mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
151 lines
4.3 KiB
Plaintext
151 lines
4.3 KiB
Plaintext
/obj/random
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name = "random object"
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desc = "This item type is used to spawn random objects at round-start"
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icon = 'icons/misc/random_spawners.dmi'
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icon_state = "generic"
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var/spawn_nothing_percentage = 0 // this variable determines the likelyhood that this random object will not spawn anything
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var/drop_get_turf = TRUE
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/obj/random/Initialize(mapload)
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. = INITIALIZE_HINT_QDEL
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..()
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if (prob(spawn_nothing_percentage))
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return
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try_spawn_item()
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/obj/random/proc/try_spawn_item()
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var/atom/result = spawn_item()
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if(istype(result) && !QDELETED(result))
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apply_adjustments(result)
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else if(islist(result))
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for(var/atom/A in result)
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if(!QDELETED(A))
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apply_adjustments(A)
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// this function should return a specific item to spawn
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/obj/random/proc/item_to_spawn()
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return
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/obj/random/proc/apply_adjustments(atom/A)
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if(istype(A))
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A.pixel_x = pixel_x
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A.pixel_y = pixel_y
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A.set_dir(dir)
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/obj/random/drop_location()
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return drop_get_turf ? get_turf(src) : ..()
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// creates the random item
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/obj/random/proc/spawn_item()
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var/build_path = item_to_spawn()
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return new build_path(drop_location())
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var/list/random_junk_
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var/list/random_useful_
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/proc/get_random_useful_type()
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if(!random_useful_)
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random_useful_ = subtypesof(/obj/item/pen/crayon)
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random_useful_ += /obj/item/pen
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random_useful_ += /obj/item/pen/blue
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random_useful_ += /obj/item/pen/red
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random_useful_ += /obj/item/pen/multi
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random_useful_ += /obj/item/storage/box/matches
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random_useful_ += /obj/item/stack/material/cardboard
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return pick(random_useful_)
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/proc/get_random_junk_type()
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if(prob(20)) // Misc. clutter
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return /obj/effect/decal/cleanable/generic
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if(prob(70)) // Misc. junk
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if(!random_junk_)
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random_junk_ = subtypesof(/obj/item/trash)
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random_junk_ += /obj/effect/decal/cleanable/bug_remains
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random_junk_ += /obj/effect/decal/remains/mouse
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random_junk_ += /obj/effect/decal/remains/robot
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random_junk_ += /obj/item/paper/crumpled
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random_junk_ += /obj/item/inflatable/torn
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random_junk_ += /obj/effect/decal/cleanable/molten_item
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random_junk_ += /obj/item/material/shard
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random_junk_ -= /obj/item/trash/plate
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random_junk_ -= /obj/item/trash/snack_bowl
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random_junk_ -= /obj/item/trash/syndi_cakes
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random_junk_ -= /obj/item/trash/tray
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return pick(random_junk_)
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// Misc. actually useful stuff
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return get_random_useful_type()
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/////////////////////////////////////////////////////////////////////////
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/obj/random/single
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name = "randomly spawned object"
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desc = "This item type is used to randomly spawn a given object at round-start"
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icon_state = "generic"
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var/spawn_object = null
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/obj/random/single/item_to_spawn()
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return ispath(spawn_object) ? spawn_object : text2path(spawn_object)
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//Multiple Object Spawn
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/obj/random/multiple
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/obj/random/multiple/spawn_item()
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var/list/things_to_make = item_to_spawn()
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for(var/new_type in things_to_make)
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LAZYADD(., new new_type(src.loc))
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/*
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// Multi Point Spawn
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// Selects one spawn point out of a group of points with the same ID and asks it to generate its items
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*/
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var/list/multi_point_spawns
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/obj/random_multi
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name = "random object spawn point"
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desc = "This item type is used to spawn random objects at round-start. Only one spawn point for a given group id is selected."
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icon = 'icons/misc/random_spawners.dmi'
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icon_state = "generic_3"
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invisibility = INVISIBILITY_MAXIMUM
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var/id // Group id
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var/weight // Probability weight for this spawn point
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/obj/random_multi/Initialize(mapload)
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. = ..()
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weight = max(1, round(weight))
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if(!multi_point_spawns)
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multi_point_spawns = list()
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var/list/spawnpoints = multi_point_spawns[id]
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if(!spawnpoints)
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spawnpoints = list()
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multi_point_spawns[id] = spawnpoints
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spawnpoints[src] = weight
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/obj/random_multi/Destroy()
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var/list/spawnpoints = multi_point_spawns[id]
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spawnpoints -= src
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if(!spawnpoints.len)
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multi_point_spawns -= id
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. = ..()
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/obj/random_multi/proc/generate_items()
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return
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/obj/random_multi/single_item
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var/item_path // Item type to spawn
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/obj/random_multi/single_item/generate_items()
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new item_path(loc)
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/hook/roundstart/proc/generate_multi_spawn_items()
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for(var/id in multi_point_spawns)
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var/list/spawn_points = multi_point_spawns[id]
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var/obj/random_multi/rm = pickweight(spawn_points)
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rm.generate_items()
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for(var/entry in spawn_points)
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qdel(entry)
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return 1
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