mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
549 lines
19 KiB
Plaintext
549 lines
19 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
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/mob/new_player
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var/ready = 0
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var/spawning = 0//Referenced when you want to delete the new_player later on in the code.
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var/totalPlayers = 0 //Player counts for the Lobby tab
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var/totalPlayersReady = 0
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var/datum/browser/panel
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universal_speak = 1
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invisibility = 101
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density = 0
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stat = 2
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canmove = 0
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anchored = 1 // don't get pushed around
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/mob/new_player/New()
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mob_list += src
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/mob/new_player/verb/new_player_panel()
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set src = usr
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new_player_panel_proc()
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/mob/new_player/proc/new_player_panel_proc()
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var/output = "<div align='center'>"
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output +="<hr>"
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output += "<p><a href='byond://?src=\ref[src];show_preferences=1'>Setup Character</A></p>"
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if(!ticker || ticker.current_state <= GAME_STATE_PREGAME)
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if(ready)
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output += "<p>\[ <span class='linkOn'><b>Ready</b></span> | <a href='byond://?src=\ref[src];ready=0'>Not Ready</a> \]</p>"
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else
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output += "<p>\[ <a href='byond://?src=\ref[src];ready=1'>Ready</a> | <span class='linkOn'><b>Not Ready</b></span> \]</p>"
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else
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output += "<a href='byond://?src=\ref[src];manifest=1'>View the Crew Manifest</A><br><br>"
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output += "<p><a href='byond://?src=\ref[src];late_join=1'>Join Game!</A></p>"
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output += "<p><a href='byond://?src=\ref[src];observe=1'>Observe</A></p>"
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if(!IsGuestKey(src.key))
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establish_db_connection()
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if(dbcon.IsConnected())
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var/isadmin = 0
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if(src.client && src.client.holder)
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isadmin = 1
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var/DBQuery/query = dbcon.NewQuery("SELECT id FROM erro_poll_question WHERE [(isadmin ? "" : "adminonly = false AND")] Now() BETWEEN starttime AND endtime AND id NOT IN (SELECT pollid FROM erro_poll_vote WHERE ckey = \"[ckey]\") AND id NOT IN (SELECT pollid FROM erro_poll_textreply WHERE ckey = \"[ckey]\")")
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query.Execute()
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var/newpoll = 0
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while(query.NextRow())
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newpoll = 1
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break
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if(newpoll)
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output += "<p><b><a href='byond://?src=\ref[src];showpoll=1'>Show Player Polls</A> (NEW!)</b></p>"
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else
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output += "<p><a href='byond://?src=\ref[src];showpoll=1'>Show Player Polls</A></p>"
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if(client.check_for_new_server_news())
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output += "<p><b><a href='byond://?src=\ref[src];shownews=1'>Show News</A> (NEW!)</b></p>"
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else
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output += "<p><a href='byond://?src=\ref[src];shownews=1'>Show News</A></p>"
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output += "</div>"
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panel = new(src, "Welcome","Welcome", 210, 280, src)
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panel.set_window_options("can_close=0")
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panel.set_content(output)
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panel.open()
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return
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/mob/new_player/Stat()
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..()
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if(statpanel("Lobby") && ticker)
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if(ticker.hide_mode)
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stat("Game Mode:", "Secret")
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else
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if(ticker.hide_mode == 0)
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stat("Game Mode:", "[config.mode_names[master_mode]]") // Old setting for showing the game mode
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if(ticker.current_state == GAME_STATE_PREGAME)
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stat("Time To Start:", "[ticker.pregame_timeleft][round_progressing ? "" : " (DELAYED)"]")
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stat("Players: [totalPlayers]", "Players Ready: [totalPlayersReady]")
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totalPlayers = 0
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totalPlayersReady = 0
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for(var/mob/new_player/player in player_list)
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stat("[player.key]", (player.ready)?("(Playing)"):(null))
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totalPlayers++
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if(player.ready)totalPlayersReady++
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/mob/new_player/Topic(href, href_list[])
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if(!client) return 0
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if(href_list["show_preferences"])
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client.prefs.ShowChoices(src)
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return 1
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if(href_list["ready"])
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if(!ticker || ticker.current_state <= GAME_STATE_PREGAME) // Make sure we don't ready up after the round has started
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ready = text2num(href_list["ready"])
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else
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ready = 0
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if(href_list["refresh"])
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//src << browse(null, "window=playersetup") //closes the player setup window
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panel.close()
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new_player_panel_proc()
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if(href_list["observe"])
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if(alert(src,"Are you sure you wish to observe? You will have to wait 5 minutes before being able to respawn!","Player Setup","Yes","No") == "Yes")
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if(!client) return 1
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var/mob/observer/dead/observer = new()
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spawning = 1
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src << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1) // MAD JAMS cant last forever yo
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observer.started_as_observer = 1
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close_spawn_windows()
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var/obj/O = locate("landmark*Observer-Start")
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if(istype(O))
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src << "<span class='notice'>Now teleporting.</span>"
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observer.loc = O.loc
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else
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src << "<span class='danger'>Could not locate an observer spawn point. Use the Teleport verb to jump to the station map.</span>"
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observer.timeofdeath = world.time // Set the time of death so that the respawn timer works correctly.
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announce_ghost_joinleave(src)
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var/mob/living/carbon/human/dummy/mannequin = new()
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client.prefs.dress_preview_mob(mannequin)
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observer.appearance = mannequin
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observer.alpha = 127
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observer.layer = initial(observer.layer)
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observer.invisibility = initial(observer.invisibility)
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qdel(mannequin)
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if(client.prefs.be_random_name)
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client.prefs.real_name = random_name(client.prefs.identifying_gender)
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observer.real_name = client.prefs.real_name
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observer.name = observer.real_name
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if(!client.holder && !config.antag_hud_allowed) // For new ghosts we remove the verb from even showing up if it's not allowed.
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observer.verbs -= /mob/observer/dead/verb/toggle_antagHUD // Poor guys, don't know what they are missing!
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observer.key = key
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qdel(src)
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return 1
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if(href_list["late_join"])
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if(!ticker || ticker.current_state != GAME_STATE_PLAYING)
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usr << "<font color='red'>The round is either not ready, or has already finished...</font>"
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return
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LateChoices()
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if(href_list["manifest"])
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ViewManifest()
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if(href_list["SelectedJob"])
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if(!config.enter_allowed)
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usr << "<span class='notice'>There is an administrative lock on entering the game!</span>"
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return
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else if(ticker && ticker.mode && ticker.mode.explosion_in_progress)
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usr << "<span class='danger'>The station is currently exploding. Joining would go poorly.</span>"
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return
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if(!is_alien_whitelisted(src, all_species[client.prefs.species]))
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src << alert("You are currently not whitelisted to play [client.prefs.species].")
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return 0
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var/datum/species/S = all_species[client.prefs.species]
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if(!(S.spawn_flags & SPECIES_CAN_JOIN))
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src << alert("Your current species, [client.prefs.species], is not available for play on the station.")
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return 0
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AttemptLateSpawn(href_list["SelectedJob"],client.prefs.spawnpoint)
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return
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if(href_list["privacy_poll"])
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establish_db_connection()
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if(!dbcon.IsConnected())
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return
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var/voted = 0
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//First check if the person has not voted yet.
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var/DBQuery/query = dbcon.NewQuery("SELECT * FROM erro_privacy WHERE ckey='[src.ckey]'")
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query.Execute()
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while(query.NextRow())
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voted = 1
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break
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//This is a safety switch, so only valid options pass through
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var/option = "UNKNOWN"
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switch(href_list["privacy_poll"])
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if("signed")
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option = "SIGNED"
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if("anonymous")
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option = "ANONYMOUS"
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if("nostats")
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option = "NOSTATS"
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if("later")
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usr << browse(null,"window=privacypoll")
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return
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if("abstain")
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option = "ABSTAIN"
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if(option == "UNKNOWN")
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return
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if(!voted)
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var/sql = "INSERT INTO erro_privacy VALUES (null, Now(), '[src.ckey]', '[option]')"
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var/DBQuery/query_insert = dbcon.NewQuery(sql)
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query_insert.Execute()
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usr << "<b>Thank you for your vote!</b>"
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usr << browse(null,"window=privacypoll")
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if(!ready && href_list["preference"])
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if(client)
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client.prefs.process_link(src, href_list)
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else if(!href_list["late_join"])
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new_player_panel()
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if(href_list["showpoll"])
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handle_player_polling()
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return
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if(href_list["pollid"])
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var/pollid = href_list["pollid"]
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if(istext(pollid))
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pollid = text2num(pollid)
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if(isnum(pollid))
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src.poll_player(pollid)
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return
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if(href_list["votepollid"] && href_list["votetype"])
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var/pollid = text2num(href_list["votepollid"])
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var/votetype = href_list["votetype"]
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switch(votetype)
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if("OPTION")
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var/optionid = text2num(href_list["voteoptionid"])
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vote_on_poll(pollid, optionid)
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if("TEXT")
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var/replytext = href_list["replytext"]
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log_text_poll_reply(pollid, replytext)
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if("NUMVAL")
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var/id_min = text2num(href_list["minid"])
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var/id_max = text2num(href_list["maxid"])
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if( (id_max - id_min) > 100 ) //Basic exploit prevention
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usr << "The option ID difference is too big. Please contact administration or the database admin."
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return
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for(var/optionid = id_min; optionid <= id_max; optionid++)
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if(!isnull(href_list["o[optionid]"])) //Test if this optionid was replied to
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var/rating
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if(href_list["o[optionid]"] == "abstain")
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rating = null
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else
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rating = text2num(href_list["o[optionid]"])
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if(!isnum(rating))
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return
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vote_on_numval_poll(pollid, optionid, rating)
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if("MULTICHOICE")
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var/id_min = text2num(href_list["minoptionid"])
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var/id_max = text2num(href_list["maxoptionid"])
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if( (id_max - id_min) > 100 ) //Basic exploit prevention
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usr << "The option ID difference is too big. Please contact administration or the database admin."
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return
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for(var/optionid = id_min; optionid <= id_max; optionid++)
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if(!isnull(href_list["option_[optionid]"])) //Test if this optionid was selected
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vote_on_poll(pollid, optionid, 1)
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if(href_list["shownews"])
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handle_server_news()
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return
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/mob/new_player/proc/handle_server_news()
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if(!client)
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return
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var/savefile/F = get_server_news()
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if(F)
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client.prefs.lastnews = md5(F["body"])
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client.prefs.save_preferences()
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var/dat = "<html><body><center>"
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dat += "<h1>[F["title"]]</h1>"
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dat += "<br>"
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dat += "[F["body"]]"
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dat += "<br>"
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dat += "<font size='2'><i>Last written by [F["author"]], on [F["timestamp"]].</i></font>"
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dat += "</center></body></html>"
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var/datum/browser/popup = new(src, "Server News", "Server News", 450, 300, src)
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popup.set_content(dat)
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popup.open()
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/mob/new_player/proc/IsJobAvailable(rank)
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var/datum/job/job = job_master.GetJob(rank)
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if(!job) return 0
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if(!job.is_position_available()) return 0
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if(jobban_isbanned(src,rank)) return 0
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if(!job.player_old_enough(src.client)) return 0
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return 1
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/mob/new_player/proc/AttemptLateSpawn(rank,var/spawning_at)
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if (src != usr)
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return 0
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if(!ticker || ticker.current_state != GAME_STATE_PLAYING)
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usr << "<font color='red'>The round is either not ready, or has already finished...</font>"
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return 0
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if(!config.enter_allowed)
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usr << "<span class='notice'>There is an administrative lock on entering the game!</span>"
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return 0
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if(!IsJobAvailable(rank))
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src << alert("[rank] is not available. Please try another.")
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return 0
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if(!client)
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return 0
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//Find our spawning point.
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var/list/join_props = job_master.LateSpawn(client, rank)
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var/turf/T = join_props["turf"]
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var/join_message = join_props["msg"]
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if(!T || !join_message)
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return 0
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spawning = 1
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close_spawn_windows()
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job_master.AssignRole(src, rank, 1)
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var/mob/living/character = create_character(T) //creates the human and transfers vars and mind
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character = job_master.EquipRank(character, rank, 1) //equips the human
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UpdateFactionList(character)
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// AIs don't need a spawnpoint, they must spawn at an empty core
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if(character.mind.assigned_role == "AI")
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character = character.AIize(move=0) // AIize the character, but don't move them yet
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// IsJobAvailable for AI checks that there is an empty core available in this list
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var/obj/structure/AIcore/deactivated/C = empty_playable_ai_cores[1]
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empty_playable_ai_cores -= C
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character.loc = C.loc
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AnnounceCyborg(character, rank, "has been transferred to the empty core in \the [character.loc.loc]")
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ticker.mode.latespawn(character)
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qdel(C)
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qdel(src)
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return
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// Equip our custom items only AFTER deploying to spawn points eh?
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equip_custom_items(character)
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character.apply_traits()
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// Moving wheelchair if they have one
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if(character.buckled && istype(character.buckled, /obj/structure/bed/chair/wheelchair))
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character.buckled.loc = character.loc
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character.buckled.set_dir(character.dir)
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ticker.mode.latespawn(character)
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if(character.mind.assigned_role != "Cyborg")
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data_core.manifest_inject(character)
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ticker.minds += character.mind//Cyborgs and AIs handle this in the transform proc. //TODO!!!!! ~Carn
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//Grab some data from the character prefs for use in random news procs.
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AnnounceArrival(character, rank, join_message)
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else
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AnnounceCyborg(character, rank, join_message)
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qdel(src)
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/mob/new_player/proc/AnnounceCyborg(var/mob/living/character, var/rank, var/join_message)
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if (ticker.current_state == GAME_STATE_PLAYING)
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if(character.mind.role_alt_title)
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rank = character.mind.role_alt_title
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// can't use their name here, since cyborg namepicking is done post-spawn, so we'll just say "A new Cyborg has arrived"/"A new Android has arrived"/etc.
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global_announcer.autosay("A new[rank ? " [rank]" : " visitor" ] [join_message ? join_message : "has arrived on the station"].", "Arrivals Announcement Computer")
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/mob/new_player/proc/LateChoices()
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var/name = client.prefs.be_random_name ? "friend" : client.prefs.real_name
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var/dat = "<html><body><center>"
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dat += "<b>Welcome, [name].<br></b>"
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dat += "Round Duration: [roundduration2text()]<br>"
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if(emergency_shuttle) //In case NanoTrasen decides reposess CentCom's shuttles.
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if(emergency_shuttle.going_to_centcom()) //Shuttle is going to CentCom, not recalled
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dat += "<font color='red'><b>The station has been evacuated.</b></font><br>"
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if(emergency_shuttle.online())
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if (emergency_shuttle.evac) // Emergency shuttle is past the point of no recall
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dat += "<font color='red'>The station is currently undergoing evacuation procedures.</font><br>"
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else // Crew transfer initiated
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dat += "<font color='red'>The station is currently undergoing crew transfer procedures.</font><br>"
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dat += "Choose from the following open/valid positions:<br>"
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for(var/datum/job/job in job_master.occupations)
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if(job && IsJobAvailable(job.title))
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if(job.minimum_character_age && (client.prefs.age < job.minimum_character_age))
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continue
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var/active = 0
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// Only players with the job assigned and AFK for less than 10 minutes count as active
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for(var/mob/M in player_list) if(M.mind && M.client && M.mind.assigned_role == job.title && M.client.inactivity <= 10 * 60 * 10)
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active++
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dat += "<a href='byond://?src=\ref[src];SelectedJob=[job.title]'>[job.title] ([job.current_positions]) (Active: [active])</a><br>"
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dat += "</center>"
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src << browse(dat, "window=latechoices;size=300x640;can_close=1")
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/mob/new_player/proc/create_character(var/turf/T)
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spawning = 1
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close_spawn_windows()
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var/mob/living/carbon/human/new_character
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var/use_species_name
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var/datum/species/chosen_species
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if(client.prefs.species)
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chosen_species = all_species[client.prefs.species]
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use_species_name = chosen_species.get_station_variant() //Only used by pariahs atm.
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if(chosen_species && use_species_name)
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// Have to recheck admin due to no usr at roundstart. Latejoins are fine though.
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if(is_alien_whitelisted(chosen_species))
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new_character = new(T, use_species_name)
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if(!new_character)
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new_character = new(T)
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new_character.lastarea = get_area(T)
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if(ticker.random_players)
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new_character.gender = pick(MALE, FEMALE)
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client.prefs.real_name = random_name(new_character.gender)
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client.prefs.randomize_appearance_and_body_for(new_character)
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else
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client.prefs.copy_to(new_character)
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src << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1) // MAD JAMS cant last forever yo
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if(mind)
|
|
mind.active = 0 //we wish to transfer the key manually
|
|
if(mind.assigned_role == "Clown") //give them a clownname if they are a clown
|
|
new_character.real_name = pick(clown_names) //I hate this being here of all places but unfortunately dna is based on real_name!
|
|
new_character.rename_self("clown")
|
|
mind.original = new_character
|
|
mind.traits = client.prefs.traits.Copy()
|
|
mind.transfer_to(new_character) //won't transfer key since the mind is not active
|
|
|
|
new_character.name = real_name
|
|
new_character.dna.ready_dna(new_character)
|
|
new_character.dna.b_type = client.prefs.b_type
|
|
new_character.sync_organ_dna()
|
|
if(client.prefs.disabilities)
|
|
// Set defer to 1 if you add more crap here so it only recalculates struc_enzymes once. - N3X
|
|
new_character.dna.SetSEState(GLASSESBLOCK,1,0)
|
|
new_character.disabilities |= NEARSIGHTED
|
|
|
|
for(var/lang in client.prefs.alternate_languages)
|
|
var/datum/language/chosen_language = all_languages[lang]
|
|
if(chosen_language)
|
|
if(is_lang_whitelisted(src,chosen_language) || (new_character.species && (chosen_language.name in new_character.species.secondary_langs)))
|
|
new_character.add_language(lang)
|
|
// And uncomment this, too.
|
|
//new_character.dna.UpdateSE()
|
|
|
|
// Do the initial caching of the player's body icons.
|
|
new_character.force_update_limbs()
|
|
new_character.update_icons_body()
|
|
new_character.update_eyes()
|
|
|
|
new_character.key = key //Manually transfer the key to log them in
|
|
|
|
return new_character
|
|
|
|
/mob/new_player/proc/ViewManifest()
|
|
var/dat = "<div align='center'>"
|
|
dat += data_core.get_manifest(OOC = 1)
|
|
|
|
//src << browse(dat, "window=manifest;size=370x420;can_close=1")
|
|
var/datum/browser/popup = new(src, "Crew Manifest", "Crew Manifest", 370, 420, src)
|
|
popup.set_content(dat)
|
|
popup.open()
|
|
|
|
/mob/new_player/Move()
|
|
return 0
|
|
|
|
/mob/new_player/proc/close_spawn_windows()
|
|
|
|
src << browse(null, "window=latechoices") //closes late choices window
|
|
//src << browse(null, "window=playersetup") //closes the player setup window
|
|
panel.close()
|
|
|
|
/mob/new_player/proc/has_admin_rights()
|
|
return check_rights(R_ADMIN, 0, src)
|
|
|
|
/mob/new_player/get_species()
|
|
var/datum/species/chosen_species
|
|
if(client.prefs.species)
|
|
chosen_species = all_species[client.prefs.species]
|
|
|
|
if(!chosen_species)
|
|
return SPECIES_HUMAN
|
|
|
|
if(is_alien_whitelisted(chosen_species))
|
|
return chosen_species.name
|
|
|
|
return SPECIES_HUMAN
|
|
|
|
/mob/new_player/get_gender()
|
|
if(!client || !client.prefs) ..()
|
|
return client.prefs.biological_gender
|
|
|
|
/mob/new_player/is_ready()
|
|
return ready && ..()
|
|
|
|
// Prevents lobby players from seeing say, even with ghostears
|
|
/mob/new_player/hear_say(var/message, var/verb = "says", var/datum/language/language = null, var/alt_name = "",var/italics = 0, var/mob/speaker = null)
|
|
return
|
|
|
|
// Prevents lobby players from seeing emotes, even with ghosteyes
|
|
/mob/new_player/show_message(msg, type, alt, alt_type)
|
|
return
|
|
|
|
/mob/new_player/hear_radio()
|
|
return
|
|
|
|
/mob/new_player/MayRespawn()
|
|
return 1
|