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CHOMPStation2/code/modules/projectiles/projectile/beams_ch.dm

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/obj/item/projectile/beam/phaser //The "medium" phaser beam.
damage = 10
SA_bonus_damage = 40
SA_vulnerability = list(SA_ANIMAL, MOB_CLASS_SYNTHETIC, MOB_CLASS_ABERRATION, MOB_CLASS_HUMANOID)
icon = 'icons/obj/projectiles_ch.dmi'
icon_state = "phaser"
light_color = "#F18F12"
muzzle_type = /obj/effect/projectile/muzzle/phaser
tracer_type = /obj/effect/projectile/tracer/phaser
impact_type = /obj/effect/projectile/impact/phaser
/obj/item/projectile/beam/phaser/light
damage = 5
SA_bonus_damage = 30
icon_state = "phaser_light"
light_range = 1.5
light_power = 0.3
muzzle_type = /obj/effect/projectile/muzzle/phaser/light
tracer_type = /obj/effect/projectile/tracer/phaser/light
impact_type = /obj/effect/projectile/impact/phaser/light
/obj/item/projectile/beam/phaser/heavy
SA_bonus_damage = 55
icon_state = "phaser_heavy"
light_range = 3
light_power = 1
muzzle_type = /obj/effect/projectile/muzzle/phaser/heavy
tracer_type = /obj/effect/projectile/tracer/phaser/heavy
impact_type = /obj/effect/projectile/impact/phaser/heavy
/obj/item/projectile/beam/phaser/heavy/cannon
damage = 15
SA_bonus_damage = 60
/obj/effect/projectile/tracer/phaser
icon = 'icons/obj/projectiles_ch.dmi'
icon_state = "phaser_tracer"
light_color = "#F18F12"
light_range = 2
light_power = 0.5
/obj/effect/projectile/tracer/phaser/heavy
icon_state = "phaser_heavy_tracer"
light_range = 3
light_power = 1
/obj/effect/projectile/tracer/phaser/light
icon_state = "phaser_light_tracer"
light_range = 1.5
light_power = 0.3
/obj/effect/projectile/muzzle/phaser
icon = 'icons/obj/projectiles_ch.dmi'
icon_state = "phaser_muzzle"
light_color = "#F18F12"
light_range = 2
light_power = 0.5
/obj/effect/projectile/muzzle/phaser/heavy
icon_state = "phaser_heavy_muzzle"
light_range = 3
light_power = 1
/obj/effect/projectile/muzzle/phaser/light
icon_state = "phaser_light_muzzle"
light_range = 1.5
light_power = 0.3
/obj/effect/projectile/impact/phaser
icon = 'icons/obj/projectiles_ch.dmi'
icon_state = "phaser_impact"
light_color = "#F18F12"
light_range = 2
light_power = 0.5
/obj/effect/projectile/impact/phaser/heavy
icon_state = "phaser_heavy_impact"
light_range = 3
light_power = 1
/obj/effect/projectile/impact/phaser/light
icon_state = "phaser_light_impact"
light_range = 1.5
light_power = 0.3