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CHOMPStation2/code/game/objects/effects/landmarks_events.dm
CHOMPStation2StaffMirrorBot 4e2361f8df [MIRROR] Encode changes (#11301)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-08-05 01:23:19 +02:00

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/*
Landmark to be spawned by GMs and admins when running events.
Do NOT directly spawn "" or buildmode spawn this.
Use the "Manage Event Triggers" verb under "Eventkit" category.
Admin verb is called by code\modules\admin\verbs\event_triggers.dm
*/
/obj/effect/landmark/event_trigger
name = "ONLY FOR EVENTS. DO NOT USE WHEN MAPPING"
desc = "Please notify staff if you see this!"
var/creator_ckey = ""
var/isTeamwork = FALSE //Whether to notify creator or whole team.
var/isRepeating = FALSE
var/coordinates = ""
var/cooldown = 0 //Given in seconds in set_vars() but stored in ticks
var/last_trigger = 0
var/isLoud = FALSE
var/isNarrate = FALSE
/obj/effect/landmark/event_trigger/Initialize(mapload)
. = ..()
coordinates = "(X:[loc.x];Y:[loc.y];Z:[loc.z])"
/obj/effect/landmark/event_trigger/proc/set_vars(mob/M)
var/new_name = tgui_input_text(M, "Input Name for the trigger", "Naming", "Event Trigger", MAX_MESSAGE_LEN)
if(!new_name)
return
name = new_name
creator_ckey = M.ckey
if(!GLOB.event_triggers[creator_ckey])
GLOB.event_triggers[creator_ckey] = list()
GLOB.event_triggers[creator_ckey] |= list(src)
isTeamwork = (tgui_alert(M, "Notify rest of team?", "Teamwork", list("No", "Yes")) == "Yes" ? TRUE : FALSE)
if(!isTeamwork)
isLoud = (tgui_alert(M, "Should it make a bwoink when triggered for YOU?", "bwoink", list("No", "Yes")) == "Yes" ? TRUE : FALSE)
isRepeating = (tgui_alert(M, "Make it fire repeatedly?", "Repetition", list("No", "Yes")) == "Yes" ? TRUE : FALSE)
if(isRepeating)
cooldown = tgui_input_number(M, "Set cooldown in seconds. Minimum 5 seconds!", "Cooldown", 60, min_value = 5)
cooldown = cooldown SECONDS
else
delete_me = TRUE
log_admin("[M.ckey] has created a [isNarrate ? "Narrtion" : "Notification"] landmark trigger at [coordinates]")
/obj/effect/landmark/event_trigger/Destroy()
if(GLOB.event_triggers[creator_ckey])
GLOB.event_triggers[creator_ckey] -= src
. = ..()
/obj/effect/landmark/event_trigger/Crossed(var/atom/movable/AM)
if(!isliving(AM))
return FALSE
var/mob/living/L = AM
if(!L.ckey) return FALSE
if(world.time < (last_trigger + cooldown))
return FALSE
if(!isRepeating && last_trigger) //Used to avoid spam if qdel(src) fires too slowly
return FALSE
last_trigger = world.time
if(!creator_ckey) //For some reason, the user didn't have a ckey. Let's clean up
qdel(src)
return FALSE
var/mob/creator_reference = GLOB.directory[creator_ckey]
if(!creator_reference || isTeamwork) //If logged/crashed, we default to teamwork mode
message_admins("Player [L.name] ([L.ckey]) has triggered event narrate landmark [name] of type \
[isNarrate ? "Narration" : "Notification"]. \n \
The landmark was created by [creator_ckey], and it [isRepeating ? \
"will be possible to trigger after [cooldown / (1 SECOND)] seconds" : "has self-deleted"]\n \
COORDINATES: [coordinates]")
else
if(isLoud)
creator_reference << 'sound/effects/adminhelp.ogg'
to_chat(creator_reference, span_warning("Player [L.name] ([L.ckey]) has triggered event \
narrate landmark [name] of type [isNarrate ? "Narration" : "Notification"]. \n \
It [isRepeating ? "will be possible to trigger after [cooldown / (1 SECOND)] seconds" : "has self-deleted"] \n \
COORDINATES: [coordinates]"))
if(!isNarrate)
if(!isRepeating)
qdel(src)
return FALSE
else
return L
/obj/effect/landmark/event_trigger/auto_narrate
var/message
var/isPersonal_orVis_orAud = 0 //0 for personal, 1 for vis, 2 for aud
var/message_range //Leave at 0 for world.view
var/isWarning = FALSE //For personal messages
isNarrate = TRUE
/obj/effect/landmark/event_trigger/auto_narrate/Initialize(mapload)
. = ..()
message_range = world.view
/obj/effect/landmark/event_trigger/auto_narrate/set_vars(mob/M)
..()
message = encode_html_emphasis(tgui_input_text(M, "What should the automatic narration say?", "Message", "", MAX_MESSAGE_LEN))
isPersonal_orVis_orAud = (tgui_alert(M, "Should it send directly to the player, or send to the turf?", "Target", list("Player", "Turf")) == "Player" ? 0 : 1)
if(isPersonal_orVis_orAud == 0)
isWarning = (tgui_alert(M, "Should it be a normal message or a big scary red text?", "Scary Red", list("Big Red", "Normal")) == "Big Red" ? TRUE : FALSE)
else
isPersonal_orVis_orAud = (tgui_alert(M, "Should it be visible or audible?", "Mode", list("Visible", "Audible")) == "Audible" ? 2 : 1)
var/range = tgui_input_number(M, "Give narration range! Input value over 10 to use world.view", "Range",default = 11, min_value = 0)
if(range <= 10)
message_range = range
/obj/effect/landmark/event_trigger/auto_narrate/Crossed(var/atom/movable/AM)
. = ..() //Checks if AM is mob/living and notifies admin(s)
if(!.)
return
var/mob/living/L = .
var/turf/T = get_turf(src)
switch(isPersonal_orVis_orAud)
if(0)
if(isWarning)
to_chat(L, span_danger(message))
else
to_chat(L, message)
if(1)
T.visible_message(message, range = message_range, runemessage = message)
if(2)
T.audible_message(message, hearing_distance = message_range, runemessage= message)
if(!isRepeating)
qdel(src)