mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
102 lines
2.8 KiB
Plaintext
102 lines
2.8 KiB
Plaintext
SUBSYSTEM_DEF(title)
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name = "Title Screen"
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flags = SS_NO_FIRE
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init_order = INIT_ORDER_TITLE
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// init_stage = INITSTAGE_EARLY
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var/file_path
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var/icon/icon
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var/icon_state
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var/icon/previous_icon
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var/turf/closed/indestructible/splashscreen/splash_turf
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/datum/controller/subsystem/title/Initialize()
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if(file_path && icon)
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return SS_INIT_SUCCESS
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/*
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if(fexists("data/previous_title.dat"))
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var/previous_path = file2text("data/previous_title.dat")
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if(istext(previous_path))
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previous_icon = new(previous_icon)
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fdel("data/previous_title.dat")
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var/list/provisional_title_screens = flist("[global.config.directory]/title_screens/images/")
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var/list/title_screens = list()
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var/use_rare_screens = prob(1)
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for(var/S in provisional_title_screens)
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var/list/L = splittext(S,"+")
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if((L.len == 1 && (L[1] != "exclude" && L[1] != "blank.png")) || (L.len > 1 && ((use_rare_screens && LOWER_TEXT(L[1]) == "rare") || (LOWER_TEXT(L[1]) == LOWER_TEXT(SSmapping.config.map_name)))))
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title_screens += S
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if(length(title_screens))
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file_path = "[global.config.directory]/title_screens/images/[pick(title_screens)]"
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if(!file_path)
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file_path = "icons/runtime/default_title.dmi"
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ASSERT(fexists(file_path))
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icon = new(fcopy_rsc(file_path))
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*/
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icon = new(using_map.lobby_icon)
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var/known_icon_states = cached_icon_states(icon)
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for(var/lobby_screen in using_map.lobby_screens)
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if(!(lobby_screen in known_icon_states))
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error("Lobby screen '[lobby_screen]' did not exist in the icon set [icon].")
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using_map.lobby_screens -= lobby_screen
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if(using_map.lobby_screens.len)
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icon_state = pick(using_map.lobby_screens)
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else
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icon_state = known_icon_states[1]
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if(splash_turf)
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splash_turf.icon = icon
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splash_turf.icon_state = icon_state
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splash_turf.handle_generic_titlescreen_sizes()
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return SS_INIT_SUCCESS
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/datum/controller/subsystem/title/vv_edit_var(var_name, var_value)
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. = ..()
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if(.)
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switch(var_name)
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if(NAMEOF(src, icon))
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if(splash_turf)
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splash_turf.icon = icon
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/datum/controller/subsystem/title/Shutdown()
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/*if(file_path)
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var/F = file("data/previous_title.dat")
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WRITE_FILE(F, file_path)*/
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/*for(var/thing in GLOB.clients)
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if(!thing)
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continue
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var/atom/movable/screen/splash/S = new(thing, FALSE)
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S.Fade(FALSE,FALSE)*/
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/datum/controller/subsystem/title/Recover()
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icon = SStitle.icon
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splash_turf = SStitle.splash_turf
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file_path = SStitle.file_path
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previous_icon = SStitle.previous_icon
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//Following is related to jank required to get stuff to render for new players
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GLOBAL_LIST_EMPTY(newplayer_start)
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// Must be immediate because players will
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// join before SSatom initializes everything.
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INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
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/obj/effect/landmark/start/new_player
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name = "New Player"
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/obj/effect/landmark/start/new_player/Initialize(mapload)
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..()
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GLOB.newplayer_start += loc
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return INITIALIZE_HINT_QDEL
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