mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
300 lines
9.4 KiB
Plaintext
300 lines
9.4 KiB
Plaintext
/mob/living/bot/secbot
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name = "Securitron"
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desc = "A little security robot. He looks less than thrilled."
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icon_state = "secbot0"
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maxHealth = 100
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health = 100
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req_one_access = list(access_robotics, access_security, access_forensics_lockers)
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botcard_access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels)
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patrol_speed = 2
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target_speed = 3
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var/idcheck = 0 // If true, arrests for having weapons without authorization.
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var/check_records = 0 // If true, arrests people without a record.
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var/check_arrest = 1 // If true, arrests people who are set to arrest.
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var/arrest_type = 0 // If true, doesn't handcuff. You monster.
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var/declare_arrests = 0 // If true, announces arrests over sechuds.
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var/auto_patrol = 0 // If true, patrols on its own
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var/is_ranged = 0
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var/awaiting_surrender = 0
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var/list/threat_found_sounds = new('sound/voice/bcriminal.ogg', 'sound/voice/bjustice.ogg', 'sound/voice/bfreeze.ogg')
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var/list/preparing_arrest_sounds = new('sound/voice/bgod.ogg', 'sound/voice/biamthelaw.ogg', 'sound/voice/bsecureday.ogg', 'sound/voice/bradio.ogg', 'sound/voice/binsult.ogg', 'sound/voice/bcreep.ogg')
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/mob/living/bot/secbot/beepsky
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name = "Officer Beepsky"
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desc = "It's Officer Beep O'sky! Powered by a potato and a shot of whiskey."
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auto_patrol = 1
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/mob/living/bot/secbot/update_icons()
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if(on && busy)
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icon_state = "secbot-c"
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else
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icon_state = "secbot[on]"
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if(on)
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set_light(2, 1, "#FF6A00")
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else
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set_light(0)
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/mob/living/bot/secbot/attack_hand(var/mob/user)
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user.set_machine(src)
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var/dat
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dat += "<TT><B>Automatic Security Unit</B></TT><BR><BR>"
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dat += "Status: <A href='?src=\ref[src];power=1'>[on ? "On" : "Off"]</A><BR>"
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dat += "Behaviour controls are [locked ? "locked" : "unlocked"]<BR>"
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dat += "Maintenance panel is [open ? "opened" : "closed"]"
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if(!locked || issilicon(user))
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dat += "<BR>Check for Weapon Authorization: <A href='?src=\ref[src];operation=idcheck'>[idcheck ? "Yes" : "No"]</A><BR>"
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dat += "Check Security Records: <A href='?src=\ref[src];operation=ignorerec'>[check_records ? "Yes" : "No"]</A><BR>"
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dat += "Check Arrest Status: <A href='?src=\ref[src];operation=ignorearr'>[check_arrest ? "Yes" : "No"]</A><BR>"
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dat += "Operating Mode: <A href='?src=\ref[src];operation=switchmode'>[arrest_type ? "Detain" : "Arrest"]</A><BR>"
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dat += "Report Arrests: <A href='?src=\ref[src];operation=declarearrests'>[declare_arrests ? "Yes" : "No"]</A><BR>"
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dat += "Auto Patrol: <A href='?src=\ref[src];operation=patrol'>[auto_patrol ? "On" : "Off"]</A>"
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user << browse("<HEAD><TITLE>Securitron controls</TITLE></HEAD>[dat]", "window=autosec")
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onclose(user, "autosec")
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return
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/mob/living/bot/secbot/Topic(href, href_list)
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if(..())
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return
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usr.set_machine(src)
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add_fingerprint(usr)
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if((href_list["power"]) && (access_scanner.allowed(usr)))
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if(on)
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turn_off()
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else
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turn_on()
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return
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switch(href_list["operation"])
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if("idcheck")
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idcheck = !idcheck
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if("ignorerec")
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check_records = !check_records
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if("ignorearr")
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check_arrest = !check_arrest
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if("switchmode")
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arrest_type = !arrest_type
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if("patrol")
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auto_patrol = !auto_patrol
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if("declarearrests")
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declare_arrests = !declare_arrests
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attack_hand(usr)
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/mob/living/bot/secbot/emag_act(var/remaining_uses, var/mob/user)
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. = ..()
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if(!emagged)
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if(user)
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user << "<span class='notice'>\The [src] buzzes and beeps.</span>"
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emagged = 1
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patrol_speed = 3
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target_speed = 4
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return 1
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else
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user << "<span class='notice'>\The [src] is already corrupt.</span>"
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/mob/living/bot/secbot/attackby(var/obj/item/O, var/mob/user)
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var/curhealth = health
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..()
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if(health < curhealth)
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target = user
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awaiting_surrender = 5
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/mob/living/bot/secbot/startPatrol()
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if(!locked) // Stop running away when we set you up
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return
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..()
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/mob/living/bot/secbot/confirmTarget(var/atom/A)
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if(!..())
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return 0
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return (check_threat(A) > 3)
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/mob/living/bot/secbot/lookForTargets()
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for(var/mob/living/M in view(src))
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if(M.stat == DEAD)
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continue
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if(confirmTarget(M))
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var/threat = check_threat(M)
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target = M
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awaiting_surrender = -1
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say("Level [threat] infraction alert!")
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custom_emote(1, "points at [M.name]!")
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return
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/mob/living/bot/secbot/calcTargetPath()
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..()
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if(awaiting_surrender != -1)
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awaiting_surrender = 5 // This implies that a) we have already approached the target and b) it has moved after the warning
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/mob/living/bot/secbot/handleAdjacentTarget()
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if(awaiting_surrender < 5 && ishuman(target) && !target:lying)
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if(awaiting_surrender == -1)
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say("Down on the floor, [target]! You have five seconds to comply.")
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++awaiting_surrender
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else
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UnarmedAttack(target)
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if(ishuman(target) && declare_arrests)
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var/area/location = get_area(src)
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broadcast_security_hud_message("[src] is [arrest_type ? "detaining" : "arresting"] a level [check_threat(target)] suspect <b>[target]</b> in <b>[location]</b>.", src)
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// say("Engaging patrol mode.")
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/mob/living/bot/secbot/UnarmedAttack(var/mob/M, var/proximity)
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if(!..())
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return
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if(!istype(M))
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return
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if(istype(M, /mob/living/carbon))
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var/mob/living/carbon/C = M
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var/cuff = 1
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if(istype(C, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = C
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if(istype(H.back, /obj/item/weapon/rig) && istype(H.gloves,/obj/item/clothing/gloves/gauntlets/rig))
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cuff = 0
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if(!C.lying || C.handcuffed || arrest_type)
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cuff = 0
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if(!cuff)
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C.stun_effect_act(0, 60, null)
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playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
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do_attack_animation(C)
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busy = 1
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update_icons()
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spawn(2)
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busy = 0
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update_icons()
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visible_message("<span class='warning'>[C] was prodded by [src] with a stun baton!</span>")
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else
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playsound(loc, 'sound/weapons/handcuffs.ogg', 30, 1, -2)
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visible_message("<span class='warning'>[src] is trying to put handcuffs on [C]!</span>")
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busy = 1
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if(do_mob(src, C, 60))
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if(!C.handcuffed)
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C.handcuffed = new /obj/item/weapon/handcuffs(C)
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C.update_inv_handcuffed()
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if(preparing_arrest_sounds.len)
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playsound(loc, pick(preparing_arrest_sounds), 50, 0)
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busy = 0
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else if(istype(M, /mob/living/simple_animal))
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var/mob/living/simple_animal/S = M
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S.AdjustStunned(10)
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S.adjustBruteLoss(15)
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do_attack_animation(M)
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playsound(loc, "swing_hit", 50, 1, -1)
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busy = 1
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update_icons()
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spawn(2)
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busy = 0
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update_icons()
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visible_message("<span class='warning'>[M] was beaten by [src] with a stun baton!</span>")
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/mob/living/bot/secbot/explode()
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visible_message("<span class='warning'>[src] blows apart!</span>")
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var/turf/Tsec = get_turf(src)
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var/obj/item/weapon/secbot_assembly/Sa = new /obj/item/weapon/secbot_assembly(Tsec)
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Sa.build_step = 1
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Sa.overlays += image('icons/obj/aibots.dmi', "hs_hole")
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Sa.created_name = name
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new /obj/item/device/assembly/prox_sensor(Tsec)
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new /obj/item/weapon/melee/baton(Tsec)
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if(prob(50))
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new /obj/item/robot_parts/l_arm(Tsec)
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(3, 1, src)
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s.start()
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new /obj/effect/decal/cleanable/blood/oil(Tsec)
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qdel(src)
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/mob/living/bot/secbot/proc/check_threat(var/mob/living/M)
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if(!M || !istype(M) || M.stat == DEAD || src == M)
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return 0
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if(emagged)
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return 10
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return M.assess_perp(access_scanner, 0, idcheck, check_records, check_arrest)
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//Secbot Construction
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/obj/item/clothing/head/helmet/attackby(var/obj/item/device/assembly/signaler/S, mob/user as mob)
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..()
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if(!issignaler(S))
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..()
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return
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if(type != /obj/item/clothing/head/helmet) //Eh, but we don't want people making secbots out of space helmets.
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return
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if(S.secured)
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qdel(S)
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var/obj/item/weapon/secbot_assembly/A = new /obj/item/weapon/secbot_assembly
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user.put_in_hands(A)
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user << "You add the signaler to the helmet."
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user.drop_from_inventory(src)
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qdel(src)
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else
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return
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/obj/item/weapon/secbot_assembly
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name = "helmet/signaler assembly"
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desc = "Some sort of bizarre assembly."
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icon = 'icons/obj/aibots.dmi'
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icon_state = "helmet_signaler"
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/lefthand_hats.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_hats.dmi',
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)
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item_state = "helmet"
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var/build_step = 0
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var/created_name = "Securitron"
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/obj/item/weapon/secbot_assembly/attackby(var/obj/item/O, var/mob/user)
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..()
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if(istype(O, /obj/item/weapon/weldingtool) && !build_step)
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var/obj/item/weapon/weldingtool/WT = O
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if(WT.remove_fuel(0, user))
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build_step = 1
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overlays += image('icons/obj/aibots.dmi', "hs_hole")
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user << "You weld a hole in \the [src]."
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else if(isprox(O) && (build_step == 1))
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user.drop_item()
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build_step = 2
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user << "You add \the [O] to [src]."
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overlays += image('icons/obj/aibots.dmi', "hs_eye")
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name = "helmet/signaler/prox sensor assembly"
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qdel(O)
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else if((istype(O, /obj/item/robot_parts/l_arm) || istype(O, /obj/item/robot_parts/r_arm)) && build_step == 2)
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user.drop_item()
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build_step = 3
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user << "You add \the [O] to [src]."
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name = "helmet/signaler/prox sensor/robot arm assembly"
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overlays += image('icons/obj/aibots.dmi', "hs_arm")
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qdel(O)
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else if(istype(O, /obj/item/weapon/melee/baton) && build_step == 3)
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user.drop_item()
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user << "You complete the Securitron! Beep boop."
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var/mob/living/bot/secbot/S = new /mob/living/bot/secbot(get_turf(src))
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S.name = created_name
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qdel(O)
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qdel(src)
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else if(istype(O, /obj/item/weapon/pen))
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var/t = sanitizeSafe(input(user, "Enter new robot name", name, created_name), MAX_NAME_LEN)
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if(!t)
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return
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if(!in_range(src, usr) && loc != usr)
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return
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created_name = t |