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CHOMPStation2/code/controllers/subsystems/title_ch.dm
2024-04-17 18:17:25 +02:00

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SUBSYSTEM_DEF(title)
name = "Title Screen"
flags = SS_NO_FIRE
init_order = INIT_ORDER_TITLE
// init_stage = INITSTAGE_EARLY
var/file_path
var/icon/icon
var/icon_state
var/icon/previous_icon
var/turf/closed/indestructible/splashscreen/splash_turf
/datum/controller/subsystem/title/Initialize()
if(file_path && icon)
return SS_INIT_SUCCESS
/*
if(fexists("data/previous_title.dat"))
var/previous_path = file2text("data/previous_title.dat")
if(istext(previous_path))
previous_icon = new(previous_icon)
fdel("data/previous_title.dat")
var/list/provisional_title_screens = flist("[global.config.directory]/title_screens/images/")
var/list/title_screens = list()
var/use_rare_screens = prob(1)
for(var/S in provisional_title_screens)
var/list/L = splittext(S,"+")
if((L.len == 1 && (L[1] != "exclude" && L[1] != "blank.png")) || (L.len > 1 && ((use_rare_screens && LOWER_TEXT(L[1]) == "rare") || (LOWER_TEXT(L[1]) == LOWER_TEXT(SSmapping.config.map_name)))))
title_screens += S
if(length(title_screens))
file_path = "[global.config.directory]/title_screens/images/[pick(title_screens)]"
if(!file_path)
file_path = "icons/runtime/default_title.dmi"
ASSERT(fexists(file_path))
icon = new(fcopy_rsc(file_path))
*/
icon = new(using_map.lobby_icon)
var/known_icon_states = cached_icon_states(icon)
for(var/lobby_screen in using_map.lobby_screens)
if(!(lobby_screen in known_icon_states))
error("Lobby screen '[lobby_screen]' did not exist in the icon set [icon].")
using_map.lobby_screens -= lobby_screen
if(using_map.lobby_screens.len)
icon_state = pick(using_map.lobby_screens)
else
icon_state = known_icon_states[1]
if(splash_turf)
splash_turf.icon = icon
splash_turf.icon_state = icon_state
splash_turf.handle_generic_titlescreen_sizes()
return SS_INIT_SUCCESS
/datum/controller/subsystem/title/vv_edit_var(var_name, var_value)
. = ..()
if(.)
switch(var_name)
if(NAMEOF(src, icon))
if(splash_turf)
splash_turf.icon = icon
/datum/controller/subsystem/title/Shutdown()
/*if(file_path)
var/F = file("data/previous_title.dat")
WRITE_FILE(F, file_path)*/
/*for(var/thing in GLOB.clients)
if(!thing)
continue
var/atom/movable/screen/splash/S = new(thing, FALSE)
S.Fade(FALSE,FALSE)*/
/datum/controller/subsystem/title/Recover()
icon = SStitle.icon
splash_turf = SStitle.splash_turf
file_path = SStitle.file_path
previous_icon = SStitle.previous_icon
//Following is related to jank required to get stuff to render for new players
GLOBAL_LIST_EMPTY(newplayer_start)
// Must be immediate because players will
// join before SSatom initializes everything.
INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
/obj/effect/landmark/start/new_player
name = "New Player"
/obj/effect/landmark/start/new_player/Initialize(mapload)
..()
GLOB.newplayer_start += loc
return INITIALIZE_HINT_QDEL