mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com> Co-authored-by: C.L. <killer65311@gmail.com>
375 lines
11 KiB
Plaintext
375 lines
11 KiB
Plaintext
//CHOMPEDIT -- this file is no longer ticked. See overlays_ch.dm for the new overlays subsystem.
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SUBSYSTEM_DEF(overlays)
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name = "Overlay"
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flags = SS_TICKER
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wait = 1 // SS_TICKER - Ticks
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priority = FIRE_PRIORITY_OVERLAYS
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dependencies = list(
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/datum/controller/subsystem/atoms
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)
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/// The queue of atoms that need overlay updates.
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var/static/tmp/list/queue = list()
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/// A list([icon] = list([state] = [appearance], ...), ...) cache of appearances.
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var/static/tmp/list/state_cache = list()
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/// A list([icon] = [appearance], ...) cache of appearances.
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var/static/tmp/list/icon_cache = list()
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/// The number of appearances currently cached.
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var/static/tmp/cache_size = 0
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/datum/controller/subsystem/overlays/Recover()
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queue.Cut()
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state_cache.Cut()
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icon_cache.Cut()
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cache_size = 0
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for (var/atom/atom)
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atom.flags &= ~OVERLAY_QUEUED
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CHECK_TICK
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/datum/controller/subsystem/overlays/Initialize()
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fire(FALSE, TRUE)
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return SS_INIT_SUCCESS
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/datum/controller/subsystem/overlays/stat_entry(msg)
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msg = "Queued Atoms: [queue.len], Cache Size: [cache_size]"
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return ..()
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/datum/controller/subsystem/overlays/fire(resumed, no_mc_tick)
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var/count = 1
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for (var/atom/atom as anything in queue)
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++count
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atom?.UpdateOverlays()
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if (no_mc_tick)
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CHECK_TICK
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else if (MC_TICK_CHECK)
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queue.Cut(1, count)
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return
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queue.Cut()
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/datum/controller/subsystem/overlays/proc/GetStateAppearance(icon, state)
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var/list/subcache = state_cache[icon]
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if (!subcache)
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subcache = list()
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state_cache[icon] = subcache
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if (!subcache[state])
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var/image/image = new (icon, null, state)
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subcache[state] = image.appearance
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++cache_size
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return subcache[state]
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/datum/controller/subsystem/overlays/proc/GetIconAppearance(icon)
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if (!icon_cache[icon])
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var/image/image = new (icon)
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icon_cache[icon] = image.appearance
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++cache_size
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return icon_cache[icon]
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/datum/controller/subsystem/overlays/proc/GetAppearanceList(atom/subject, list/sources)
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if (!sources)
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return list()
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if (!islist(sources))
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sources = list(sources)
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var/list/result = list()
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var/icon/icon = subject.icon
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for (var/atom/entry as anything in sources)
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AppearanceListEntry(entry, result, icon)
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return result
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//Fixes runtime with overlays present in 515
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/datum/controller/subsystem/overlays/proc/AppearanceListEntry(var/atom/entry,var/list/result,var/icon/icon)
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if (!entry)
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return
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else if(islist(entry))
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var/list/entry_list = entry
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for(var/entry_item in entry_list)
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AppearanceListEntry(entry_item)
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else if (istext(entry))
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result += GetStateAppearance(icon, entry)
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else if (isicon(entry))
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result += GetIconAppearance(entry)
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else
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if (isloc(entry))
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if (entry.flags & OVERLAY_QUEUED)
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entry.ImmediateOverlayUpdate()
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if (!ispath(entry))
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if(entry.appearance)
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result += entry.appearance
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else
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var/image/image = entry
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result += image.appearance
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/// Enqueues the atom for an overlay update if not already queued
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/atom/proc/QueueOverlayUpdate()
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if (flags & OVERLAY_QUEUED)
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return
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SSoverlays.queue += src
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flags |= OVERLAY_QUEUED
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/// Builds the atom's overlay state from caches
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/atom/proc/UpdateOverlays()
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if (gc_destroyed)
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if (length(overlays))
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overlays.Cut()
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return
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flags &= ~OVERLAY_QUEUED
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if (length(priority_overlays))
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if (length(our_overlays))
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overlays = priority_overlays + our_overlays
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else
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overlays = priority_overlays
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else if (length(our_overlays))
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overlays = our_overlays
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else
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overlays.Cut()
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/// Immediately runs an overlay update and dequeues the atom
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/atom/proc/ImmediateOverlayUpdate()
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SSoverlays.queue -= src
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UpdateOverlays()
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/// Clears the atom's overlay cache(s) and queues an update if needed
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/atom/proc/cut_overlays(priority)
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if (priority)
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if (!length(priority_overlays))
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return
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priority_overlays.Cut()
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QueueOverlayUpdate()
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else if (length(our_overlays))
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our_overlays.Cut()
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QueueOverlayUpdate()
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/**
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* Adds specific overlay(s) to the atom.
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* It is designed so any of the types allowed to be added to /atom/overlays can be added here too. More details below.
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*
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* @param add The overlay(s) to add. These may be
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* - A string: In which case it is treated as an icon_state of the atom's icon.
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* - An icon: It is treated as an icon.
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* - An atom: Its own overlays are compiled and then it's appearance is added. (Meaning its current apperance is frozen).
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* - An image: Image's apperance is added (i.e. subsequently editing the image will not edit the overlay)
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* - A type path: Added to overlays as is. Does whatever it is BYOND does when you add paths to overlays.
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* - Or a list containing any of the above.
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* @param priority The overlays are added to the "priority" list istead of the normal one.
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*/
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/atom/proc/add_overlay(list/add, priority)
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if (!add)
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return
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add = SSoverlays.GetAppearanceList(src, add)
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if (!length(add))
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return
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if (priority)
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if (priority_overlays)
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priority_overlays += add
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else
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priority_overlays = add
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else if (our_overlays)
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our_overlays += add
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else
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our_overlays = add
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QueueOverlayUpdate()
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/**
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* Removes specific overlay(s) from the atom. Usually does not remove them from "priority" overlays.
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*
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* @param overlays The overlays to removed, type can be anything that is allowed for add_overlay().
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* @param priority If true, also will remove them from the "priority" overlays.
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*/
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/atom/proc/cut_overlay(list/cut, priority)
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if (!cut)
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return
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cut = SSoverlays.GetAppearanceList(src, cut)
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if (!length(cut))
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return
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var/update
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if (priority && length(priority_overlays))
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priority_overlays -= cut
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update = TRUE
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if (length(our_overlays))
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our_overlays -= cut
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update = TRUE
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if (update)
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QueueOverlayUpdate()
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/**
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* Copy the overlays from another atom, either replacing all of ours or appending to our existing overlays.
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* Note: This copies only the normal overlays, not the "priority" overlays.
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*
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* @param other The atom to copy overlays from.
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* @param cut_old If true, all of our overlays will be *replaced* by the other's. If other is null, that means cutting all ours.
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*/
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/atom/proc/copy_overlays(atom/other, cut)
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if (!other)
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if (cut)
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cut_overlays()
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return
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if (!length(other.our_overlays))
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if (cut)
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cut_overlays()
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return
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if (cut || !length(our_overlays))
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our_overlays = other.our_overlays.Copy()
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else
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our_overlays |= other.our_overlays
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QueueOverlayUpdate()
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/**
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* Returns a list of overlays that the target atom has
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*
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* @param priority If true, returns priority overlays as well
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* @param special If true, returns special overlays like emissives and em_blockers
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*/
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/proc/get_overlays(atom/other, priority, special)
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var/list/including = list()
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if (!other)
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return including
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for (var/image/I as anything in other.our_overlays)
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if (!special && I.plane > 0)
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continue
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including += I
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if (!priority)
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return including
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for (var/image/I as anything in other.priority_overlays)
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if (!special && I.plane > 0)
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continue
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including += I
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return including
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/image/proc/add_overlay(x)
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overlays += x
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/image/proc/cut_overlay(x)
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overlays -= x
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/image/proc/cut_overlays(x)
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overlays.Cut()
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/image/proc/copy_overlays(atom/other, cut_old)
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if(!other)
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if(cut_old)
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cut_overlays()
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return
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var/list/cached_other = other.our_overlays
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if(cached_other)
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if(cut_old || !overlays.len)
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overlays = cached_other.Copy()
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else
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overlays |= cached_other
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else if(cut_old)
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cut_overlays()
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// Debug procs
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/atom
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/// List of overlay "keys" (info about the appearance) -> mutable versions of static appearances
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/// Drawn from the overlays list
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var/list/realized_overlays
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/// List of underlay "keys" (info about the appearance) -> mutable versions of static appearances
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/// Drawn from the underlays list
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var/list/realized_underlays
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/image
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/// List of overlay "keys" (info about the appearance) -> mutable versions of static appearances
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/// Drawn from the overlays list
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var/list/realized_overlays
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/// List of underlay "keys" (info about the appearance) -> mutable versions of static appearances
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/// Drawn from the underlays list
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var/list/realized_underlays
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/// Takes the atoms's existing overlays and underlays, and makes them mutable so they can be properly vv'd in the realized_overlays/underlays list
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/atom/proc/realize_overlays()
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realized_overlays = realize_appearance_queue(overlays)
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realized_underlays = realize_appearance_queue(underlays)
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/// Takes the image's existing overlays, and makes them mutable so they can be properly vv'd in the realized_overlays list
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/image/proc/realize_overlays()
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realized_overlays = realize_appearance_queue(overlays)
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realized_underlays = realize_appearance_queue(underlays)
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/// Takes a list of appearnces, makes them mutable so they can be properly vv'd and inspected
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/proc/realize_appearance_queue(list/appearances)
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var/list/real_appearances = list()
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var/list/queue = appearances.Copy()
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var/queue_index = 0
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while(queue_index < length(queue))
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queue_index++
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// If it's not a command, we assert that it's an appearance
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var/mutable_appearance/appearance = queue[queue_index]
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if(!appearance) // Who fucking adds nulls to their sublists god you people are the worst
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continue
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var/mutable_appearance/new_appearance = new /mutable_appearance()
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new_appearance.appearance = appearance
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var/key = "[appearance.icon]-[appearance.icon_state]-[appearance.plane]-[appearance.layer]-[appearance.dir]-[appearance.color]"
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var/tmp_key = key
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var/appearance_indx = 1
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while(real_appearances[tmp_key])
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tmp_key = "[key]-[appearance_indx]"
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appearance_indx++
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real_appearances[tmp_key] = new_appearance
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var/add_index = queue_index
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// Now check its children
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for(var/mutable_appearance/child_appearance as anything in appearance.overlays)
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add_index++
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queue.Insert(add_index, child_appearance)
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for(var/mutable_appearance/child_appearance as anything in appearance.underlays)
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add_index++
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queue.Insert(add_index, child_appearance)
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return real_appearances
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/// Takes two appearances as args, prints out, logs, and returns a text representation of their differences
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/// Including suboverlays
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/proc/diff_appearances(mutable_appearance/first, mutable_appearance/second, iter = 0)
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var/list/diffs = list()
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var/list/firstdeet = first.vars
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var/list/seconddeet = second.vars
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var/diff_found = FALSE
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for(var/name in first.vars)
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var/firstv = firstdeet[name]
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var/secondv = seconddeet[name]
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if(firstv ~= secondv)
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continue
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if((islist(firstv) || islist(secondv)) && length(firstv) == 0 && length(secondv) == 0)
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continue
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if(name == "vars") // Go away
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continue
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if(name == "_listen_lookup") // This is just gonna happen with marked datums, don't care
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continue
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if(name == "overlays")
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first.realize_overlays()
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second.realize_overlays()
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var/overlays_differ = FALSE
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for(var/i in 1 to length(first.realized_overlays))
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if(diff_appearances(first.realized_overlays[i], second.realized_overlays[i], iter + 1))
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overlays_differ = TRUE
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if(!overlays_differ)
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continue
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diff_found = TRUE
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diffs += "Diffs detected at [name]: First ([firstv]), Second ([secondv])"
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var/text = "Depth of: [iter]\n\t[diffs.Join("\n\t")]"
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message_admins(text)
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log_world(text)
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return diff_found
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