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CHOMPStation2/code/_onclick/hud/movable_screen_objects.dm
CHOMPStation2StaffMirrorBot 09f82b6fff [MIRROR] The final action buttons PR (#9324)
Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2024-10-27 00:00:36 +02:00

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//////////////////////////
//Movable Screen Objects//
// By RemieRichards //
//////////////////////////
//Movable Screen Object
//Not tied to the grid, places it's center where the cursor is
/obj/screen/movable
mouse_drag_pointer = 'icons/effects/mouse_pointers/screen_drag.dmi'
var/snap2grid = FALSE
// TODO: Check if these can safely be deleted
var/moved = FALSE
var/locked = FALSE
var/x_off = -16
var/y_off = -16
//Snap Screen Object
//Tied to the grid, snaps to the nearest turf
/obj/screen/movable/snap
snap2grid = TRUE
/obj/screen/movable/MouseDrop(over_object, src_location, over_location, src_control, over_control, params)
if(locked) // no! i am locked! begone!
return
var/position = mouse_params_to_position(params)
if(!position)
return
screen_loc = position
moved = screen_loc
/// Takes mouse parmas as input, returns a string representing the appropriate mouse position
/obj/screen/movable/proc/mouse_params_to_position(params)
var/list/modifiers = params2list(params)
//No screen-loc information? abort.
if(!LAZYACCESS(modifiers, SCREEN_LOC))
return
var/client/our_client = usr.client
var/list/offset = screen_loc_to_offset(LAZYACCESS(modifiers, SCREEN_LOC), our_client?.view)
if(snap2grid) //Discard Pixel Values
offset[1] = FLOOR(offset[1], ICON_SIZE_X) // drops any pixel offset
offset[2] = FLOOR(offset[2], ICON_SIZE_Y) // drops any pixel offset
else //Normalise Pixel Values (So the object drops at the center of the mouse, not 16 pixels off)
offset[1] += x_off
offset[2] += y_off
return offset_to_screen_loc(offset[1], offset[2], our_client?.view)
// Must stay for now, for subtypes
/obj/screen/movable/proc/encode_screen_X(X)
var/view_dist = world.view
if(view_dist)
view_dist = view_dist
if(X > view_dist+1)
. = "EAST-[view_dist *2 + 1-X]"
else if(X < view_dist +1)
. = "WEST+[X-1]"
else
. = "CENTER"
/obj/screen/movable/proc/decode_screen_X(X)
var/view_dist = world.view
if(view_dist)
view_dist = view_dist
//Find EAST/WEST implementations
if(findtext(X,"EAST-"))
var/num = text2num(copytext(X,6)) //Trim EAST-
if(!num)
num = 0
. = view_dist*2 + 1 - num
else if(findtext(X,"WEST+"))
var/num = text2num(copytext(X,6)) //Trim WEST+
if(!num)
num = 0
. = num+1
else if(findtext(X,"CENTER"))
. = view_dist+1
else
. = text2num(X)
/obj/screen/movable/proc/encode_screen_Y(Y)
var/view_dist = world.view
if(view_dist)
view_dist = view_dist
if(Y > view_dist+1)
. = "NORTH-[view_dist*2 + 1-Y]"
else if(Y < view_dist+1)
. = "SOUTH+[Y-1]"
else
. = "CENTER"
/obj/screen/movable/proc/decode_screen_Y(Y)
var/view_dist = world.view
if(view_dist)
view_dist = view_dist
if(findtext(Y,"NORTH-"))
var/num = text2num(copytext(Y,7)) //Trim NORTH-
if(!num)
num = 0
. = view_dist*2 + 1 - num
else if(findtext(Y,"SOUTH+"))
var/num = text2num(copytext(Y,7)) //Time SOUTH+
if(!num)
num = 0
. = num+1
else if(findtext(Y,"CENTER"))
. = view_dist+1
else
. = text2num(Y)
//Debug procs
/client/proc/test_movable_UI()
set category = "Debug"
set name = "Spawn Movable UI Object"
var/obj/screen/movable/M = new()
M.name = "Movable UI Object"
M.icon_state = "block"
M.maptext = "Movable"
M.maptext_width = 64
var/screen_l = tgui_input_text(usr,"Where on the screen? (Formatted as 'X,Y' e.g: '1,1' for bottom left)","Spawn Movable UI Object")
if(!screen_l)
return
M.screen_loc = screen_l
screen += M
/client/proc/test_snap_UI()
set category = "Debug"
set name = "Spawn Snap UI Object"
var/obj/screen/movable/snap/S = new()
S.name = "Snap UI Object"
S.icon_state = "block"
S.maptext = "Snap"
S.maptext_width = 64
var/screen_l = tgui_input_text(usr,"Where on the screen? (Formatted as 'X,Y' e.g: '1,1' for bottom left)","Spawn Snap UI Object")
if(!screen_l)
return
S.screen_loc = screen_l
screen += S