Any value of this is sufficient to make the zones mergeable.
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connection_edge/unsimulated
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B - This holds an unsimulated turf which has the gas values this edge is mimicing.
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air - Retrieved from B on creation and used as an argument for the legacy ShareSpace() proc.
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Class Procs:
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add_connection(connection/c)
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Adds a connection to this edge. Usually increments the coefficient and adds a turf to connecting_turfs.
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remove_connection(connection/c)
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Removes a connection from this edge. This works even if c is not in the edge, so be careful.
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If the coefficient reaches zero as a result, the edge is erased.
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contains_zone(zone/Z)
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Returns true if either A or B is equal to Z. Unsimulated connections return true only on A.
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erase()
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Removes this connection from processing and zone edge lists.
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tick()
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Called every air tick on edges in the processing list. Equalizes gas.
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flow(list/movable, differential, repelled)
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Airflow proc causing all objects in movable to be checked against a pressure differential.
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If repelled is true, the objects move away from any turf in connecting_turfs, otherwise they approach.
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A check against vsc.lightest_airflow_pressure should generally be performed before calling this.
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get_connected_zone(zone/from)
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Helper proc that allows getting the other zone of an edge given one of them.
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Only on /connection_edge/zone, otherwise use A.
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*/
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/connection_edge
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var/zone/A
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var/list/connecting_turfs = list()
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var/direct = 0
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var/sleeping = 1
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var/coefficient = 0
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/connection_edge/New()
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CRASH("Cannot make connection edge without specifications.")
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/connection_edge/proc/add_connection(connection/c)
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coefficient++
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if(c.direct()) direct++
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//to_world("Connection added: [type] Coefficient: [coefficient]")
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/connection_edge/proc/remove_connection(connection/c)
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//to_world("Connection removed: [type] Coefficient: [coefficient-1]")
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coefficient--
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if(coefficient <= 0)
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erase()
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if(c.direct()) direct--
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/connection_edge/proc/contains_zone(zone/Z)
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/connection_edge/proc/erase()
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air_master.remove_edge(src)
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//to_world("[type] Erased.")
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/connection_edge/proc/tick()
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/connection_edge/proc/recheck()
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/connection_edge/proc/flow(list/movable, differential, repelled)
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for(var/i = 1; i <= movable.len; i++)
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var/atom/movable/M = movable[i]
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//If they're already being tossed, don't do it again.
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if(M.last_airflow > world.time - vsc.airflow_delay) continue
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if(M.airflow_speed) continue
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//Check for knocking people over
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if(ismob(M) && differential > vsc.airflow_stun_pressure)
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if(M:status_flags & GODMODE) continue
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M:airflow_stun()
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if(M.check_airflow_movable(differential))
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//Check for things that are in range of the midpoint turfs.
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var/list/close_turfs = list()
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for(var/turf/U in connecting_turfs)
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if(get_dist(M,U) < world.view) close_turfs += U
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if(!close_turfs.len) continue
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M.airflow_dest = pick(close_turfs) //Pick a random midpoint to fly towards.
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if(repelled) spawn if(M) M.RepelAirflowDest(differential/5)
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else spawn if(M) M.GotoAirflowDest(differential/10)
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/connection_edge/zone
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var/zone/B
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/connection_edge/zone/New(zone/A, zone/B)
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src.A = A
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src.B = B
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A.edges.Add(src)
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B.edges.Add(src)
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//id = edge_id(A,B)
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//to_world("New edge between [A] and [B]")
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/connection_edge/zone/add_connection(connection/c)
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. = ..()
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connecting_turfs.Add(c.A)
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/connection_edge/zone/remove_connection(connection/c)
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connecting_turfs.Remove(c.A)
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. = ..()
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/connection_edge/zone/contains_zone(zone/Z)
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return A == Z || B == Z
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/connection_edge/zone/erase()
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A.edges.Remove(src)
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B.edges.Remove(src)
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. = ..()
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/connection_edge/zone/tick()
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if(A.invalid || B.invalid)
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erase()
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return
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var/equiv = A.air.share_ratio(B.air, coefficient)
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var/differential = A.air.return_pressure() - B.air.return_pressure()
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if(abs(differential) >= vsc.airflow_lightest_pressure)
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var/list/attracted
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var/list/repelled
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if(differential > 0)
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attracted = A.movables()
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repelled = B.movables()
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else
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attracted = B.movables()
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repelled = A.movables()
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flow(attracted, abs(differential), 0)
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flow(repelled, abs(differential), 1)
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if(equiv)
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if(direct)
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erase()
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air_master.merge(A, B)
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return
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else
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A.air.equalize(B.air)
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air_master.mark_edge_sleeping(src)
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air_master.mark_zone_update(A)
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air_master.mark_zone_update(B)
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/connection_edge/zone/recheck()
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// Edges with only one side being vacuum need processing no matter how close.
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if(!A.air.compare(B.air, vacuum_exception = 1))
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air_master.mark_edge_active(src)
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//Helper proc to get connections for a zone.
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/connection_edge/zone/proc/get_connected_zone(zone/from)
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if(A == from) return B
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else return A
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/connection_edge/unsimulated
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var/turf/B
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/connection_edge/unsimulated
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var/datum/gas_mixture/air
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/connection_edge/unsimulated/New(zone/A, turf/B)
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src.A = A
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src.B = B
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A.edges.Add(src)
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air = B.return_air()
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//id = 52*A.id
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//to_world("New edge from [A] to [B].")
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/connection_edge/unsimulated/add_connection(connection/c)
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. = ..()
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connecting_turfs.Add(c.B)
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air.group_multiplier = coefficient
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/connection_edge/unsimulated/remove_connection(connection/c)
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connecting_turfs.Remove(c.B)
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air.group_multiplier = coefficient
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. = ..()
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/connection_edge/unsimulated/erase()
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A.edges.Remove(src)
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. = ..()
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/connection_edge/unsimulated/contains_zone(zone/Z)
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return A == Z
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/connection_edge/unsimulated/tick()
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if(A.invalid)
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erase()
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return
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var/equiv = A.air.share_space(air)
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var/differential = A.air.return_pressure() - air.return_pressure()
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if(abs(differential) >= vsc.airflow_lightest_pressure)
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var/list/attracted = A.movables()
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flow(attracted, abs(differential), differential < 0)
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if(equiv)
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A.air.copy_from(air)
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air_master.mark_edge_sleeping(src)
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air_master.mark_zone_update(A)
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/connection_edge/unsimulated/recheck()
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// Edges with only one side being vacuum need processing no matter how close.
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// Note: This handles the glaring flaw of a room holding pressure while exposed to space, but
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// does not specially handle the less common case of a simulated room exposed to an unsimulated pressurized turf.
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if(!A.air.compare(air, vacuum_exception = 1))
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air_master.mark_edge_active(src)
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/proc/ShareHeat(datum/gas_mixture/A, datum/gas_mixture/B, connecting_tiles)
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//This implements a simplistic version of the Stefan-Boltzmann law.
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var/energy_delta = ((A.temperature - B.temperature) ** 4) * STEFAN_BOLTZMANN_CONSTANT * connecting_tiles * 2.5
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var/maximum_energy_delta = max(0, min(A.temperature * A.heat_capacity() * A.group_multiplier, B.temperature * B.heat_capacity() * B.group_multiplier))
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if(maximum_energy_delta > abs(energy_delta))
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if(energy_delta < 0)
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maximum_energy_delta *= -1
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energy_delta = maximum_energy_delta
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A.temperature -= energy_delta / (A.heat_capacity() * A.group_multiplier)
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B.temperature += energy_delta / (B.heat_capacity() * B.group_multiplier)
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