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CHOMPStation2/code/controllers/subsystems/asset_loading.dm
CHOMPStation2StaffMirrorBot 7aba7be802 [MIRROR] move the spoiler (#11417)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-08-14 17:24:30 +02:00

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/// Allows us to lazyload asset datums
/// Anything inserted here will fully load if directly gotten
/// So this just serves to remove the requirement to load assets fully during init
SUBSYSTEM_DEF(asset_loading)
name = "Asset Loading"
priority = FIRE_PRIORITY_ASSETS
flags = SS_NO_INIT
runlevels = RUNLEVEL_LOBBY|RUNLEVELS_DEFAULT
var/list/datum/asset/generate_queue = list()
var/assets_generating = 0
var/last_queue_len = 0
/datum/controller/subsystem/asset_loading/fire(resumed)
while(length(generate_queue))
var/datum/asset/to_load = generate_queue[generate_queue.len]
last_queue_len = length(generate_queue)
generate_queue.len--
to_load.queued_generation()
if(MC_TICK_CHECK)
return
// We just emptied the queue
if(last_queue_len && !length(generate_queue) && !assets_generating)
// Clean up cached icons, freeing memory.
rustg_iconforge_cleanup()
/datum/controller/subsystem/asset_loading/proc/queue_asset(datum/asset/queue)
#ifdef DO_NOT_DEFER_ASSETS
stack_trace("We queued an instance of [queue.type] for lateloading despite not allowing it")
#endif
generate_queue += queue
/datum/controller/subsystem/asset_loading/proc/dequeue_asset(datum/asset/queue)
generate_queue -= queue