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CHOMPStation2/code/game/objects/items/weapons/storage/secure.dm
CHOMPStation2StaffMirrorBot f7de0bb70b [MIRROR] Start of TG Click Code Port (#12071)
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-12-06 03:18:32 -05:00

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/*
* Absorbs /obj/item/secstorage.
* Reimplements it only slightly to use existing storage functionality.
*
* Contains:
* Secure Briefcase
* Wall Safe
*/
// -----------------------------
// Generic Item
// -----------------------------
/obj/item/storage/secure
name = "secstorage"
var/icon_locking = "secureb"
var/icon_sparking = "securespark"
var/icon_opened = "secure0"
var/locked = 1
var/code = ""
var/l_code = null
var/l_set = 0
var/l_setshort = 0
var/l_hacking = 0
var/emagged = 0
var/open = 0
w_class = ITEMSIZE_NORMAL
max_w_class = ITEMSIZE_SMALL
max_storage_space = ITEMSIZE_SMALL * 7
use_sound = 'sound/items/storage/briefcase.ogg'
/obj/item/storage/secure/examine(mob/user)
. = ..()
if(Adjacent(user))
. += "The service panel is [src.open ? "open" : "closed"]."
/obj/item/storage/secure/attackby(obj/item/W as obj, mob/user as mob)
if(locked)
if (istype(W, /obj/item/melee/energy/blade) && emag_act(INFINITY, user, "You slice through the lock of \the [src]"))
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, src.loc)
spark_system.start()
playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
playsound(src, "sparks", 50, 1)
return
if (W.has_tool_quality(TOOL_SCREWDRIVER))
if (do_after(user, 2 SECONDS * W.toolspeed, target = src))
src.open =! src.open
playsound(src, W.usesound, 50, 1)
user.show_message(span_notice("You [src.open ? "open" : "close"] the service panel."))
return
if (istype(W, /obj/item/multitool) && (src.open == 1)&& (!src.l_hacking))
user.show_message(span_notice("Now attempting to reset internal memory, please hold."), 1)
src.l_hacking = 1
if (do_after(user, 10 SECONDS, target = src))
if (prob(40))
src.l_setshort = 1
src.l_set = 0
src.code = ""
user.show_message(span_notice("Internal memory reset. Please give it a few seconds to reinitialize."), 1)
sleep(80)
src.l_setshort = 0
src.l_hacking = 0
else
user.show_message(span_warning("Unable to reset internal memory."), 1)
src.l_hacking = 0
else src.l_hacking = 0
return
//At this point you have exhausted all the special things to do when locked
// ... but it's still locked.
return
// -> storage/attackby() what with handle insertion, etc
..()
/obj/item/storage/secure/MouseDrop(over_object, src_location, over_location)
if (locked)
src.add_fingerprint(usr)
return
..()
/obj/item/storage/secure/click_alt(mob/user as mob)
if (isliving(user) && Adjacent(user) && (src.locked == 1))
to_chat(user, span_warning("[src] is locked and cannot be opened!"))
else if (isliving(user) && Adjacent(user) && (!src.locked))
src.open(user)
else
for(var/mob/M in range(1))
if (M.s_active == src)
src.close(M)
src.add_fingerprint(user)
return
/obj/item/storage/secure/attack_self(mob/user as mob)
tgui_interact(user)
/obj/item/storage/secure/tgui_interact(mob/user, datum/tgui/ui = null)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "SecureSafe", name)
ui.open()
/obj/item/storage/secure/tgui_data(mob/user)
var/list/data = list()
data["locked"] = locked
data["code"] = code
data["emagged"] = emagged
data["l_setshort"] = l_setshort
data["l_set"] = l_set
return data
/obj/item/storage/secure/tgui_act(action, params, datum/tgui/ui)
if(..())
return TRUE
switch (action)
if("type")
var/digit = params["digit"]
if(digit == "E")
if ((src.l_set == 0) && (length(src.code) == 5) && (!src.l_setshort) && (src.code != "ERROR"))
src.l_code = src.code
src.l_set = 1
else if ((src.code == src.l_code) && (src.emagged == 0) && (src.l_set == 1))
src.locked = 0
cut_overlays()
add_overlay(icon_opened)
src.code = null
else
src.code = "ERROR"
else
if ((digit == "R") && (src.emagged == 0) && (!src.l_setshort))
src.locked = 1
cut_overlays()
src.code = null
src.close(ui.user)
else
src.code += text("[]", digit)
if (length(src.code) > 5)
src.code = "ERROR"
src.add_fingerprint(ui.user)
. = TRUE
return
/obj/item/storage/secure/emag_act(var/remaining_charges, var/mob/user, var/feedback)
if(!emagged)
emagged = 1
src.add_overlay(icon_sparking)
sleep(6)
cut_overlays()
add_overlay(icon_locking)
locked = 0
to_chat(user, (feedback ? feedback : "You short out the lock of \the [src]."))
return 1
// -----------------------------
// Secure Briefcase
// -----------------------------
/obj/item/storage/secure/briefcase
name = "secure briefcase"
icon = 'icons/obj/storage.dmi'
icon_state = "secure"
item_state_slots = list(slot_r_hand_str = "case", slot_l_hand_str = "case")
desc = "A large briefcase with a digital locking system."
force = 8.0
throw_speed = 1
throw_range = 4
max_w_class = ITEMSIZE_NORMAL
w_class = ITEMSIZE_LARGE
max_storage_space = ITEMSIZE_COST_NORMAL * 4
/obj/item/storage/secure/briefcase/attack_hand(mob/user as mob)
if ((src.loc == user) && (src.locked == 1))
to_chat(user, span_warning("[src] is locked and cannot be opened!"))
else if ((src.loc == user) && (!src.locked))
src.open(user)
else
..()
for(var/mob/M in range(1))
if (M.s_active == src)
src.close(M)
src.add_fingerprint(user)
return
// -----------------------------
// Secure Safe
// -----------------------------
/obj/item/storage/secure/safe
name = "secure safe"
desc = "It doesn't seem all that secure. Oh well, it'll do."
icon = 'icons/obj/storage.dmi'
icon_state = "safe"
layer = ABOVE_WINDOW_LAYER
icon_opened = "safe0"
icon_locking = "safeb"
icon_sparking = "safespark"
force = 8.0
w_class = ITEMSIZE_NO_CONTAINER
max_w_class = ITEMSIZE_LARGE // This was 8 previously...
anchored = TRUE
density = FALSE
cant_hold = list(/obj/item/storage/secure/briefcase)
starts_with = list(
/obj/item/paper,
/obj/item/pen
)
/obj/item/storage/secure/safe/attack_hand(mob/user as mob)
tgui_interact(user)