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CHOMPStation2/code/game/gamemodes/technomancer/presets.dm
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/datum/technomancer/presets
name = "Preset Template"
desc = "If you see me, I'm broken."
obj_path = null
var/list/bundled = list()
/datum/technomancer/presets/basic
name = "Basic"
desc = "This preset is created to be simple to understand and use, yet sufficent to face a wide range of hazards that may lay \
ahead. It includes Force Missile, Beam, Passwall, Repel Missiles, Pulsar, and Discharge. Force Missile and Beam will be your \
bread and butter, as both can be used frequently and cheaply. Passwall allows you to teleport to an adjacent room. Repel Missiles should \
be applied before going into a fight, and Pulsar is an excellent 'area denial' function, that forces the opposing force to decide \
if being struck with EMP is worth staying still. Discharge can be used if the opposing force is using energy weapons heavily, or \
if you are fighting synthetics."
cost = 600
/datum/technomancer/presets/summoner
name = "Summoner"
desc = "This preset is dedicated to amassing a large army of entities to do your bidding. It includes the Summoner Core, to allow \
for more efficency, as well as Summon Creature and Summon Automatron, for obvious reasons. The functions Aspect Aura and \
Mend Wounds are also included, to allow for an area of effect heal that is ideal for keeping your (nonrobotic) army alive. \
Finally, this includes the Scepter of Enpowerment, to make your summoned entities friendly to you and your allies, without the \
need for the Control function. The Control function can be obtained if one wishes to micromanage their summon army, however."
cost = 600
/datum/technomancer/presets/illusionist
name = "Illusionist"
desc = "This preset is designed to facilitate the screwing of the opposing forces' minds, as all of the functions included \
lend themselves to trickery. Illusion, Audible Deception, Chroma, and Darkness will allow you to make the crew question \
reality itself. Passwall will let you slip into adjacent rooms, while the TODO lets you see everything without walls getting \
in the way, so that you may manipulate without being seen in the same room. It may be wise to invest in at least one function \
that can do harm, in case they wise up."
cost = 400
/datum/technomancer/presets/healer
name = "Healer"
desc = "This preset is recommended for apprentices who wish to support their master. It contains many healing and support \
functions, such as Mend Wounds, Mend Burns, Purify, Oxygenate, Aspect Aura, Shared Burden, Link, Resurrect, and Great Mend Wounds. \
Be aware that a lot of these functions create a lot of instability, so prepare for that if you can."
cost = 600
/datum/technomancer/presets/support
name = "Support"
desc = "This preset is recommended for apprentices who wish to support their master. It contains many functions focused on \
augmenting you and your master's survival and capabilities, with functions such as Repel Missiles, Shared Burden, Link, Summon \
Ward, Dispel, Corona, and Steal Food."
cost = 600
/datum/technomancer/presets/rainbow
name = "Rainbow Mage"
desc = "This preset includes many Aspect functions, such as Aspect Aura, Aspect Bolt, Aspect Cloud, Aspect Weapon, etc, as well as \
cheap functions beloning to each aspect, for the purposes of combining with an aspect function. This allows you to be \
very flexable, however functions made from aspect functions tend to be weaker due to this. Not recommended for beginners."
cost = 600