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https://github.com/CHOMPStation2/CHOMPStation2.git
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191 lines
6.4 KiB
Plaintext
191 lines
6.4 KiB
Plaintext
/obj/item/weapon/gun/projectile/automatic //Hopefully someone will find a way to make these fire in bursts or something. --Superxpdude
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name = "submachine gun"
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desc = "A lightweight, fast firing gun. Uses 9mm rounds."
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icon_state = "saber" //ugly
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w_class = 3
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load_method = SPEEDLOADER //yup. until someone sprites a magazine for it.
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max_shells = 22
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caliber = "9mm"
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origin_tech = "combat=4;materials=2"
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slot_flags = SLOT_BELT
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ammo_type = /obj/item/ammo_casing/c9mm
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multi_aim = 1
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fire_delay = 0
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/obj/item/weapon/gun/projectile/automatic/mini_uzi
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name = "\improper Uzi"
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desc = "A lightweight, fast firing gun, for when you want someone dead. Uses .45 rounds."
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icon_state = "mini-uzi"
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w_class = 3
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load_method = SPEEDLOADER //yup. until someone sprites a magazine for it.
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max_shells = 15
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caliber = ".45"
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origin_tech = "combat=5;materials=2;syndicate=8"
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ammo_type = /obj/item/ammo_casing/c45
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/obj/item/weapon/gun/projectile/automatic/c20r
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name = "\improper C-20r SMG"
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desc = "A lightweight, fast firing gun, for when you REALLY need someone dead. Uses 12mm pistol rounds. Has a 'Scarborough Arms - Per falcis, per pravitas' buttstamp"
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icon_state = "c20r"
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item_state = "c20r"
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w_class = 3
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force = 10
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caliber = "12mm"
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origin_tech = "combat=5;materials=2;syndicate=8"
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slot_flags = SLOT_BELT|SLOT_BACK
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fire_sound = 'sound/weapons/Gunshot_smg.ogg'
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/a12mm
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auto_eject = 1
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auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg'
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/obj/item/weapon/gun/projectile/automatic/c20r/update_icon()
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..()
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if(ammo_magazine)
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icon_state = "c20r-[round(ammo_magazine.stored_ammo.len,4)]"
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else
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icon_state = "c20r"
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return
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/obj/item/weapon/gun/projectile/automatic/sts35
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name = "\improper STS-35 automatic rifle"
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desc = "A durable, rugged looking automatic weapon of a make popular on the frontier worlds. Uses 7.62mm rounds. It is unmarked."
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icon_state = "arifle"
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item_state = "shotgun"
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w_class = 4
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force = 10
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caliber = "a762"
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origin_tech = "combat=6;materials=1;syndicate=4"
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slot_flags = SLOT_BACK
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/c762
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/obj/item/weapon/gun/projectile/automatic/sts35/update_icon()
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..()
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icon_state = (ammo_magazine)? "arifle-0" : "arifle"
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/obj/item/weapon/gun/projectile/automatic/wt550
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name = "\improper W-T 550 Saber"
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desc = "A cheap, mass produced Ward-Takahashi PDW. Uses 9mm rounds."
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icon_state = "wt550"
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w_class = 3.0
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caliber = "9mm"
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origin_tech = "combat=5;materials=2"
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slot_flags = SLOT_BELT
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ammo_type = "/obj/item/ammo_casing/c9mmr"
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fire_sound = 'sound/weapons/Gunshot_smg.ogg'
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/mc9mmt/rubber
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/obj/item/weapon/gun/projectile/automatic/wt550/update_icon()
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..()
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if(ammo_magazine)
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icon_state = "wt550-[round(ammo_magazine.stored_ammo.len,4)]"
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else
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icon_state = "wt550"
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return
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/obj/item/weapon/gun/projectile/automatic/z8
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name = "\improper Z8 Bulldog"
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desc = "An older model bullpup carbine, made by the now defunct Zendai Foundries. Uses armor piercing 5.56mm rounds and has an underslung grenade launcher. Makes you feel like a space marine when you hold it."
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icon_state = "carbine"
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item_state = "shotgun"
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w_class = 4
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force = 10
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caliber = "a556"
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origin_tech = "combat=8;materials=3"
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ammo_type = "/obj/item/ammo_casing/a556"
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fire_sound = 'sound/weapons/Gunshot.ogg'
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slot_flags = SLOT_BACK
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/a556
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auto_eject = 1
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auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg'
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var/use_launcher = 0
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var/obj/item/weapon/gun/launcher/grenade/underslung/launcher
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/obj/item/weapon/gun/projectile/automatic/z8/New()
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..()
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launcher = new(src)
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/obj/item/weapon/gun/projectile/automatic/z8/attack_self(mob/user)
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use_launcher = !use_launcher
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user << "<span class='notice'>You switch to [use_launcher? "\the [launcher]" : "firing normally"].</span>"
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/obj/item/weapon/gun/projectile/automatic/z8/attackby(obj/item/I, mob/user)
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if((istype(I, /obj/item/weapon/grenade)))
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launcher.load(I, user)
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else
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..()
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/obj/item/weapon/gun/projectile/automatic/z8/attack_hand(mob/user)
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if(user.get_inactive_hand() == src && use_launcher)
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launcher.unload(user)
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else
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..()
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/obj/item/weapon/gun/projectile/automatic/z8/Fire(atom/target, mob/living/user, params, pointblank=0, reflex=0)
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if(use_launcher)
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launcher.Fire(target, user, params, pointblank, reflex)
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else
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..()
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/obj/item/weapon/gun/projectile/automatic/z8/update_icon()
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..()
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if(ammo_magazine)
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icon_state = "carbine-[round(ammo_magazine.stored_ammo.len,2)]"
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else
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icon_state = "carbine"
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return
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/obj/item/weapon/gun/projectile/automatic/z8/examine(mob/user)
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..()
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if(launcher.chambered)
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user << "\The [launcher] has \a [launcher.chambered] loaded."
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else
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user << "\The [launcher] is empty."
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/obj/item/weapon/gun/projectile/automatic/l6_saw
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name = "\improper L6 SAW"
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desc = "A rather traditionally made light machine gun with a pleasantly lacquered wooden pistol grip. Has 'Aussec Armoury- 2531' engraved on the reciever"
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icon_state = "l6closed100"
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item_state = "l6closedmag"
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w_class = 4
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force = 10
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slot_flags = 0
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max_shells = 50
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caliber = "a762"
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origin_tech = "combat=6;materials=1;syndicate=2"
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slot_flags = SLOT_BACK
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ammo_type = "/obj/item/ammo_casing/a762"
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fire_sound = 'sound/weapons/Gunshot_smg.ogg'
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/a762
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var/cover_open = 0
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/obj/item/weapon/gun/projectile/automatic/l6_saw/attack_self(mob/user as mob)
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cover_open = !cover_open
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user << "<span class='notice'>You [cover_open ? "open" : "close"] [src]'s cover.</span>"
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update_icon()
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/obj/item/weapon/gun/projectile/automatic/l6_saw/update_icon()
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icon_state = "l6[cover_open ? "open" : "closed"][ammo_magazine ? round(ammo_magazine.stored_ammo.len, 25) : "-empty"]"
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/obj/item/weapon/gun/projectile/automatic/l6_saw/special_check(mob/user)
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if(cover_open)
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user << "<span class='warning'>[src]'s cover is open! Close it before firing!</span>"
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return 0
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return ..()
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/obj/item/weapon/gun/projectile/automatic/l6_saw/load_ammo(var/obj/item/A, mob/user)
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if(!cover_open)
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user << "<span class='warning'>You need to open the cover to load [src].</span>"
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return
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..()
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/obj/item/weapon/gun/projectile/automatic/l6_saw/unload_ammo(mob/user, var/allow_dump=1)
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if(!cover_open)
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return
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..()
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