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CHOMPStation2/modular_chomp/code/modules/research/designs/power_cells.dm
Cyrelius 0a6bd102df Update power_cells.dm
Adjusted the giga power cells and their requirements.
2023-06-02 10:49:31 -07:00

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6.1 KiB
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/datum/design/item/powercell
build_type = PROTOLATHE | MECHFAB
/datum/design/item/powercell/AssembleDesignName()
name = "Power Cell Model ([item_name])"
/datum/design/item/powercell/AssembleDesignDesc()
if(build_path)
var/obj/item/weapon/cell/C = build_path
desc = "Allows the construction of power cells that can hold [initial(C.maxcharge)] units of energy."
/datum/design/item/powercell/Fabricate()
var/obj/item/weapon/cell/C = ..()
C.charge = 0 //shouldn't produce power out of thin air.
C.update_icon()
return C
/*
//Big Cells
*/
/datum/design/item/powercell/basic
name = "basic"
id = "basic_cell"
req_tech = list(TECH_POWER = 1)
materials = list(MAT_STEEL = 700, MAT_GLASS = 50)
build_path = /obj/item/weapon/cell
category = list("Misc")
sort_string = "BAAAA"
/datum/design/item/powercell/high
name = "high-capacity"
id = "high_cell"
req_tech = list(TECH_POWER = 2)
materials = list(MAT_STEEL = 700, MAT_GLASS = 60)
build_path = /obj/item/weapon/cell/high
category = list("Misc")
sort_string = "BAAAB"
/datum/design/item/powercell/super
name = "super-capacity"
id = "super_cell"
req_tech = list(TECH_POWER = 3, TECH_MATERIAL = 2)
materials = list(MAT_STEEL = 700, MAT_GLASS = 70)
build_path = /obj/item/weapon/cell/super
category = list("Misc")
sort_string = "BAAAC"
/datum/design/item/powercell/hyper
name = "hyper-capacity"
id = "hyper_cell"
req_tech = list(TECH_POWER = 5, TECH_MATERIAL = 4)
materials = list(MAT_STEEL = 400, MAT_GOLD = 150, MAT_SILVER = 150, MAT_GLASS = 70)
build_path = /obj/item/weapon/cell/hyper
category = list("Misc")
sort_string = "BAAAD"
/datum/design/item/powercell/giga
name = "giga-capacity"
id = "giga_cell"
req_tech = list(TECH_POWER = 7, TECH_MATERIAL = 5, TECH_ARCANE = 1, TECH_PHORON = 4)
materials = list(MAT_STEEL = 1000, MAT_GOLD = 300, MAT_SILVER = 300, MAT_GLASS = 100, MAT_PHORON = 1000, MAT_DURASTEEL = 100, MAT_URANIUM = 100)
build_path = /obj/item/weapon/cell/giga
category = list("Misc")
sort_string = "BAAAE"
/datum/design/item/powercell/potato
name = "potato cell"
id = "potato_cell"
materials = list(MAT_STEEL = 100, MAT_GLASS = 10)
build_path = /obj/item/weapon/cell/potato
category = list("Misc")
sort_string = "BAAAF"
/*
//Device Cells
*/
/datum/design/item/powercell/device
name = "device"
build_type = PROTOLATHE
id = "device"
materials = list(MAT_STEEL = 350, MAT_GLASS = 25)
build_path = /obj/item/weapon/cell/device
category = list("Misc")
sort_string = "BAABA"
/datum/design/item/powercell/device_empproof
name = "device, empproof"
id = "empproof_device"
req_tech = list(TECH_POWER = 3, TECH_MATERIAL = 2, TECH_PHORON = 1)
materials = list(MAT_STEEL = 350, MAT_GLASS = 25, MAT_MORPHIUM = 25, MAT_PHORON = 25)
build_path = /obj/item/weapon/cell/device/empproof
category = list("Misc")
sort_string = "BAABB"
/datum/design/item/powercell/advance_device
name = "device, advanced"
id = "advance_device"
req_tech = list(TECH_POWER = 2, TECH_MATERIAL = 1)
materials = list(MAT_STEEL = 700, MAT_GLASS = 50)
build_path = /obj/item/weapon/cell/device/weapon
category = list("Misc")
sort_string = "BAABC"
/datum/design/item/powercell/advance_device_empproof
name = "device, advanced empproof"
id = "empproof_advanced_device"
req_tech = list(TECH_POWER = 5, TECH_MATERIAL = 4, TECH_PHORON = 4)
materials = list(MAT_STEEL = 700, MAT_GLASS = 50, MAT_MORPHIUM = 50, MAT_PHORON = 50)
build_path = /obj/item/weapon/cell/device/weapon/empproof
category = list("Misc")
sort_string = "BAABD"
/datum/design/item/powercell/advance_device_recharge
name = "device, advanced recharging"
id = "recharging_advanced_device"
req_tech = list(TECH_POWER = 7, TECH_MATERIAL = 6, TECH_PHORON = 6)
materials = list(MAT_STEEL = 1000, MAT_GLASS = 400, MAT_DURASTEEL = 100, MAT_METALHYDROGEN = 200, MAT_VERDANTIUM = 150, MAT_PHORON = 2000)
build_path = /obj/item/weapon/cell/device/weapon/recharge
category = list("Misc")
sort_string = "BAABE"
/datum/design/item/powercell/super_device
name = "device, super"
id = "super_device"
req_tech = list(TECH_POWER = 3, TECH_MATERIAL = 2)
materials = list(MAT_STEEL = 700, MAT_GLASS = 70, MAT_GOLD = 50, MAT_SILVER = 20)
build_path = /obj/item/weapon/cell/device/super
category = list("Misc")
sort_string = "BAABF"
/datum/design/item/powercell/hype_device
name = "device, hyper"
id = "hyper_device"
req_tech = list(TECH_POWER = 5, TECH_MATERIAL = 4)
materials = list(MAT_STEEL = 1400, MAT_GLASS = 1400, MAT_GOLD = 150, MAT_SILVER = 150)
build_path = /obj/item/weapon/cell/device/hyper
category = list("Misc")
sort_string = "BAABG"
/datum/design/item/powercell/giga_device
name = "device, giga"
id = "giga_device"
req_tech = list(TECH_POWER = 7, TECH_MATERIAL = 6, TECH_ARCANE = 1, TECH_PHORON = 4)
materials = list(MAT_STEEL = 2000, MAT_GOLD = 500, MAT_SILVER = 500, MAT_GLASS = 100, MAT_PHORON = 2000, MAT_DURASTEEL = 200, MAT_URANIUM = 200)
build_path = /obj/item/weapon/cell/device/giga
category = list("Misc")
sort_string = "BAAAH"
/datum/design/item/powercell/omni_device
name = "device, omni"
req_tech = list(TECH_POWER = 8, TECH_MATERIAL = 7, TECH_ARCANE = 2, TECH_PHORON = 4, TECH_PRECURSOR = 2)
build_type = PROTOLATHE
id = "omni-device"
materials = list(MAT_STEEL = 1700, MAT_GLASS = 550, MAT_DURASTEEL = 230, MAT_MORPHIUM = 320, MAT_METALHYDROGEN = 600, MAT_URANIUM = 60, MAT_VERDANTIUM = 150, MAT_PHORON = 900)
build_path = /obj/item/weapon/cell/device/weapon/recharge/alien/omni
category = list("Misc")
sort_string = "BAABI"
/*
//Mecha Cells
*/
/datum/design/item/powercell/mecha/high
name = "high-capacity mecha"
id = "high_mech_cell"
req_tech = list(TECH_POWER = 3, TECH_MATERIAL = 3)
materials = list(MAT_STEEL = 600, MAT_SILVER = 150, MAT_GLASS = 70)
build_path = /obj/item/weapon/cell/mech/high
category = list("Misc")
sort_string = "BAACA"
/datum/design/item/powercell/mecha/super
name = "super-capacity mecha"
id = "super_mech_cell"
req_tech = list(TECH_POWER = 5, TECH_MATERIAL = 4)
materials = list(MAT_STEEL = 500, MAT_GOLD = 200, MAT_SILVER = 200, MAT_GLASS = 80)
build_path = /obj/item/weapon/cell/mech/super
category = list("Misc")
sort_string = "BAACB"