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https://github.com/CHOMPStation2/CHOMPStation2.git
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# Conflicts: # code/__defines/holomap.dm # code/__defines/mobs.dm # code/_helpers/icons.dm # code/_helpers/unsorted.dm # code/_onclick/hud/hud.dm # code/_onclick/item_attack.dm # code/controllers/Processes/supply.dm # code/controllers/subsystems/planets.dm # code/datums/supplypacks/munitions.dm # code/datums/supplypacks/science.dm # code/datums/supplypacks/security.dm # code/datums/supplypacks/supply.dm # code/game/area/Space Station 13 areas.dm # code/game/atoms_movable.dm # code/game/machinery/autolathe.dm # code/game/machinery/doors/door.dm # code/game/machinery/jukebox.dm # code/game/machinery/recharger.dm # code/game/machinery/vending.dm # code/game/mecha/equipment/tools/medical_tools.dm # code/game/mecha/equipment/weapons/weapons.dm # code/game/objects/items/devices/PDA/PDA.dm # code/game/objects/items/devices/megaphone.dm # code/game/objects/items/poi_items.dm # code/game/objects/items/weapons/implants/implantlanguage.dm # code/game/objects/items/weapons/storage/firstaid.dm # code/game/objects/items/weapons/tools/weldingtool.dm # code/game/objects/structures/flora/trees.dm # code/game/objects/structures/plasticflaps.dm # code/game/supplyshuttle.dm # code/game/turfs/simulated/wall_attacks.dm # code/modules/admin/admin_verbs.dm # code/modules/assembly/infrared.dm # code/modules/client/client procs.dm # code/modules/client/preference_setup/loadout/loadout_utility.dm # code/modules/client/preferences.dm # code/modules/clothing/suits/miscellaneous.dm # code/modules/holomap/holomap_datum.dm # code/modules/holomap/station_holomap.dm # code/modules/integrated_electronics/core/printer.dm # code/modules/mining/machine_processing.dm # code/modules/mob/living/carbon/human/human_defense.dm # code/modules/mob/living/carbon/human/species/virtual_reality/avatar.dm # code/modules/mob/living/death.dm # code/modules/mob/living/silicon/ai/ai.dm # code/modules/mob/living/silicon/pai/pai.dm # code/modules/mob/living/silicon/robot/robot.dm # code/modules/mob/living/simple_animal/animals/parrot.dm # code/modules/mob/mob_movement.dm # code/modules/organs/organ_external.dm # code/modules/organs/organ_icon.dm # code/modules/organs/subtypes/standard.dm # code/modules/planet/weather.dm # code/modules/power/cable.dm # code/modules/power/fusion/core/core_control.dm # code/modules/power/fusion/fuel_assembly/fuel_control.dm # code/modules/power/fusion/gyrotron/gyrotron_control.dm # code/modules/projectiles/gun.dm # code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm # config/names/first_name_skrell.txt # config/names/last_name_skrell.txt # icons/mob/head.dmi # icons/mob/robots.dmi # icons/mob/species/tajaran/helmet.dmi # icons/obj/ammo.dmi # icons/obj/gun.dmi # icons/obj/mining.dmi # icons/obj/projectiles.dmi # icons/obj/rig_modules.dmi # icons/obj/surgery.dmi # icons/turf/walls.dmi # maps/southern_cross/southern_cross-1.dmm # maps/southern_cross/southern_cross-3.dmm # maps/southern_cross/southern_cross-6.dmm # maps/southern_cross/southern_cross-8.dmm # maps/submaps/surface_submaps/mountains/backup/IceCave1.dmm # maps/submaps/surface_submaps/mountains/backup/IceCave1A.dmm # maps/submaps/surface_submaps/mountains/backup/IceCave1B.dmm # maps/submaps/surface_submaps/mountains/backup/IceCave1C.dmm # maps/submaps/surface_submaps/mountains/crashedcontainmentshuttle.dmm # maps/submaps/surface_submaps/mountains/deadspy.dmm # maps/submaps/surface_submaps/mountains/mountains_areas.dm # maps/submaps/surface_submaps/plains/Thiefc.dmm # maps/~map_system/maps.dm # vorestation.dme
236 lines
9.9 KiB
Plaintext
236 lines
9.9 KiB
Plaintext
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var/datum/map/using_map = new USING_MAP_DATUM
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var/list/all_maps = list()
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/hook/startup/proc/initialise_map_list()
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for(var/type in typesof(/datum/map) - /datum/map)
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var/datum/map/M
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if(type == using_map.type)
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M = using_map
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M.setup_map()
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else
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M = new type
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if(!M.path)
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log_debug("Map '[M]' does not have a defined path, not adding to map list!")
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else
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all_maps[M.path] = M
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return 1
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/datum/map
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var/name = "Unnamed Map"
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var/full_name = "Unnamed Map"
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var/path
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var/list/zlevels = list()
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var/zlevel_datum_type // If populated, all subtypes of this type will be instantiated and used to populate the *_levels lists.
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var/list/station_levels = list() // Z-levels the station exists on
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var/list/admin_levels = list() // Z-levels for admin functionality (Centcom, shuttle transit, etc)
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var/list/contact_levels = list() // Z-levels that can be contacted from the station, for eg announcements
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var/list/player_levels = list() // Z-levels a character can typically reach
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var/list/sealed_levels = list() // Z-levels that don't allow random transit at edge
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var/list/empty_levels = null // Empty Z-levels that may be used for various things (currently used by bluespace jump)
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var/list/map_levels // Z-levels available to various consoles, such as the crew monitor (when that gets coded in). Defaults to station_levels if unset.
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var/list/base_turf_by_z = list() // Custom base turf by Z-level. Defaults to world.turf for unlisted Z-levels
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//This list contains the z-level numbers which can be accessed via space travel and the percentile chances to get there.
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var/list/accessible_z_levels = list()
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//List of additional z-levels to load above the existing .dmm file z-levels using the maploader. Must be map template >>> NAMES <<<.
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var/list/lateload_z_levels = list()
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//Similar to above, but only pick ONE to load, useful for random away missions and whatnot
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var/list/lateload_single_pick = list()
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var/list/allowed_jobs = list() //Job datums to use.
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//Works a lot better so if we get to a point where three-ish maps are used
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//We don't have to C&P ones that are only common between two of them
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//That doesn't mean we have to include them with the rest of the jobs though, especially for map specific ones.
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//Also including them lets us override already created jobs, letting us keep the datums to a minimum mostly.
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//This is probably a lot longer explanation than it needs to be.
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var/list/holomap_smoosh // List of lists of zlevels to smoosh into single icons
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var/list/holomap_offset_x = list()
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var/list/holomap_offset_y = list()
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var/list/holomap_legend_x = list()
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var/list/holomap_legend_y = list()
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var/list/meteor_strike_areas // VOREStation Edit - Areas meteor strikes may choose to hit.
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var/station_name = "BAD Station"
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var/station_short = "Baddy"
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var/dock_name = "THE PirateBay"
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var/boss_name = "Captain Roger"
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var/boss_short = "Cap'"
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var/company_name = "BadMan"
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var/company_short = "BM"
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var/starsys_name = "Dull Star"
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var/shuttle_docked_message
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var/shuttle_leaving_dock
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var/shuttle_called_message
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var/shuttle_recall_message
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var/emergency_shuttle_docked_message
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var/emergency_shuttle_leaving_dock
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var/emergency_shuttle_called_message
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var/emergency_shuttle_recall_message
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var/list/station_networks = list() // Camera networks that will show up on the console.
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var/allowed_spawns = list("Arrivals Shuttle","Gateway", "Cryogenic Storage", "Cyborg Storage")
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// VOREStation Edit - Persistence!
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var/datum/spawnpoint/spawnpoint_died = /datum/spawnpoint/arrivals // Used if you end the round dead.
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var/datum/spawnpoint/spawnpoint_left = /datum/spawnpoint/arrivals // Used of you end the round at centcom.
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var/datum/spawnpoint/spawnpoint_stayed = /datum/spawnpoint/cryo // Used if you end the round on the station.
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// VOREStation Edit End
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var/lobby_icon = 'icons/misc/title.dmi' // The icon which contains the lobby image(s)
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var/list/lobby_screens = list("mockingjay00") // The list of lobby screen to pick() from. If left unset the first icon state is always selected.
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var/default_law_type = /datum/ai_laws/nanotrasen // The default lawset use by synth units, if not overriden by their laws var.
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var/id_hud_icons = 'icons/mob/hud.dmi' // Used by the ID HUD (primarily sechud) overlay.
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// Some maps include areas for that map only and don't exist when not compiled, so Travis needs this to learn of new areas that are specific to a map.
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var/list/unit_test_exempt_areas = list()
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var/list/unit_test_exempt_from_atmos = list()
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var/list/unit_test_exempt_from_apc = list()
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var/list/unit_test_z_levels //To test more than Z1, set your z-levels to test here.
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/datum/map/New()
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..()
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if(zlevel_datum_type)
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for(var/type in subtypesof(zlevel_datum_type))
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new type(src)
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if(!map_levels)
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map_levels = station_levels.Copy()
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if(!allowed_jobs || !allowed_jobs.len)
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allowed_jobs = subtypesof(/datum/job)
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/datum/map/proc/setup_map()
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return
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/datum/map/proc/perform_map_generation()
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return
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// Used to apply various post-compile procedural effects to the map.
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/datum/map/proc/refresh_mining_turfs()
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set background = 1
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set waitfor = 0
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// Update all turfs to ensure everything looks good post-generation. Yes,
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// it's brute-forcey, but frankly the alternative is a mine turf rewrite.
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for(var/turf/simulated/mineral/M in turfs) // Ugh.
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M.update_icon()
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/datum/map/proc/get_network_access(var/network)
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return 0
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// By default transition randomly to another zlevel
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/datum/map/proc/get_transit_zlevel(var/current_z_level)
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var/list/candidates = using_map.accessible_z_levels.Copy()
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candidates.Remove(num2text(current_z_level))
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if(!candidates.len)
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return current_z_level
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return text2num(pickweight(candidates))
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/datum/map/proc/get_empty_zlevel()
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if(empty_levels == null)
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world.maxz++
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empty_levels = list(world.maxz)
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return pick(empty_levels)
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// Get the list of zlevels that a computer on srcz can see maps of (for power/crew monitor, cameras, etc)
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// The long_range parameter expands the coverage. Default is to return map_levels for long range otherwise just srcz.
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// zLevels outside station_levels will return an empty list.
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/datum/map/proc/get_map_levels(var/srcz, var/long_range = TRUE)
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if (long_range && (srcz in map_levels))
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return map_levels
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else if (srcz in station_levels)
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return list(srcz)
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else
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return list()
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/datum/map/proc/get_zlevel_name(var/index)
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var/datum/map_z_level/Z = zlevels["[index]"]
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return Z.name
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// Another way to setup the map datum that can be convenient. Just declare all your zlevels as subtypes of a common
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// subtype of /datum/map_z_level and set zlevel_datum_type on /datum/map to have the lists auto-initialized.
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// Structure to hold zlevel info together in one nice convenient package.
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/datum/map_z_level
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var/z = 0 // Actual z-index of the zlevel. This had better be right!
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var/name // Friendly name of the zlevel
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var/flags = 0 // Bitflag of which *_levels lists this z should be put into.
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var/turf/base_turf // Type path of the base turf for this z
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var/transit_chance = 0 // Percentile chance this z will be chosen for map-edge space transit.
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// Holomaps
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var/holomap_offset_x = -1 // Number of pixels to offset the map right (for centering) for this z
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var/holomap_offset_y = -1 // Number of pixels to offset the map up (for centering) for this z
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var/holomap_legend_x = 96 // x position of the holomap legend for this z
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var/holomap_legend_y = 96 // y position of the holomap legend for this z
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// Default constructor applies itself to the parent map datum
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/datum/map_z_level/New(var/datum/map/map)
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if(!z) return
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map.zlevels["[z]"] = src
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if(flags & MAP_LEVEL_STATION) map.station_levels += z
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if(flags & MAP_LEVEL_ADMIN) map.admin_levels += z
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if(flags & MAP_LEVEL_CONTACT) map.contact_levels += z
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if(flags & MAP_LEVEL_PLAYER) map.player_levels += z
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if(flags & MAP_LEVEL_SEALED) map.sealed_levels += z
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if(flags & MAP_LEVEL_EMPTY)
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if(!map.empty_levels) map.empty_levels = list()
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map.empty_levels += z
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if(flags & MAP_LEVEL_CONSOLES)
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if (!map.map_levels) map.map_levels = list()
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map.map_levels += z
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if(base_turf)
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map.base_turf_by_z["[z]"] = base_turf
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if(transit_chance)
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map.accessible_z_levels["[z]"] = transit_chance
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// Holomaps
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// Auto-center the map if needed (Guess based on maxx/maxy)
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if (holomap_offset_x < 0)
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holomap_offset_x = ((HOLOMAP_ICON_SIZE - world.maxx) / 2)
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if (holomap_offset_x < 0)
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holomap_offset_y = ((HOLOMAP_ICON_SIZE - world.maxy) / 2)
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// Assign them to the map lists
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LIST_NUMERIC_SET(map.holomap_offset_x, z, holomap_offset_x)
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LIST_NUMERIC_SET(map.holomap_offset_y, z, holomap_offset_y)
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LIST_NUMERIC_SET(map.holomap_legend_x, z, holomap_legend_x)
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LIST_NUMERIC_SET(map.holomap_legend_y, z, holomap_legend_y)
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/datum/map_z_level/Destroy(var/force)
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crash_with("Attempt to delete a map_z_level instance [log_info_line(src)]")
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if(!force)
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return QDEL_HINT_LETMELIVE // No.
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if (using_map.zlevels["[z]"] == src)
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using_map.zlevels -= "[z]"
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return ..()
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// Access check is of the type requires one. These have been carefully selected to avoid allowing the janitor to see channels he shouldn't
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// This list needs to be purged but people insist on adding more cruft to the radio.
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/datum/map/proc/default_internal_channels()
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return list(
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num2text(PUB_FREQ) = list(),
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num2text(AI_FREQ) = list(access_synth),
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num2text(ENT_FREQ) = list(),
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num2text(ERT_FREQ) = list(access_cent_specops),
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num2text(COMM_FREQ) = list(access_heads),
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num2text(ENG_FREQ) = list(access_engine_equip, access_atmospherics),
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num2text(MED_FREQ) = list(access_medical_equip),
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num2text(MED_I_FREQ) = list(access_medical_equip),
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num2text(SEC_FREQ) = list(access_security),
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num2text(SEC_I_FREQ) = list(access_security),
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num2text(SCI_FREQ) = list(access_tox,access_robotics,access_xenobiology),
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num2text(SUP_FREQ) = list(access_cargo),
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num2text(SRV_FREQ) = list(access_janitor, access_hydroponics),
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)
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