mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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174 lines
7.2 KiB
Plaintext
174 lines
7.2 KiB
Plaintext
/decl/hierarchy/outfit/USDF/Marine
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name = "USDF marine"
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uniform = /obj/item/clothing/under/solgov/utility/army/urban
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shoes = /obj/item/clothing/shoes/boots/jackboots
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gloves = /obj/item/clothing/gloves/combat
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l_ear = /obj/item/device/radio/headset/centcom
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r_pocket = /obj/item/ammo_magazine/m95
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l_pocket = /obj/item/ammo_magazine/m95
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l_hand = /obj/item/ammo_magazine/m95
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r_hand = /obj/item/ammo_magazine/m95
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back = /obj/item/weapon/gun/projectile/automatic/battlerifle
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backpack_contents = list(/obj/item/weapon/storage/box = 1)
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hierarchy_type = /decl/hierarchy/outfit/wizard
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head = /obj/item/clothing/head/helmet/combat/USDF
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suit = /obj/item/clothing/suit/armor/combat/USDF
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belt = /obj/item/weapon/storage/belt/security/tactical
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/decl/hierarchy/outfit/USDF/Marine/equip_id(mob/living/carbon/human/H)
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var/obj/item/weapon/card/id/C = ..()
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C.name = "[H.real_name]'s military ID Card"
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C.icon_state = "lifetime"
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C.access = get_all_station_access()
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C.access += get_all_centcom_access()
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C.assignment = "USDF"
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C.registered_name = H.real_name
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return C
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/decl/hierarchy/outfit/USDF/Officer
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name = "USDF officer"
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head = /obj/item/clothing/head/dress/army/command
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shoes = /obj/item/clothing/shoes/boots/jackboots
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l_ear = /obj/item/device/radio/headset/centcom
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uniform = /obj/item/clothing/under/solgov/mildress/army/command
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back = /obj/item/weapon/storage/backpack/satchel
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belt = /obj/item/weapon/gun/projectile/revolver/consul
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l_pocket = /obj/item/ammo_magazine/s44
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r_pocket = /obj/item/ammo_magazine/s44
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r_hand = /obj/item/clothing/accessory/holster/hip
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l_hand = /obj/item/clothing/accessory/tie/black
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/decl/hierarchy/outfit/USDF/Officer/equip_id(mob/living/carbon/human/H)
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var/obj/item/weapon/card/id/C = ..()
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C.name = "[H.real_name]'s military ID Card"
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C.icon_state = "lifetime"
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C.access = get_all_station_access()
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C.access += get_all_centcom_access()
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C.assignment = "USDF"
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C.registered_name = H.real_name
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return C
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/decl/hierarchy/outfit/solcom/representative
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name = "SolGov Representative" //YW EDIT: SolGov
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shoes = /obj/item/clothing/shoes/laceup
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l_ear = /obj/item/device/radio/headset/centcom
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uniform = /obj/item/clothing/under/suit_jacket/navy
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back = /obj/item/weapon/storage/backpack/satchel
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l_pocket = /obj/item/weapon/pen/blue
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r_pocket = /obj/item/weapon/pen/red
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r_hand = /obj/item/device/pda/centcom
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l_hand = /obj/item/weapon/clipboard
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/decl/hierarchy/outfit/solcom/representative/equip_id(mob/living/carbon/human/H)
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var/obj/item/weapon/card/id/C = ..()
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C.name = "[H.real_name]'s SolGov ID Card" //YW EDIT: SolGov
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C.icon_state = "lifetime"
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C.access = get_all_station_access()
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C.access += get_all_centcom_access()
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C.assignment = "SolGov Representative" //YW EDIT: SolGov
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C.registered_name = H.real_name
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return C
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/decl/hierarchy/outfit/imperial/soldier
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name = "Imperial soldier"
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head = /obj/item/clothing/head/helmet/combat/imperial
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shoes =/obj/item/clothing/shoes/leg_guard/combat/imperial
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gloves = /obj/item/clothing/gloves/arm_guard/combat/imperial
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l_ear = /obj/item/device/radio/headset/syndicate
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uniform = /obj/item/clothing/under/imperial
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mask = /obj/item/clothing/mask/gas/imperial
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suit = /obj/item/clothing/suit/armor/combat/imperial
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back = /obj/item/weapon/storage/backpack/satchel
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belt = /obj/item/weapon/storage/belt/security/tactical/bandolier
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l_pocket = /obj/item/weapon/cell/device/weapon
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r_pocket = /obj/item/weapon/cell/device/weapon
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r_hand = /obj/item/weapon/melee/energy/sword/imperial
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l_hand = /obj/item/weapon/shield/energy/imperial
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suit_store = /obj/item/weapon/gun/energy/imperial
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/decl/hierarchy/outfit/imperial/officer
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name = "Imperial officer"
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head = /obj/item/clothing/head/helmet/combat/imperial/centurion
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shoes = /obj/item/clothing/shoes/leg_guard/combat/imperial
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gloves = /obj/item/clothing/gloves/arm_guard/combat/imperial
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l_ear = /obj/item/device/radio/headset/syndicate
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uniform = /obj/item/clothing/under/imperial
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mask = /obj/item/clothing/mask/gas/imperial
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suit = /obj/item/clothing/suit/armor/combat/imperial/centurion
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belt = /obj/item/weapon/storage/belt/security/tactical/bandolier
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l_pocket = /obj/item/weapon/cell/device/weapon
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r_pocket = /obj/item/weapon/cell/device/weapon
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r_hand = /obj/item/weapon/melee/energy/sword/imperial
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l_hand = /obj/item/weapon/shield/energy/imperial
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suit_store = /obj/item/weapon/gun/energy/imperial
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/*
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SOUTHERN CROSS OUTFITS
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Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead goes in lockers. Keep this in mind if editing.
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*/
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/decl/hierarchy/outfit/job/explorer2
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name = OUTFIT_JOB_NAME("Explorer")
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shoes = /obj/item/clothing/shoes/boots/winter/explorer
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uniform = /obj/item/clothing/under/explorer
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l_ear = /obj/item/device/radio/headset/explorer
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id_slot = slot_wear_id
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pda_slot = slot_l_store
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pda_type = /obj/item/device/pda/explorer
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id_type = /obj/item/weapon/card/id/exploration
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id_pda_assignment = "Explorer"
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backpack = /obj/item/weapon/storage/backpack/explorer
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satchel_one = /obj/item/weapon/storage/backpack/satchel/explorer
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messenger_bag = /obj/item/weapon/storage/backpack/messenger/explorer
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flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
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/decl/hierarchy/outfit/job/pilot
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name = OUTFIT_JOB_NAME("Pilot")
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shoes = /obj/item/clothing/shoes/black
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uniform = /obj/item/clothing/under/rank/pilot1/no_webbing
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suit = /obj/item/clothing/suit/storage/toggle/bomber/pilot
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gloves = /obj/item/clothing/gloves/fingerless
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glasses = /obj/item/clothing/glasses/fakesunglasses/aviator
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l_ear = /obj/item/device/radio/headset/pilot/alt
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uniform_accessories = list(/obj/item/clothing/accessory/storage/webbing/pilot1 = 1)
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id_slot = slot_wear_id
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pda_slot = slot_belt
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pda_type = /obj/item/device/pda
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id_type = /obj/item/weapon/card/id/civilian/pilot
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id_pda_assignment = "Pilot"
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flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
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/decl/hierarchy/outfit/job/medical/sar
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name = OUTFIT_JOB_NAME("Field Medic")
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uniform = /obj/item/clothing/under/utility/blue
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//suit = /obj/item/clothing/suit/storage/hooded/wintercoat/medical/sar
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shoes = /obj/item/clothing/shoes/boots/winter/explorer
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l_ear = /obj/item/device/radio/headset/sar
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l_hand = /obj/item/weapon/storage/firstaid/regular
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belt = /obj/item/weapon/storage/belt/medical/emt
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pda_slot = slot_l_store
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pda_type = /obj/item/device/pda/sar
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id_type = /obj/item/weapon/card/id/exploration/fm
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id_pda_assignment = "Field Medic"
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backpack = /obj/item/weapon/storage/backpack/explorer
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satchel_one = /obj/item/weapon/storage/backpack/satchel/explorer
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messenger_bag = /obj/item/weapon/storage/backpack/messenger/explorer
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flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
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/decl/hierarchy/outfit/job/pathfinder
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name = OUTFIT_JOB_NAME("Pathfinder")
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shoes = /obj/item/clothing/shoes/boots/winter/explorer
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uniform = /obj/item/clothing/under/explorer //TODO: Uniforms.
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l_ear = /obj/item/device/radio/headset/pathfinder
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id_slot = slot_wear_id
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pda_slot = slot_l_store
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pda_type = /obj/item/device/pda/pathfinder
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id_type = /obj/item/weapon/card/id/exploration/head
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id_pda_assignment = "Pathfinder"
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flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
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/decl/hierarchy/outfit/job/assistant/explorer
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id_type = /obj/item/weapon/card/id/exploration
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flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
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