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traitor factions update. Added some new sprites and weapons. New weapon: Delivery grenade. Can spawn an x amount of mob/object y in a constant radius. It is currently used for carp and manhack delivery grenades. !! Important !!: Certain telecomms computers were causing very nasty machine disruption through some very silly mishap involving re-programming a computer's network. Basically, it was breaking machine procs every time you messed with them. This should hopefully make telecomms a lot more stable. Fixed a bug where the reflexes nanoaug would not actually dodge the projectile if the person was clicking directly inside the target's 32x32 border. I changed around some core PDA messaging functions in preparation to PDA Chatrooms (yes Legality it's happening). However I'm going to hold off actually implementing it until Messycakes is either completed with his PDA UI overhaul or just stops working on it. Committed two patches from separate people in the forums. Chemical Cigarettes by Neek (http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=8775) and Clicking genetics blocks by Willox (http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=8857). Check their respective threads for more details. Sorry I couldn't get this earlier, guys! Revision: r3755 Author: vageyenaman
272 lines
8.7 KiB
Plaintext
272 lines
8.7 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
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/* --- Traffic Control Scripting Language --- */
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// Nanotrasen TCS Language - Made by Doohl
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/n_Interpreter/TCS_Interpreter
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var/datum/TCS_Compiler/Compiler
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HandleError(runtimeError/e)
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Compiler.Holder.add_entry(e.ToString(), "Execution Error")
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/datum/TCS_Compiler
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var/n_Interpreter/TCS_Interpreter/interpreter
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var/obj/machinery/telecomms/server/Holder // the server that is running the code
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var/ready = 1 // 1 if ready to run code
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/* -- Compile a raw block of text -- */
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proc/Compile(code as message)
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var/n_scriptOptions/nS_Options/options = new()
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var/n_Scanner/nS_Scanner/scanner = new(code, options)
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var/list/tokens = scanner.Scan()
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var/n_Parser/nS_Parser/parser = new(tokens, options)
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var/node/BlockDefinition/GlobalBlock/program = parser.Parse()
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var/list/returnerrors = list()
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returnerrors += scanner.errors
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returnerrors += parser.errors
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if(returnerrors.len)
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return returnerrors
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interpreter = new(program)
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interpreter.persist = 1
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interpreter.Compiler= src
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return returnerrors
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/* -- Execute the compiled code -- */
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proc/Run(var/datum/signal/signal)
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if(!ready)
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return
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if(!interpreter)
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return
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interpreter.container = src
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interpreter.SetVar("PI" , 3.141592653) // value of pi
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interpreter.SetVar("E" , 2.718281828) // value of e
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interpreter.SetVar("SQURT2" , 1.414213562) // value of the square root of 2
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interpreter.SetVar("FALSE" , 0) // boolean shortcut to 0
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interpreter.SetVar("TRUE" , 1) // boolean shortcut to 1
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interpreter.SetVar("NORTH" , NORTH) // NORTH (1)
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interpreter.SetVar("SOUTH" , SOUTH) // SOUTH (2)
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interpreter.SetVar("EAST" , EAST) // EAST (4)
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interpreter.SetVar("WEST" , WEST) // WEST (8)
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// Channel macros
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interpreter.SetVar("$common", 1459)
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interpreter.SetVar("$science", 1351)
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interpreter.SetVar("$command", 1353)
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interpreter.SetVar("$medical", 1355)
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interpreter.SetVar("$engineering",1357)
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interpreter.SetVar("$security", 1359)
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interpreter.SetVar("$mining", 1349)
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interpreter.SetVar("$cargo", 1347)
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// Signal data
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interpreter.SetVar("$content", signal.data["message"])
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interpreter.SetVar("$freq" , signal.frequency)
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interpreter.SetVar("$source" , signal.data["name"])
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interpreter.SetVar("$job" , signal.data["job"])
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interpreter.SetVar("$sign" , signal)
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interpreter.SetVar("$pass" , !(signal.data["reject"])) // if the signal isn't rejected, pass = 1; if the signal IS rejected, pass = 0
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// Set up the script procs
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/*
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-> Send another signal to a server
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@format: broadcast(content, frequency, source, job)
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@param content: Message to broadcast
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@param frequency: Frequency to broadcast to
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@param source: The name of the source you wish to imitate. Must be stored in stored_names list.
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@param job: The name of the job.
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*/
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interpreter.SetProc("broadcast", "tcombroadcast", signal, list("message", "freq", "source", "job"))
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/*
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-> Store a value permanently to the server machine (not the actual game hosting machine, the ingame machine)
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@format: mem(address, value)
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@param address: The memory address (string index) to store a value to
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@param value: The value to store to the memory address
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*/
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interpreter.SetProc("mem", "mem", signal, list("address", "value"))
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/*
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-> Delay code for a given amount of deciseconds
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@format: sleep(time)
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@param time: time to sleep in deciseconds (1/10th second)
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*/
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interpreter.SetProc("sleep", /proc/delay)
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/*
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-> Replaces a string with another string
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@format: replace(string, substring, replacestring)
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@param string: the string to search for substrings (best used with $content$ constant)
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@param substring: the substring to search for
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@param replacestring: the string to replace the substring with
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*/
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interpreter.SetProc("replace", /proc/dd_replacetext)
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/*
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-> Locates an element/substring inside of a list or string
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@format: find(haystack, needle, start = 1, end = 0)
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@param haystack: the container to search
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@param needle: the element to search for
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@param start: the position to start in
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@param end: the position to end in
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*/
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interpreter.SetProc("find", /proc/smartfind)
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/*
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-> Finds the length of a string or list
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@format: length(container)
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@param container: the list or container to measure
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*/
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interpreter.SetProc("length", /proc/smartlength)
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/* -- Clone functions, carried from default BYOND procs --- */
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// vector namespace
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interpreter.SetProc("vector", /proc/n_list)
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interpreter.SetProc("at", /proc/n_listpos)
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interpreter.SetProc("copy", /proc/n_listcopy)
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interpreter.SetProc("push_back", /proc/n_listadd)
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interpreter.SetProc("remove", /proc/n_listremove)
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interpreter.SetProc("cut", /proc/n_listcut)
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interpreter.SetProc("swap", /proc/n_listswap)
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interpreter.SetProc("insert", /proc/n_listinsert)
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interpreter.SetProc("pick", /proc/n_pick)
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interpreter.SetProc("prob", /proc/prob_chance)
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interpreter.SetProc("substr", /proc/docopytext)
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// Donkie~
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// Strings
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interpreter.SetProc("lower", /proc/n_lower)
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interpreter.SetProc("upper", /proc/n_upper)
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interpreter.SetProc("explode", /proc/string_explode)
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interpreter.SetProc("repeat", /proc/n_repeat)
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interpreter.SetProc("reverse", /proc/n_reverse)
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interpreter.SetProc("tonum", /proc/n_str2num)
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// Numbers
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interpreter.SetProc("tostring", /proc/n_num2str)
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interpreter.SetProc("sqrt", /proc/n_sqrt)
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interpreter.SetProc("abs", /proc/n_abs)
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interpreter.SetProc("floor", /proc/n_floor)
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interpreter.SetProc("ceil", /proc/n_ceil)
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interpreter.SetProc("round", /proc/n_round)
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interpreter.SetProc("clamp", /proc/n_clamp)
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interpreter.SetProc("inrange", /proc/n_inrange)
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// End of Donkie~
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// Run the compiled code
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interpreter.Run()
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// Backwards-apply variables onto signal data
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/* sanitize EVERYTHING. fucking players can't be trusted with SHIT */
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signal.data["message"] = interpreter.GetVar("$content")
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signal.frequency = interpreter.GetVar("$freq")
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var/setname = ""
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var/obj/machinery/telecomms/server/S = signal.data["server"]
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if(interpreter.GetVar("$source") in S.stored_names)
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setname = interpreter.GetVar("$source")
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else
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setname = "<i>[interpreter.GetVar("$source")]</i>"
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if(signal.data["name"] != setname)
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signal.data["realname"] = setname
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signal.data["name"] = setname
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signal.data["job"] = interpreter.GetVar("$job")
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signal.data["reject"] = !(interpreter.GetVar("$pass")) // set reject to the opposite of $pass
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// If the message is invalid, just don't broadcast it!
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if(signal.data["message"] == "" || !signal.data["message"])
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signal.data["reject"] = 1
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/* -- Actual language proc code -- */
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datum/signal
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proc/mem(var/address, var/value)
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if(istext(address))
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var/obj/machinery/telecomms/server/S = data["server"]
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if(!value && value != 0)
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return S.memory[address]
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else
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S.memory[address] = value
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proc/tcombroadcast(var/message, var/freq, var/source, var/job)
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var/mob/living/carbon/human/H = new
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var/datum/signal/newsign = new
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var/obj/machinery/telecomms/server/S = data["server"]
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var/obj/item/device/radio/hradio
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if((!message || message == "") && message != 0)
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message = "*beep*"
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if(!source)
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source = "[html_encode(uppertext(S.id))]"
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hradio = new // sets the hradio as a radio intercom
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if(!freq)
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freq = 1459
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if(findtext(num2text(freq), ".")) // if the frequency has been set as a decimal
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freq *= 10 // shift the decimal one place
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if(!job)
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job = "?"
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newsign.data["mob"] = H
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newsign.data["mobtype"] = H.type
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if(source in S.stored_names)
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newsign.data["name"] = source
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else
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newsign.data["name"] = "<i>[html_encode(uppertext(source))]<i>"
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newsign.data["realname"] = newsign.data["name"]
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newsign.data["job"] = job
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newsign.data["compression"] = 0
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newsign.data["message"] = message
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newsign.data["type"] = 2 // artificial broadcast
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if(!isnum(freq))
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freq = text2num(freq)
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newsign.frequency = freq
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var/datum/radio_frequency/connection = radio_controller.return_frequency(freq)
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newsign.data["connection"] = connection
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// The radio is a radio headset!
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if(!hradio)
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hradio = new /obj/item/device/radio/headset
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newsign.data["radio"] = hradio
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newsign.data["vmessage"] = H.voice_message
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newsign.data["vname"] = H.voice_name
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newsign.data["vmask"] = 0
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S.relay_information(newsign, "/obj/machinery/telecomms/broadcaster") // send this simple message to broadcasters
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