Files
CHOMPStation2/code/modules/vore/fluffstuff/guns/protector.dm
2018-11-25 16:50:24 +01:00

119 lines
4.4 KiB
Plaintext

// -------------- Protector -------------
/obj/item/weapon/gun/energy/protector
name = "small energy gun"
desc = "The KHI-98a 'Protector' is the first firearm custom-designed for Nanotrasen by KHI. It features a powerful stun mode, and \
an alert-level-locked lethal mode, only usable on code blue and higher. It also features an integrated flashlight!"
description_info = "This gun can only be fired in lethal mode while on higher security alert levels. It is legal for sec to carry for this reason, since it cannot be used for lethal force until SOP allows it, in essence."
description_fluff = "The first 'commission' from a Kitsuhana citizen for NanoTrasen, this gun has a wireless connection to the computer's datacore to ensure it can't be used without authorization from heads of staff who have raised the alert level. Until then, *click*!"
description_antag = "The gun can be emagged to remove the lethal security level restriction, allowing it to be fired on lethal mode at all times."
icon = 'icons/vore/custom_guns_vr.dmi'
icon_state = "prot"
icon_override = 'icons/vore/custom_guns_vr.dmi'
item_state = "gun"
fire_sound = 'sound/weapons/Taser.ogg'
projectile_type = /obj/item/projectile/beam/stun
modifystate = "stun"
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 3, TECH_MAGNET = 2)
charge_sections = 3 //For the icon
ammo_x_offset = 2
ammo_y_offset = 0
can_flashlight = TRUE
light_state = "prot_light"
flight_x_offset = 0
flight_y_offset = 0
firemodes = list(
list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun/protector, modifystate="stun", fire_sound='sound/weapons/Taser.ogg'),
list(mode_name="lethal", projectile_type=/obj/item/projectile/beam, modifystate="kill", fire_sound='sound/weapons/gauss_shoot.ogg'),
)
var/emagged = FALSE
/obj/item/weapon/gun/energy/protector/special_check(mob/user)
if(!emagged && mode_name == "lethal" && get_security_level() == "green")
to_chat(user,"<span class='warning'>The trigger refuses to depress while on the lethal setting under security level green!</span>")
return FALSE
return ..()
/obj/item/weapon/gun/energy/protector/emag_act(var/remaining_charges,var/mob/user)
..()
if(!emagged)
emagged = TRUE
to_chat(user,"<span class='warning'>You disable the alert level locking mechanism on \the [src]!</span>")
return TRUE
//Update icons from /tg/, so fancy! Use this more!
/obj/item/weapon/gun/energy/protector/update_icon()
overlays.Cut()
var/ratio = 0
/* Don't have one for this gun
var/itemState = null
if(!initial(item_state))
itemState = icon_state
*/
var/iconState = "[icon_state]_charge"
if (modifystate)
overlays += "[icon_state]_[modifystate]"
iconState += "_[modifystate]"
/* Don't have one for this gun
if(itemState)
itemState += "[modifystate]"
*/
if(power_supply)
ratio = Ceiling((power_supply.charge / power_supply.maxcharge) * charge_sections)
if(power_supply.charge < charge_cost)
overlays += "[icon_state]_empty"
else
if(!shaded_charge)
var/mutable_appearance/charge_overlay = mutable_appearance(icon, iconState)
for(var/i = ratio, i >= 1, i--)
charge_overlay.pixel_x = ammo_x_offset * (i - 1)
overlays += charge_overlay
else
overlays += "[icon_state]_[modifystate][ratio]"
if(can_flashlight & gun_light)
var/mutable_appearance/flashlight_overlay = mutable_appearance(icon, light_state)
flashlight_overlay.pixel_x = flight_x_offset
flashlight_overlay.pixel_y = flight_y_offset
overlays += flashlight_overlay
/* Don't have one for this gun
if(itemState)
itemState += "[ratio]"
item_state = itemState
*/
// Protector beams
/obj/item/projectile/beam/stun/protector
name = "protector stun beam"
icon_state = "omnilaser" //A little more cyan
light_color = "#00C6FF"
agony = 50 //Normal is 40 when this was set
muzzle_type = /obj/effect/projectile/laser_omni/muzzle
tracer_type = /obj/effect/projectile/laser_omni/tracer
impact_type = /obj/effect/projectile/laser_omni/impact
//R&D Design
/datum/design/item/weapon/protector
desc = "The 'Protector' is an advanced energy gun that cannot be fired in lethal mode on low security alert levels, but features DNA locking and a powerful stun."
id = "protector"
req_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 3, TECH_MAGNET = 2)
materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 2000, "silver" = 1000)
build_path = /obj/item/weapon/gun/energy/protector
sort_string = "TAADA"