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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com> Co-authored-by: Kashargul <KashL@t-online.de>
44 lines
2.9 KiB
Plaintext
44 lines
2.9 KiB
Plaintext
//CHOMPEDIT Start: edit the file human/update_icons.dm in the modular_chomp folder as well, if you update these (and clothing/clothing.dm line 789, the hardcoded layer there in /obj/item/clothing/suit/make_worn_icon)
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#define MUTATIONS_LAYER 1 //Mutations like fat, and lasereyes
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#define TAIL_LOWER_LAYER 2 //Tail as viewed from the south //CHOMPStation edit - underneath bodyparts
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#define WING_LOWER_LAYER 3 //Wings as viewed from the south //CHOMPStation edit - underneath bodyparts
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#define BODYPARTS_LAYER 4 //Bodyparts layer - CHOMPStation edit
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#define SKIN_LAYER 5 //Skin things added by a call on species
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#define BLOOD_LAYER 6 //Bloodied hands/feet/anything else
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#define MOB_DAM_LAYER 7 //Injury overlay sprites like open wounds
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#define SURGERY_LAYER 8 //Overlays for open surgical sites
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#define UNDERWEAR_LAYER 9 //Underwear/bras/etc
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#define SHOES_LAYER_ALT 10 //Shoe-slot item (when set to be under uniform via verb)
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#define UNIFORM_LAYER 11 //Uniform-slot item
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#define ID_LAYER 12 //ID-slot item
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#define SHOES_LAYER 13 //Shoe-slot item
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#define GLOVES_LAYER 14 //Glove-slot item
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#define BELT_LAYER 15 //Belt-slot item
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#define SUIT_LAYER 16 //Suit-slot item
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#define TAIL_UPPER_LAYER 17 //Some species have tails to render (As viewed from the N, E, or W)
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#define GLASSES_LAYER 18 //Eye-slot item
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#define BELT_LAYER_ALT 19 //Belt-slot item (when set to be above suit via verb)
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#define SUIT_STORE_LAYER 20 //Suit storage-slot item
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#define BACK_LAYER 21 //Back-slot item
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#define HAIR_LAYER 22 //The human's hair
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#define HAIR_ACCESSORY_LAYER 23 //VOREStation edit. Simply move this up a number if things are added.
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#define EARS_LAYER 24 //Both ear-slot items (combined image)
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#define EYES_LAYER 25 //Mob's eyes (used for glowing eyes)
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#define FACEMASK_LAYER 26 //Mask-slot item
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#define GLASSES_LAYER_ALT 27 //So some glasses can appear on top of hair and things
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#define HEAD_LAYER 28 //Head-slot item
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#define HANDCUFF_LAYER 29 //Handcuffs, if the human is handcuffed, in a secret inv slot
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#define LEGCUFF_LAYER 30 //Same as handcuffs, for legcuffs
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#define L_HAND_LAYER 31 //Left-hand item
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#define R_HAND_LAYER 32 //Right-hand item
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#define WING_LAYER 33 //Wings or protrusions over the suit.
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#define VORE_BELLY_LAYER 34 //CHOMPStation edit - Move this and everything after up if things are added.
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#define VORE_TAIL_LAYER 35 //CHOMPStation edit - Move this and everything after up if things are added.
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#define TAIL_UPPER_LAYER_ALT 36 //Modified tail-sprite layer. Tend to be larger.
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#define MODIFIER_EFFECTS_LAYER 37 //Effects drawn by modifiers
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#define FIRE_LAYER 38 //'Mob on fire' overlay layer
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#define MOB_WATER_LAYER 39 //'Mob submerged' overlay layer
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#define TARGETED_LAYER 40 //'Aimed at' overlay layer
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#define TOTAL_LAYERS 40 //CHOMPStation edit. <---- KEEP THIS UPDATED, should always equal the highest number here, used to initialize a list.
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//CHOMPEdit End
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