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CHOMPStation2/code/game/objects/items/devices/radio/radiopack.dm
2021-06-07 19:37:53 -04:00

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/obj/item/device/bluespaceradio
name = "bluespace radio"
desc = "A powerful radio that uses a tiny bluespace wormhole to send signals directly to subspace receivers and transmitters, bypassing the limitations of subspace."
icon = 'icons/obj/device_vr.dmi' // VOREStation Edit
icon_override = 'icons/mob/back_vr.dmi' // VOREStation Edit
icon_state = "radiopack"
item_state = "radiopack"
slot_flags = SLOT_BACK
force = 5
throwforce = 6
preserve_item = 1
w_class = ITEMSIZE_LARGE
action_button_name = "Remove/Replace Handset"
var/obj/item/device/radio/bluespacehandset/linked/handset = /obj/item/device/radio/bluespacehandset/linked
/obj/item/device/bluespaceradio/Initialize()
. = ..()
if(ispath(handset))
handset = new handset(src, src)
/obj/item/device/bluespaceradio/Destroy()
. = ..()
QDEL_NULL(handset)
/obj/item/device/bluespaceradio/ui_action_click()
toggle_handset()
/obj/item/device/bluespaceradio/attack_hand(var/mob/user)
if(loc == user)
toggle_handset()
else
..()
/obj/item/device/bluespaceradio/MouseDrop()
if(ismob(loc))
if(!CanMouseDrop(src))
return
var/mob/M = loc
if(!M.unEquip(src))
return
add_fingerprint(usr)
M.put_in_any_hand_if_possible(src)
/obj/item/device/bluespaceradio/attackby(var/obj/item/weapon/W, var/mob/user, var/params)
if(W == handset)
reattach_handset(user)
else
return ..()
/obj/item/device/bluespaceradio/verb/toggle_handset()
set name = "Toggle Handset"
set category = "Object"
var/mob/living/carbon/human/user = usr
if(!handset)
to_chat(user, "<span class='warning'>The handset is missing!</span>")
return
if(handset.loc != src)
reattach_handset(user) //Remove from their hands and back onto the defib unit
return
if(!slot_check())
to_chat(user, "<span class='warning'>You need to equip [src] before taking out [handset].</span>")
else
if(!usr.put_in_hands(handset)) //Detach the handset into the user's hands
to_chat(user, "<span class='warning'>You need a free hand to hold the handset!</span>")
update_icon() //success
//checks that the base unit is in the correct slot to be used
/obj/item/device/bluespaceradio/proc/slot_check()
var/mob/M = loc
if(!istype(M))
return 0 //not equipped
if((slot_flags & SLOT_BACK) && M.get_equipped_item(slot_back) == src)
return 1
if((slot_flags & SLOT_BACK) && M.get_equipped_item(slot_s_store) == src)
return 1
return 0
/obj/item/device/bluespaceradio/dropped(var/mob/user)
..()
reattach_handset(user) //handset attached to a base unit should never exist outside of their base unit or the mob equipping the base unit
/obj/item/device/bluespaceradio/proc/reattach_handset(var/mob/user)
if(!handset) return
if(ismob(handset.loc))
var/mob/M = handset.loc
if(M.drop_from_inventory(handset, src))
to_chat(user, "<span class='notice'>\The [handset] snaps back into the main unit.</span>")
else
handset.forceMove(src)
//Subspace Radio Handset
/obj/item/device/radio/bluespacehandset
name = "bluespace radio handset"
desc = "A large walkie talkie attached to the bluespace radio by a retractable cord. It sits comfortably on a slot in the radio when not in use."
bluespace_radio = TRUE
icon = 'icons/obj/device_vr.dmi' //VOREStation Edit
icon_state = "handset" //VOREStation Edit
slot_flags = null
w_class = ITEMSIZE_LARGE
canhear_range = 1
/obj/item/device/radio/bluespacehandset/linked
var/obj/item/device/bluespaceradio/base_unit
/obj/item/device/radio/bluespacehandset/linked/Initialize(mapload, var/obj/item/device/bluespaceradio/radio)
base_unit = radio
. = ..()
/obj/item/device/radio/bluespacehandset/linked/Destroy()
if(base_unit)
//ensure the base unit's icon updates
if(base_unit.handset == src)
base_unit.handset = null
base_unit = null
return ..()
/obj/item/device/radio/bluespacehandset/linked/dropped(var/mob/user)
..() //update twohanding
if(base_unit)
base_unit.reattach_handset(user) //handset attached to a base unit should never exist outside of their base unit or the mob equipping the base unit
/obj/item/device/radio/bluespacehandset/linked/receive_range(var/freq, var/list/level)
//Only care about megabroadcasts or things that are targeted at us
if(!(0 in level))
return -1
if(wires.is_cut(WIRE_RADIO_RECEIVER))
return -1
if(!listening)
return -1
if(!on)
return -1
if(!freq)
return -1
//Only listen on main freq
if(freq == frequency)
return canhear_range
else
return -1