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34 lines
1.2 KiB
Plaintext
34 lines
1.2 KiB
Plaintext
// All currently in-game clothing. Gimmicks moved to obj\clothing\gimmick.dm for all of your gay fantasy roleplay dress-up shenanigans.
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/obj/item/clothing
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name = "clothing"
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// var/obj/item/clothing/master = null
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var/see_face = 1.0
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var/color = null
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var/body_parts_covered = 0 //see setup.dm for appropriate bit flags
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var/heat_transfer_coefficient = 1 //0 prevents all transfers, 1 is invisible
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var/gas_transfer_coefficient = 1 // for leaking gas from turf to mask and vice-versa (for masks right now, but at some point, i'd like to include space helmets)
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var/permeability_coefficient = 1 // for chemicals/diseases
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var/siemens_coefficient = 1 // for electrical admittance/conductance (electrocution checks and shit)
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var/slowdown = 0 // How much clothing is slowing you down. Negative values speeds you up
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var/canremove = 1 //Mostly for Ninja code at this point but basically will not allow the item to be removed if set to 0. /N
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var/armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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// Belt slot clothing (only suspenders for now, because utility belt is a storage item)
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/*
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/obj/item/clothing/belt
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name = "belt"
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flags = FPRINT | TABLEPASS | ONBELT
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*/
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