mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-09 16:12:17 +00:00
187 lines
5.2 KiB
Plaintext
187 lines
5.2 KiB
Plaintext
/obj/machinery/iv_drip
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name = "\improper IV drip"
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desc = "Helpful for giving someone blood! Or taking it away. It giveth, it taketh."
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icon = 'icons/obj/iv_drip.dmi'
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anchored = 0
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density = 0
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/obj/machinery/iv_drip/var/mob/living/carbon/human/attached = null
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/obj/machinery/iv_drip/var/mode = 1 // 1 is injecting, 0 is taking blood.
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/obj/machinery/iv_drip/var/obj/item/weapon/reagent_containers/beaker = null
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/obj/machinery/iv_drip/update_icon()
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if(attached)
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icon_state = "hooked"
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else
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icon_state = ""
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overlays = null
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if(beaker)
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var/datum/reagents/reagents = beaker.reagents
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if(reagents.total_volume)
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var/image/filling = image('icons/obj/iv_drip.dmi', src, "reagent")
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var/percent = round((reagents.total_volume / beaker.volume) * 100)
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switch(percent)
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if(0 to 9) filling.icon_state = "reagent0"
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if(10 to 24) filling.icon_state = "reagent10"
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if(25 to 49) filling.icon_state = "reagent25"
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if(50 to 74) filling.icon_state = "reagent50"
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if(75 to 79) filling.icon_state = "reagent75"
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if(80 to 90) filling.icon_state = "reagent80"
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if(91 to INFINITY) filling.icon_state = "reagent100"
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filling.icon += reagents.get_color()
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overlays += filling
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/obj/machinery/iv_drip/MouseDrop(over_object, src_location, over_location)
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..()
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if(!isliving(usr))
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return
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if(attached)
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visible_message("[attached] is detached from \the [src]")
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attached = null
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update_icon()
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return
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if(in_range(src, usr) && ishuman(over_object) && get_dist(over_object, src) <= 1)
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visible_message("[usr] attaches \the [src] to \the [over_object].")
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attached = over_object
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update_icon()
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/obj/machinery/iv_drip/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/reagent_containers))
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if(!isnull(beaker))
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to_chat(user, "There is already a reagent container loaded!")
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return
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user.drop_item()
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W.loc = src
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beaker = W
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to_chat(user, "You attach \the [W] to \the [src].")
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update_icon()
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return
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if(W.is_screwdriver())
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playsound(src, W.usesound, 50, 1)
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to_chat(user, "<span class='notice'>You start to dismantle the IV drip.</span>")
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if(do_after(user, 15))
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to_chat(user, "<span class='notice'>You dismantle the IV drip.</span>")
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var/obj/item/stack/rods/A = new /obj/item/stack/rods(src.loc)
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A.amount = 6
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if(beaker)
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beaker.loc = get_turf(src)
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beaker = null
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qdel(src)
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return
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else
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return ..()
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/obj/machinery/iv_drip/process()
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set background = 1
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if(attached)
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if(!(get_dist(src, attached) <= 1 && isturf(attached.loc)))
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visible_message("The needle is ripped out of [attached], doesn't that hurt?")
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attached:apply_damage(3, BRUTE, pick("r_arm", "l_arm"))
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attached = null
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update_icon()
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return
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if(attached && beaker)
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// Give blood
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if(mode)
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if(beaker.volume > 0)
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var/transfer_amount = REM
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if(istype(beaker, /obj/item/weapon/reagent_containers/blood))
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// speed up transfer on blood packs
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transfer_amount = 4
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beaker.reagents.trans_to_mob(attached, transfer_amount, CHEM_BLOOD)
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update_icon()
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// Take blood
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else
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var/amount = beaker.reagents.maximum_volume - beaker.reagents.total_volume
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amount = min(amount, 4)
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// If the beaker is full, ping
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if(amount == 0)
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if(prob(5))
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visible_message("\The [src] pings.")
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return
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var/mob/living/carbon/human/T = attached
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if(!istype(T))
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return
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if(!T.dna)
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return
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if(NOCLONE in T.mutations)
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return
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if(!T.should_have_organ(O_HEART))
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return
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// If the human is losing too much blood, beep.
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if(T.vessel.get_reagent_amount("blood") < T.species.blood_volume*T.species.blood_level_safe)
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visible_message("\The [src] beeps loudly.")
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var/datum/reagent/B = T.take_blood(beaker,amount)
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if(B)
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beaker.reagents.reagent_list |= B
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beaker.reagents.update_total()
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beaker.on_reagent_change()
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beaker.reagents.handle_reactions()
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update_icon()
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/obj/machinery/iv_drip/attack_hand(mob/user as mob)
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if(beaker)
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beaker.loc = get_turf(src)
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beaker = null
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update_icon()
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else
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return ..()
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/obj/machinery/iv_drip/verb/toggle_mode()
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set category = "Object"
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set name = "Toggle Mode"
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set src in view(1)
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if(!istype(usr, /mob/living))
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to_chat(usr, "<span class='warning'>You can't do that.</span>")
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return
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if(usr.stat)
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return
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mode = !mode
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to_chat(usr, "The IV drip is now [mode ? "injecting" : "taking blood"].")
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/obj/machinery/iv_drip/examine(mob/user)
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. = ..()
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if(get_dist(user, src) <= 2)
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. += "The IV drip is [mode ? "injecting" : "taking blood"]."
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if(beaker)
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if(beaker.reagents?.reagent_list?.len)
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. += "<span class='notice'>Attached is \a [beaker] with [beaker.reagents.total_volume] units of liquid.</span>"
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else
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. += "<span class='notice'>Attached is an empty [beaker].</span>"
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else
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. += "<span class='notice'>No chemicals are attached.</span>"
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. += "<span class='notice'>[attached ? attached : "No one"] is attached.</span>"
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/obj/machinery/iv_drip/CanPass(atom/movable/mover, turf/target)
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if(istype(mover) && mover.checkpass(PASSTABLE)) //allow bullets, beams, thrown objects, mice, drones, and the like through.
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return TRUE
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return ..()
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